raven

raven

Edit
CommandHit levelDamageStartupBlockHitCounter hitNotes
1,2,4h, h, m5, 12, 20,i23~25-14~-12+15a (-2)
* Tornado
* Balcony Break
* Combo from 1st CH
,Low crush 23~42 fs43~45
UB,b,3+4M!,M!,M!20,20,20,i38~40 i46~49 i51~54-19a
Spike
,Low crush 21~56
qcf+1+2m,m12,21i24 i35-9+11a (+2)
* Balcony Break
* Attack reversal
* Parries high or mid punches or kicks
Parry state 1~5 High crush 19~
b+2,2,1+2h, m, L12, 17, 20,i20~21-30~-29+3d
* Combo from 2nd CH
,High crush 18~29
BT.3,4,4,Fh, m, M10, 17, 21-36
Will phase through opponent up-close
,Low crush 18~49 fs50~52
BT.b+2,3m, m,m17, 5,20,i20 i39~40-20~-19+42a (+38)
* Combo from 1st CH
* Second kick's frame advantage on hit: +34a (+24)
,Low crush 18~36 fs37~39
BT.f,F+3+4L17i23~30-18~-11+24a
fs13~21 High crush 18~49
BT.f+3+4,FM24-36-22
Will phase through opponent up-close
,Low crush 18~49 fs50~52
4~3m,m8,10i16 i29~30-16~-15+31a (+21)
Recovery listed is for the second hit
Low crush 14~27 fs28~30
u+3,3h, L23, 18i31~32-16~-15+16a
* Transitions to r76 Ki Charge on hit only
* Alternate input: ub+3,3
,High crush 14~39
f,f,F+3m20i26~28+4~+6+6a
Chip damage on block
Low crush 14~34 fs35~37
3~4,Fm,M10,16-39~-36-8
Will phase through opponent up-close
,Low crush 13~41 fs42~44
BT.3+4m,m5,20i15 i34~35-20~-19+43a (+39)
Second kick's frame advantage on hit: +34a (+24)
Low crush 13~31 fs32~34
b+4,B+4~3m, M, L13, 24, 11,i20-11+0
,High crush 12~37
1+2+3+4,b,f,1+2m!60,i59~61+21a (+11)
Balcony Break Cannot be blocked
,High crush 12~42
BT.3,4,4h, m, M10, 17, 21,i32~34-9~-8+5a
* Spike
* Combo from 2nd CH
,Low crush 12~31 fs32~34
UB,b
Low crush 10~41 fs42~44
qcf+2L18i25~26-12~-11+5~+6+14~+15
Cancel to r45 BT with qcf+2~B
High crush 10~45
BT.f,f,f
Will phase through opponent up-close
Low crush 10~41 fs42~44
u+3h23i27~28+2+6~+7
* Chip damage on block
* Alternate input: ub+3
Low crush 9~30 fs31~33
uf+3M20i29~30-9+20a
Spike
Low crush 9~30
uf,n,4m20i23~25-13~-11+32a (+22)
Low crush 9~30 fs31~33
BT.1+2m23i15~16-13+30a (+22)
* Balcony Break
* Frame advantage is -7 if an attack is absorbed
* Chip damage on block if an attack is absorbed
Power crush 9~
SZN.3m16i16~17-4~-3+5~+6
Low crush 9~17
R.df+1+2m,t55+i20-15+0
* Rage Art
* Removes Recoverable Health
* Damage increases with lower health
* Erases opponent's recoverable health on hit
Power crush 8~
db+3L19i28~29-12~-11+5~+6+39d
Low crush 8~24 fs25~27 High crush 28~
u+4m11i20~21-9~-8+22a (+12)
* Balcony Break
* Alternate input: ub+4
Low crush 8~27 fs28~30
uf+4m14i20~21-9~-8+22a (+12)
Balcony Break
Low crush 8~27 fs28~30
uf+3+4m17i23~25-16~-14+14a
Spike
Low crush 8~26
2+3m12i16+1+2c
* Heat Burst
* Cancel to r45 with b,b
Power crush 7~
f+1+2h,m10,20i18~19, i26-14+30a (+4)
* Heat Engager
* Heat Dash +34a (+27) on hit, +5 on block
* Balcony Break
* Frame advantage is -9 if an attack is absorbed
Power crush 7~
f,F+3m20i15~18-14~-11+43a (+29)
Balcony Break
Low crush 7~23 fs24~26
H.BT.4,Fm21i19~20-5~-4+36a (+26)
Low crush 6~19
2,3h, l9, 10,i22-13-2
Combo from 1st hit
,High crush 6~
df+3h17i16~17-9~-8+12a+46a (+36)
High crush 6~17
d+4L18i21-13-2+13g
High crush 6~
db+4L21i24~25-14~-13+4c~+5c+37a
High crush 6~49
BT.4m21i19~20-5~-4+44a (-14)
* Heat Engager
* Balcony Break
Low crush 6~19
SZN.4L21i17~24-16~-9+2~+9+26a
High crush 6~
BT.f+3+4M24i25~27-9~-7+5a
Spike
Low crush 5~24 fs25~27 High crush 28~51
d+1sl5i10-5+6
* Can recover standing with f
High crush 4~
d+2sl8i11-4+7
High crush 4~
BT.d+3L16i25~27-26~-24+0~+2
Clean hit +74a (+58), 20 damage
High crush 4~48
BT.f,F+3m25i21~22-9~-8+8a
High crush 4~22
H.FC.df+3+4L,sm17,25i18~20 i34~36-23~-21-5
* Spike
* Transition to r20 SZN on hit only
* Second hit available on hit only
* Recover Heat on hit
High crush 1~17
4~3,1m,m, l8,10, 15,i34~35-13~-2+4~+5
Can be delayed
,High crush 1~
df+4,4,3m, M, M15, 16, 22,i27~30-6~-3+18a
,Low crush 1~27 fs28~30
b+1+3,P-31
* Deals recoverable self-damage on a successful parry
* Raven will teleport back a safe distance
* Alternate input: BT.b+1+3 or BT.b+2+4
Low crush 1~32 High crush 33~
u+3,3,3h, L, M23, 18, 22,i27~30-6~-4+18a
Alternate input: ub+3,3,3
,Low crush 1~27 fs28~30
uf+3+4,4m, L17, 9,i21~22-11~-10+0~+1
High crush 1~41
qcf,d,DF
High crush 1~
FC.1sl5i10-5+6
Can recover standing with f
High crush 1~
FC.2sl8i11-4+7
High crush 1~
FC.3L10i16-17-6
High crush 1~
FC.4l6i12-15-4
High crush 1~
FC.df,d,DF
High crush 1~30
FC.df+3L17i20~22-9~-7+2~+4+30d
Alternate input: d,DF+3
High crush 1~35
FC.df+3+4L,sm17,25i18~20 i34~36-23~-21-5a
* Spike
* Transition to r20 SZN on hit only
* Second hit available on hit only
* Power up during Heat
High crush 1~17
BT.3,4,3h, m, M10, 17, 22,i27~30-6~-3+18a
Same move as df+(4,4),3
,Low crush 1~27 fs28~30
BT.d+1sl5i10-3+6
Alternate input: BT.d+2
High crush 1~
BT.d+4l6i12-15-4
High crush 1~
SZN.B
Low crush 1~17 fs15~17
SZN.D
Low crush 1~17 fs15~17
SZN.U
Low crush 1~17 fs15~17
H.1+2,Fm20i14+5+45a (+35)
Heat Dash
H.BT.2,2,1h,m,sm,sm9,12,21,30i10, i21~22, i18~19, i39~47-3+2a (-7)
* Balcony Break
* Combo from 1st hit
* Available only on hit or block
* Recover Heat on hit
H.BT.f+2,4,2m,h,sm,sm13,17,21,30i17~18, i20~21, i19~20 i39~41-3~-1+24a (+9)
* Tornado
* Combo from 2nd CH
* Available only on hit or block
* Recover Heat on hit
H.SZN.1,4H,sm,sm12,25,30i14~15, i18~27, i44~45-3~-2+32a (-26)
* Balcony Break
* Spike
* Combo from 1st hit
* Available only on hit or block
* Recover Heat on hit
H.SZN.2,Fm,sm20,10i18 23~24+5+36a (+26)
H.SZN.3,2m,sm,sm16,21,30i16~17, i19~20 i39~-41-3~-1+24a (+9)
* Tornado
* Combo from 1st hit
* Available only on hit or block
* Recover Heat on hit
H.b+2,4,2h,h,sm,sm12,17,21,30i15~17, i24~25, i19~20 i39~-41-3~-1+24a (+9)
* Tornado
* Combo from 2nd CH
* Available only on hit or block
* Recover Heat on hit
H.db+2,1,1m,h,sm,sm13,15,21,30i13~14, i22~23, i18~19 i39~47-3~+5+2a (-7)
* Balcony Break
* Combo from 2nd CH
* Available only on hit or block
* Recover Heat on hit
H.df+1,4m,sm,sm13,25,30i14~15, i18~27, i44~45-3~-2+32a (-26)
* Balcony Break
* Spike
* Combo from 1st hit
* Available only on hit or block
* Recover Heat on hit
H.f,f,F+3,4m,sm20,20i26~28, i43~44+7~+8+72a (+56)
* Tornado
* Partially uses remaining Heat time
* Available only on hit or block
H.qcf+1,2m,sm,sm15,21,30i16, 19~20, 39~41-3~-1+24a (+9)
* Tornado
* Combo from 1st hit
* Available only on hit or block
* Recover Heat on hit
H.qcf+3h,t16,14i16~17-7~-6-4d
* Spike
* Transitions to attack throw on front hit only, otherwise launch +33a (+23)
H.ws3,2m,sm,sm18,18,20i16~17, i19~20 i39~41-3~-1+65a (+49)
* Tornado
* Combo from 1st hit
* Available only on hit or block
* Recover Heat on hit
H.2+3m,t20,35i18~20+14g+3a
* Heat Smash
* Transition to r20 SZN on block
1h5i10+1+8
1,2h, h5, 12,i12-3+7
* Jail from 1st attack with 2f delay
* Can shift to t42 r22 SZN -4/+6 with 3+4 or D
2h9i10-1+8
2,4h, h9, 16,i18~19-8~-7+8~+9
* Combo from 1st hit
* Cancel to r31 with B
* Wall crush on hit (+16)
3m10,i14~15-8~-7+3~+4
3,3m, h10, 16,i17~18-8~-7+5~+6
* Jail from 1st attack
3,3,4m, h, h10, 16, 20,i26~27-9+39a (-19)+66a (+50)
* Balcony Break
* Combo from 2nd CH
* Cancel to r18 BT at -16~-15/-3~-2 with B
3~4m,M10,16i25~26 i31~36-9~-4+19a
Spike
4h16i12~13-7~-6+3~+4
4,1h, h16, 13,i19~20-3~-2+7~+8
* Jail from 1st attack
4~3,3m,m, h8,10, 18,i24~27-3~+0+14a
* Balcony Break
* Can be delayed
4~3,4m,m, m8,10, 20,i33~34-14~-13+15a
* Balcony Break
* Can be delayed
1+2m20i14-9+15a
* Heat Engager
3+4
Alternate input: d+3+4 or FC.3+4
f+2m10i15~16-12~-11-1~+0
f+2,3m, M10, 13,i21~22-9~-8+6c~+7c
* Spike
* Combo from 1st hit
* Can be delayed
* Can transition to r27 SZN at -9~-8/+6c~+7c with 3+4 or D
f+3m18i17-9+3
*
Homing
* Can transition to r30 BT at -6/+6 with B
f+3,2m, m18, 21,i30-14+10a (+1)+30a (+22)
* Balcony Break
* Combo from 1st hit
f+4h17i15~16-12+67a (+51)
Tornado
Balcony Break
df+1m13i14~15-2~-1+8~+9
df+1,4m, sm13, 25,i18~27-14~-5+32a (-26)
* Balcony Break
* Spike
* Combo from 1st hit
* Available only on hit or block
df+2m15i16~18-13~-11+30a (+20)
* Launches crouching opponent
df+2,3m, h15, 17,i12~13-8~-7+28a (+19)
Balcony Break
df+2,4m, m15, 24,i12~13-15~-14+11a (+2)
Balcony Break
df+4m15i15~16-9~-8+2~+3
df+4,4m, M15, 16,i22~25-14~-13+6a
* Balcony Break
* Combo from 1st hit with 7f delay
* Input can be delayed 9f
* Move can be delayed 8f
d+3L10i15-11+0
db+2m13i13~14-4~-3+5~+6
db+2,1m, h13, 15,i22~23-1~+0+8~+9
* Combo from 1st hit
* Can transition to r22 SZN at -4/+5 with 3+4 or D
db+2,1,1m, h, sm13, 15, 21,i18~19-14~-13+2a (-7)
* Balcony Break
* Combo from 2nd CH
* Available only on hit or block
b+1h21i16~17+7c~+8c+10c~+11c
* Spike
* Elbow
* Deals chip damage on block
* Transitions to r26 SZN on hit or block only
b+1+3
* Parries all attacks except for Rage Arts
* Alternate input: b+2+4
Parry state 1~10
b+2h12i15~17-14~-12-3~-1
b+2,2h, m12, 17,i22-3+6+8
* Elbow
* Combo from 1st hit
* Input can be delayed 13f
b+2,2,3h, m, M12, 17, 20i21~22-19~-18+12a (-5)+26a (+16)
* Balcony Break
* Combo from 2nd CH
* Grounded hit can be inconsistent
b+2,4h, h12, 17,i24~25-7~-6+4~+5
* Combo from 1st hit with 4f delay
* Input can be delayed 13f
b+2,4,2h, h, sm12, 17, 21,i19~20-14~-13+24a (+9)
* Tornado
* Combo from 2nd CH
* Available only on hit or block
b+3M23i27~29+4~+6+15a
* Spike
* Chip damage on block
b+4m13i14~15-9~-8-1~+0
Knee
b+4,4m, m13, 20,i17~19-8~-6+6c~+8c
* Spike
* Combo from 1st hit
b+4,B+4m, M13, 24,i37~42+1c~+6c+2c~+7c+12a
Spike
b+4,B+4~3,3+4m, M, L, m13, 24, 11, 15,i26~30-25~-21+6a
* Combo from 2nd hit with 4f delay
* Input can be delayed 7f
b+1+2m25i28~30-15~-13+20a (+10)
* Balcony Break
* Backswing blow
* Evades on 6f
b+3+4
ub+1m11i16-6+5
ub+1,2m, m11, 13,i18~19-13~-12-2c~-1c
* Spike
* Combo from 1st hit with 7f delay
uf+4,4m, m14, 20,i16~19-15+9g~12g+21a
* Balcony Break
* Alternate input: ub+4,4 or u+4,4
* Can cancel to r19 BT at -16~-15/+15a (+5) with B
uf+3+4,4,2m, L, m17, 9, 21,i21-13+10a
uf+3+4,3+4m, m17, 15,i20~24-25~-21+6a
1+2+3+4
* CH state for 5 seconds
* Can't block for 5 seconds
b,B+2m,h15,21i17~18 i30~31-10~-9+5~+6
* Balcony Break
* Jail from 1st attack
* Parries high or mid punches or kicks
Parry state 1?~
b,B+2,Pm,h, t15,21, 35,i15~25-8~+2+0d
f,F+2m26i16~17-12~-11+15a (+5)
Balcony Break
f,F+4m21i15~17-10~-8+21a (+4)
Balcony Break
qcf
qcf+1m15i16-9+4+15a
Elbow
qcf+1,2m, sm15, 21,i19~20-14~-13+24a (+9)
* Tornado
* Combo from 1st hit
* Available only on hit or block
qcf+1,3+4m15+0+13+24a
Alternate input: qcf+1~D
qcf+2~1m25i20~21-9~-8+24a (+14)
* Balcony Break
* Chip damage on block
* Actual startup is i40~41
qcf+3h,t16,14i16~17-7~-6-4d
* Spike
* Transitions to attack throw on front hit only, otherwise launch +33a (+23)
* Power up during Heat
qcf+4M15i18~20-14~-12+32a (+22)
Tornado
fs20~32
qcf+1+2,Pm,m, t12,21, 35,i15~25-8~+2+0d
ws1m14i14~15-14~-13+35a (+25)
ws2m17i13~14-8~-7+8~+9+37a (+27)
Elbow
ws3m18i16~17-8~-7+0s
ws3,2m, sm18, 20,i19~20-14~-13+65a (+49)
* Tornado
* Combo from 1st hit
* Available only on hit or block
ws4m18i11~12-7~-6+7~+8+4
ws3+4m20i16~18-12~-10+7~+9
* Heat Engager
* Homing
* Balcony Break
* Heat Dash +62a (+42) on hit, +5 on block
* Alternate input: qcf+3+4
* Can cancel to r19 BT with B
FC.df,d,DF,f
(Back to wall).b,b,UBm21i40~43+6~+9+28a (+19)
Balcony Break
is8~13 Low crush ?~? fs?~?
BT.1h7i8-1~+0+5~+6
BT.1,4h, h7, 23,i16~17-8~-7+40a (-18)+67a (+51)
* Balcony Break
* Combo from 1st hit
BT.2h13i10+0+7
BT.2,1h, h13, 10,i14-3+3
* Combo from 1st hit
* Can transition to r36 BT with B
BT.2,1~Fh, h13, 10+1+7
BT.2,2h, m13, 15,i21~22-9~-8+2~+3
Combo from 1st CH
BT.2,2,1h, m, sm13, 15, 21,i18~19-14~-13+2a (-7)
* Balcony Break
* Combo from 2nd hit
* Combo from 1st CH
* Power up during Heat
BT.2,2,3+4h, m13, 15-7~-6+8~+9
Alternate input: BT.2,2~D
BT.3h10i10-11+0
BT.3,4h, m10, 17,i28~30+0~+2+1~+3+11g~+13g
* Combo from 1st hit with 2f delay
* Input can be delayed 6f
* Move can be delayed 5f
* Forces crouch on CH
BT.b+2m17i16~17-2~-1+6~+7
BT.b+2,4m, h17, 13,i17~18-9~-8+2~+3
Jail from 1st attack with 3f delay
BT.b+3h22i18~19+4~+5+41a
* Homing
* Balcony Break
* Chip damage on block
BT.b+3+4
Can block mid or high attacks after 6f
BT.d+3l2125f(2)-26KDNKDN
TC from 4F to 5F
TC,5F
BT.f+1m18I16-8+6
* Balcony Break
* Transitions to throw on hit only
* Opponent recovers BT on hit
BT.f+2m13i17~18-5~-4+6~+7
BT.f+2,3m, M13, 15,i24~25-7~-6+14~+15
* Spike
* Combo from 1st CH with 5f delay
* Input can be delayed 12f
* Forces crouch on CH
BT.f+2,4m, h13, 17,i20~21-7~-6+4~+5
* Combo from 1st hit with 1f delay
* Input can be delayed 12f
* Power up during Heat
BT.f+2,4,2m, h, sm13, 17, 21,i19~20-14~-13+24a (+9)
* Tornado
* Combo from 2nd CH
* Available only on hit or block
BT.f+3m17i13~14-5~-4+6+38a (+30)
Knee
BT.f+3~Bm17-8+3+35a (+27)
BT.f+4L9i16-9+4
BT.f+4,1L, h9, 15,i22~23-9~-8+5~+6
* Tornado
* Combo from 1st hit
* Can transition to r26 t36 SZN at -6~-5/+8~+9 with 3+4 or D
BT.f+1+2
Parries mid or high punches or kicks
Parry state 1~8
SZN.1h12i14~15-3~-2+8~+9
SZN.1,4h, sm12, 25,i18~27-14~-5+32a (-26)
* Spike
* Balcony Break
* Combo from 1st hit
* Available only on hit or block
SZN.1~Fh12+1~+2+12~+13
SZN.2m,sm20,10i18 23~24-9+7a (-2)
* Heat Engager
* Balcony Break
* Power up during Heat
SZN.3,2m, sm16, 21,i19~20-14~-13+24a (+9)
* Tornado
* Combo from 1st hit
* Available only on hit or block
* Power up during Heat
SZN.1+2h25i15~16+0~+1+23a
* Homing
* Balcony Break
* Chip damage on block
1+3t35i12~14-6+0d
Throw break 1 or 2
2+4t35i12~14-3+0d
* Throw break 1 or 2
* Side switch
BT.f+1+2,Pt25+5d
Opponent recovers FUFA
Back throwt50-4d
* Floor Break
* Unbreakable
Left throwt40-3-3d
* Floor Break
* Throw break 1
* Side switch on hit
Right throwt40-3-4d
* Floor Break
* Throw break 2
df+1+4t35i11-2+0d
* Floor Break
* Throw break 1
* Alternate input: qcf,df+1+4
uf+1+2t40i12-2+0d
* Throw break 1+2
* Can side switch on hit