lidia

lidia

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CommandHit levelDamageStartupBlockHitCounter hitNotes
d+3l9i15-16-5+5
Can hit grounded off-axis
f+3m12i17~18-11-4+6
Low crush 6~15
qcf+1+2m18i16~17-12-1+6
d+2L12i18-14-4+12
High crush 6~
df+2m17i15+0+11+14 (+24g)
* Strong Aerial Tailspin
* Elbow
* Transition to CAT on hit or block only
b+3,1m, m16, 10,i23~24-11~-10+5+14
Combo from 1st hit
SS.4h21i16~17-6+16g+14
Balcony Break
f,F+2m20i13+5+15g+17
* Transition to HRS on hit or block only
* Input f,f,F+2 to power up
d+1m20i19~20-7c+6c+21d
Spike
SS.2m18i18+0c+5c+21d
* Spike
* Elbow
WLF.2M21i15~16-7+22a (+5)+22a (+5)
* Balcony Break
* Steel pedal
1,2,4h, h, l5, 8, 15,i26-13+3+26a
* Input can be delayed 8f
* Interrupt with i7 from 2nd block
* Can be low parried on hit
* Can hit grounded while off-axis
f+4,3,4m, m, m8, 10, 23,i27~28-10+19a (+12)+28a (+22)
* Tornado
* Combo from 2nd CH
b+4h21i16-3+6+31a
* Homing
* Balcony break on airborne or CH
CAT.4L10i19~20-6+8c+33a
* Transition to WLF on hit or block only
* Crouching state ends early on frame 20 when transitioning to WLF
* WLF transition is -14
High crush 11~31
CAT.1+2m25i16-3+27g+37 (+29)
* Tornado
* Transition to WLF on hit or block only
CAT.1m26i17-8+18a (+9)+38a (+30)
Balcony Break
HRS.4m20i28+8+22d+44a
* Spike
* 6 chip damage on block
* Transition to WLF on hit or block only
df+1,3m, m13, 17,i23-13+10a (+1)+55a
* Balcony Break
* Combo from 1st CH with 3f delay
* Input can be delayed 6f
* Move can be delayed 5f
qcf+1+2,2m, m18, 22,i24~25-6+24g+59a
* Tornado
* Combo from 1st hit
* Combo from 1st CH with 12f delay
* Transition to WLF on hit or block only
* Balcony break on airborne hit
* WLF transition is -14
b+2,3h, m14, 14,i22-10+6+63a
* Knee
* Combo from 1st hit with 7f delay
* Input 3 on frames 12~14 to add 3 damage
HRS.1+2L17i20~21-18-1c+67a (+51)
High crush 8~
ws3m20i14~15-12+32a (+24)+71a (+55)
* Balcony Break
* Tornado
Low crush 14~22 fs23~25
CAT.2,2h, m12, 18,i26~27-10+19a (+12)+73a (+57)
* Tornado
* Combo from 1st CH
* Just frame input within a 3f window (13~15) adds 2 damage
2+3m12i16+1+2c
* Heat Burst
* Cancel to r45 with b,b
* 3 chip damage on block
* Partially uses Heat
Power crush 7~62
H.1+2m25i31+1+37a (+29)
* Reversal Break
* Cancel with b,b or f,f
* Transition to HAE on hit or block only
* Cancel HAE transition with B
* Partially uses remaining Heat time
* Hold for 20~30 frames
H.1+2*m30i42~64+10g+37a (+29)
* Reversal Break
* Cancel with b,b or f,f
* Transition to HAE on hit or block only
* Cancel HAE transition with B
* Partially uses remaining Heat time
* Hold for 31~54 frames
H.1+2**m40i65+15g+63a
* Reversal Break
* Cancel with b,b or f,f
* Transition to HAE on hit or block only
* Cancel HAE transition with B
* Partially uses remaining Heat time
* Hold for 55 frames
H.CAT.U
* Increases Heaven and Earth level
* Parries all highs or mids
Parry state 5~39
H.HRS.U
* Increases Heaven and Earth level
* Parries all highs or mids
Parry state 5~39
H.WLF.1m24i22+10g+38a (+30)
* Balcony Break
* Tornado
* Cancel with b,b or f,f on frames 10~18
* Transition to HAE on hit or block only
* Cancel HAE transition with B
H.WLF.1*m34i36+15g+66
* Tornado
* Cancel with b,b or f,f on frames 10~18
* Transition to HAE on hit or block only
* Cancel HAE transition with B
* Balcony break on airborne hit
H.WLF.U
* Increases Heaven and Earth level
* Parries all highs or mids
Parry state 5~39
H.f,F+2m22i13+5+17
* Reversal Break
* Transition to HRS on hit or block only
* Partially uses remaining Heat time
* Input H.f,f,F+2 to power up
H.f,f,F+1h37i13~15+5+31a (+23)
* Tornado
* Balcony Break
* Transition to HAE on hit or block only
* Cancel HAE transition with B
* Partially uses remaining Heat time
H.2+3m,m,m,h55i18+10g+0d
* Heat Smash
* Balcony Break
* Transition to r31 HAE on block
* Cancel HAE transition with B
* Transition to attack throw on hit
Low crush 77~105
R.df+1+2m55i20-15+0d
Rage Art
* Removes Recoverable Health
Power crush 8~
1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
1,2h, h5, 8,i10-3+4
Jail from 1st attack with 4f delay
1,2,2h, h, m5, 8, 10,i22-8+8
* Combo from 1st hit
* Combo from 2nd hit with 3f delay
* Transition to CAT on hit or block only
* CAT transition is -16
1,2,3h, h, h5, 8, 27,i26~27-6+20a (+11)
* Balcony Break
* Input can be delayed 3f
,Low crush 16~31
1,4h, h5, 17,i19-8+1
* Combo from 1st hit with 4f delay
* Balcony break on airborne hit
1+3+4
2h8i11+0+8
2,1h, h8, 10,i20~21+1
2,1,4h, h, h8, 10, 15,i22+2
2,1,4,4h, h, h, l8, 10, 15, 5,i24~25
High crush
2,1,4,4,1h, h, h, l, m8, 10, 15, 5, 5,i23~24
2,1,4,4,1,2h, h, h, l, m, h8, 10, 15, 5, 5, 8,i22
2,1,4,4,1,2,1h, h, h, l, m, h, h8, 10, 15, 5, 5, 8, 8,i18~19
2,1,4,4,1,2,1,3h, h, h, l, m, h, h, m8, 10, 15, 5, 5, 8, 8, 5,i22
2,1,4,4,1,2,1,3,2h, h, h, l, m, h, h, m, m8, 10, 15, 5, 5, 8, 8, 5, 4,i14
2,1,4,4,1,2,1,3,2,1h, h, h, l, m, h, h, m, m, m8, 10, 15, 5, 5, 8, 8, 5, 4, 27,22+11a (+6)
2,2h, h8, 20,i20-4+11g
* Strong Aerial Tailspin
* Balcony Break
* Combo from 1st hit with 4f delay
* Transition to CAT on hit or block only
* CAT transition is -12
2,4h, m8, 13,i21-8+4
Combo from 1st hit with 4f delay
3h9i15-9+7
3,2h, h9, 10,i22-4+58a
* Tornado
* Combo from 1st hit with 3f delay
* Just frame input within a 3f window (14~16) adds 2 damage
* Balcony break on airborne hit
* Hitstop 20f on hit
4h14i13-8+1
4,3h, m14, 20,i29~30-14+27a
* Balcony Break
* Combo from 1st CH
,Low crush 20~36 fs37~45
1+2m20i31-9+17g
* Balcony Break
* Cancel with b,b or f,f
* Opponent recovers crouching on hit
* Hold for 20~30 frames
1+2*m25i42~64-5+32a (+24)
* Balcony Break
* Cancel with input b,b or f,f
* Hold for 31~54 frames
* 5 chip damage on block
1+2**m30i65+7+55a
* 9 chip damage on block
* Hold for 55 frames
3+4m,m6,20i20~21, i18+0+23g
* Jail from 1st attack
* Balcony break on airborne hit
* Transition to CAT on hit or block only
Low crush 16~40
f+2h10i12-7+4
Elbow
f+2,4h, h10, 23,i18-13+16a (+7)
* Balcony Break
* Jail from 1st attack
f+3,4m, h12, 21,i21~23+1+10
* Combo from 1st CH with 10f delay
* Move can be delayed 7f
* Can be ducked on hit
* Interrupt with i5 from 1st block
* Power up with input qcf+4, adds 2 damage
* Balcony break on airborne hit
* 6 chip damage on block
,Low crush 15~27 fs28~30
f+4m8i17-4+1
f+4,3m, m8, 10,i13~14-10+0
Jail from 1st attack with 1f delay
,Low crush 5~17 fs18~20
f+4,3,1m, m, m8, 10, 24,i21~22-12+17a
* Balcony Break
* Spike
* Combo from 2nd CH
f+1+2h,m5,4i14, i9~10-10+1
Jail from 1st attack
f+1+2,3h,m, m5,4, 5,i16-13-2
* Knee
* Jail from 1st attack
f+1+2,3,1+2h,m, m, m,m5,4, 5, 4,20,i14,i22-15+20d (+15)
* Heat Engager
* Heat Dash [[Lidia_combos#Mini-combos|+43d (+35)]] on hit, +5 on block
* Power up with input qcf+1+2 (adds 5 dmg to last hit)
* Jail from any attack
f+3+4
Actionable after 20f
df+1m13i13-5+2
df+1,2m, h13, 10,i16~17-4+4
Combo from 1st hit with 1f delay
df+3m15i14~15-8+5
Knee
df+3,4m, m15, 20,i22-12+31a (+23)
* Balcony Break
* Combo from 1st CH with 2f delay
df+4m12i15-4+6
df+4,2m, h12, 20,i26-8+11d
* Tornado
* Elbow
* Combo from 1st hit with 1f delay
* Balcony break on airborne hit
df+4~3h24i20~21+8+57a
* Strong Aerial Tailspin
* 7 chip damage on block
df+4~4h27i12~13+6c~+7c+15a
Spike
df+3+4m25i22~23-9+12g
* Homing
* Balcony Break
d+3,1l, h9, 8,i18-3+4
* Combo from 1st CH with 1f delay
* Jail from 1st hit
d+3,1,2l, h, h9, 8, 20,i17-6+43d (-15)
* Tornado
* Balcony Break
* Combo from 2nd hit
* Combo from 1st CH
d+4l6i12-15-4
High crush 4~
db+1sl5i10-5+6
Transition to r24? with f
db+2m14i16~17-7+7
db+3L17i16~17-11+7
* Homing
* Clean hit adds 3 damage
* Transition to HRS on hit or block only
* Transition to attack throw on CH
* HRS transition is -19
db+4l15i22-13+0
Can hit grounded off-axis
db+3+4m21i22-3+5
* Has low parry effect
* Does not parry weapon lows
Parry state 5~13
db+3+4,P.1m, h21, 21,i16+33a (+25)
* Balcony Break
* Combo from 1st hit
* Just frame input within a 2f window (21~22) adds 2 damage
b+1m24i18+2+48d (-10)
* Heat Engager
* Heat Dash [[Lidia_combos#Staples|+36a (+26)]] on hit, +5 on block
* Balcony Break
* 4 chip damage on block
b+1+3
Parries high or mid punches
Parry state 5~12
b+2h14i13-9+1
b+3m16i17~18-7+4
b+3,4m, h16, 16,i20-11+0s
Combo from 1st hit
b+3,4,1+2m, h, m16, 16, 19,i20-15+21a (+11)
* Balcony Break
* Combo from 1st or 2nd hit
* Input qcf+1+2 to add 2 damage
b+1+2m25i20-13+11a (+2)
* Balcony Break
* Frame advantage -8 on successful attack absorption
Power crush 7~19
b+1+4m!35i60~61+9a
Balcony Break
b+3+4
Actionable after 20f
uf+1m18i23-6+3
* Elbow
* Parries high punches or kicks
* Hitstop on successful parry
* Forced 2nd hit on successful parry
Parry state 5~17
uf+1,Pm, h18, 20,i16+11g
* Balcony Break
* Input P:2 to deal 23 damage
uf+3M28i25~27-9+41a (-17)
* Balcony Break
* Spike
Low crush 11~24 fs25~27
uf+4m,h10,16i15~16,i13-5+69a (+53)
* Balcony Break
* Tornado
* Transition to CAT on hit or block only
* 2nd hit available only as combo from 1st hit
* CAT transition is -13
Low crush 9~30 fs31~33
1+2+3+4
* Can't block for 5 seconds
* CH state for 5 seconds
f,F+3M21i19~20-14+30a (+20)
Tornado
Low crush 11~19
f,F+4m12i18-13-2
f,F+4,3m, m12, 16,i24~25-27+17a (+2)
* Combo from 1st hit
* Transition to attack throw on airborne hit
Low crush 27~46 fs47~49
f,F+1+2m26i15~16-13+13a (+4)
* Balcony Break
* Clean hit adds 7 damage
qcf+2m14i16-8+0
Input qcf,qcf+2 to power up, adds 4 damage
qcf+2,2m, m14, 17,i20-14-1
Combo from 1st CH
qcf+2,2,1+2m, m, m14, 17, 25,i20~21-17+18a (+13)
* Combo from 2nd hit
* Combo from 1st CH
* Input qcf,qcf+2,2,b,f,F+1+2 to power up, adds 5 damage
* Full string deals 47 damage with power up input, 42 damage without
qcf+4h27i17~19+1+10
* Homing
* 8 Chip damage on block
Low crush 10~22 fs23~25
uf,n,4m20i23~25-13+32a (+22)
Low crush 9~30 fs31~33
f,f,F+1h24i13~15+6+24a (+19)
* Tornado
* Balcony Break
* 7 Chip damage on block
f,f,F+3m30i23~25+6+37d (-21)
* Balcony Break
* 9 Chip damage on block
Low crush 12~33 34~36
ws1m12i13~14-3+4
ws1,2m, h12, 18,i21~22+0+11
* Combo from 1st hit with 1f delay
* Transition to CAT on hit or block only
ws1,4m, m12, 20,i21~22-13+21a (+16)
* Balcony Break
* Knee
* Combo from 1st hit with 1f delay
ws2m15i15~16-12+29a (+19)
Tornado
ws4m13i11~12-4+7
ws4,2m, h13, 12,i18+0+8
* Combo from 1st hit with 2f delay
* Transition to CAT on hit or block only
FC.df+2m22i12-14+9a
* Heat Engager
* Heat Dash +43a (+35) on hit, +5 on block
* Balcony Break
* Elbow
FC.df+3L16i20-26+2c
* [[Lidia_combos#Mini-combos|+12a]] on clean hit, 4 extra damage
High crush 1~
FC.d+1sl5i10-5+6
* Transition to r25? with f
* Transition input can be delayed 16f
High crush 1~
FC.d+2sl8i11-4+7
High crush 1~
FC.d+3L10i16-17-6
High crush 1~
FC.d+4l6i12-15-4
High crush 1~
(airborne).f,F+4,3m,m,th8,8,8i18,i24~25-1
* Balcony Break
* Power up based on Heaven and Earth level
* Regain recoverable health
CAT.2h12i14~15-10+1
CAT.2,3h, m12, 13,i18~19-10+1
Combo from 1st CH
CAT.2,3,1h, m, m12, 13, 22,i18-10+12a (+3)
* Balcony Break
* Elbow
* Combo from 2nd hit with 10f delay
* Combo from 1st CH
* Move can be delayed 9f
CAT.3h20i13~14-4+11g
* Heat Engager
* Heat Dash [[Lidia_combos#Staples|+62a (+42)]] on hit, +5 on block
* Balcony Break
CAT.4,3+4L, M10, 25,i38~39-14+5a
* Spike
* Combo from 1st CH
,Low crush 21~25 fs26~39
CAT.F
Actionable after 20f
CAT.b
* After recovery, limited to blocking for 13 frames
* Takes 8f to cancel into block
CAT.b,B
Low crush 11~25 fs26~28
HAE.1m21i18~19-11+80a (+60)
* Spike
* Power up based on Heaven and Earth level
* Chip damage on block
* Guarantees grounded hit vs airborne opponent
Power crush 7~17
HAE.2m,m10,26i13, i20~21+6+14a
* Balcony Break
* Chip damage on block
* Power up based on Heaven and Earth level
* +35a (-1) on hit with HAE level 3
* 2nd hit available on hit or block only
HAE.1+2h!35i16+0a
* Tornado
* Power up based on Heaven and Earth level
HRS.1h22i17+1+16g
* Balcony Break
* Homing
Power crush 7~16
HRS.2m,t18,10i16-10+8
* Heat Engager
* Heat Dash [[Lidia_combos#Staples|+67a (+50)]] on hit, +5 on block
* Transitions to attack throw on front hit
* Does not transition to throw when using Heat Dash
* Activates Heat when throw is completed
* Transition to r33 HAE on hit only
* Cancel HAE transition with B
HRS.3m21i22~24-4+34a (+26)
* Strong Aerial Tailspin
* Balcony Break
* Homing
Low crush 9~27 fs28~30
HRS.F
Actionable after 20f
HRS.b
* After recovery, limited to blocking for 13 frames
* Takes 8f to cancel into block
HRS.b,B
Low crush 11~25 fs26~28
OTG.d+1+2L24i18~19-13+6c
* Spike
* Power up based on Heaven and Earth level
* Regain recoverable health
P.HAE
* Transition to HAE
* Partially restore remaining Heat time
P.b+1+3h,h,h5,5,20i16, i16, i16+23a (+18)
Input 2 within a 2f window (15~16) on the second punch, adds 2 damage
15 16
WLF.1m24i22~36+2+30a (+22)
* Tornado
* Balcony Break
* Cancel with b,b or f,f on frames 10~18
* 4 Chip damage on block
WLF.1*m36i36+7+57a
* Tornado
* 13 Chip damage on block
WLF.3m10i17-6+4
WLF.3,1m, m10, 21,i26-6+37a (+29)
* Balcony Break
* Combo from 1st CH
WLF.4L,M10,20i20,i23~25-16-7a
* Spike
* Second hit available on hit or block only
WLF.b
* After recovery, limited to blocking for 13 frames
* Takes 8f to cancel into block
WLF.b,B
Low crush 11~25 fs26~28
1+3t35i12~14-3+4
* Homing
* Throw break: 1 or 2
* Opponent on break: standing
2+4t35i12~14-6+0d
* Homing
* Floor Break
* Throw break: 1 or 2
* Opponent on hit: FUFA
* Side switch on hit
Back throwt50+0d
* Homing
* Throw break: none
* Opponent on hit: FDFT
CH.db+3t41i16~17-10d
* Power up based on Heaven and Earth level
* Restores recoverable health
Left throwt40-3+4
* Throw break: 1
* Opponent on break: standing
Right throwt40-3+0d
* Floor Break
* Throw break: 2
* Opponent on hit: FUFA
* Side switch on hit
uf+1+2t40i12-6+0d
* Throw break: 1+2
* Opponent on hit: FUFA
* Power up based on Heaven and Earth level
* Regain recoverable health