
| Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
|---|---|---|---|---|---|---|---|
| 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| H.2+3 | L,m,th | 9,14 (20),17 (34) | i18, i27 | -14 | +0d | * Heat Smash * Balcony Break * 8 chip damage | |
| R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art * Removes Recoverable Health * Reversal Break * Damage increases with lower health, maximum 82 * Freezes match timer on activation and on hit * Restores recoverable health on hit * Transition to attack throw on hit * Consumes Rage * Power crush 8~ | |
| 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| 1,1 | h, h | 5, 6 | i10, i15 | -1 | +6 | * Jail from 1st attack with 3f delay | |
| 1,1,2 | h, h, m | 5, 6, 14 | i10, ,i13 | -17 | +20a (+15) | * Balcony Break (airborne) * Combo from 1st hit * Combo form 2nd hit with 11f delay * Move can be delayed 11f | |
| DVK.1,1,2,F | h, h, m, t | 5, 6, 14, 8 | i10, ,i30?,i5?,i5?,i5? | +5d BT | * Consumes 120F? of remaining Heat time * Opponent recovers FDFT * Available only on 3rd standing/crouching hit | ||
| 1,2 | h, h | 5, 8 | i10, i10 | -3 | +8 | * Jail from 1st attack with 4f delay * Move can be delayed 4f | |
| 1,2,2 | h, h, h | 5, 8, 12 | i10, ,i17 | -12 | +4 | * Combo from 1st hit * Combo from 2nd hit with 2f delay * Input can be delayed 2f * Move cannot be delayed | |
| 1,2,2~3 | h, h, m | 5, 8, 23 | i10, ,i23 | -9 | +6 | Interrupt with i21 from 2nd block | |
| 1,2,4 | h, h, L | 5, 8, 18 | i10, ,i23~24 | -14c | -3 | +0c | * Combo from 2nd CH with 7f delay * Move can be delayed 7f |
| 1,2,4,3 | h, h, L, m | 5, 8, 18, 25 | i10, ,i32 | -2 | +24a (+15) | +69a | * Balcony Break * Combo from 3rd CH * Move can be delayed 11f |
| 2 | h | 12 | i12 | -3 | +8 | ||
| 2,2 | h, m | 12, 24 | i12, i24~25 | -8 | +7 | +50a | * Balcony Break (airborne) * Combo from 1st CH |
| 3 | h | 12 | i14 | -8 | +4 | ||
| 3,1 | h, h | 12, 10 | i14, i19 | -1 | +7 | * Combo from 1st hit * Enter CD +2 +10 with df | |
| 3,1,4 | h, h, m | 12, 10, 17 | i14, ,i21~22 | -6 | +8 | +40d (+32) | * Knee * Combo from 2nd CH with 6f delay * Move can be delayed 14f |
| 4 | h | 18 | i12 | -9 | +2 | +27d | Balcony Break (CH) |
| 4~3 | m,M | 18,17 | i31~33 i2~4 | -11a | -1a | * Floor Break * +21a on hit if the 1st hit whiffs * Low crush 10~37 * Floating state 38~40 | |
| 1+2 | m,m | 5,20 | i12 i15 | -13 | +13a | Balcony Break | |
| f+2 | m | 23 | i20 | -12 | +13a(+4) | * Tornado * Balcony Break * Reversal break and -8 on block if an attack is absorbed * 9 chip damage on block after absorbing an attack in power crush state * Power crush 7~19 | |
| f+3 | m | 22 | i17 | -13 | +5 | +54a(+23) | Balcony Break on air hit |
| f+4 | m | 20 | i19~20 | +4c | +7c | +31d | Spike |
| f+1+2 | m | 20 | i25 | -9 | +11a(+2) | * Balcony Break * Parries high and mid punches * 25 damage, +38d (+17) on successful parry * Parry state 3?~10? | |
| df+1 | m | 11 | i15~16 | -7 | +9 | ||
| df+1,2 | m, h | 11, 20 | i15~16, i15 | +0c | +9g | * Heat Engager * Heat Dash +67a (+50a) on hit, +5 on block * 6 chip damage on block * Combo from 1st hit with 5F delay * Move cannot be delayed * Input can be delayed by 5F | |
| df+1,4 | m, h | 11, 20 | i15~16, i16 | -11 | +42a | * Balcony Break * Combo from 1st hit with 5F delay * Move cannot be delayed * Input can be delayed by 5F | |
| df+1,df+2 | m, m | 11, 22 | i15~16, i22 | -8 | +18c | +32a(+22) | * Tornado * Balcony Break * Combo from 1st hit with 5F delay * Move can be delayed by 2F * Input can be delayed by 5F |
| df+2 | m | 22 | i14 | -12 | +5 | +59a | * Homing * Balcony Break on air hit * Crumple stun +13F after CH |
| df+3 | m | 13 | i18 | -7 | +9 | Knee | |
| df+3,1 | m, h | 13, 17 | i18, | -7 | +15g | +13c | * Elbow * Combo from 1st hit with 8F delay |
| df+3,2 | m, m | 13, 15 | i18, | -11 | +5 | * Combo from 1st hit with 10F delay | |
| df+3,2,1 | m, m, m | 13, 15, 21 | i18, | -14 | +8(-1) | +25 | * Tornado * Balcony Break * Combo from 2nd CH * Can be delayed 16F |
| df+3,2,1* | m, m, m | 13, 15, 25 | i18, i46 | +11g | +10(+1) | * Tornado * Balcony Break * Chip damage when guarded | |
| df+4 | m | 10 | i13~14 | -9 | +2 | ||
| df+4,4 | m, m | 10, 16 | i13~14, i15~16 | -15 | +0c | * Spike * Combo from 1st hit with 11?f delay * Move can be delayed 10?f | |
| df+3+4 | m,h | 7,9 | i18 | -8 | +0 | ||
| df+3+4,1 | m,h, m | 7,9, 15 | i18, i11 | -11 | +1 | ||
| df+3+4,1,2 | m,h, m, M,M | 7,9, 15, 14,25 | i18, ,i20 | -19 | +7 (-10) | * Balcony Break * Recovers 60F of remaining Heat time on normal hit during Heat * 7 chip damage on block | |
| d+1 | sl | 5 | i10 | -5 | +6 | * Returns to standing when input F * High crush 4~ | |
| d+2 | sl | 8 | i11 | -4 | +7 | * High crush 4~ | |
| d+3 | L | 10 | i16 | -17 | -6 | * High crush 4~ | |
| d+4 | l | 6 | i12 | -15 | -4 | * High crush 4~ | |
| d+1+2 | L | 20 | i23 | -14c | +3c | +27a | * High crush 6~ |
| d+1+2,B | L, sp | 20, 0 | i23, | * High crush 6~ | |||
| db+1 | m | 7 | i13 | -10 | +0 | ||
| db+1,2 | m, M,M | 7, 8,15 | i13, i20 | -19 | +9a (-8) | * Heat Engager * Heat Dash +35a (+27a) on hit, +5 on block * Balcony Break * Recovers 60F of remaining Heat time on normal hit during Heat * 4 chip damage on block * Combo from 1st hit with 2F delay * Move cannot be delayed * Input can be delayed by 2F | |
| db+2 | m | 23 | i20 | -9c | +7c | +21d | Spike |
| db+3 | L | 14 | i19~20 | -12c | -1 | +7c | * High crush 6~ |
| db+4 | L | 18 | i20 | -12 | +4 | +17g | Flips over on grounded hit |
| b+1 | h | 10 | i11 | -10 | +1 | ||
| b+1,2 | h, m | 10, 20 | i11, i20 | -14 | +9 (+0) | * Balcony Break * Combo from 1st hit * Can be delayed 14F * Combo can be delayed 10F from hit | |
| b+2 | m | 12 | i14 | -8 | +4 | ||
| b+2,2 | m, m | 12, 14 | i14, i25 | -10 | +1 | ||
| b+2,2,1+2 | m, m, h | 12, 14, 20 | i14, ,i28~32 | -8 | +38d (-20) | * Balcony Break * Chip damage when guarded | |
| b+2,4 | m, h | 12, 12 | i14, i22 | -3 | +8 | * Combo from 1st hit * Can be delayed 10F * Combo can be delayed 5F from hit | |
| b+2,4,1 | m, h, m | 12, 12, 22 | i14, ,i19 | -14 | +11a (+2) | * Balcony Break * Combo from 2nd CH | |
| b+3 | h | 15 | i18 | -8 | +3 | ||
| b+3,1 | h, h | 15, 10 | i18, i12 | +0 | +6 | * Jails * Combo from 1st hit | |
| b+3,1,4 | h, h, l | 15, 10, 10 | i18, ,i16 | -10c | +7 | ||
| b+3,1,4,1 | h, h, l, m | 15, 10, 10, 15 | i18, ,i15 | -14 | +15a (+6) | Balcony Break | |
| b+3,1,4,3 | h, h, l, l | 15, 10, 10, 12 | i18, ,i20 | -13c | +1 | ||
| b+4 | h | 20 | i17 | -5 | +16g | * Heat Engager * Heat Dash +62a (+42a) on hit * Homing * 6 chip damage on block | |
| b+1+2 | m | 21 | i22 | -8 | +5 | * Heat Engager * Heat Dash +36a (+26a) on hit * 6 chip damage on block | |
| b+1+4 | m! | 60 | i63 | +20a(+10) | +20a(+10) | ||
| ub+1 | m | 12 | i18 | -12 | -1 | -1 | * Spike * Low crush ~9 |
| ub+1+2 | h | 32 | i41 | +19d (-39) | +19d (-39) | * Chip damage when guarded * Jack-8 or Alisa can recovery 20 by input 1+2 * Balcony Break | |
| uf+1 | m | 16 | i20 | -7 | +3 | +3 | |
| DVK.uf+1,3 | m, M | 16, 20 | i20, i30 | -9 | +17a (+0) | * Balcony Break * Consumes 180F? of remaining Heat time * Restores 30F of Heat on hit * Jail from 1st block * Combo from 1st hit * Available only on 1st hit or block * Low crush 9~27 * Floating state 28~30 | |
| uf+2 | h | 17 | i15 | -12 | +9 | * Balcony Break on air hit | |
| uf+3 | m | 25 | i19 | -9 | +17(+9) | * Balcony Break * Low crush 9~ | |
| uf+4 | m | 16 | i25 | -12 | -1 | * Balcony Break on air hit * Low crush 9~ | |
| uf+4,4 | m, l | 16, 12 | i25, | -23 | +29a | Combo from 1st CH | |
| uf+4,4,4 | m, l, l | 16, 12, 10 | i25, | -23 | +17a (+10) | ||
| uf+4,4,4,4 | m, l, l, m | 16, 12, 10, 20 | i25, | -17 | +19a (+12) | Balcony Break | |
| 1+2+3+4 | sp | - | * Shift to charging | ||||
| f,F+2 | m | 20 | i16 | -9 | +13c | * Heat Engager * Heat Dash +36a (+26a) on hit, +5 on block * Balcony Break * 6 chip damage on block * Forces backroll onhit | |
| f,F+3 | m | 21 | i20 | -3c | +46a | * Spike | |
| f,F+4 | M | 22 | i17~18 | -9 | +5 | +29a(+23) | |
| f,n,DF | sp | * Cannot be buffered * Connect to Wind God Step * Cost: 2F | |||||
| f,n,d,DF | sp | * Cannot be buffered * Cost 3F | |||||
| f,n,d,DF+4 | L | 15 | i16 | -23 | -3c | +20a | |
| f,n,d,DF+4,1 | L, m | 15, 23 | i16, i26 | -16 | +17a(+10 | * Balcony Break * Combo from first hit | |
| f,n,d,DF+4,4 | L, h | 15, 25 | i16, i30 | -9 | +10a (+9) | * Balcony Break * Combo from first hit * Low crush | |
| f,n,d,df:2 | h | 23 | i11 | +5 | +39a(+29) | * 5 chip damage on block * Actual startup i14 (i13 if done from Mist Step) | |
| f,n,d,df+1 | m | 23 | i20 | -16 | +29a(+19) | * Tornado * Meaty 1F in actuality | |
| f,n,d,df+2 | h | 20 | i11 | -10 | +39a(+29) | Becomes Electric Wind God Fist during Heat (Consumes 60F? of remaining Heat Time) | |
| f,n,d,df+3 | h | 30 | i18~27 | -9 | +12a (+2) | * Balcony Break * 12 chip damage on block * Low crush 9~ | |
| f,n,d,df+1+2 | m | 33 | i24 | +5 | +25a(+15) | * Tornado * Balcony Break * 9 chip damage on block | |
| uf,n,4 | m | 20 | i23 | -13 | +32a(+22) | * Low crush 9~ | |
| f,f,F+3 | m | 30 | i22~25 | +6 | +13a(+3) | * Balcony Break * 9 chip damage on block * Low crush 3~ | |
| ws1 | m | 10 | i13 | -5 | +5 | ||
| ws1,2 | m, m | 10, 12 | i13, i22 | -12 | +73a(+57) | * Tornado * Combo from 1st hit | |
| ws2 | m | 25 | i16 | -18 | +57a | Homing | |
| ws3 | m | 24 | i21 | -5 | +20a(+11) | * Homing * Balcony Break | |
| ws4 | m | 13 | i11~12 | -3 | +8 | ||
| ws4,4 | m, m | 13, 16 | i11~12, i15~16 | -15 | +0c | * Combo from 1st hit | |
| ws1+2 | m | 25 | i13 | -9 | +8 | +24a | |
| SS.3 | m | 23 | i23 | -7 | +16a(+7) | +50d | Balcony Break |
| SS.4 | m | 16 | i15 | -6 | +4 | +4 | Balcony Break |
| SS.4,1 | m, m | 16, 22 | i15, i21-22 | -13 | +21a (+12) | +21a (+12) | * Strong Aerial Tailspin *Combo from first hit with 15f Delay *Input can be delayed 15f *Move can be delayed 15f |
| SS.1+2 | h | 25 | i19 | +5 | +26g | * Homing * 7 chip damage on block * Transition to r18 CD with DF ** Recover in r19? forward dash with f,n,f (+4?/+25g?) | |
| FC.df+3+4 | m | 24 | i23 | -11c | +11a | * High crush * Low crush 13~ | |
| (back to wall).b,b,ub | m | 25 | i29 | -1 | +45d (-13) | * Air Status 5F * is8~13 | |
| BT.1 | h | 15 | i8 | -3 | +8 | ||
| BT.3 | h | 18 | i10 | -8 | +8 | ||
| BT.d+1 | sl | 15 | i10 | -5 | +6 | * High crush 1~ | |
| BT.d+3 | l | 6 | i12 | -15 | -4 | * High crush 1~ | |
| BT.u+3 | m | 18 | i9 | -12 | +19a (+9) | * Low crush 9~24 * Floating state 25~27 | |
| DVK.1+4 | M | 27 | i21~31 | -9 | +3a | * Tornado * Reversal Break * Balcony Break if an attack is absorbed * Consumes 300F? of remaining Heat time * +8a (-1) and balcony break on hit if an attack is absorbed * -7 on block if an attack is absorbed * 10 chip damage on block after absorbing an attack in power crush state * More evasive when performed from crouching state * Power crush 6?~20? | |
| DVK.3+4 | M! | 30 | i60~90 | -49c~-19c | * Balcony Break * -45c~-41c on average * Consumes 150F? of remaining Heat time * Forces backroll on hit * Low crush 20~134 * Floating state 135~137 | ||
| DVK.OTG.db+1+2 | L | 20 | i24~29 | -13~-8 | +13a (+1) | +16d | * Balcony Break on airborne hit * +6c on standing normal hit * Consumes 90F? of remaining Heat time |
| DVK.SS.2 | m | 25 | i17~18 | -15 | +76a | * Tornado * Sidestep adds 9f, effective move startup: i26 * Consumes 150F? of remaining Heat time | |
| DVK.db+3+4 | L | (10) | i24 | -19 | +2 | * Deals 10 recoverable damage on hit - Cannot K.O * Unparryable (projectile?) * Consumes 150F? of remaining Heat time * Transition to r10 CD with DF (-10?/+11) ** -10 on block when performing stance actions, cannot guard i23 moves ** Recover in r22 forward dash with f,n,f (-21?/+0) | |
| DVK.f,F+2 | m,th | 20,20 | i16 | -9 | +0d | * Transition to throw on hit * Consumes 150F? of remaining Heat time on throw hit * Increased tracking to left sidesteps during Heat * Throw can be canceled with B * 6 chip damage on block | |
| DVK.f,n,d,df+1 | m,th | 23,15 | i20 | -16 | +0d | * Floor Break * Consumes 120F of remaining Heat time on throw hit * Recover 30F of remaining Heat time on throw hit * Throw can be canceled with B * Opponent recovers FDFA | |
| DVK.f,n,d,df+3 | h,t | 30,20 | i18~27,i20~30 | -2~+8 | +0d | * Consumes 180F? of remaining Heat time * Extension available only on hit or block * Extension can be canceled with b * 16 chip damage on block * Low crush 9~ | |
| DVK.ub+1+2 | h! | 40 | i41~56 | -12c~+3c | * Consumes 150F? of remaining Heat time * -12c~-7c on average * Forces backroll on hit | ||
| DVK.u+1+2 | h! | 27 | i18~35 | * Hits airborne opponents only * Consumes 60F? of remaining Heat time | |||
| OTG.d+3+4 | L | 25 | i23 | -12 | -1 | ||
| f,(even numbers frames).n | sp | Sidesteps right | |||||
| f,(odd numbers frames).n | sp | Sidesteps left | |||||
| DVK.f,n,d,DF+4,1,1 | L, m, m,th | 15, 23, 17,15 | i16, ,i24~26 | -19 | +0d | * Floor Break * Consumes 300F? of remaining Heat time on throw hit * Restores 30F? of remaining Heat time on throw hit * Combo from 1st hit with 9F delay * Move can be delayed by 7F * Input can be delayed by 9F * Low crush 24~ | |
| DVK.f,n,d,DF+4,1,1,B | L, m, m | 15, 23, 17 | i16, ,i24~26 | -19 | +26a (+16) | * Low crush 24~ | |
| hFC.1 | sl | 5 | i10 | -5 | +6 | * Transition to Standing with f * +6c on crouching hit * High crush 1~ | |
| hFC.2 | sl | 8 | i11 | -4 | +7 | * +7c on crouching hit * High crush 1~ | |
| hFC.3 | L | 10 | i16 | -17 | -6 | * -6c on crouching hit * High crush 1~ | |
| hFC.4 | l | 6 | i12 | -15 | -4 | * -4c on crouching hit * High crush 1~ | |
| 1+3 | th(h) | 35 | i12~14 | +0 | +2d | * Homing * Throw break: 1 or 2 * Recovers BT on break | |
| 2+4 | th(h) | 35 | i12~14 | +0 | +0d | * Homing * Throw break: 1 or 2 | |
| Back throw | th(h) | 50 | i12~14 | +3d | * Throw Break: none | ||
| FC.db+1+2 | th(h) | 40 | i12~14 | -6 | -3d | Throw break: 1+2 | |
| Left throw | th(h) | 40 | i12~14 | -3 | +0d | * Throw break: 1 * Floor Break | |
| Right throw | th(h) | 40 | i12~14 | -3 | -4d | Throw break: 2 | |
| uf+1+2 | th(h) | 35 | i12~14 | +0 | +26d (+8) | * Throw break: 1+2 * Balcony Break * Side switch on break * 15 additional damage on wall hit |