Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
---|---|---|---|---|---|---|---|
DVK.SS.2 | m | 25 | i17 | -15 | +76a | * Tornado * Partially uses remaining Heat time | |
ws1,2 | m, m | 10, 12 | ,i22 | -12 | +73a(+57) | * Tornado * Combo from 1st hit | |
ws2 | m | 25 | i16 | -18 | +57a | Homing | |
f,F+3 | m | 21 | i20 | -3c | +46a | * Spike | |
(back to wall).b,b,ub | m | 25 | i29 | -1 | +45d (-13) | * Air Status 5F is8~13 | |
f,F+2 | m | 20 | i16 | -9 | +39d(-19)/HE | * Heat Engager * Heat Dash +36a (+26a) on hit, +5 on block * Balcony Break * 6 Chip Damage on block * 8 Chip Damage on block in heat | |
f,n,d,df:2 | h | 23 | i11 | +5 | +39a(+29) | * Chip damage when guarded | |
f,n,d,df+2 | h | 20 | i11 | -10 | +39a(+29) | Becomes Electric Wind God Fist during Heat (partially uses remaining Heat Time) | |
b+2,2,1+2 | m, m, h | 12, 14, 20 | i28~32 | -8 | +38d (-20) | * Balcony Break * Chip damage when guarded | |
uf,n,4 | m | 20 | i23 | -13 | +32a(+22) | Low crush 9~ | |
uf+4,4 | m, l | 16, 12 | -23 | +29a | Combo from 1st CH | ||
f,n,d,df+1 | m | 23 | i20 | -16 | +29a(+19) | * Tornado * Meaty 1F in actuality | |
f,n,d,df+1+2 | m | 25 | i24 | +5 | +25a(+15) | +59a | * Tornado * Balcony Break * Chip damage when guarded |
1,2,4,3 | h, h, l, m | 5, 8, 18, 25 | ,i32 | -2 | +24a(+15) | +69a) | * Balcony Break * Combo from 3rd CH * Can be delayed |
1,1,2 | h, h, m | 5, 6, 12 | ,i13 | -17 | +20a(+15) | * Combo from 1st hit * Can be delayed 11F * Balcony Break on Air hit | |
b+1+4 | ub(m) | 60 | i63 | +20a(+10) | +20a(+10) | ||
ws3 | m | 24 | i21 | -5 | +20a(+11) | * Homing * Balcony Break | |
ub+1+2 | h | 32 | i41 | +19d (-39) | +19d (-39) | * Chip damage when guarded * Jack-8 or Alisa can recovery 20 by input 1+2 * Balcony Break | |
uf+4,4,4,4 | m, l, l, m | 16, 12, 10, 20 | -17 | +19a (+12) | Balcony Break | ||
BT.uf+3 | m | - | +19a (+9) | Low crush | |||
df+1,df+2 | m, m | 11, 22 | i22 | -8 | +18c | +32a(+22) | * Tornado * Balcony Break * Combo from 1st CH with 6?F delay |
uf+3 | m | 25 | i19 | -9 | +17(+9) | * Balcony Break Low crush 9~ | |
uf+4,4,4 | m, l, l | 16, 12, 10 | -23 | +17a (+10) | |||
f,n,d,DF+4,1 | l, m | 15, 23 | i26 | -16 | +17a(+10 | * Balcony Break * Combo from first hit | |
f,n,d,DF+4,1,DVK.1,B | l,m,m,th, sp | 15,23,16,15, 0 | i16 | -17 | +17a (+10) | ||
b+4 | h | 20 | i17 | -5 | +16g | * Heat Engager * Heat Dash +62a (+42a) on hit, +5 on block * Homing * 6 Chip Damage on block * 8 Chip Damage on block in heat | |
SS.3 | m | 23 | i23 | -7 | +16a(+7) | +50d | Balcony Break |
b+3,1,4,1 | h, h, l, m | 15, 10, 10, 15 | ,i15 | -14 | +15a (+6) | Balcony Break | |
DVK.ub+1+2 | ub(h) | 40 | i41 | +14 (-44) | * Partially uses remaining Heat time * Jack-8 or Alisa can recovery 20 by input 1+2 | ||
1+2 | m,m | 5,20 | i12 | -13 | +13a | Balcony Break | |
f+2 | m | 23 | i20 | -12 | +13a(+4) | * Tornado * Balcony Break * Absorb an attack to power up * Add chip damage when guarded Power crush 8~ | |
f,f,F+3 | m | 30 | i22~25 | +9 | +13a(+3) | * Balcony Break * Chip damage when guarded Low crush 3~ | |
DVK.OTG.db+1+2 | l | 20 | i24~29 | -13 | +13a (+1) | * Partially uses remaining Heat time | |
f,n,d,df+3 | h | 30 | i18~27 | -9 | +12a(+2) | Balcony Break Low crush 9~ | |
f+1+2 | m | 20 | i25 | -9 | +11a(+2) | * Balcony Break * Parries high and mid punches Parry state 3?~10? | |
b+2,4,1 | m, h, m | 12, 12, 22 | ,i19 | -14 | +11a (+2) | * Balcony Break * Combo from 2nd CH | |
SS.1+2 | h | 25 | i19 | -9 | +11a | ||
FC.df+3+4 | m | 24 | i23 | -11c | +11a | High crush ,Low crush 13~ | |
DVK.db+3+4,DF | l, sp | 0, 0 | -19 | +11 | * Partially uses remaining Heat time | ||
df+3,2,1* | m, m, m | 13, 15, 25 | i46 | +11 | +10(+1) | * Tornado * Balcony Break * Wall Crush +18g on block * Chip damage when guarded | |
df+1 | m | 11 | i15~16 | -7 | +9 | ||
df+1,2 | m, h | 11, 20 | i15 | +0c | +9g | * Heat Engager * Heat Dash +67a (+50a) on hit, +5 on block * 6 Chip Damage on block * 8 Chip Damage on block in heat * Combo from 1st hit with 6?F delay | |
df+3 | m | 13 | i18 | -7 | +9 | Knee | |
db+1,2 | m, m,m | 7, 8,15 | i20 | -19 | +9a (-8) | * Heat Engager * Heat Dash +35a (+27a) on hit, +5 on block * Balcony Break * 4 Chip Damage on block * 8 (2+6) Chip Damage on block in heat * Combo from 1st hit with 1?F delay | |
b+1,2 | h, m | 10, 20 | i20 | -14 | +9 (+0) | * Balcony Break * Combo from 1st hit * Can be delayed 14F * Combo can be delayed 10F from hit | |
uf+2 | h | 17 | i15 | -12 | +9 | * Balcony Break on air hit | |
BT.d+1 | sm | 10 | i10 | -2 | +9 | ||
1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
1,1 | h, h | 5, 6 | ,i15 | -1 | +8 | * Jails * Combo from 1st hit | |
1,2 | h, h | 5, 8 | ,i10 | -1 | +8 | * Jails * Combo from 1st hit * Combo can be delayed 12F from 1st hit | |
2 | h | 12 | i12 | -3 | +8 | ||
3,1,4 | h, h, m | 12, 10, 17 | ,i21~22 | -6 | +8 | +40a(+32) | * Combo from 2nd CH * Can be delayed 14F * Combo can be delayed 6F from CH |
df+3,2,1 | m, m, m | 13, 15, 21 | -14 | +8(-1) | +25 | * Tornado * Balcony Break * Combo from 2nd CH * Can be delayed 16F | |
b+2,4 | m, h | 12, 12 | ,i22 | -3 | +8 | * Combo from 1st hit * Can be delayed 10F * Combo can be delayed 5F from hit | |
ws4 | m | 13 | i11~12 | -3 | +8 | ||
ws1+2 | m | 25 | i13 | -9 | +8 | +24a | |
BT.3 | h | 18 | i10 | -8 | +8 | ||
2,2 | h, m | 12, 24 | i24~25 | -8 | +7 | +50a | * Combo from 1st CH |
3,1 | h, h | 12, 10 | ,i19 | -1 | +7 | * Combo from 1st hit * Enter WGS (+2/+10) with input DF | |
f+4 | m | 20 | i19~20 | +4c | +7c | +31d | Spike |
df+3+4,1,2 | m,h, m, sm,sm | 7,9, 15, 14,25 | i20 | -19 | +7 (-10) | * Balcony Break * Chip damage when guarded | |
d+2 | sl | 8 | i11 | -4 | +7 | High crush 4~ | |
db+2 | m | 23 | i20 | -9c | +7c | +21d | Spike |
b+3,1,4 | h, h, l | 15, 10, 10 | ,i16 | -10c | +7 | ||
FC.2 | sm | 8 | i11 | -4 | +7 | High crush | |
1,2,2~3 | h, h, m | 5, 8, 23 | i23 | -9 | +6 | ||
d+1 | sl | 5 | i10 | -5 | +6 | * Returns to standing when input F High crush 4~ | |
b+3,1 | h, h | 15, 10 | ,i12 | +0 | +6 | * Jails * Combo from 1st hit | |
FC.1 | sl | 5 | i10 | -5 | +6 | * Returns to standing when input F High crush | |
1,1,2,DVK.F | h,h,m,th | 5,6,12,8 | i10 | -17 | +5 | * Jails * Partially uses remaining Heat time * Only on hit | |
f+3 | m | 22 | i17 | -13 | +5 | +54a(+23) | Balcony Break on air hit |
df+2 | m | 22 | i14 | -12 | +5 | +59a | * Homing * Balcony Break on air hit * Crumple stun +13F after CH |
df+3,2 | m, m | 13, 15 | -11 | +5 | * Combo from 1st hit * Can be delayed 10F * Combo can be delayed 10F from hit | ||
b+1+2 | m | 21 | i22 | -8 | +5 | * Heat Engager * Heat Dash +36a (+26a) on hit, +5 on block * 6 Chip Damage on block * 8 Chip Damage on block in heat | |
f,F+4 | m | 22 | i17~18 | -9 | +5 | +29a(+23) | |
f,n,d,DF+4,4 | l, h | 15, 25 | i30 | -9 | +5a(+4) | * Balcony Break * Combo from first hit Low crush | |
ws1 | m | 10 | i13 | -5 | +5 | ||
1,2,2 | h, h, h | 5, 8, 12 | ,i17 | -12 | +4 | ||
3 | h | 12 | i14 | -8 | +4 | ||
db+4 | l | 18 | i20 | -12 | +4 | +17g | Flips over on grounded hit |
b+2 | m | 12 | i14 | -8 | +4 | ||
d+1+2 | l | 20 | i23 | -14c | +3c | +27a | High crush 6~ |
b+3 | h | 15 | i18 | -8 | +3 | ||
BT.1 | h | 15 | i8 | -8 | +3 | ||
BT.d+3 | l | 12 | i10 | -11 | +3 | ||
DVK.1+4 | m | 27 | i21~31 | -9 | +3a | * Tornado * Partially uses remaining Heat time * absorb an attack to power up Power crush 6? | |
4 | h | 18 | i12 | -9 | +2 | +27a | |
df+4 | m | 10 | i13~14 | -9 | +2 | ||
DVK.db+3+4 | l | 0 | i24 | -19 | +2 | * Partially uses remaining Heat time | |
df+3+4,1 | m,h, m | 7,9, 15 | i11 | -11 | +1 | ||
b+1 | h | 10 | i11 | -10 | +1 | ||
b+2,2 | m, m | 12, 14 | i25 | -10 | +1 | ||
b+3,1,4,3 | h, h, l, l | 15, 10, 10, 12 | ,i20 | -13c | +1 | ||
df+3+4 | m,h | 7,9 | i18 | -8 | +0 | ||
db+1 | m | 7 | i13 | -10 | +0 | ||
DVK.f,F+2 | m,th | 20,20 | i16 | -9 | +0 | * Partially uses remaining Heat time * Only on hit * Throw can be canceled with B | |
f,n,d,DF+4,1,DVK.1 | l,m,m,th | 15,23,16,15 | i16 | -19 | +0 | * Partially uses remaining Heat time | |
4~3 | m,m | 18,17 | i31 | -10 | -1g | * Floor Break Low crush 10~ | |
db+3 | l | 14 | i19~20 | -12c | -1 | +7c | High crush 6~ |
uf+1 | m | 12 | i18 | -12 | -1 | * Spike Low crush 9~ | |
uf+4 | m | 16 | i25 | -12 | -1 | * Balcony Break on air hit Low crush 9~ | |
OTG.d+3+4 | l | 25 | i23 | -12 | -1 | ||
1,2,4 | h, h, l | 5, 8, 18 | ,i23~24 | -14c | -3 | +0c | * Combo from 2nd CH * Can be delayed 7F |
f,n,d,DF+4 | l | 15 | i16 | -23 | -3c | +20a | |
df+4,4 | m, m | 10, 16 | -15 | -4c | * Spike * Combo from 1st hit * Can be delayed 11F * Combo can be delayed 11F from hit | ||
d+4 | l | 6 | i12 | -17 | -4 | High crush 4~ | |
ws4,4 | m, m | 13, 16 | -15 | -4c | * Combo from 1st hit | ||
FC.4 | l | 6 | i12 | -17 | -4 | High crush | |
d+3 | l | 10 | i16 | -17 | -6 | High crush 4~ | |
FC.3 | l | 10 | i16 | -17 | -6 | High crush | |
DVK.3+4 | ub(m) | 30 | i64 | -16(-77) | * Partially uses remaining Heat time Low crush 25~ | ||
2+3 | m | 15 | * Heat Burst * Alternate input: R1 | ||||
H.2+3 | l,m,th | 12,20,34 | i18 | -14 | Th | Th | * Heat Smash * Alternate input: R1 |
R.df+1+2 | m,th | 10,45 | -15 | * Rage Art * Removes Recoverable Health | |||
df+1,4 | m, h | 11, 20 | i16 | -11 | KND | * Balcony Break * Combo from 1st hit with 6?F delay | |
d+1+2,B | l, sp | 20, 0 | High crush 6~ | ||||
1+2+3+4 | sp | - | * Shift to charging | ||||
f,n,DF | sp | * Cannot be buffered * Connect to Wind God Step * Cost: 2F | |||||
f,n,d,DF | sp | * Cannot be buffered * Cost 3F | |||||
DVK.f,n,d,df+1 | m,th | 23,15 | i20 | -16 | Th | * Partially uses remaining Heat time * On hit, does not shift to throw with n | |
DVK.f,n,d,df+3 | h,th | 30,15 | i18 | +4 | Th | Throw can be canceled with B Low crush | |
DVK.uf+1+2 | ub(h) | 26 | i22 | ||||
f,(even numbers frames).n | sp | ||||||
f,(odd numbers frames).n | sp |