hwoarang

hwoarang

Edit
CommandHit levelDamageStartupBlockHitCounter hitNotes
uf+4,4h, m12, 12i22~23, i11~12+0+6
* Combo from 1st hit
* Also possible during RFF
* Transition to RFS
* Low crush 2?~
f,f,F+3m30i22~24+6+23a
* Balcony Break
* 9 chip damage on block
* Also possible during RFF
* Low crush 3~
RFF.f,F+3M22i22~25-7+19d
* Low crush 3~
BT.d+3L20i18~19-13-2+31a
* High crush 4~50
ub+4m18i17~20-8+10
* Opponent recovers non-guarding on hit (situational guaranteed follow-up)
* Also possible during RFF
* Low crush 5~
d+4l7i19-17-6+4s
* Also possible during RFF
* High crush 6~55
d+3+4L18i21~22-14+6
* Homing
* Transition to LFS on hit
* High crush 6~54
db+3L12i19-13-1+17g
* Also possible during RFF
* High crush 6~51
RFF.b+4h21i18~19-9+12+13c
* Balcony Break
* High crush 6~17
2+3m12i16+1+2
* Heat Burst
* Cancel to r45 with b,b
* Power crush 7~
df+3m12i22~23-14~-13-4~-3
* Cancel and transition to r1 LFS with F_U_D at frame 20 of move startup
* Deal 2 chip damage on block after absorbing an attack
* Power crush 7~21
LFS.df+3m12i22~23-14-4
* Deals chip damage on block if an attack is absorbed
* LFS.df+3,F/U/D to cancel and remain in Left Flamingo
* Power crush 7~
RFF.df+2+3m12i22~23-14-4
* Deals 2 chip damage on block if an attack is absorbed
* Cancel and transition to LFS with F_U_D
* Power crush 7~
R.df+1+2m,t55+i20-18+0d
* Rage Art
* Removes Recoverable Health
* Reversal Break
* Damage increases with lower health, maximum 82
* Freezes match timer on activation and on hit
* Restores recoverable health on hit
* Transition to attack throw on hit
* Consumes Rage
* Possible during all stances except Backturn Stance
* Power crush 8~
u+3+4m20i25~26-7+24a
* Also possible during RFF
* Low crush 8~
RFF.3~4h27i27~30+4~+7+46a~+49
* Strong Aerial Tailspin
* Homing
* Balcony Break
* Clean hit, 35dmg
* 10 chip damage on block
* Power crush 8~26
u+3h25i20+5+44a (+38)
* Also possible during RFF
* Transition to LFS
* Low crush 9~
u+4m18i16~18+3+11g+11
* Also possible during RFF
* Transition to RFS
* Low crush 9~
uf+3m11i28~29-6-7
* Also possible during RFF
* Low crush 9~
uf+3+4m,h10,8i14,i9-10+1
* Jails
* Also possible during RFF
* Transition to RFF
* Transition to LFS with F (-2/+9)
* Low crush 9~
RFF.df+3m21i22~24+1+6
* Homing
* Heat Engager
* Balcony Break
* Remains in RFF
* Low crush 9~
uf+4h12i22~23-2+4
* Also possible during RFF
* Transition to RFS
* Low crush 10~
uf+2m22i26+5c+6c+28d
* Also possible during RFF
* Low crush 13~
RFF.2,3h, h6, 24i10, i19~20-9+20g
* Balcony Break
* Tornado
* Forces crouch on hit
* Combo from 1st hit with 2F delay
* Input can be delayed by 2F
* Move cannot be delayed
* Low crush 13~
1,2,f+4h, h, h5, 10, 20i10, ,i24~25-2+35d (+27)
* Balcony Break
* Combo from 2nd CH with 3F delay
* Move can be delayed by 4F
* Low crush 14~
2,f+4h, h9, 20i10, i24~25-2+35d (+27)
* Balcony Break
* Combo from 1st CH with 3F delay
* Low crush 14~
f,f,F+4h28i18~19+5+8
* 11 chip damage on block
* Also possible during RFF
* Sideswaps and leaves opponent backturned on hit
* Transition to BT on block
* Low crush 15~
LFS.b+3m23i20~22-12+14
* Balcony Break
* Deals chip damage on block if an attack is absorbed
* Shifts to Right Stance
* Power crush 8~19
* Low crush 15~23
* Floating state24~26
RFS.b+4m23i20~22-12+14
* Balcony Break
* Deals chip damage on block if an attack is absorbed
* Power crush 8~19
* Low crush 15~23
* Floating state24~26
3~4m,m11,21i22,i7-3+26a (+16)
* Balcony Break
* Input 4 the following frame after 3 to power up
** 37dmg, +1 oB, +42 (+16) oH
* Low crush 16~
ws2,3m, h8, 10i15~16, i23~25+3+72a (+56)
* Tornado
* Combo from 1st hit
* Transition to LFS
* Low crush 17~
4,4,4h, h, h14, 13, 17i11~12, ,i25~26-2+8
* Transition to RFF
* Combo from 2nd CH with 1F delay
* Cancel and transition to r15 RFS with F (-17/-6)
* Input can be delayed by 1F
* Move cannot be delayed
* Low crush 19~
4,4,4,4h, h, h, h14, 13, 17, 20i11~12, ,i31~32+0+10c
* Balcony Break
* Tornado
* Combo from 3rd hit with 4F delay
* Input can be delayed by 4F
* Move cannot be delayed
* 6 chip damage on block
* Forces backroll on hit (opponent recovers crouching)
* Alternate input:(RFS.u+4),4
* Low crush 20~
H.RFS.d+4l20i20~21-23+7
* Shifts to Right Stance
* Partially uses remaining Heat time
H.RFS.d+4,3l, h20, 12i20~21, i25-9-1
H.RFS.d+4,3,4l, h, h20, 12, 30i20~21, ,i27~28-9+28a (+2)
* Balcony Break
* Combo from 1st or 2nd hit
* Low crush
H.RFS.f+4h,h8,10i8,i10+0+5
* Remains in Right Flamingo
H.RFS.f+4,4h,h, h8,10, 9i8,i10, i23-6+75 (+59)
* Tornado
* Instant Tornado on standing hit
* Shifts to Right Stance
* Combo from 1st hit
* Partially uses remaining Heat time
H.2+3m,m,h13,14,24(51)i17~18, i18~19, i29+11+13
* Heat Smash
* 5 chip damage on block
* Jails
* Also possible during Right Stance and Left Flamingo
* Shifts to Right Flamingo
1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
1,1h, h5, 8i10, i12-3+8
* Jail from 1st block
* Combo from 1st hit
1,1,3h, h, L5, 8, 10i10, ,i21-12-1
* Combo from 2nd CH
1,1,3,3h, h, L, h5, 8, 10, 14i10, ,i20-14+4
* Combo from 3rd hit with 1F delay
* Move can be delayed by 10F
1,2h, h5, 10i10, i10-3+6
* Jail from 1st block with 4F delay
* Combo from 1st hit with 4F delay
* Transition to LFS with 3 (+3/+12g?/+12)
* Transition to RFS with 4 (+3/+12g?/+12)
1,2,f+3h, h, m5, 10, 14i10, ,i21-8+9
* Wall Crush +21g on hit
* Combo from 2nd CH with 4F delay
2h9i10+0+8+9
* Transition to LFS with 3 (+3/+11g/+12)
* Transition to RFS with 4 (+3/+11g/+12)
* +19, +27, +28 in framedata display (bug?)
* 70% scaling on next hit
2,f+3h, m9, 14i10, i21-8+9
* Wall Crush +21g on hit
* Combo from 1st hit with 1F delay
* Combo from 1st CH with 4F delay
3h15i14-7+4
3,3h, m15, 12i14, i18-13-7-2
* Jail from 1st block
* Combo from 1st CH
* -7c on crouching hit
* Transition to r17 LFS with F (+2/+8/+13)
3,3,2h, m, M15, 12, 20i14, ,i21~22-11+1c
* Combo from 2nd CH with 8F delay
* Move can be delayed by 10F
3,3,3h, m, m15, 12, 15i14, ,i21-14+32d (+24)
* Balcony Break
* Combo from 2nd CH with 8F delay
* Move can be delayed by 10F
3,3,4h, m, h15, 12, 15i14, ,i21~23+8+19g+19
* Transition to RFS
* Combo from 2nd CH with 8F delay
* Move can be delayed by 10F
3,3,f+4h, m, h15, 12, 20i14, ,i21~27-1+40a (+14)
* Balcony Break
* -1 on block on average. Frame advantage may range from -4~+2 on block
* Combo from 2nd CH with 5F delay
* Move can be delayed by 10F
4h14i11~12-6+5
4,3h, m14, 16i11~12, i22-6+5+20a (+11)
* Balcony Break on CH
* Combo from 1st hit
* +5c on crouching hit
* Cancel the second hit and transition to r8 LFS with F (-6/+5)
4,4h, h14, 13i11~12, i16-1+10g+10
* Jail from 1st block
* Combo from 1st hit
* Transition to RFS
4,4,3h, h, M14, 13, 20i11~12, ,i25~31-14c+14d
* Transition to RFF
* Combo from 2nd CH
1+2
* Transition to BT
3+4
* Transition to RFF
* Hold B to block and recover in r13? standing
f+2m15i16-2+9
* Transition to RFF
f+3
* Transition to LFS
* Sidesteps to the right
f+3~3m25i20-16+7a (-2)
* Balcony Break
* Sidesteps to the right
f+4h21i17~23+7~+13+18g~+24g+18~+24
* +10~+16 guaranteed on CH depending on frame advantage
* Transition to RFS
f+1+2m17i15-9+2+14
* Also possible during RFF
df+1m10i13~14-1+6
* Also possible during RFF
df+1,3m, m10, 15i13~14, i22~23-2+6
* Combo from 1st hit
* Transition to LFS
df+2m13i15~16-7+34a (+24)
* +4s on crouching normal hit
* Also possible during RFF
df+3,4m, m12, 20i22~23, i24~25-14+4a
* Combo from 1st hit with 7F delay
* Move can be delayed by 5F
* Input can be delayed by 7F
* Deal 4 chip damage on block after absorbing an attack
df+4m20i16~17-8~-7+8~+9+18a (+9)
* Homing
* Balcony Break on CH
* Transition to RFF
* Wall splats
df+3+4m,h,m7,4,17i13,i14,i24~25-14+4c
* Heat Engager
* Heat Dash +5, +43d (+35)
* Jails
* 5 chip damage on block
* Also possible during RFF
d+3l7i17-13-2
-2c on crouching hit
d+3,4l, h7, 13i17, i21~23+8g~+10g+14g~+16g+19~+21
* Transition to RFS
* Combo from 1st hit
d+4,4l, h7, 22i19, i20-13+69a (+53)
* Tornado
* Jail from 1st normal hit
* Combo from 1st CH
* Also possible during RFF
db+4L14i16-12-8-1
* Transition to r20 RFS with F (-1/+3/+10)
* Also possible during RFF
db+4,4L, h14, 21i16, i17~19-1~+1+24a~+26a
* Combo from 1st CH
db+3+4m!40i61~62+17a
* Also possible during RFF
* Cancel and transition to r24? LFS at frame 25? with b,b
b+1m15i15-14-1
* Sidesteps to the right
b+1+3+9
* Parries high and mid punches. Pressing 4 on successful parry gives Shotgun Shuffle
* Parry state 5~12?
b+1+3,P.4m,h,h10,8,10i15,i8,i9+17a
* Pressing 4 after successful parry
b+2h18i14-4+6+14c
* Elbow
* Good right sidestep tracking
b+3M17i16~17-19+35a (+25)
* Tornado
b+4h17i13~14-10+1+50a
* Transition to RFF
u+2h18i13~15-9+15
* Balcony Break
* Homing
* Also possible during RFF
* Sidesteps to the left
* Wall splats
uf+3,4m, m11, 12i28~29, i20~21+2+13
* Available on hit or block only
* Jail from 1st block
* Combo from 1st hit
* Also possible during RFF
* Transition to RFS
* Floating state1~
uf+3,4,3m, m, m11, 12, 20i28~29, ,i27~28-14+0c
* Combo from 1st hit
* Also possible during RFF
* Floating state1~
uf+4,4,4h, m, L12, 12, 12i22~23, ,i9~10+1+7
* Combo from 2nd CH
* Also possible during RFF
* Transition to RFS
* Third hit is not low parryable if the first two hits connect. Parryable if the first two hits whiff.
uf+3+4,4m,h, m10,8, 13i14,i9, i14~15-10+7
* Combo from 1st hit
* Also possible during RFF
* Transition to RFF
1+2+3+4
f,F+3M24i20~24+6+6c
* Transition to RFF
f,F+4m22i17~18-7+19a (+10)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Also possible during RFF
* Transition to RFF (does not shift when using heat dash)
f,n,4
* Transition to RFS
* Sidesteps to the left
f,n,d,df
f,n,df:4m18i16-8+59a (+49)
* Tornado
* 3 chip damage on block
* Also possible during RFF.
* The 4 input can be delayed up to 10 frames after df input during RFF.
uf,n,4m20i23~25-13+32a (+22)
* Also possible during RFF
* Low crush
ws1m12i12~13-3+8
ws1,4m, m12, 18i12~13, i22~23+0+8
* Combo from 1st hit
ws2m8i15~16-7+4
ws3m20i14~16-12+14c
ws4m12i11~12-3+8
ws4,4m, M12, 13i11~12, i15~19-9+4c
* Jail from 1st block
* Combo from 1st hit
* Transition to RFF
ws3+4m16i20~21-9+2
* Alternate input: f,n,d,df+3+4 (CD.3+4)
* Transition to BT
ws3+4,3m, M16, 20i20~21, i21~26-6+5c~+10c+29d
* Combo from 1st hit with 7F delay
* Input can be delayed by 7F
* Move cannot be delayed
SS.3m13i18~19-12-1+5
SS.3,3m, h13, 16i18~19, i9~10+3+14
* Jail from 1st block
* Combo from 1st hit
* +34a (+27) on 1st CH
* Shifts to Left Flamingo
SS.4l18i19~20-13+5c+31a
* Shifts to Right Stance
BT.3M20i14~16-13+38a (+28)
BT.4M20i14~16-13+40 (+30)
* Transition to RFF
CD.3m27i18~19+4+25a (+16)+57a (+10)
* Tornado
* Balcony Break
* 8 chip damage on block
* Also possible during RFF
* Transition to LFS
CD.4m18i16-18+53a (+43)
* Tornado
* Also possible during RFF
LFS.1h6i13+5+7
LFS.2m15i16-2+9
* Shifts to Right Stance
LFS.3m10i14-13-7
* LFS.3,F to transition to +2 +8 LFS
LFS.3,2m, M10, 20i14, i21~22-11+1c
* Combo from 1st CH with ?F delay
LFS.3,3m, m10, 15i14, i21-14+32 (+24)
* Balcony Break
* Combo from 1st CH with ?F delay
LFS.3,4m, h10, 15i14, i21~23+8+19
* Shifts to Right Flamingo
* Combo from 1st CH with ?F delay
LFS.3,f+4m, h10, 20i14, i21~27-1+40 (+14)
* Balcony Break
* Combo from 1st CH with ?F delay
LFS.4h24i14~16+4+27 (+18)
* Balcony Break
* Shifts to Right Flamingo
LFS.4~3h,h17,26i15~16+6+24 (+14)
* Balcony Break
* Low crush
LFS.1+4ub(m)80i66~69-1-1
* LFS.1+4,b,b to cancel
LFS.3+4
* Shifts to Right Flamingo
LFS.b+1m15i15-14-1
* Sidesteps to the right
LFS.b+4m15i16~17-80
* Shifts to Right Stance
LFS.b+4,3m, h15, 20i16~17, i16~190+20 (+11)
* Balcony Break
* Deals chip damage on block
* Shifts to Right Stance
* Low crush
LFS.df+3,4m, m12, 20i22~23, i24~25-14+7
* Deals chip damage on block if an attack is absorbed
LFS.d+3l7i16-17-6
LFS.d+3,4l, h7, 10i16, i21~23+8+14
* Shifts to Right Flamingo
LFS.d+4l17i20~21-12+4
* Shifts to Right Stance
LFS.f+3m23i19~20+4+26
* Balcony Break
* Heat Engager
* Remains in Left Flamingo
LFS.f+4m18i17~18-10+6+16a (+7a)
* Homing
LFS.uf+3m11i28~29-6-7
* Low crush
LFS.uf+3,4m, m11, 12i28~29, i20~21+2+13
* Shifts to Right Flamingo
* Low crush
LFS.uf+3,4,3m, m, m11, 12, 20i28~29, ,i27~28-14+0c
* Low crush
LFS.uf+4M20i19~20-14+32 (+22)
* Tornado
LFS.uf+3+4m,h10,8i14-10+1
* LFS.uf+3+4,F to remain in Left Flamingo
* Low crush
LFS.uf+3+4,4m,h, m10,8, 13i14, i14~15-10+7
* Shifts to Right Stance
RFF.1h10i10+0+6
* Remains in RFF
RFF.1,1h, m10, 12i10, i19-8+3
* Combo from 1st hit with 4F delay
RFF.2h6i10+2+8
* Remains in RFF
RFF.2,1h, h6, 10i10, i10+0+6
* Jail from 1st block with 2F delay
* Combo from 1st hit with 2F delay
* Remains in RFF
RFF.2,1,1h, h, m6, 10, 12i10, ,i19-8+3
* Combo from 1st hit with 4F delay
* Input can be delayed by 4F
* Move can be delayed by 3F
* Transition to LFF
RFF.2,4h, h6, 9i10, i12-8+3g+3
* Jail from 1st block with 2F delay
* Combo from 1st hit with 2F delay
* Input can be delayed by 2F
* Move cannot be delayed
* Remains in RFF
* Transition to RFS (+4/+16g/+16) with F_B_D_U
** i14 RFS? guaranteed on CH
RFF.2,4,3h, h, M6, 9, 20i10, ,i25~31-14c+14d
* Combo from 2nd CH with 2F delay
* Move can be delayed by 10F
* Remains in RFF
RFF.2,4,4h, h, h6, 9, 23i10, ,i18~19-5+41a
* Balcony Break
* Jail from 2nd block with no delay
* Combo from 2nd CH with 9F delay
* Move can be delayed by 10F
RFF.3m13i16-4+7
RFF.3,4m, h13, 16i16, i27~28+10g~+11g+21g~+22g+11~+12
* Combo from 1st hit
* Transition to RFS
* Cancel and transition to RFS (-12/-1) with F
RFF.4h9i12-8+3
* Remains in RFF
* Transition to RFS (+4/+16g/+16) with F_B_D_U
** i13 RFS followups guaranteed on CH?
RFF.4,3h, M9, 20i12, i25~31-14c+14
* Remains in RFF
* Combo from 1st CH with 2F delay
* Move can be delayed by 10F
RFF.4,4h, h9, 23i12, i18~19-5+41a
* Balcony Break
* Jail from 1st block with no delay
* Combo from 1st CH with 9F delay
* Move can be delayed by 10F
RFF.3+4
* Transition to LFF
RFF.b+1h18i14-4+6+14c
* Elbow
* Has good left sidestep tracking
RFF.b+2m17i16~17+4~+5+6c~+7c+25d~+26d
* 5 chip damage on block
* Remains in RFF
RFF.b+3h17i13~14-10+1+50a
* Sidesteps to the right
RFF.df+4m12i13-7+1g+1
* Remains in RFF
* Transition to RFS (+4/+13g/+13) with F_B_D_U
RFF.df+2+3,4m, m12, 20i22~23, i24~25-14+7
* Deals 4 chip damage on block if an attack is absorbed
* Combo from 1st hit with 7F delay
* Move can be delayed by 5F
* Input can be delayed by 7F
RFF.d+3L10i18-110
* Transition to BT
* Forces crouch on crouching hit
RFF.d+3,4L, h10, 13i18, i21~23+8g~+10g+14g~+16g+19~+21
* Combo from 1st hit
* Transition to RFS
RFF.d+3+4L19i19-11+5+15g
* Remains in RFF
RFF.f+1h5i10+1+8
RFF.f+1,2h, h5, 10i10, i10-3+6
* Jail from 1st block with 4F delay
* Combo from 1st hit with 4F delay
RFF.f+3h21i14~17+12~+15+23~+26
* Transition to LFS
* Transition to r44? BT (-11~-8/+0~+3) with B
RFF.f+4
* Transition to RFS
RFF.f+4~4M20i18~20-13+41a (+31)
* Tornado
* Remains in RFF
RFS.1m15i16-2+9
RFS.2h6i13+5+7
* Shifts to Right Stance
* Links to RFF.2 extensions
RFS.3h24i14~16+4+27 (+18)
* Balcony Break
* Shifts to Left Flamingo
* Sidesteps to the left
* Low crush
RFS.3~4m,m11,21i16,i7-3+26 (+16)
* Balcony Break
* Wall splats
* Power up by plinking like the LFF version or by buffering 3 during animations and pressing 4 at the recovery
* Low crush
RFS.4m17i14-13+21 (+11)
* Balcony Break
* Shifts to Right Stance
RFS.4,3m, m17, 21i14, i23~24+4+25a (+16)
* Tornado
* Balcony Break
* Shifts to LFS
* Combos from 1st hit CH
* Combo from 1st hit during heat
RFS.3+4
* Shifts to Left Flamingo
RFS.b+3m21i16~17-9+7
* Heat Engager
RFS.df+4m17i17~19+1+8c+26a
RFS.d+3l13i15-13-5
RFS.d+3,3l, h13, 28i15, i25~27-2+34 (+8)
* Balcony Break
* Combo from 1st CH
* Deals chip damage on block
RFS.d+4l15i20~21-23+7
* Shifts to Right Stance
RFS.d+4,3l, h15, 12i20~21, i25-9-1
RFS.d+4,3,4l, h, h15, 12, 20i20~21, ,i27~28-9+28 (+2)
* Balcony Break
* Low crush
RFS.f+3m18i20~21-10+5+15a(+6a)
* Homing
RFS.f+4h,h8,8i8+0+2
* Remains in Right Flamingo
RFS.f+4,4h,h, h8,8, 9i8, i23-6+75 (+59)
* Tornado
* Combo from 1st or 2nd CH
* Shifts to Right Stance
RFS.uf+3M22i24~27-7+19
* Low crush
RFS.uf+4m20i17~18-13+30 (+20)
* Tornado
* Shifts to Right Stance
* Low crush
RFS.u+4h17i25~26-2+8
* Homing
* Shifts to Right Stance
* Can link attack to last hit of Right Kicks > Raptor Combo, 4,4,4,4
1+3th(h)35i12~14
* Break: 1 or 2
* Opponent recovery on hit: FDFT
* Sideswap on break
2+4th(h)25i12~14
* Spike
* Break: 1 or 2
* Opponent recovery on hit: FDFT off-axis to the left, sideswap
2+4,Bth(h)40i12~14-2
* Break: 2
* Opponent recovery on hit: FUFA, sideswap
* Transition to BT
AIR.ub+3+4th(m)26i15~16
* Break: none
* Opponent recovery on hit: FUFA, sideswap
* Also possible during RFF
Back throwth(h)60i12~14
* Break: none
* Opponent recovery on hit: FUFA
* Also possible during RFF
Left throwth(h)45i12~14
* Break: 1
* Opponent recovery on hit: FUFT off-axis to the left
* Also possible during RFF
RFF.1+3th(h)45i12
* Break: 1+2
* Opponent recovery on hit: FUFA, sideswap
Right throwth(h)44i12~14
* Break: 2
* Opponent recovery on hit: FDFT off-axis to the right
* Also possible during RFF
f+2+3th(h)35i12
* Break: 1+2
* Opponent recovery on hit: FUFA, sideswap
* Possible in RFF, LFS and RFS
qcb+3th(h)45i11
* Spike
* Break: 1
* Opponent recovery on hit: FUFA, sideswap
uf+1+2th(h)40i12
* Break: 1+2
* Opponent recovery on hit: FUFA
* Also possible during RFF