hwoarang

hwoarang

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CommandHit levelDamageStartupBlockHitCounter hitNotes
H.RFS.d+4l20i20~21-23+7
* Shifts to Right Stance
* Partially uses remaining Heat time
RFS.d+4l15i20~21-23+7
* Shifts to Right Stance
b+3m17i16~17-19+35 (+25)
* Tornado
CD.4m18i16-18+53 (+43)
* Tornado
* Also possible during Right Stance
d+4l7i19-17-6
* Also possible during Right Stance
LFS.d+3l7i16-17-6
f+3~3m25i20-16+7 (-2)
* Sidesteps to the right
R.df+1+2m55i20-15
* Rage Art
* Removes Recoverable Health
* Possible during all stances except Backturn Stance
Power crush
1,1,3,3h, h, l, h5, 8, 10, 14i20-14+4
3,3,3h, m, m15, 12, 15i21-14+32
* Balcony Break
* 3,3,F to shift to Left Flamingo
4,4,3h, h, m14, 13, 20i25~31-14c+14
* Shifts to Right Stance
df+3m12i22~23-14-4
* df+3,F/U/D to cancel and shift to Left Flamingo
Power crush
df+3,4m, m12, 20i24~25-14+7
df+3+4m,h,m7,4,17i13,i14,i24~25-14+4
* Heat Engager
* Jails
* Deals chip damage on block
* Also possible during Right Stance
b+1m15i15-14-1
* Sidesteps to the right
uf+3,4,3m, m, m11, 12, 20i27~28-14c0c
* Also possible during Right Stance
Low crush
LFS.3,3m, m10, 15i21-14+32 (+24)
* Balcony Break
LFS.b+1m15i15-14-1
* Sidesteps to the right
LFS.df+3m12i22~23-14-4
* Deals chip damage on block if an attack is absorbed
* LFS.df+3,F/U/D to cancel and remain in Left Flamingo
Power crush 7~
LFS.df+3,4m, m12, 20i24~25-14+7
* Deals chip damage on block if an attack is absorbed
LFS.uf+3,4,3m, m, m11, 12, 20i27~28-14+0c
Low crush
LFS.uf+4m20i19~20-14+32 (+22)
* Tornado
RFF.2,4,3h, h, m6, 9, 20i25~31-14c+14
* Remains in Right Stance
RFF.4,3h, m9, 20i25~31-14c+14
* Remains in Right Stance
RFF.df+2+3m12i22~23-14-4
* Deals chip damage on block if an attack is absorbed
* RFF.df+2+3,F/U/D to cancel and shift to Left Flamingo
Power crush 7~
RFF.df+2+3,4m, m12, 20i24~25-14+7
* Deals chip damage on block if an attack is absorbed
3,3h, m15, 12i18-13-7
d+3l7i17-13-2
d+4,4l, h7, 22i20-13+69 (+53)
* Tornado
* Also possible during Right Stance
db+3l12i19-13-1+17g
* Also possible during Right Stance
uf,n,4m20i23~25-13+32 (+22)
* Also possible during Right Stance
Low crush
SS.4l18i19~20-13+5cLaunch
* Shifts to Right Stance
BT.3m20i14~16-13+38 (+28)
BT.4i14~16-13+40 (+30)
* Shifts to Right Stance
BT.d+3l20i18~19-13-2
High crush
LFS.3m10i14-13-7
* LFS.3,F to remain in Left Flamingo
RFF.f+4~4m20i18~20-13+41 (+31)
* Tornado
* Remains in Right Stance
RFS.4m20i14-13+21 (+11)
* Balcony Break
* Shifts to Right Stance
RFS.d+3l13i15-13-5
RFS.uf+4m20i17~18-13+30 (+20)
* Tornado
* Shifts to Right Stance
Low crush
1,1,3h, h, l5, 8, 10i21-12-1
db+4l14i16-12-8
* db+4,F to shift to Right Flamingo
ws3m20i14~18-12+22
SS.3m13i18~19-12-1
LFS.b+3m23i20~22-12+14
* Balcony Break
* Deals chip damage on block if an attack is absorbed
* Shifts to Right Stance
Power crush 8~
LFS.d+4l17i20~21-12+4
* Shifts to Right Stance
RFS.b+4m23i20~22-12+14
* Balcony Break
* Deals chip damage on block if an attack is absorbed
Power crush 8~
3,3,2h, m, m15, 12, 12i21~22-11+1c
LFS.3,2m, m10, 20i21~22-11+1c
RFF.d+3l10i18-110
* Shifts to Backturn Stance
RFF.d+3+4l19i19-11+5
* Remains in Right Stance
b+4h17i13~14-10+1
* Shifts to Right Stance
uf+3+4m,h10,8i14,i9-10+1
* Jails
* Also possible during Right Stance
* Shifts to Right Stance
* uf+3+4,F to shift to Left Flamingo
Low crush
uf+3+4,4m,h, m10,8, 13i14~15-10+7
* Also possible during Right Stance
* Shifts to Right Stance
LFS.f+4m18i17~18-10+6+16a (+7a)
* Homing
LFS.uf+3+4m,h10,8i14-10+1
* LFS.uf+3+4,F to remain in Left Flamingo
Low crush
LFS.uf+3+4,4m,h, m10,8, 13i14~15-10+7
* Shifts to Right Stance
RFF.b+3h17i13~14-10+1
* Sidesteps to the right
RFS.f+3m18i20~21-10+5+15a(+6a)
* Homing
H.RFS.d+4,3l, h20, 12i25-9-1
H.RFS.d+4,3,4l, h, h20, 12, 30i27~28-9+28a (+2)
* Balcony Break
* Combo from 1st or 2nd hit
Low crush
f+1+2m17i15-9+2
* Also possible during Right Stance
b+2h18i13~15-9+15
* Homing
* Also possible during Right Stance
* Sidesteps to the left
ub+2h18i13~15-9+15
* Homing
* Also possible during Right Stance
* Sidesteps to the left
ws3+4m16i20~21-9+2
* Alternate input: f,n,d,df+3+4 (CD.3+4)
* Shifts to Backturn Stance
RFF.2,3h, h6, 24i19~20-9+20
* Tornado
Low crush
RFF.b+4h21i18~19-9+12
* Balcony Break
RFS.b+3m21i16~17-9+7
* Heat Engager
RFS.d+4,3l, h15, 12i25-9-1
RFS.d+4,3,4l, h, h15, 12, 20i27~28-9+28 (+2)
* Balcony Break
Low crush
1,2,f+3h, h, m5, 10, 14i21-8+9
Wall Crush +21g on hit
2,f+3h, m9, 14i21-8+9
Wall Crush +21g on hit
df+4m20i16~17-8+8
* Homing
* Shift to Right Stance
ub+4m18i17~20-8+10
* Also possible during Right Stance
f,n,df:4m18i16-8+59 (+49)
* Tornado
* Chip damage on block
* Also possible during Right Stance. The 4 input can be delayed up to 10 frames after the df input in RFF.
LFS.b+4m15i16~17-80
* Shifts to Right Stance
RFF.1,1h, m10, 12i19-8+3
RFF.2,1,1h, h, m6, 10, 12i19-8+3
RFF.2,4h, h6, 9i12-8+3
* Jails
* Remains in Right Stance
* Hold any direction to shift to Right Flamingo
RFF.4h9i12-8+3
* Remains in Right Stance
* Hold any direction to shift to Right Flamingo
3h15i14-7+8
df+2m13i15~16-7+34 (+24)
* Also possible during Right Stance
u+3+4m20i25~26-7+24
* Also possible during Right Stance
Low crush
f,F+4m22i17~18-7+19 (+10)
* Balcony Break
* Heat Engager
* Also possible during Right Stance
* Shifts to Right Stance (does not shift when using heat dash)
ws2m8i15~16-7+4
RFF.df+4m12i13-7+1
* Remains in Right Stance
* Hold any direction to shift to Right Flamingo
RFF.f,F+3m22i22~25-7+19
Low crush
RFS.uf+3m22i24~27-7+19
Low crush
H.RFS.f+4,4h,h, h8,10, 9i23-6+75 (+59)
* Tornado
* Instant Tornado on standing hit
* Shifts to Right Stance
* Combo from 1st hit
* Partially uses remaining Heat time
4h14i11~12-6+5
4,3h, m14, 16i22-6+5
* 4,3F to cancel the second hit and shift to Left Flamingo
uf+3m11i28~29-6-7
* Also possible during Right Stance
Low crush
ws3+4,3m, m16, 20i21~26-6+5c
LFS.uf+3m11i28~29-6-7
Low crush
RFS.f+4,4h,h, h8,8, 9i23-6+75 (+59)
* Tornado
* Shifts to Right Stance
ws4,4m, m12, 16i15~19-5+4c
* Shifts to Right Stance
* Combo from 1st hit
RFF.2,4,4h, h, h6, 9, 23i18~19-5+41
* Balcony Break
* Jails
RFF.4,4h, h9, 23i18~19-5+41
* Jails
* Balcony Break
RFF.3m13i16-4+7
1,1h, h5, 8i12-3+8
Jails
1,2h, h5, 10i10-3+6
* Jails
* 1,2,3 to shift to Left Flamingo
* 1,2,4 to shift to Right Flamingo
3~4m,m11,21i22,i7-3+26 (+16)
* Power up with quick input
ws1m12i10~11-3+8
ws4m12i11~12-3+8
RFF.f+1,2h, h5, 10i10-3+6
Jails
RFS.3~4m,m11,21i16-3+26 (+16)
* Balcony Break
Low crush
1,2,f+4h, h, h5, 10, 20i24-2+35 (KND)
* Balcony Break
Low crush
2,f+4h, h9, 20i24~25-2+35
* Balcony Break
Low crush
4,4,4h, h, h14, 13, 17i25~26-2+8
* Shifts to Right Stance
* 4,4,4,F to cancel and shift to Right Flamingo
Low crush
f+215i16-2+9
* Shifts to Right Stance
df+1,3m, m10, 15i22~23-2+6
* Shifts to Left Flamingo
uf+4h12i22~23-2+4
* Also possible during Right Stance
* Shifts to Right Flamingo
Low crush
LFS.2m15i16-2+9
* Shifts to Right Stance
LFS.4~3h,h17,26i15~16-2+24 (+14)
* Balcony Break
Low crush
RFS.1m15i16-2+9
RFS.d+3,3l, h13, 28i25~27-2+34 (+8)
* Balcony Break
* Deals chip damage on block
RFS.u+4h17i25~26-2+8
* Homing
* Shifts to Right Stance
* Can link attack to last hit of Right Kicks > Raptor Combo, 4,4,4,4
3,3,f+4h, m, h15, 12, 20i21~27-1+40 (+14)
* Balcony Break
4,4h, h14, 13i16-1+10
* Jails
* Shifts to Right Flamingo
df+1m10i13~14-1+6
* Also possible during Right Stance
LFS.3,f+4m, h10, 20i21~27-1+40 (+14)
* Balcony Break
LFS.1+4ub(m)80i66~69-1-1
* LFS.1+4,b,b to cancel
H.RFS.f+4h,h8,10i8,i10+0+5
* Remains in Right Flamingo
2h9i10+0+8
* 2,3 to shift to Left Flamingo
* 2,4 to shift to Right Flamingo
4,4,4,4h, h, h, h14, 13, 17, 20i31~32+0+36 (-22)
* Tornado
* Deals chip damage on hit
*Alternate input:(RFS.u+4),4
Low crush
db+4,4l, h14, 21i17~190+24
* Natural on CH
uf+4,4h, m12, 12i11~120+6
* Also possible during Right Stance
* Shifts to Right Flamingo
Low crush
LFS.b+4,3m, h15, 20i16~190+20 (+11)
* Balcony Break
* Deals chip damage on block
* Shifts to Right Stance
Low crush
RFF.1h10i10+0+6
* Remains in Right Stance
RFF.2,1h, h6, 10i10+0+6
* Jails
* Remains in Right Stance
RFS.f+4h,h8,8i8+0+2
* Remains in Right Flamingo
2+3m12i16+1+2
* Heat Burst
* Cancel to r45 with b,b
Power crush 7~
1h5i10+1+8
uf+4,4,4h, m, l12, 12, 12i9~10+1+7
* Also possible during Right Stance
* Shifts to Right Flamingo
* Third hit is not low parryable (bug?)
RFF.df+3m21i22~24+1+6
* Homing
* Heat Engager
* Deals chip damage on block
* Remains in Right Stance
Low crush 9~
RFF.f+1h5i10+1+8
RFS.df+4m17i17~19+1+8c
uf+3,4m, m11, 12i20~21+2+13
* Also possible during Right Stance
* Shifts to Right Flamingo
Low crush
LFS.uf+3,4m, m11, 12i20~21+2+13
* Shifts to Right Flamingo
Low crush
RFF.2h6i10+2+8
* Remains in Right Stance
u+4m18i16~18+3+11
* Also possible during Right Stance
* Shifts to Right Flamingo
Low crush
ws2,3m, h8, 10i23~25+3+72 (+56)
* Tornado
* Shifts to Left Flamingo
Low crush
SS.3,3m, h13, 16i9~10+3+14Launch
* Shifts to Left Flamingo
CD.3m27i18~19+4+25 (+16)
* Balcony Break
* Chip damage on block
* Also possible during Right Stance
* Shifts to Left Flamingo
LFS.4h24i14~16+4+27 (+18)
* Balcony Break
* Shifts to Right Flamingo
LFS.f+3m23i19~20+4+26
* Balcony Break
* Heat Engager
* Remains in Left Flamingo
RFF.3~4h27i27~30+4-+5+47
* Strong Aerial Tailspin
* Homing
* Balcony Break
* Clean hit
* Chip damage on block
Power crush 8~
RFF.b+2m17i16~17+4+6c
* Remains in Right Stance
RFS.3h24i14~16+4+27 (+18)
* Balcony Break
* Shifts to Left Flamingo
* Sidesteps to the left
Low crush
u+3h25i20+5+44 (+38)
* Also possible during Right Stance
* Shifts to Left Flamingo
Low crush
uf+2m22i26+5c+6c
* Also possible during Right Stance
Low crush
f,f,F+4h28i18~19+5+8
* Chip damage on block
* Also possible during Right Stance
* Sideswaps and leaves opponent backturned on hit
* Shifts to Backturn Stance on block
Low crush
LFS.1h6i13+5+7
RFS.2h6i13+5+7
* Shifts to Right Stance
f,F+3m24i20~24+6c+6c
* Shifts to Right Stance
f,f,F+3m30i22~24+6+23
* Balcony Break
* Chip damage on block
* Also possible during Right Stance
Low crush
RFF.f+3h21i14~17+6+17
* Shifts to Left Flamingo
* RFF.f+3,B to shift to Backturn Stance
f+4h21i17~23+7~8+18
* Shifts to Right Flamingo
3,3,4h, m, h15, 12, 15i21~23+8+19
* Shifts to Right Flamingo
d+3,4l, h7, 10i21~23+8+14
* Shift to Right Flamingo
LFS.3,4m, h10, 15i21~23+8+19
* Shifts to Right Flamingo
LFS.d+3,4l, h7, 10i21~23+8+14
* Shifts to Right Flamingo
RFF.d+3,4l, h10, 10i21~23+8+14
* Shifts to Right Flamingo
RFF.3,4m, h13, 16i27~28+10+21
* Shifts to Right Flamingo
* RFF.3,4,F to cancel and shift to Right Flamingo
H.2+3m,m,h13,14,24(51)i17~18, i18~19, i29+11+13
* Heat Smash
* Jails
* Also possible during Right Stance and Left Flamingo
* Shifts to Right Flamingo
4 (after parry)m,h,h10,8,10i15,i8,i9+17a
* Pressing 4 after successful parry
1+2
* Shifts to Backturn Stance
3+4
* Shifts to Right Stance
f+3
* Shifts to Left Flamingo
* Sidesteps to the right
db+3+4ub(m)40i61~63+17
* Also possible during Right Stance
* db+3+4,b,b to cancel and shift to Left Flamingo
b+1+3/b+2+4i6+9
* Parries high and mid punches. Pressing 4 on successful parry gives Shotgun Shuffle
1+2+3+4
f,n,4
* Shifts to Right Flamingo
* Sidesteps to the left
f,n,d,df
LFS.3+4
* Shifts to Right Flamingo
RFF.3+4
* Shifts to Left Stance
RFF.f+4
* Shifts to Right Flamingo
RFS.3+4
* Shifts to Left Flamingo
1+3th(h)35i12~14
* Break: 1 or 2
* Opponent recovery on hit: FDFT
* Sideswap on break
2+4th(h)25i12~14
* Spike
* Break: 1 or 2
* Opponent recovery on hit: FDFT off-axis to the left, sideswap
2+4,Bth(h)40i12~14
* Break: 2
* Opponent recovery on hit: FUFA, sideswap
* Shifts to Backturn Stance
AIR.ub+3th(m)26i15~16
* Break: none
* Opponent recovery on hit: FUFA, sideswap
* Also possible during Right Stance
Back throwth(h)60i12~14
* Break: none
* Opponent recovery on hit: FUFA
* Also possible during Right Stance
Left throwth(h)45i12~14
* Break: 1
* Opponent recovery on hit: FUFT off-axis to the left
* Also possible during Right Stance
RFF.1+3th(h)45i12
* Break: 1+2
* Opponent recovery on hit: FUFA, sideswap
* Also possible during Right Stance
Right throwth(h)44i12~14
* Break: 2
* Opponent recovery on hit: FDFT off-axis to the right
* Also possible during Right Stance
d,db,b+3th(h)45i11
* Spike
* Break: 1
* Opponent recovery on hit: FUFA, sideswap
f+2+3th(h)35i12
* Break: 1+2
* Opponent recovery on hit: FUFA, sideswap
* Possible in all stances except Backturn Stance
uf+1+2th(h)40i12
* Break: 1+2
* Opponent recovery on hit: FUFA
* Also possible during Right Stance