home
CommandHit levelDamageStartupBlockHitCounter hitNotes
RAM.1+3t!40i23!-3d
* Homing
* Floor Break
* Unbreakable throw
* Grants GRF on hit
1+3t35i12-3+0d
* Homing
* Throw break 1 or 2
2+4t35i12-6+0d
* Homing
* Throw break 1 or 2
* Sideswaps on hit
Back Throwt50i12+0d
* Unbreakable throw
Left Throwt40i12-3+0d
* Homing
* Throw break 1
Right Throwt40i12-3+0d
* Homing
* Throw break 2
* Sideswaps on hit
uf+1+2t40i12-3+0d
* Balcony Break
* Throw break 1+2
GRF.1+2sp
* Consumes GRF
* Partially consumes remaining Heat time
* Power crush 5~19
d+2sl13i12-9+2
* Elbow
* High crush
db+1sl5i10-5+6
hFC.1sl5i10-5+6
* Transition to r24 with f
* +6c on crouching hit
* High crush 1~
hFC.2sl13i12-9+2
* Elbow
* High crush 1~40
b+1+4m!50i60!+9a
* Unblockable
RAM.2m!43i40!+18a (+8)
* Balcony Break
* Unblockable
R.df+1+2m,t55+i20-18+0d
* Rage Art
* Removes Recoverable Health
* Reversal Break
* Damage increases with lower health, maximum 82
* Freezes match timer on activation and on hit
* Restores recoverable health on hit
* Transition to attack throw on hit
* Consumes Rage
* Power crush 8~
b+1+3,Pm,m,h40i19+19a (+10)
* Balcony Break
* Only occurs upon successful b+1+3 Parry
H.2+3m,m (t)50i16~17+7+0d
* Heat Smash
* Balcony Break
* Transition to Attack Throw on hit
* 55dmg on wall hit
* 2nd hit damage 25
* +27a (+1) If only last hit connects on standing opponent
* 5 chip damage on block
* Low crush 15~43
df+3+4m,m8,16i13-10+8
* Good right sidestep tracking
uf+3+4m,h10,20i18~19 i7~8-11+16a (-1)
* Tornado
* Balcony Break
* Knee
* Low crush 18~42
GRF.f,F+4~3,2L, m (t)15, 30i19~20, i25+0+0d
* Balcony Break
* Consumes GRF
* Partially consumes remaining Heat Time
* Shift to attack throw on hit
* Combos from 1st hit
* 6 chip damage on block
1,1h, m5, 20i10, i20~21-9+8c
* Floor Break
* Elbow
* Combo from 1st CH with 2F delay
* Input can be delayed by 2F
* Move cannot be delayed
* +10a on BT hit
* Interrupt with i3 from 1st block
1,2,1h, h, m5, 8, 15i10, ,i17~18-10+3
* Move cannot be interrupted
* Move can be delayed by 10F
* Input can be delayed by 12F
1,2,1,4h, h, m, m5, 8, 15, 23i10, ,i21~22-14+13a (+4)
* Balcony Break
* Knee
* Combo from 3rd hit with 10f delay
* Interrupt with i4 from 1st block
* Input can be delayed 12f
* Move can be delayed 10f
1,2,4,3~4h, h, h, m5, 8, 10, 20i10, ,i21~22-5+9+44a
* Knee
* Can be charged with held input
* Effective startup i36~37
* Interrupt with i17 from 3rd block
* Interrupt with i5 from 3rd hit
* Move can be delayed by 2F
* Recovers 2f slower on hit or block
1,2,4,3~4*h, h, h, m5, 8, 10, 25i10, ,i36~37+9+73a (+57)
* Knee
* Unparryable
* Instant Tornado on hit
* Chip damage on block
* Effective startup i51~52
* Interrupt with i32 from 3rd block
* Interrupt with i20 from 3rd hit
* Whiffs vs SS, SW from 3rd block
* Whiffs vs SWL from 3rd hit (SSR/SWR inconsistent)
* Cancel to r20 FC with F at frames 16-24 (frames 31-39 from 3rd attack)
** Interrupt with i33? mid/low from 3rd block
** Interrupt with i21? mid/low from 3rd hit
* Move can be delayed by 2F
* Power up in Heat or GRF
1,2,4,3~4*~Bh, h, h, m5, 8, 10, 25i10, ,i22-7+6
* Homing
* Balcony Break
* Effective startup i53
* Interrupt with i34 from 3rd block
* Interrupt with i22 from 3rd hit
* Input B during frames 16-24 of Eruption Maw (charged)
* Move can be delayed by 8F from Eruption Maw (charged)
2,3h, m13, 22i12~13, i31~32-4+27a (+17)
*
Balcony Break
* Combo from 1st CH
* Interrupt with i12
* Move can be delayed by 5F
3m11i13-9+2+9
3,1,4m, h, m11, 12, 23i13, ,i21-14+8d (-1)
* Balcony Break
* Combo from 2nd CH with 6F delay
* Interrupt with i3 from 2nd block
* Move can be delayed by 5F
* Input can be delayed by 6F
3,4m, m11, 18i13, i19-12+24g+34d (+26)
* Knee
* Wallbreak on CH
* Combo from 1st hit CH with 7F delay
* Move can be delayed by 5F
* Input can be delayed by 7F
3,4~3m, m11, 20i13, i18-7+9+37d (+29)
* Tornado
* Balcony Break on CH
* Effective startup i34
* Interrupt with i16 from 1st block
* Interrupt with i5 from 1st hit
* Combo from 1st CH with no delay
* Move cannot be delayed
* Input can be delayed by 15F
* Can be charged
3,4~3*m, m11, 23i13, i36+9+70a (+54)
* Tornado
* Balcony Break
* Effective startup i52
* Interrupt with i34 from 1st block
* Interrupt with i23 from 1st hit
* Cancel to r20 FC with F at frames 20-24 (frames 36-40 from 1st attack)
** Interrupt with i39? from 1st block
** Interrupt with i28? from 1st attack
* 9 chip damage on block
* Powered up with GRF
3,4~3*~Bm, m11, 25i13, i22-7+9
* Homing
* Balcony Break
* Effective startup i54
* Interrupt with i36 from 3rd block
* Interrupt with i25 from 3rd hit
* Input B during frames 16-24 of Tornado Maw (charged)
* Move can be delayed by 8F from Tornado Maw (charged)
4,3~4h, m10, 20i12, i21-5+9+44a
* Knee
* Can be charged
* r25 on block
4,3~4*h, m10, 25i12, i36+9+73a (+57)
* Tornado
* Knee
* Powered up with GRF
* Cancel to FC with F
4,3~4*~Bh, m10, 25i12, i22-7+6
*
Homing
* Balcony Break
3+4m20i18-9+18a (+9)+58cs
* Balcony Break
* Good right sidestep tracking
f+2m14i15~16-9+0
f+2,1m, M14, 22i15~16, i20~21-14+33a (+18)
* Combo from 1st hit with 1F delay
* Move cannot be delayed
* Input can be delayed by 1F
* Recovers 3F faster on hit (t69 r31)
GRF.f+2,1,2m, M, m14, 22, 20i15~16, ,i29+2+15d
* Floor Break
* Elbow
* Consumes GRF
* Partially consumes remaining Heat Time
* Combos from 1st hit
* 6 chip damage on block
* Low crush
f+3m16i17-8+3
* Knee
f+3,2m, m16, 13i17, i20-12-1
f+3,2,4m, m, m16, 13, 20i17, ,i20-12+6+36d (+28)
* Knee
* Combos from 2nd hit CH
* Delayable
f+3,2,4~3m, m, m16, 13, 20i17, ,i18-7+9+37d (+29)
* Tornado
* Wallbreak on CH
* Combos from 1st hit CH
* Can be charged
f+3,2,4~3*m, m, m16, 13, 23i17, ,i36+9+70a (+54)
* Tornado
* Balcony Break
* 9 chip damage on block
* Powered up with GRF
* Cancel to FC with F
f+3,2,4~3*~Bm, m, m16, 13, 25i17, ,i22-7+9
*
Homing
* Balcony Break
f+4m26i25+3c+8c+14c
* Floor Break
f+1+2m25i21-4+24a (+14)
* Heat Engager
* Heat Dash +36a (+26)
* Balcony Break
* 7 chip damage on block
f+3+4m22i22-14+19a (+14)
* Knee
* -9 frame advantage and 8 chip damage on block after absorbing an attack in power crush state
* Grants GRF on hit
* Power crush 7~21
df+1m12i15-3+6
df+1,2m, M12, 20i15, i27-13+12d
* Floor Break
* Elbow
* Combos from 1st hit
* Grants GRF on hit
* Interrupt with i7 from 1st block
* Low crush
df+1,4~3m, m12, 20i15, i18-7+9+37d (+29)
* Tornado
* Wallbreak on CH
* Combos from 1st CH
* Can be charged
* Interrupt with i18 from 1st block
* Interrupt with i9 from 1st hit
df+1,4~3*m, m12, 23i15, i36+9+70a (+54)
* Tornado
* Balcony Break
* 9 chip damage on block
* Powered up with GRF
* Cancel to FC with F
** Interrupt with i41? from 1st block or i32? from 1st hit
* Interrupt with i36 from 1st block
* Interrupt with i27 from 1st hit
df+1,4~3*~Bm, m12, 25i15, i22-7+9
*
Homing
* Balcony Break
* Interrupt with i38 from 1st block
* Interrupt with i29 from 1st hit
df+2m10i15-7+4
df+2,1m, m10, 22i15, i24-13+13d
* Balcony Break
* Floor Break
* Elbow
* Combos from 1st hit
df+3~3m20i17+2+12d
* 6 chip damage on block
df+3~4M20i25-10+21a (+4)
* Balcony Break
* Knee
* Just frame input 4 on frames 1-2 for 6 more damage
df+4m15i16-6+3
df+4,3m, m15, 23i16, i25-12+9d
* Tornado
* Knee
* Combos from 1st hit
* Low crush
GRF.df+3+4,3m,m, m8,16, 23i13, i26-9+13g
* Consumes GRF
* Partially consumes remaining Heat Time
* Transition to +13g RAM on hit
* Combos from 1st hit
* 9 chip damage on block
d+1M20i18-5+8c+13c
* Elbow
d+3,4,3~4L, h, m11, 10, 20i16, ,i21-5+9+44a
* Knee
* Can be charged
d+3,4,3~4*L, h, m11, 10, 25i16, ,i36+9+73a (+57)
* Tornado
* Knee
* Powered up with GRF
* Cancel to FC with F
d+3,4,3~4*~BL, h, m11, 10, 25i16, ,i22-7+6
*
Homing
* Balcony Break
db+2m16i16-10+1
* High evasion
db+2,2m, m16, 16i16, i25-13+1
* Elbow
* Combos from 1st hit
db+3+4m25i30-9+15a
* Balcony Break
b+1m20i14-13+34d
b+4m14i14-5+6
* Knee
b+4,3m, m14, 14i14, i24-10-1
* Knee
* Combos from 1st hit
b+4,3,2m, m, m14, 14, 21i14, ,i31-12+16d
* Knee
* Elbow
* Grants GRF on hit
b+3+4m22i17-13+3+33d (+25)
* Balcony Break
uf+1m20i28+6+24d
* Floor Break
* Elbow
* ub+1,u+1: no forward momentum
* 4 chip damage on block
* Low crush 9~28
uf+3m23i14~15-14+9a (+0)
* Heat Engager
* Heat Dash +43d (+35)
* Knee
* Balcony Break
* Recovers 3F faster on hit (t50 r35)
* Low crush 9~26
* Floating state 27
uf+4m22i20~21-16+66a (+55)
* Tornado
* Balcony Break
* Instant tornado
* Low crush 9~19
f,F+4m25i22~23-13+33a
* Homing
* Balcony Break
f,F+4~1m20i21-3c+8c+32d
* Spike (CH)
* Floor Break
* Input 1 at frame 18 of f,F+4
* Effective startup i39, cancel adds 18f
* 6 chip damage on block
f,F+4~3,2L, m15, 20i19~20, i25~26+0~+1+13d (-4)
* Balcony Break
* Elbow
* Powered up in GRF
* Combo from 1st CH
* Move is delayed 2F
* Move cannot be interrupted from 1st hit (Cannot be counterhit)
* Input cannot be delayed
* 6 chip damage on block
* Inconsistent grounded hit
f,F+1+2m22i18~19-14+43a (+33)
* Grants GRF on hit
* Recovers 4F faster on hit (t49 r30)
uf,n,4m20i23~25-13+32a (+22)
* Low crush 9~30
* Floating state 31~33
f,f,F+3m30i19~22+6+15a (+5)
* Balcony Break
* Knee
* 9 chip damage on block
* Low crush 3~29
* Floating state 30~32
ws1m12i13~14-4+4
* Elbow
ws2m13i14~15-9+7
ws2,4m, m13, 20i14~15, i22~23-13+34a
* Balcony Break
* Homing
* Combo from 1st hit with 5F delay
* Interrupt with i6 from 1st block
* Move cannot be delayed
* Input can be delayed by 5F
* Can cancel into the same options as f,F+4 (f,F+4~1 and f,F+4~3,2)
ws2,4~1m, m13, 20i14~15, i21-3c+8c+32d
* Spike (CH)
* Floor Break
* Input 1 at frame 18 of ws2,4
* Effective startup i39, cancel adds 18f
* Interrupt with i23 from 1st block (i7 from 1st hit)
* Whiffs vs SS, SW from 1st block
* 6 chip damage on block
ws2,4~3,2m, L, m13, 15, 20i14~15, ,i25~26+0~+1+13d (-4)
* Balcony Break
* Elbow
* Combo from 1st CH
* Powered up in GRF
* Move is delayed 2F
* Move cannot be interrupted from 2nd hit (Cannot be counterhit)
* Input cannot be delayed
* 6 chip damage on block
* Inconsistent grounded hit
ws3m20i15~16-14+55a
* Knee
* Crumple stun
ws4m20i11~12-6+5
SS.4m23i15~16-11+38a
* Tornado
* Knee
* Sidestep adds 9f, effective move startup: i24
* Low crush 9~15
...GRF.3*m25i36+13 RAM+58cs
* Tornado
* Guard Break
* Reversal Break
* Consumes GRF
* Partially consumes remaining Heat time
* Transition to +13 RAM on block
* Cancel to FC with F
* Cancel to Surendrajit with D at frames 16-24? of Tornado Kick
* 10 chip damage on block
...GRF.4*m25i36+13 RAM+42a (+32)
* Tornado
* Guard Break
* Reversal Break
* Consumes GRF
* Partially consumes remaining Heat time
* Transition to +13 RAM on block
* Cancel to FC with F
* Cancel to Surendrajit with D at frames 16-24? of Tornado Kick
* 10 chip damage on block
GRF.1+2,Psp, m20i21-9+13g
* Transitions to +13g RAM
* Only occurs when GRF.1+2 absorbs an attack
* r21? freeze for the opponent after absorbing an attack
* i36? effective startup
* 8 chip damage on block
RAM.1m20i19+1+20a (+3)
* Balcony Break
* Elbow
* 6 chip damage on block
RAM.3m20i21-11-6
...GRF.3*~dL,h15,17i27,i23-12+11a (+10)
* Balcony Break
* Consumes GRF
* Partially consumes remaining Heat time
* +31a (+5) if only the 2nd hit hits
d+4 (counterhit)l (t)41i14+0d
* Shifts to throw on front gounded CH
* Grants GRF on hit
1,2,4,4h, h, h, L5, 8, 10, 15i10, ,i25-15-4+0d
* Combo from 3rd hit
* Interrupt with i6 from 3rd block
* Shift to attack throw Murderous Sweep and gain GRF on CH
3,1,d+4m, h, L11, 12, 15i13, ,i20-15-4+0d
* Combo from 2nd CH with 6F delay
* Shift to attack throw Murderous Sweep and gain GRF on CH
* Interrupt with i2
4,4h, L10, 15i12, i25-15-4+0d
* Combos from 3rd hit
* Shift to attack throw Murderous Sweep and gain GRF on CH
df+3l15i20-13-1c+28g
d+3L11i16-16-5
d+3,4,4L, h, L11, 10, 15i16, ,i25-15-4+0d
* Combos from 3rd hit
* Shift to attack throw Murderous Sweep and gain GRF on CH
d+4L18i14-15-4+0d
* Shift to attack throw Murderous Sweep and gain GRF on CH
f,F+3L20i21-14+4
f,F+4~3L15i19~20-23+1c
* Stagger on block
* Input 3 at frame 18 of f,F+4
* Effective startup i37~38, cancel adds 18f
ws2,4~3m, L13, 15i14~15, i19~20-23+1c
* Input 3 at frame 18 of ws2,4
* Interrupt with i21 from 1st block (i5 from 1st hit)
* Effective startup i37~38, cancel adds 18f
* Whiffs vs SS, SW from 1st block
FC.df+2L22i19~20-14+4+12a
* Elbow
* Opponent recovers in FDFT on CH
* High crush 1~20
RAM.4l31i21-13+11a
* Balcony Break
hFC.3L10i16-17-6
* -6c on crouching hit
* High crush 1~
hFC.4l6i12-15-4
* -4c on crouching hit
* High crush 1~
1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
1,2h, h5, 8i10, i10-3+5
* Jail from 1st block with 2f delay
* Combo from 1st hit with 2F delay
1,2,4h, h, h5, 8, 10i10, ,i17-9+6
* Move cannot be interrupted
* Input can be delayed 2f
* Move cannot be delayed
1,2,4,3h, h, h, h5, 8, 10, 14i10, ,i19~20-7+6+29a
* Balcony Break (airborne)
* Combo from 3rd hit
* Move cannot be interrupted
1,4h, h5, 17i10, i17~18-8+8
* Combo from 1st hit with 2F delay
* Move cannot be interrupted
* Move cannot be delayed
* Input can be delayed by 2F
2h13i12~13-8+3
* Elbow
2,1h, h13, 20i12~13, i20~21-12+15a (+6)
* Balcony Break
* Elbow
* Combo from 1st hit with 5F delay
* Interrupt with i1
* r29 on hit
3,1m, h11, 12i13, i18-3+7
* Combo from 1st hit with 2F delay
* Move cannot be interrupted
* Move cannot be delayed
* Input can be delayed by 2F
3,1,2m, h, h11, 12, 20i13, ,i21~22+0+38d (+30)
* Balcony Break
* Tornado
* Combo from 2nd CH with 6F delay
* Interrupt with i3 from 2nd block
* Move can be delayed by 5F
* Input can be delayed by 6F
3,4~4m, h11, 20i13, i16+3+13g+30a
* Homing
* Balcony Break
* Strong Aerial Tailspin
* Effective startup i29
* Interrupt with i11 from 1st block
* 6 chip damage on block
* Combos from 1st hit CH
* Interrupt with i11 from 1st block
* Just frame input 3,4:4; effective startup i32
** 24 damage, 7 chip damage, slightly different juggle properties
** Input 4 during frames 14~16 of 3,4
** Interrupt with i14 from 1st block or i3? from 1st hit
4h10i12-12+3
* r27 on hit
4,3h, h10, 14i12, i19-7+6+29a
* Combos from 1st hit
f+3,2,1m, m, h16, 13, 20i17, ,i19-5+24a (+15)
* Balcony Break
* Combos from 2nd hit CH
* Delayable
f+3,2,4~4m, m, h16, 13, 20i17, ,i16+3+13g+30a
* Homing
* Balcony Break
* Strong Aerial Tailspin
* 6 chip damage on block
* Combos from 1st hit CH
* Just frame input 3,4:4
* 24 damage, 7 chip damage, slightly different juggle properties
df+1,4m, h12, 23i15, i25-5+20a (+11)
* Heat Engager
* Heat Dash +62a (+42)
* Knee
* Combo from 1st hit with
df+1,4~4m, h12, 20i15, i16+3+13g+30a
* Homing
* Balcony Break
* Strong Aerial Tailspin
* 6 chip damage on block
* Combos from 1st hit CH
* Just frame input 3,4:4
** 24 damage, 7 chip damage, slightly different juggle properties
** Interrupt with i16 from 1st block or i7 from 1st hit
* Interrupt with i13 from 1st block
* Interrupt with i4 from 1st hit
df+2,3m, h10, 11i15, i21-13+52cs
* Balcony Break
* Combos from 1st hit
df+4,1m, h15, 25i16, i22-6+14a (+5)
* Balcony Break
* Combos from 1st hit
d+3,4L, h11, 10i16, i20-9+6
* Combos from 1st hit CH
d+3,4,3L, h, h11, 10, 14i16, ,i19-7+6+29a
* Combos from 1st hit CH
db+4h23i20~21-6+35d
* Strong Aerial Tailspin
* Balcony Break
* Recovers 1f slower on block
* High crush 6~19
b+2h17i14-15-6
b+2,1h, h17, 25i14, i21-9+15a (+6)
* Balcony Break
* Combos from 1st hit
b+3h27i16-7+15a (+6)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Homing
* 5 chip damage on block
uf+2h20i18~19-7+22a (+13)
* Balcony Break
* Elbow
* +0 and 8 chip damage on block after attack absorption
* Power crush 7~17
b,f+4h25i18~19+6+47a
* Reversal Break
* Has good left sidestep tracking
* Crumple stun
* 20f timestop on hit
* Recovers 3f faster on hit (t57 r38)
* 10 chip damage on block
ws1,2m, h12, 25i13~14, i18~19-9+20a (11)
* Heat Engager
* Heat Dash +43d (+35)
* Elbow
* Balcony Break
* Combo from 1st hit with 8F delay
* Move can be delayed by 10F
* Input can be delayed by 12F
RAM.3,4m, h20, 25i21, i24-9+13a
* Balcony Break
* Combos from 1st hit
* 10 chip damage on block
* Jails from 1st hit
b+1+3
* Parries high, mid and low kicks
* Parry state 5~12
b+2+4
* Parries high and mid punches
* Grants GRF on successful parry
* Regains recoverable health on successful parry
* Parry state 5~12
1+2+3+4
RAM.db
* Cancels RAM
Showing 143 moves