victor

victor

Edit
CommandHit levelDamageStartupBlockHitCounter hitNotes
2+3m12i16+1+2+2
* Heat Burst
* Alternate input: R1
* Can be cancelled with input b,b
Power crush 7
H.IAI.d+2m45i23~24+8+20 (+2)+20 (+2)
* Transition to IAI on hit
H.db+1+2m30i28~29+6+6a (-4)+6a (-4)
* Transitions to IAI
* Partially uses remaining Heat time
H.u+1+2m51i31~32-40a (-1)0a (-1)
* Alternate input: H.ub+1+2
* Balcony Break
Low crush 10
H.2+3l,m39i20-15thth
* Heat Smash
* Alternate input: H.R1
R.df+1+2m55i20-15thth
* Rage Art
* Removes Recoverable Health
* Alternate input: R.R2
1h5i10+1+8+8
1,1h, h5, 7i16-3+8+8
1,1,2h, h, hh5, 7, 5,10i17~18,i9~10-12+3+3
1,2h, h5, 12i10-3+8+8
1,2,1h, h, m5, 12, 20i26~27-12+18a (+1)Launch T!
* Tornado
* Balcony Break
1,3h, l5, 11i21~22-12-1-1
1+3h35i12~14-3-2
* Throw break: 1 or 2
* Opponent recovery on hit: FDFT
2h10i12~13-12-2-2
2,1h, h10, 12i16-6 / -4 PRF+5 / +7 PRF+5 / +7 PRF
* Transition to PRF with F
2,2h, mm10, 10,5i17~18,i7-12-2-2
*-10 if last hit whiffs
2,2,2h, mm, h10, 10,5, 12i22-3+4
Strong Aerial Tailspin
* Chip damage on block
* Transitions to IAI on hit or block
* Wall Crush +12g on hit
2+4h35i12~14-3-4
* Throw break: 1 or 2
* Opponent recovery on hit: opp. side FDFT off-axis to the right
3h11i12~13-9+2+2
3,1+2h, hh11, 9,10i19~20,i8~9-9+5+5
*delayable
4h15i13~14-9+1+1
4,3h, m15, 17i23~24-10+5+5
4,3,2h, m, m15, 17, 25i25~26-13+34d (+13)+34d (+13)
* Balcony Break
* Deals chip damage on block
1+2m17i15-8+2Launch (+46)
2+3+4sp
3+4spi30
* Cancel stance with db
3+4spi30
* Can cancel into FC with db
f+2h10i13~14-11+5+5
f+2,2h, h10, 10,i11-15-4-4
f+2,2,1h, h, m10, 10, 12,i13~14-1100
f+2,2,1,1h, h, m, m10, 10, 12, 25,i20~21-15+20 (+15)+20 (+15)
* Balcony Break
* Hit confirmable if (f22)1 is ch
f+2,2,2h, h, hmm10, 10, 7,5,20,i14,i12~13,i7~8-13+20a+20a
* Balcony Break
f+3spi20
* Can transition to FC with df
* Punch parry from frame 5 to 10
f+3spi20
* Can cancel into FC with df
* Punch parry from frame 5 to 10
f+4m15i14-1000
f+4,1m, h15, 21,i23~24-4+18a (+9) / HE+18a (+9) / HE
* Balcony Break
* Heat Engager
f+4,2m, m15, 20,i26~27-12+5+7a / +5
* CH on last hit causes knockdown
* Transition to IAI with d or 3+4
f+1+2m35i24~25-9KND / HEKND / HE
* Balcony Break
* Heat Engager
* Deals chip damage on block
* Partially restores Heat on hit
df+1m10i13~14-2+4+4
df+1,1m, hh10, 7,7i20-4+7+7
df+2m14i15~16-14+31a (+21)+31a (+21)
df+3m10i16-9+2+2
df+3,4m, m10, 14i21-9+2+2
* Knee
df+3,4,2m, m, sm10, 14, 23i32~34-9+17a (+10)+35a
* Tornado
* Deals chip damage on block
df+4m15i13~14-9+5+5
* Knee
df+4,2m, h15, 16i22-3+4 (W! +12)+4 (W! +12)
Strong Aerial Tailspin
* Only occurs on hit or block
* Causes Wall Stun
* Deals chip damage on block
* Transitions to IAI (cannot cancel)
df+3+4m32i14~15-17+16 (+11)+16 (+11)
* Balcony Break
d+1l7i16-17-6-6
d+1,1l, h7, 15,i18-7+6+6
d+2m21i180+4 / HE+4
* Heat Engager
* Deals chip damage on block
d+3l11i18~19-13-2-2
d+4l10i16-14-3+0 (th)
d+1+2sm21i19~21-9+17 (+10)+35a
* Tornado
* Deals chip damage on block
db+1m9i14~15-9-2-2
db+1,1m, m9, 9,i21~22-7 / -5 PRF+2 / +4 PRF+2 / +4 PRF
* Transition to PRF with F
db+2s.l8i11-4+7+7
High crush 4
db+3h20i19~20-8KND (-18)Launch T!
* Tornado
* Balcony Break
High crush 6
db+4l17i20~21-26+4c+49a
High crush 6
b+1m11i14-13 / -5 PRF-3 / +5 PRF-3 / +5 PRF
* Transition to PRF with F
b+1,2m, h,th11, 16(15),i20-8+0+0
* Side switch after attack throw connects
* Hit Confirmable on counter hit
b+2h5i12-9+2+14
b+3m15i17-9+4+4
b+3,1m, m15, 25,i25~26-13+21a (+16)+21a (+16)
* Hit Confirmable
* Balcony Break
b+4h20i18~19-2+13g+14c
* Homing
* Balcony Break
b+1+2h25i19~20-9+42 (-16) / HE+42 (-16) / HE
* Heat Engager
* Balcony Break
* Deals chip damage on block
Power crush
b+1+4m24i26~27-21+37 (+6)+37 (+6)
u+1+2m37i31~32-20+1a+1a
* Deals chip damage on block
Low crush 10
uf+1m9i13-9+4+4
* Alternate input: ub+1 or u+1
uf+1,1m, m9, 21,i25~26-14 / -10 IAI+15 / +3 IAI+15 / +3 IAI
* Tornado
* Balcony Break
* Hit confirmable
* Cancel the second hit with down or 3+4 to go into IAI
uf+215i19~20-9+7+7
* Homing
uf+3m17i18~19-9+3+36d
* Alternate input: ub+3 or u+3
Low crush 7-15
uf+4m,sm12,16i15~17-19+73 (+57)+73 (+57)
* Tornado
* Alternate input: ub+4 or u+4
Low crush 14
uf+1+2h40i12~14-3-4
* Spike
* Throw break: 1+2
* Opponent recovery on hit: FUFA
1+2+3+4sp
Back throwh50i12~14-3
* Throw break: none
* Opponent recovery on hit: FUFA
Left throwh40i12~14-3-2
* Throw break: 1
* Opponent recovery on hit: FDFT
Right throwh40i12~14-3-4
* Throw break: 2
* Opponent recovery on hit: opp. side FDFT off-axis to the right
b,B+2+3ub(m)50i65~66N/A+2 (-8)+2 (-8)
* Balcony Break
f,F+2m24i18~20-16+33 (+23)+33 (+23)
* Tornado
* Deals chip damage on block
qcf+2h16i22-3+4+4 (W! +12)
Strong Aerial Tailspin
* Transition to IAI
* Deals chip damage on block
* Causes Wall stun
ub,bsp
f,f,F+2m30i16~17+2+16 (+6)Launch T!
* Balcony Break
* Deals chip damage on block
* Transition to IAI with d or 3+4 (+5 oB)
ws1m20i15~16-16+53a+53a
* Launcher
ws2m15i14~15-8+6+35a (+25)
ws3h16i15~16-14+6+6
ws3,2h, sm16, 23,i30~32-9+17 (+10)(+35)
* Tornado
* Deals chip damage on block
ws4m16i11~12-6+5+5
ws1+2mm10,17i13~14,i9~10-8 / -8 PRF+8 / +8 PRF+8 / +8 PRF
* Transition to PRF with F
SS.1+2m25i18~19-9+15 (+5)+15 (+5)
* Balcony Break
FC.1+2lh10,10i16,i10~11-23, -13+0+0
CH.db+4l,th20,4i20~21+49a
CH.d+4l,th12,18i16-30
IAI.1m9i13~14-12+1+1
IAI.1,1m, m9, 21,i25~26-14 / -11 IAI+15g / +2 IAI+15g / +2 IAI
* Tornado
* Balcony Break
* Can cancel the second hit by holding down or pressing 3+4. Will transition to IAI
* Hit confirmable 10F
IAI.1,2m, m9, 15,i22~24-19+25a (+10)+25a (+10)
* Hit Confirmable 11F
Low crush
IAI.1,2,2m, m, m9, 15, 16,i23~24-18c+8a (-27)+8a (-27)
* Spike
* Deals chip damage on block
IAI.1,1+2m, h9, 23,i20~21+3+20a (-6)+20a (-6)
* Deals chip damage on block
Hit confirmable 11F
IAI.2m23i16~17-7+15 (+5)+15 (+5)
* Balcony Break
* Tornado
IAI.3m,th(m)13 (25)i17-14+25 (+10)+25 (+10)
* Knee
Power crush
IAI.4l17i18~19-13+3+8
IAI.4,2l, h17, 20,i26~27-5+26 (+0)Launch
Strong Aerial Tailspin
* Balcony Break
IAI.1+2h30i20~21+3+20 (-6)+20 (-6)
* Deals chip damage on block
JS i10
IAI.P.fm21i16~17N/A+60 (+44)
* Balcony Break
* Tornado
IAI.bsp
IAI.dsp
High crush i1~30
IAI.d+2m31i23~24+4-1 (-8)-1 (-8)
* Transition to IAI
* Deals chip damage on block
IAI.d+1+2ll10,20i20~21,i14~15-29-3-3
IAI.fsp
* Parries low attacks
CS i4~17
PRF.1l17i19~20-12+4+14g
PRF.2m9i12~13-8+1+1
PRF.2,2m, m9, 13,i13~14-4 IAI+5 IAI+5 IAI
* Transition to IAI (Cannot cancel)
PRF.2,2,1m, m, h9, 13, 20,i12~13-1+12+55a
Strong Aerial Tailspin
* Balcony Break
PRF.2,2,1+2m, m, m9, 13, 31,i12-13+7d+7d
PRF.3m21i15~17-8+41 (-17)+41 (-17)
* Heat Engager
* Balcony Break
* Knee
PRF.4h17i18~19-6+13g+14c
* Homing
* Balcony Break
PRF.1+2m25i25~27+6+14a+14a
* Balcony Break
* Deals chip damage on block
PRF.dfspi21