
All Characters
All Characters Tekken 8 Frame Data
| Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
|---|---|---|---|---|---|---|---|---|
| kuma | qcf+2,1 | m, m | 15, 25 | i17~18, i27 | -10 | +33a (+7) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Combo from 1st hit with 5F delay * Interrupt with i5 | |
| kuma | HBS.f+3+4 | L | 25 | i16~22 | -11 | +37a (+28) | +69a (+22) | * Balcony Break * Hip * Transition to SIT during attack active frames * Unparryable? * Very short hitbox reach * Low crush 9~21 * Floating state 22~ |
| kunimitsu | b+1+3 | m! | 25 | i19~20 | +3a | * Spike * Parry mid and high punches and kicks * Parry state 5~12 | ||
| kunimitsu | b+1+2 | m,t | 13,25 | i15~16 | -7 | -3a | * Balcony Break (airborne) * Transitions to attack throw on grounded hit automatically * Does not transition on BT hit * Hit vs BT +9 | |
| kunimitsu | u+2 | L | 25 | i35~36 | -16 | +6 | +25a | * Weapon * Cancel to r47 FC with D * Low crush 10~27 * Floating state 28~30 |
| kunimitsu | qcf+1+2 | m | 25 | i20~21 | -9 | +6a | * Tornado * Balcony Break * Weapon * Bufferable * 5 chip damage on block * Low crush 21~38 * Floating state 39~41 | |
| kunimitsu | uf,n,3 | m | 25 | i31 | -29 | +2a (-8) | * Balcony Break * Low crush | |
| kunimitsu | BT.3+4 | m! | 25 | i19~20 | +3a | * Spike * Parry mid and high punches and kicks * Parry state 5~18 | ||
| kunimitsu | MUS.2 | L | 25 | i25 | -18 | +21d | +39a | Weapon * High crush 11~43 |
| lars | H.LEN.2 | m | 25 | i16~17 | -9 | +29d | * Tornado * Elbow * Consumes 240F of remaining Heat time * 10 chip damage on block * High crush 1~15 * Low crush 16~34 | |
| lars | 1+2 | m | 25 | i25 | -12 | +7d | * Spike * -7 on block and chip damage on successful attack absorption * Power crush 7~24 | |
| lars | df+1,1,3 | m, h, m | 12, 12, 25 | i13, ,i25~26 | -12 | +15cg | * Balcony Break * Combo from 2nd CH with 10F delay * Interrupt with i5 from 1st block * Move can be delayed by 10F * Input can be delayed by 14F * Forces tech back roll on hit | |
| lars | d+1+2 | l | 25 | i24~25 | -20 | +9d | * High crush 20~ | |
| lars | db+2,3* | m, m | 12, 25 | i15, i51 | +13 | +24d (+14) | * Tornado * Balcony Break * Input can be partially held from i? to i? * Interrupt with i36 from 1st block * Interrupt with i25 from 1st hit * Whiffs vs SSL, SW from 1st block * Whiffs vs SS, SW from 1st hit * 10 chip damage on block | |
| lars | (Back to wall).b,b,UB | m | 25 | i29~33 | -1 | +19cg | * Balcony Break * Bryan * Fahkumram * Heihachi * Kazuya * Lars * Law * Forces tech back roll on hit * Floating state 5~13 * is8~13 * Low crush 14~46 * Floating state 47~49 | |
| lars | LEN.2 | m | 25 | i16~17 | -9 | +25 (+15) | * Tornado * Elbow * 8 chip damage on block * Powers up during Heat (Uses Heat Time, Tornado launches on hit) * High crush 1~15 * Low crush 16~ | |
| law | 3+4,4 | m,m, h | 5,10, 25 | i14~15, i11, i30 | +7 | +5c | * Balcony Break * Combos from 1st hit * 5 chip damage on block * Forces tech backroll on hit * Alternate input DSS.3+4,4 * Low crush 22~ | |
| law | db+2,4 | m, M | 15, 25 | i14, i33 | -15 | +1d | Transition to FUFA with D * Low crush | |
| law | b+3+4 | m | 25 | i23 | -18 | +16a (+6) | * Balcony Break * High crush 6~10? | |
| law | ub+1,1+2,2 | h,h,h,h | 3,3,3,25 | i12,i6,i6,i13 | -14 | +28a (+13) | * Combos from 1st CH * Jails from 1st to 4st attack * Last hit delay-able * Frame data for 1st, 2nd and 3rd hits: ** (-9 oB, -3 oH) | |
| law | ws1,2 | m, h | 10, 25 | i13, i16 | -9 | +14c | * Balcony Break * Delayable * Forces tech backroll on hit | |
| law | (Back to wall).b,b,UB | m | 25 | i29~33 | -1 | +19cg | * Balcony Break * Forces tech backroll on hit * Floating state 5~13 * is8~13 * Low crush 14~46 * Floating state 47~49 | |
| law | BT.d+3+4 | M | 25 | i26 | -15 | +0 | * Transition to FUFA with D ** (-2 oB, +13d oH) | |
| law | DSS.3 | h | 25 | i19 | +3 | +40a | * Homing * Balcony Break * 5 Chip damage on block | |
| lee | H.d+1+2 | m | 25 | i18 | +4 | +21a (+11) | * Balcony Break * 5 chip damage on block * Consumes 240F of remaining Heat Time * Has good right sidestep tracking * Transition to HMS r32 with 3+4 (+6/+23a (+13)) ** Cancel to r1 standing or r1 FC with b_db_d_df * 20f timestop on hit | |
| lee | 4,3,4 | h, h, m | 14, 14 (9), 25 (12) | i11, ,i30~32 | -9 | +42a | * Tornado * Combo from 2nd CH with 5F delay * Airborne combo from 1st CH (+80a (+64)) * Interrupt with i10 from 2nd block * Whiffs vs SSR, SW from 2nd block (SSL inconsistent on big bodies) * Recovers 5F faster on hit (t85 r24) * Move can be delayed by 7F * Low crush 22~40 * Floating state 41~43 | |
| lee | f+3,3,3,3,3,4 | m, m, h, h, h, h | 6, 3, 3, 3, 3, 25 (17) | i15, ,i23~24 | -9 | +27a (+12) | * Tornado * Combo from 2nd or 3rd hit with 7F delay * Combo from 4th hit with 6F delay * Airborne combo from 5th hit with 11F delay (+70a (+54)) * 4 can be input after the 2nd hit on-wards * Interrupt with i4 from 1st block * Perfect Input not required during Heat * Consumes 60F of remaining Heat Time without perfect input * Move can be delayed by 16F ** Input can be delayed by 17F from 2nd or 3rd * f+3,3,4: t86 * f+3,3,3,4: t95 * f+3,3,3,3,4: t104 * Low crush 20~42 * Floating state 43~45 | |
| lee | b+1:1+2 | h,h | 12,25 | i14,i21 | -6 | +39d (-19) | * Balcony Break * Combos from 1st hit * 10 chip damage * Perfect Input not required during Heat * Partially consumes remaining Heat Time | |
| lee | FC.UF+4 | m | 25 | i18~28 | -17 | +28a (+18) | * Transition to -17, +28a (+18) HMS with 3 * Alternate input FC.UB+4, FC.U+4 * Low crush | |
| leo | 1+2 | m | 25 | i22 | -12 | +11a (+2) | * Balcony Break * -7 frame advantage and 10 chip damage on block after absorbing an attack in power crush state * Power crush 7~21 | |
| leo | b+1+2,1+2,2 | m, m, m | 15, 13, 25 (30) | i17~18, ,i20~21 | -13~-12 | +17d (+12) | * Combo from 2nd CH * Power up with motion input d,df,f+2 * Interrupt with i2 from 1st block * 12 chip damage on block with motion input * Deals 25 damage without motion input | |
| leo | uf+1,2 | h, m | 8, 25 | i13, i20~21 | -14~-13 | +37d (-21) | Balcony Break * Combo from 1st hit * Gain LTG +22g on hit with 1+2 * Interrupt with i2 from 1st block | |
| leo | f,F+2 | m | 25 | i14~15 | -9~-8 | +8a | * Balcony Break * Gain LTG -9a on hit with 1+2 * 5 chip damage on block | |
| leo | ws1+2 | m | 25 | i13~15 | -14~-12 | +22g | * Shoulder * Gain LTG +3 on hit with 1+2 * Alternate input CD.1+2 | |
| leo | SS.1+2 | m | 25 | i19 | -9 | +14a (+5) | +58a | * Balcony Break * Crumple stun on CH |
| leroy | df+3,1,1+2 | m, h, m | 14, 12, 25 | i16, ,i20~21 | -13 | +34d (+13) | * Balcony Break * Combo from 1st hit CH * Combo from 2nd hit CH with 5F delay * Move can be delayed by 12F * Input can be delayed by 14F | |
| leroy | db+1,1+2 | m, m | 12, 25 | i16~17, i21~22 | -10~-9 | +23a (+18) | +41a | * Balcony Break * Combo from 1st hit CH |
| leroy | db+1+2 | m | 25 | i32~33 | -11~-10 | +36d (+15) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Punch and kick Sabaki * 7 chip damage on block * Parry state 4~20 | |
| leroy | b+3+4 | M,th | 21,25 | i18~19 | -8 | +7 | * Balcony Break * Shifts to throw on airborne hit (+0d) | |
| leroy | uf+2 | m | 25 | i24~25 | +1 | +10a (+1) | * Balcony Break * Alternate input: u+2 * chip damage on block * Low crush | |
| leroy | uf+3 | m | 25 | i20~24 | -8 | +14a (+5) | * Balcony Break * Alternate input: ub+3 or u+3 * Low crush | |
| leroy | CH b+1 | h,th | 20,25 | i13 | +0d | |||
| lidia | H.1+2 | m | 25 | i31 | +1 | +37a (+29) | * Reversal Break * Balcony Break * Cancel to r35 backdash with b,b at frame 10 * Cancel to r18 forward dash with f,f at frame 3 * Transition to HAE on hit or block only * Cancel HAE transition with B * Consumes 90F of remaining Heat time * Hold for 20~30 frames | |
| lidia | 1+2* | m | 25 | i42~64 | -5 | +32a (+24) | * Balcony Break * Cancel with input b,b or f,f * Hold for 31~54 frames * 5 chip damage on block | |
| lidia | df+3+4 | m | 25 | i22~23 | -9 | +12g | * Homing * Balcony Break | |
| lidia | b+1+2 | m | 25 | i20 | -13 | +11a (+2) | * Balcony Break * -8 frame advantage and 10 chip damage on block after absorbing an attack in power crush state * Power crush 7~19 | |
| lidia | qcf+2,2,1+2 | m, m, m | 12, 17, 25 | i16, ,i20~21 | -17 | +18a (+13) | * Combo from 2nd hit * Combo from 1st CH * Input qcf,qcf+2,2,b,f,F+1+2 to power up, adds 5 damage * Full string deals 47 damage with power up input, 42 damage without | |
| lidia | CAT.4,3+4 | L, M | 14, 25 | i19~20, i38~39 | -18 | +5a | * Spike * Combo from 1st CH * Jails from 1st hit * HAE lvl.3: *** Combos from 1st hit and decreases Heaven and Earth level by 1 * Low crush 21~25 * Floating state 26~39 | |
| lidia | CAT.1+2 | m | 25 | i16 | -1 | +27g | +37 (+29) | * Tornado * Transition to WLF on hit or block only |
| lili | d+1+2 | M | 25 | i20~21 | -13 | +13d | * Balcony Break * Spike * Recovers 2f slower on block * Block advantage -9 on successful attack absorption, deals chip damage * Power crush 7~19 | |
| lili | uf+4,3 | M, m | 18, 25 | i25~29, i24 | -9 | +15d | +32d (+24) | * Tornado * Balcony Break * Combo from 1st hit with 10f delay * Interrupt with i8 from 1st block * Whiffs vs SSR, SWR from 1st block * Input can be delayed 13f * Move can be delayed 7f |
| lili | ws3,4 | M, M | 26, 25 | i15~16, i44~47 | +4c~+7c | +26d | * Spike * Combo from 1st hit with 7f delay * Interrupt with i30 * Float interrupt with i14~30 * Input can be delayed 7f * Move cannot be delayed, effective startup i51~54 * Low crush 34~47 * Floating state 48~50 | |
| lili | BT.d+3+4 | L | 25 | i20~22 | -26 | +19a | * Transition to t63 r41 with F (cs8~46) * Stagger on block * High crush 8~41 | |
| lili | b+1+3 | t | 25 | +1d | * Punch parry (high and mid) * Side switch on successful parry * Parry state 5~15 | |||
| miary-zo | H.f+4,2 | m, m | 12, 25 | i18, i31 | +2 | +16a (+7) | * Balcony Break * Weapon * Combos from 1st hit * Interrupt with i7 from 1st block * 7 chip damage on block * Partially consumes remaining Heat Time * f+4,H.d+2 to push opponent to foreground * f+4,H.u+2 to push opponent to background | |
| miary-zo | b+1+2 | m | 25 | i18 | -13 | +20a (+15) | * Balcony Break * Spike * Block advantage -9 on successful attack absorption, deals chip damage * Power crush 7~17 | |
| miary-zo | qcf+1 | m | 25 | i17 | -9 | +25a (+15) | * Balcony Break * Elbow * Bufferable | |
| miary-zo | BAO.3 | m,m | 15,25 | i19~20 i10~11 | -9 | +15d (+5) | * Heat Engager * Heat Dash +5, +43d (+35) * Homing * Balcony Break * Low crush 1~66 * Floating state 67~69 | |
| nina | qcf+2 | M | 25 | i16~17 | -8 | +32a (+17) | * Heat Engager * Heat Dash +5, +42a (+27) * Balcony Break | |
| nina | 2+4,2 | t | 25 | +0 | -5d | * Unbreakable * Side switch | ||
| nina | CHD.1 | t | 25 (30) | +0d | +3d | * Removes Recoverable Health * Throw break 1 * Power up with 3,4,1+2 (+5 damage) | ||
| nina | HHD.2 | t | 25 (30) | -9 | +0d | * Removes Recoverable Health * Throw break 2 * Power up with 1,3,2+4,1+2 (+5 damage) | ||
| panda | 1,2 | h, h | 5, 25 | i10, i22~24 | -5 | +11 (+2) | * Balcony Break * Jail from 1st hit * Combo from 1st CH with 3F delay * 10 chip damage on block | |
| panda | 3 | h | 25 | i18 | -5 | +21a (+11) | * Balcony Break | |
| panda | 1+2 | m | 25 | i13~14 | -13 | +18cg | * Balcony Break * Heat Engager * Heat Dash +43d (+35) * Forces crouch on hit | |
| panda | b+2,2,1 | m, m, m | 12, 15, 25 | i15, ,i35~39 | -15 | +25a (+15) | * Tornado * Does not Tornado on wall hit * Combos from 2nd hit CH * Low crush | |
| panda | b+1+4 | ub(m) | 25 | i60~62 | +16a/+21a HBS | * Transition to HBS with input D or 3+4 | ||
| panda | ub+1+2 | l | 25 | i31~32 | -17 | +12a | * Cancel into HBS with input D or 3+4 * Low crush | |
| panda | uf+4,3 | m, m | 20, 25 | i29~30, i20~21 | +7 | +21a (+14) | * Balcony Break * Only connects on hit or block * Recovers in FUFT * Low crush | |
| panda | d,df,f+2,1 | m, m | 15, 25 | i17~18, i27 | -10 | +33a (+7) / HE | * Balcony Break * Heat Engager | |
| paul | H.2+3 | L,m,t | 9,23,25 | i18,i21,i38 | -14 | +3d | * Heat Smash * Balcony Break * Fully consumes Heat * Chip damage (8) * Transition to throw on 1st hit only * 40 damage with throw transition * 53 damage on 2nd + 3rd hit * t134 r49 on block * t124 on whiff | |
| paul | f+1+4 | m | 25 | i21~23 | -14 | +15cg | * Balcony Break * Shoulder * Sharp leftward movement w/ i5? startup * Forces tech back roll on hit | |
| paul | b+1+3 | 25 | +1d FUFA | * Parry * Parry state 5~12 | ||||
| paul | f,F+3,4,4 | m, m, h | 17, 10, 25 | i15~16, ,i23~25 | -5 | +62a (+42) | * Balcony Break * Interrupt with i11 from 1st block * Whiffs vs SSR, SWR (inconsistent?) * Move cannot be delayed * Input can be delayed by 6F * Low crush 10~24 * Floating state 25~27 | |
| paul | qcb+3,2,1 | L, m, h | 14, 20, 25 | i18~19, ,i18~19 | -5 | +21d (-5) | * Tornado * Combo from 1st CH +63a (+47) T! | |
| paul | hFC.1+2,1+2,1+2 | t | 25 | ,i26 | -9 | +1d | * Throw break 1+2 | |
| raven | df+1,4 | m, sm | 13, 25 | i14~15, i18~27 | -13 | +6c | * Balcony Break * Spike * Weapon * Projectile * Combo from 1st hit * Interrupt with i1 * Available only on hit or block * Forces tech backroll on hit | |
| raven | qcf+2~1 | m | 25 | i20~21 | -9~-8 | +24a (+14) | * Balcony Break * 7 chip damage on block * Actual startup is i40~41 | |
| raven | FC.df+3+4 | L,sm | 17,25 | i18~20 i34~36 | -23~-21 | -5a | * Spike * Transition to r20 SZN on hit only * Second hit available on hit only ** Airborne spike on 1st and 2nd hit * High crush 1~17 | |
| raven | BT.f,F+3 | m | 25 | i21~22 | -9~-8 | +8a | * High crush 4~22 | |
| raven | SZN.1,4 | h, sm | 12, 25 | i14~15, i18~27 | -13 | +6c | * Spike * Balcony Break * Combo from 1st hit * Available only on hit or block * Forces tech backroll on hit | |
| raven | SZN.1+2 | h | 25 | i15~16 | +0~+1 | +23a | +69a (+53) | * Homing * Balcony Break * Strong Aerial Tailspin * Tornado on CH * 7 chip damage on block |
| raven | SZN.3+4 | m | 25 | i27~30 | -6 | +18a | Floor Break * Low crush | |
| raven | BT.f+1+2,P | t | 25 | +5d | Opponent recovers FUFA | |||
| reina | 2,2,2,2 | h, h, m, m | 5, 5, 21, 25 | i12, ,i31 | -14 | +21a (+0) | * Balcony Break * Combo from 3rd hit with 4f delay * Move can be delayed 3f * Blue spark with input qcf+2 for 5 more damage | |
| reina | 1+2 | m | 25 | i12~13 | -10~-9 | +24a (+14) | ||
| reina | f+3+4 | m | 25 | i43 | -14 | +50 (+19) | +55a | * Cancel to r24 FC at earliest with input DB/D/DF * High crush 6~33 |
| reina | FC.df+3 | m | 25 | i20 | -17 | +54a (+34) | * Balcony Break * Can evade some mids * High crush 1~ * Floating state 18~19 | |
| reina | SEN.1,2 | m, m | 12, 25 | i16, i26 | -16 | +21a (+0) | * Balcony Break * Blue spark with input qcf+2 for 5 extra damage * Hit-confirmable from 1st hit or if attack was absorbed * Combo from 1st hit even with 9?F delay * Can be delayed by 10?F -9 and 7 chip damage on block after absorbing an attack in power crush state | |
| shaheen | H.f+1+2 | m,m | 15,25 (17) | i16~17 | +4c SNK | +27d (-8) | * Floor Break * Spike * 32 damage with scaling from 1st hit * +21a from 2nd hit ** Balcony Break from 2nd hit only * Transition to SNK r27 on hit or block * Consumes 450F of remaining Heat time * Opponent recovers in FDFA * Low crush 28~48 * Floating state 49~51 | |
| shaheen | 4,4 | h, m | 16, 25 | i13, i24~25 | -13 | +20d | * Aerial combo from 1st CH * When combo from 1st CH: Floor Break * Interrupt with i4 from 1st block | |
| shaheen | b+3+4 | h | 25 | i16 | -9 | +19a (+9) | * Balcony Break * +0 frame advantage and 10 chip damage on block after absorbing an attack in power crush state * Power crush 7~15 | |
| shaheen | uf+1 | m | 25 | i24~25 | +1 | +20d | * Balcony Break * Heat Engager * Heat Dash +67a (+50) * 10 chip damage on block * Cancel to FC with input uf+1,D * Low crush 9 | |
| shaheen | ws3,3 | m, m | 9, 25 | i13, i17 | -13 | +11a (+2) | +43a (-4) | * Tornado * Balcony Break * Jail from 1st block with ?F delay |
| steve | H.2+3 | m,th | 10,4,2,3,3,3,25 | i16~17, i18~19, i23~24, i17~18, i7~8, i10~11, i34 | +8 LNH | +0 | * Heat Smash * Floor Break * Spike * Cancel to standing on block with B (-9) * 7 chip damage on block | |
| steve | PAB.b+2 | m | 25 | i28~29 | -13 | +11a (+2) | * Balcony Break * Backswing Blow | |
| steve | PAB.d+2 | l | 25 | i28~29 | -12 | +7 | +32a | * Cancel into FC with DB * High crush 6~ |
| victor | 4,3,2 | h, m, m | 15, 17, 25 | i13~14, ,i25~26 | -13 | +34d (+13) | * Balcony Break * Weapon * Combo from 2nd CH with 10F delay * 7 chip damage on block * Move can be delayed by 9F * Input can be delayed by 10F | |
| victor | f+2,2,1,1 | h, h, m, m | 10, 10, 12, 25 | i13~14, ,i20~21 | -15 | +20 (+15) | * Balcony Break * Weapon * Combo from 3rd hit * Combo from 2nd CH * Hit confirmable if (f22)1 is ch | |
| victor | b+3,1 | m, m | 15, 25 | i17, i25~26 | -13 | +21a (+16) | * Balcony Break * Weapon * Combo from 1st hit with 7F delay * Interrupt with i2 from 1st block | |
| victor | b+1+2 | h | 25 | i19~20 | -9 | +16cg | * Balcony Break * Weapon * Forces tech back roll on hit * 7 chip damage on block * +0 and 10 chip damage on block after attack absorption * Power crush 7~18 | |
| victor | SS.1+2 | m | 25 | i18~19 | -9 | +15 (+5) | * Balcony Break | |
| victor | IAI.d+1 | M | 25 | i18 | 0 | +24a (+9) | * Heat Engager * Heat Dash +5, +42a (+27) * Balcony Break * Weapon * 7 chip damage on block | |
| victor | PRF.1+2 | m | 25 | i25~27 | +6 | +14a | * Balcony Break * Weapon * 7 chip damage on block * Transition to IAI (+6/+14a) on hit or block with D | |
| xiaoyu | df+2,1+2 | m, m | 15, 25 | i14, i24~25 | -14 | +21a (+16) | * Balcony Break * Shoulder * Combo from 1st hit with 7F delay * Interrupt with i7 from 1st block * Move can be delayed by 6F * Input can be delayed by 9F | |
| xiaoyu | While landing 4 | m | 25 | i8 | -8 | +23a (+13) | * Balcony Break * Low crush | |
| xiaoyu | AOP.1+2 | m | 25 | i19 | -1 | +19a (+10) | +64a | * Tornado * Balcony Break |
| xiaoyu | BT.3+4 | m | 25 | i18~19 | -16 | +10a (+1) | +33a | * Balcony Break * Transition to BT * Low crush 9 |
| xiaoyu | BT.b+1+2 | m | 25 | i17~18 | -14 | +21a (+16) | * Balcony Break * Shoulder * -9 on block if an attack is absorbed * 10 chip damage on block after absorbing an attack in power crush state * Power crush 6~16 | |
| xiaoyu | HYP.2 | m | 25 | i18 | -4 | +22 (-13) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Powered UpBased on the number of steps taken in HYP:HYP.2 damage increases and becomes plus on block. See the charts in th HYP section for more details. up when in Heat or based on the number of steps taken. * Consumes 240?F of heat timer during heat * 9 chip damage on block (2 steps) * 14 chip damage on block (3 steps) | |
| yoshimitsu | 4~3 | m | 25 | i25~26 | -13 | +52a (+42) | * Tornado * Evasive, can go under some mids * High crush 4~22 * Floating state 10~50 | |
| yoshimitsu | d+1*(2),n | M! | 25 | i99~100 | +4c | +6a | * Floor Break * Weapon * Slowly realigns while charging * Can be canceled with b* | |
| yoshimitsu | ub+1+2 | M | 25 | i24~25 | -8c | +27a (+17) | * Balcony Break * Weapon * 5 chip damage on block * Power up in NSS or Heat | |
| yoshimitsu | uf+1+3,d | M | 25 | i55~56 | -3 | +34a | * Floor Break * Weapon * 10 chip damage on block * Input during frames 1-31 of uf+1+3 * Low crush 9~52 * Floating state 53~55 | |
| yoshimitsu | uf+2 | L | 25 | i35~36 | -16 | +6g | +25a | * Weapon * Cancel to r47 FC with D on frame 27 * Low crush 10~29 * Floating state 30~32 |
| yoshimitsu | uf+3+4,3+4 | M, m | 20, 25 | i31~35, i25~26 | -13 | +52a (+42) | * Tornado * Combo from 1st hit * High crush 9~27 * Floating state 15~55 | |
| yoshimitsu | ws1,1,1,1 | m, h, h, m | 12, 12, 12, 25 | i13~14, ,i25~26 | +0c | +6c | * Floor Break * Combos from 3rd CH with 5f delay * Input can be delayed 12f | |
| yoshimitsu | BDS.1 | h! | 25 | i21~40 | +32a~+51a | |||
| yoshimitsu | BT.1,3 | h, h | 16, 25 | i15, i25~26 | -7 | +27a (+17) | * Balcony Break * Combo from 1st CH * Interrupt with i5 from 1st block | |
| yoshimitsu | FLE.3+4 | m | 25 | i25~26 | -13 | +52a (+42) | * Tornado * Floating state 1~26 * High crush 6~22 | |
| yoshimitsu | FLE.uf | m | 25 | i30~45 | +10g~25g | +32a | * Balcony Break * 10 chip damage on block * Opponent recovers crouching on block * Low crush 1~ | |
| yoshimitsu | KIN.b+1+2 | m! | 25 | i46 | +6a | * Weapon * Backswing blow * Unavailable in NSS * Move is delayed by 5f | ||
| yoshimitsu | KIN.f+2 | h | 25 | i12~13 | -1 | +9a (+0) | * Heat Engager * Heat Dash +5, +43d (+35) * Homing * Balcony Break * Weapon | |
| yoshimitsu | NSS.1+2+3 | h | 25 | i22~40 | -18~+0 | +26d (-32) | +16~+34 | Balcony Break |
| yoshimitsu | WFL.3 | m | 25 | i17 | -16 | +2a (-7) | * Balcony Break * Clean hit, 1st hit 25 > 37 damage * Transition to attack throw on close standing hit, +15a r43 FLE and 20 extra damage * Can side switch on throw hit * Low crush 1~ | |
| yoshimitsu | (Tackle reverse) | t | 25 | +0d | * Available only after reversing Ultimate Tackle with 1+2 * Unbreakable (even in NSS) | |||
| zafina | f+2,3,4 | m, h, m | 17, 12, 25 | i19, ,i28~29 | -18 | +18a (+8) | * Balcony Break * Combo from 2nd CH * Interrupt with i8 from 2nd block * Whiffs vs SSL, SWL from 2nd block | |
| zafina | MNT.2,1,4 | m, m, m | 19, 10, 25 | i13~14, ,i27~28 | -13 | +13a (+4) | * Balcony Break * Combo from 2nd hit * Interrupt with i8 from 1st block | |
| zafina | MNT.uf+3 | M | 25 | i26~28 | -9c | +11d | * Spike * Enter MNT with D * Low crush 7~23 * Floating state 24~26 * High crush 27~50 | |
| zafina | SCR.2,1 | m, m | 17, 25 | i14, i21 | -6 | +30a (+20) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Weapon * Combo from 1st hit * 10 chip damage on block * Interrupt with i5 from 1st block * Deal 10 recoverable damage to self without Heat * Gain ORB on hit * Azazel's Power | |
| alisa | 4 | h | 24 | i13~14 | -5 | +14g | +38a | * Homing * Balcony Break * Enter DES with 1+2 * Hit vs BT +21a (+12) |
| alisa | f+4,1,4 | m, h, m | 14, 14, 24 (19) | i16, ,i27~65 | -12~+26g | +1a | * Aerial combo from 2nd hit * Move cannot be interrupted * i25-26 bounce, i25-26 travel, (---)/i35(27-65) travel then explosion , -3(-11) and -1(-9) for explosion then hit, respectively | |
| alisa | f,f,F+1+2 | M | 24 | i18~36 | -3 | -17a (-26) | * Balcony Break * Punishable with toekick on hit * Low crush 5~36 * Floating state 37~67 | |
| alisa | ws2 | m | 24 | i17~18 | -13 | +33a (+23) | * Tornado * Transition to SBT 3_4 * Transition to DBT f+3_f+4 | |
| alisa | ws1+2* | m | 24 | i28~29 | -4 | +21 | * Homing * Hold input to power up | |
| anna | 1,2,1,2 | h, h, h, m | 5, 8, 4, 24 | i10, ,i23~72 | -14~+35 | +21a (+11) | * Weapon * Combo from 3rd CH * Interrupt with i1 * 4 chip damage on block | |
| anna | H.1,2,1,2 | h, h, h, m,m,m | 5, 8, 4, 5,5,24 | i10, ,i23~72 i36~85 i54~103 | -2~+47g | +9a (+4) | * Weapon * Combo from 3rd CH * Interrupt with i1 from 3rd block * Jails from 4th block * Consumes 300F of remaining Heat time * +13a (+8) on average? | |
| anna | db+1,4 | m, h | 16, 24 | i16~18, i24 | -8 | +10a (+1) | * Balcony Break * Combo from 1st CH with 9f delay * Input can be delayed 15f | |
| anna | b+1,2,2 | m, h, m | 14, 12, 24 | i16~17, ,i26~27 | -12 | +20a (+15) | +29d (+21) | * Balcony Break (airborne) * Elbow * Combo from 1st CH * Combo from 2nd CH with 9f delay * Input can be delayed 15f |
| anna | uf+4 | m | 24 | i18~20 | -18 | +27a (+17) | * Tornado * 18 damage when using ub+4 * Low crush 13~31 * Floating state 32~34 | |
| anna | f,f,F+3,2 | L, SL | 12, 24 | i16~20, i28~77 | -16~+33g | +19a (+9) | * Weapon * Combo from 1st CH * Interrupt with i12 from 1st block * 4 chip damage on block * Power up in Heat | |
| anna | H.f,f,F+3,2 | L, SL,SL,SL | 12, 5,5,24 | i16~20, i28~77 i41~90 i60~109 | -5~+44g | +21a (-5) | * Weapon * Combo from 1st CH * Jails from 2nd hit * Chip damage on block * Consumes 300F of remaining Heat time | |
| anna | CJM.3,2 | m, m | 12, 24 | i12~14, i28~77 | -14~+35 | +21a (+11) | * Weapon * Combo from 1st hit * Chip damage on block | |
| anna | H.CJM.3,2 | m, m,m,m | 12, 5,5,24 | i12~14, i28~77 i41~90 i59~108 | -2~+47g | +26a (+0) | * Weapon * Combo from 1st hit * Jails from 2nd hit * Chip damage on block * Consumes 300F of remaining Heat time | |
| armor-king | db+2,4,2 | m, h, m | 12, 20, 24 | i14, ,i30~31 | -12 | +32a (+6) | * Balcony Break * Combo from 2nd CH with 5F delay * Interrupt with i5 from 2nd block * Move can be delayed by 4F * Input can be delayed by 5F | |
| armor-king | ub+1+2* | m | 24 | i50~52 | +0 | +29a | * Tornado * 7 chip damage on block * Sidesteps to the right * Opponent recovers FUFA * Powered up during Heat | |
| armor-king | ws3,1 | m, m | 12, 24 | i13~14, i24~25 | -13 | +28a (+2) | * Heat Engager * Heat Dash +43d (+35) * Balcony Break * Combo from 1st hit with 6F delay * Interrupt with i6 from 1st block * Whiffs vs SSR from 1st block (Not possible with big bodies) * Move can be delayed by 5F * Input can be delayed by 6F | |
| armor-king | BAD.1,2 | h, m | 13, 24 | i11, i24~25 | -12 | +18a (+13) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Combo from 1st hit with 6F delay * Interrupt with i5 from 1st block * 20f timestop on hit * Input can be delayed by 6F * Move can be delayed by 1F | |
| armor-king | BAD.2,3 | m, h | 12, 24 | i15~16, i22~23 | -7 | +18cg | * Balcony Break * Tornado * Combo from 1st hit with 7F delay * Interrupt with i6 from 1st block * Input can be delayed by 8F * Move can be delayed by 5F * Forces crouching on hit | |
| asuka | 1,2,3 | h, m, m | 5, 8, 24 | i10, ,i31~33 | -2 | +29a (+20) | * Balcony Break * Strong Aerial Tailspin * 4 chip damage on block * Cancel to r18 with B * Interrupt with i15 from 2nd block * Whiffs vs SS, SW from 2nd block * Interrupt with i1 from 2nd hit * Last input can be held to power up | |
| asuka | f+3 | m | 24 | i31~i33 | -2~+0 | +29a (+20) | * Balcony Break * Chip damage on block * Cancel to r33 with B | |
| asuka | uf+1,NWG.2 | m | 24 | ,i26~27 | +0 | +19a (+10) | * Balcony Break * Strong Aerial Tailspin * Combo from 1st hit * Unparryable by traditional punch parries (bug?) * Cancel to FC r34 with D at frame 20 (-3/-15) * Consumes NWG * Consumes 150F of remaining Heat time * 4 chip damage on block | |
| asuka | f,f,F+1+2 | h | 24 | i17~18 | +4 | +32a (+6) | +67a (+51) | * Tornado * Homing * Balcony Break * 4 chip damage on block * Instant Tornado on CH * Unparryable by traditional punch parries (running attack) |
| asuka | ws2,1,1,1,2,1+4,1,3+4 | m, h, m, h, m, sll,h, h, l,m | 18, 10, 8, 8, 6, 7,5, 6, 5,24 | i13~14, , | -43 | LNC | ||
| asuka | NWG.f,F+1+2 | M | 24 | i19~20 | +2 | +32a | +68a (+52) | * Tornado * 7 chip damage on block * Consumes NWG * Consumes 300F of remaining Heat time * Grounded hit can be inconsistent sometimes * Unparryable with traditional punch parries (bug?) |
| azucena | f+4,4~3 | m, m | 16, 24 | i17~18, i21~22 | -9~-8 | +15a (+6) | +70a (+54) | * Balcony Break * Tornado on CH * Interrupt with i19 from 1st block * Interrupt with i10 from 1st hit * i40~41 effective startup (Cancel takes 19f) * Whiffs vs SSR, SW from 1st block * Whiffs vs SWL from 1st hit * Input can be delayed by 18F * Move cannot be delayed * Low crush 1~6 * Floating state 7~9 |
| bob | df+4,4 | h, m | 12, 24 | i13~14, i25~26 | -13 | +11a (+2) | * Heat Engager * Heat Dash +43d (+35) * Balcony Break * Knee * Combo from 1st hit with 3F delay * Interrupt with i7 from 1st block * Whiffs vs SSR from 1st block (inconsistent; more consistent when using sidestep stance moves) * Move can be delayed by 2F * Input can be delayed by 3F * Floating state 24~34 | |
| bob | H.uf+1,2,2 | m, m, m | 10, 16, 24 | i16, ,i31 | +5 | +23a (+13) | * Balcony Break * Combo from 1st hit * Interrupt with i8 from 2nd block * Whiffs vs SSL, SWL from 2nd block * Consumes 300F of remaining Heat Time * 20F timestop on hit * Input cannot be delayed | |
| bob | f,n,d,df+2 | M | 24 | i16~17 | -23 | +76a | * Tornado * Parryable * Recovers 5F faster on hit (t60 r43) * Low crush 17~39 * Floating state 40~42 | |
| bob | SS.1+2 | m | 24 | i15~16 | -5c | +13cg | * Balcony Break * i24~25 effective startup (sidestep takes 9f) * Forces tech back roll on hit | |
| bryan | 1,2,4 | h, h, h | 5, 8, 24 | i10, ,i20 | -5 | +20a (+11) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Combo from 1st CH or 2nd CH with 3f delay * Interrupt with i2 from 1st block * Move can be delayed 2F * Input can be delayed by 3F | |
| bryan | d+1+2~2 | m | 24 | i30 | +7 | +53a | * Spike * 7 chip damage on block | |
| bryan | b,B+4 | M | 24 | i21~33 | -19~-7 | -7a~+5a | Spike * Low crush 18~32 * Floating state 33~ | |
| bryan | SNE.FC.df+3 | l | 24 | i20 | -13 | +7 | +25a | * Balcony Break * Consumes SNE * Unparryable |
| claudio | b+3+4 | m | 24 | i29~30 | -15 | +9a (+0) | * Homing * Balcony Break * Backswing blow * Max distance from opponent when performed from tip range: 3.07-3.09 (frames 10-13?) | |
| devil-jin | 4 | h | 24 | i17~18 | -5 | +10g | * Homing * Balcony Break * 7 chip damage on block * +17a (+8) on BT hit | |
| devil-jin | b+3 | M | 24 | i29~32 | -18~-15 | +10a~+13a | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * 6 chip damage on heat dash * Backswing blow * Max distance from opponent when performed at tip range: ~3.82-3.83 (frames 16-19?) * +5d~8d on BT hit * Low crush 8~33 * Floating state 34~36 | |
| devil-jin | b,f+2,1,2 | m, m, m | 12, 12, 24 | i15~17, ,i22~23 | -8 | +15a (+6) | +45a (+0) | * Balcony Break * Combo on 2nd CH with 7f delay * Interrupt with i8 from 1st block * Whiffs vs SSR, SWR from 1st block (SSL & SWL inconsistent with less evasive sidesteps) * Input can be delayed 20f * Move can be delayed 15f * 7 chip damage on block |
| devil-jin | f,F+2 | m | 24 | i15~16 | -8 | +15a (+6) | * Heat Engager * Heat Dash +36a (+26) * Balcony Break * 7 chip damage on block * Active frame 1 range: 2.73 | |
| devil-jin | f,n,d,DF+3 | L | 24 | i33~34 | -23 | -2a | * Opponent recovers FDFA on hit * Active frame 1 range: 3.89 * Hold df for at least 13F after inputting f,n,d,df+3 * Low crush 5~28 | |
| dragunov | 2,1,3 | h, h, h | 10, 10, 24 | i10, ,i18~19 | -9 | +14cg | * Balcony Break * Interrupt with i2 from 1st block * Forces tech back roll on hit * Input can be delayed 14f * Move can be delayed 10f | |
| dragunov | 3,1,2 | m, h, m | 10, 8, 24 | i15~16, ,i19~21 | -12 | +12a (+3) | * Balcony Break * Jail from 2nd block with 1F delay * Combo from 2nd CH with 10f delay * Input can be delayed 11f * Move can be delayed 10f | |
| dragunov | 3,1,4 | m, h, h | 10, 8, 24 | i15~16, ,i22~23 | -9 | +16cg | * Balcony Break * Combo from 2nd CH with 7f delay * Interrupt with i2 from 2nd block * Input can be delayed 11f * Move can be delayed 10f | |
| dragunov | f+2,4 | h, m | 16, 24 | i19~20, i19~20 | -7 | +28a (+23) | +31a (+25) | * Balcony Break * Knee * Combo from 1st CH with 10f delay * Move cannot be interruptable * Input can be delayed 10f |
| dragunov | d+3,2,1+2 | L, h, m | 13, 18, 24 | i17~18, ,i35~36 | -2c | +20a | * Balcony Break * Spike * 7 chip damage on block * Interrupt with i14 from 2nd block | |
| dragunov | OTG.db+3 | L | 24 | i24 | -11 | +0 | * Floor Break * +0a (-8) on grounded | |
| dragunov | PGR.2 | M | 24 | i16~17 | -9 | +19a (+2) | * Strong Aerial Tailspin * Balcony Break | |
| eddy | MD2.HSP.3+4 | L,m,m | 16,6 (4),24 (12) | i21~22, i19~20, i9~10 | -14 | +18a(-17) | * Floor Break * +17d on 2nd/3rd hit * 32dmg (10) from 1st hit * Low crush 28~45 * Floating state 46~48 | |
| eddy | RLX.3+4 | M | 24 | i17~18 | -18 | +29a(+19) | Tornado * Floating state 1~56 | |
| feng | f+4,2 | h, m | 19, 24 (16) | i18~19, i24~25 | -14 | +31a (+16) | * Tornado * Aerial combo from 1st hit (+70a (+54)) with 5F delay * Interrupt with i9 from 1st block * Whiffs vs SSR, SWR from 1st block * Move cannot be delayed * Input can be delayed by 5F | |
| feng | SS.1+2 | m | 24 | i22~23 | +1~+2 | +21a (+12) | * Balcony Break * 7 chip damage on block | |
| feng | OTG.d+3+4 | L | 24 (19) | i24~25 | -13 | -2 | -2d (-10) on grounded hit | |
| heihachi | 1,2,2~1,1+2 | h, h, m, m | 5, 8, 20, 24 | i10, ,i26 | -13 | +11a (+2) | * Balcony Break * Combo from 2nd CH or 3rd hit with 10F delay * Interrupt with i8 from 3rd block * Move can be delayed by 12F * Input can be delayed by 14F | |
| heihachi | f+2~1,1+2 | m, m | 20, 24 | i13, i26 | -13 | +11a (+2) | * Balcony Break * Combo from 1st hit | |
| heihachi | b+1,4 | m, m | 12, 24 | i14~15, i22~23 | -13 | +7a | * Tornado * Knee * Combo from 1st hit with 12f delay * Move can be delayed 10f * Low crush 24~ | |
| heihachi | f,n,d,DF+3 | L | 24 | i33~34 | -23 | +28a | * Low crush 5~28 | |
| heihachi | FUJ.1,2 | h, m | 13, 24 | i12~13, i21~22 | -13 | +13a | * Balcony Break * Spike * Combo from 1st hit with 8f delay * Interrupt with i4 * Input can be delayed 9f * Move can be delayed 7f | |
| heihachi | WAR.FUJ.2 | m | 24 | i15~16 | -3 | +75a (+59) | * Tornado * Reversal Break * 10 chip damage on block * High crush 6~14 | |
| hwoarang | f,F+3 | M | 24 | i20~24 | +6 | +6c | * Transition to RFF | |
| hwoarang | LFS.4 | h | 24 | i14~16 | +4 | +27a (+18) | * Balcony Break * Transition to RFS * Low crush 8~27 * Floating state 28~30 | |
| hwoarang | RFF.2,3 | h, h | 6, 24 | i10, i19~20 | -9 | +20g | * Balcony Break * Tornado * Forces crouch on hit * Combo from 1st hit with 2F delay * Input can be delayed by 2F * Move cannot be delayed * Low crush 13~ | |
| hwoarang | RFS.3 | h | 24 | i14~16 | +4 | +27a (+18) | * Balcony Break * Transition to LFS * Sidesteps to the left * 7 chip damage on block in heat * Low crush 8~26 * Floating state 27~29 | |
| jack-8 | 1,2 | h, h | 10, 24 | i12, i19 | -2 | +30a | * Balcony Break * Combo from 1st hit CH with 9F delay * Interrupt with i9 from 1st block * Whiffs vs SSR, SWR from 1st block * Input can be delayed by 9F * Move cannot be delayed | |
| jack-8 | f+3+4 | m | 24 | i22~23 | -11 | +9c | * Head * Transition to GMH with D ** (-3 oB, +15c oH) | |
| jack-8 | db+2 | l | 24 | i22 | -18 | +3c | +33d | * Can be charged to power up * High crush 6 |
| jack-8 | b+3+4 | m | 24 | i25 | +4c | +12c | * Head | |
| jack-8 | f,F+1+2,2 | m, m | 20, 24 | i15, i32 | -9 | +11a (+2) | * Balcony Break * Airborne Combos from 1st hit * Interrupt with i13 from 1st block * Whiffs vs SSR, SWR from 1st block | |
| jack-8 | GMC.3+4 | sm | 24 | i20 pc6 | -9 | +14c | * Heat Engager * Heat Dash +5, +36a(+26) * Balcony Break * Partially uses remaining Heat time * Consumes GMC upon use * 7 chip damage on block * Gain GMC on Heat activation * Forces backroll on hit * Power crush 6 | |
| jack-8 | hFC.1,2 | L, m | 10, 24 | i19~21, i32 | -11 | +11a (+2) | +43a (-4) | * Balcony Break * Interrupt with i15 from 1st block * Interrupt with i4 from 1st hit * Whiffs vs SS, SW from 1st block |
| jin | f+1+2 | h,h | 14,24 | i14 i9~10 | -6 | +21a (+11) | * Balcony Break * Jail from 1st attack * 7 chip damage on block | |
| jin | df+1,4~4 | m, m | 10, 24 | i13~14, i20 | -12 | +10a (+1) | * Balcony Break * Interrupt with i17 from 1st block * Interrupt with i10 from 1st hit * Whiffs vs SSR, SW from 1st block * Whiffs vs SS, SW from 1st hit | |
| jin | d+3,4~4 | l, m | 7, 24 | i15~16, i20 | -12 | +10a (+1) | * Balcony Break * Interrupt with i19 from 1st block * Interrupt with i8 from 1st hit * Whiffs vs SSR, SW from 1st block * Whiffs vs SS, SW from 1st hit | |
| jin | DVS.DF+3 | L | 24 | i33~34 | -23 | -2a | * 7 chip damage on block * Low crush 5~25 * Floating state 26~28 | |
| jin | OTG.d+1+2 | L | 24 | i19~20 | -13 | -2 (-10) | * Spike | |
| jun | b+2,1,4 | m, h, h | 10, 7, 24 | i14~15, ,i23~25 | -8~-7 | +16cg | * Balcony Break * Combo from 2nd CH with 6f delay * Interrupt with i4 from 2nd block * Move can be delayed 14f * Forces tech back roll on hit | |
| jun | uf+2 | M | 24 | i19 | -9 | +30a (+15) | +69a (+53) | * Tornado * 9 chip damage on block * Deals 12 damage to self (8 recoverable) * Unparryable * Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit * High crush 6~16 |
| jun | ws1,1,4 | h, h, h | 14, 7, 24 | i12~13, ,i23~25 | -8 | +16c | * Balcony Break * Combo from 2nd CH with 6f delay * Interrupt with i4 from 2nd block * Move can be delayed by 14f * +13d on BT hit * Forces tech backroll on hit | |
| jun | GEN.4 | h | 24 | i26~28 | +4~+6 | +26a (+17) | * Homing * Balcony Break * Low crush 16~33 * Floating state 34~36 | |
| jun | IZU.2 | M | 24 | i23~25 | -13~-11 | +34a (+24) | * Tornado * Chip damage (9) on block * Deals 12 damage to self (8 recoverable) * Unparryable * Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit * High crush 6~20 | |
| jun | IZU.1+2 | M | 24 | i21~22 | -12 | +19a | * Balcony Break * Spike * Frame advantage is -6c if an attack is absorbed * Power crush 8~20 | |
| kazuya | 2,2 | h, m | 12, 24 | i12, i24~25 | -8 | +7 | +50a | * Balcony Break (airborne) * Combo from 1st CH * Interrupt with i4 from 1st block |
| kazuya | f,n,d,DF+4,1 | L, m | 15, 24 (16) | i16, i26 | -16 | +16a (+7) / +17a (+10) | * Balcony Break * Airborne combo from first hit (+17a (+10)) | |
| kazuya | ws3 | m | 24 | i21~23 | -5 | +20a (+11) | * Homing * Balcony Break | |
| kazuya | FC.df+3+4 | m | 24 | i23 | -11c | +11a | * High crush 1~62 * Floating state 13~53 | |
| king | 3,2,2 | h, m, m | 17, 18, 24 | i15~16, ,i23~24 | -13 | +17g | * Balcony Break * Spike * Elbow * Transition to JGR +17g r30 automatically on hit * Cancel JGR transition +12g with B * Combo from 2nd CH with 10f delay * Move can be delayed 11f * Forces tech backroll on hit * Opponent recovers crouching * Interrupt with i3 from 2nd block | |
| king | CD.1+2 | M | 24 | i20~23 | -5c | +16d | +52a | Balcony Break * Bounce off ground on CH for full combo. |
| king | JGR.2 | h | 24 | i18~19 | +3 | +5a | * Strong Aerial Tailspin * 4 chip damage on block. * Power up into JGR.2* after 30F? or during Heat ** Partially uses remaining Heat time during Heat. | |
| king | JGR.4* | L | 24 | i20~24 | -21 | +20a | * Effective startup i50~54? * Partially uses remaining Heat time during Heat. * Low crush 7~23 * Floating state 24~ | |
| king | MMD3.2,3,1,1+2 | t | 24 | -6 | +0d | * 1+2 Throw break. * Opponent recovers in FDFR. Max Damage 69. | ||
| kuma | df+3,2 | m, h | 13, 24 | i16, i27~28 | -5 | +22a | * Balcony Break on airborne hit * Combo from 1st hit * 9 chip damage on block | |
| kuma | b+1 | M | 24 | i22~23 | -13 | +13a | * Balcony Break * Transition to -13 HBS with input D or 3+4 * 9 chip damage on block * 12 chip damage on block after absorbing an attack in power crush state * -3 on block after absorbing an attack in power crush state * Power crush 7~21 | |
| kuma | u+1+2 | m | 24 | i18~23 | -8f | +6 | +8a | * Transition to HBS with D or 3+4 (-7/+7/+9a) * Low crush 17~33 * Floating state 34~36 |
| kuma | HBS.1+2 | M | 24 | i19~22 | -15 | +79a | * Tornado * 27dmg upon opponent landing * High crush 1~18 | |
| kunimitsu | 1,1,2 | h, m, m | 5, 12, 24 | i10, ,i19~20 | -9 | +14a (+5) | +46a (-1) | * Balcony Break * Weapon * Combo from 2nd CH with 9f delay * Available on hit or block only * Interrupt with i8 from 2nd block * Whiffs vs SSR, SWR from 2nd block * Input can be delayed 9f * Move cannot be delayed |
| kunimitsu | qcf+2 | M | 24 | i13~14 | -12c | +8a | * Balcony Break * Spike * Weapon * Bufferable * 2 chip damage on block * Hit vs BT +3d | |
| kunimitsu | BT.1,2,2 | h, m, m | 10, 14, 24 | i11, ,i19~20 | -9 | +14a (+5) | +46a (-1) | * Balcony Break * Weapon * Available on hit or block only * Combo from 2nd hit CH with 10f delay * Interrupt with i8 from 2nd block * Input can be delayed 10f * Move cannot be delayed |
| kunimitsu | SET.1,2,2 | h, h, m | 8, 13, 24 | i10~11, ,i19~20 | -9 | +14a (+5) | +46a (-1) | * Balcony Break * Weapon * Combo from 2nd CH with 10f delay * Input can be delayed 10f * Move cannot be delayed * Available on hit or block only * Interrupt with i8 from 1st block * Whiffs vs SSR, SWR from 1st block |
| lars | df+3,3 | m, m | 15, 24 (16) | i16, i25~26 | -15 | +29a (+14a) | * Combo from 1st hit with 2F delay * 16 damage with scaling from 1st hit * Interrupt with i4 from 1st block * Input can be delayed by 2F * Move cannot be delayed * Low crush 23~50 * Floating state 51~53 | |
| lars | DEN.1+2 | h | 24 | i12~13 | -1 | +29a | * Tornado * Balcony Break * 4 chip damage on block | |
| law | f+2~1 | m | 24 | i19~20 | +4 | +30a (+4) | +54a | * Balcony Break * 4 chip damage on block * Transition to DSS with F (+6/+32a (+6)/+56a) * Alternate input DSS.f+2~1 |
| law | df+1,2 | m, h | 10, 24 | i13, i20~21 | -8 | +9 | * Weapon * Balcony Break * Strong Aerial Tailspin * Combo from 1st hit with 2F delay * Interrupt wiht i2 * Powered up in Heat * Move cannot be delayed | |
| law | f,F+2,f+1+2 | m, m | 12, 24 | i14~16, i31~32 | +4 | +30a (+4) | +54a | * Combo from 1st CH with 4F delay * Transition to DSS with F (+6/+32a (+6)/+56a) * 4 chip damage on block * Move can be delayed by 17F * Input can be delayed by 19F |
| law | BT.4,3 | h, m | 14, 24 | i11, i24 | -12 | +12a (+3) | * Balcony Break * Combos from 1st hit CH | |
| lee | f+4,1 | h, h | 13, 24 | i11, i24~25 | -5 | +20a (+3) | * Tornado * Balcony Break * Combo from 1st CH with 6F delay * Interrupt with i9 from 1st block * Consumes 60F of remaining Heat time without perfect input * Move can be delayed by 8F * Input can be delayed by 16F | |
| lee | qcf+4 | M | 24 | i22 | -17 | +50a (+40) | * Tornado | |
| lee | ws2,3 | m, m | 12, 24 | i14, i20 | -13 | +32a (+22) | * Tornado * Combos from 1st hit | |
| leo | f+1+2 | m | 24 | i17~18 | -14~-13 | +10a (+1) | +56a | * Balcony Break * Shoulder |
| leo | f+3+4 | h | 24 | i17~18 | 0~-1 | +8 | +71a (+55) | * Tornado * Balcony Break * 7 chip damage on block |
| leo | db+2,4 | m, h | 16, 24 | i16~17, i24~26 | -9~-7 | +12a (+3) | * Heat Engager * Heat Dash +5, +62a (+42) * Balcony Break * Combo from 1st hit with 14F delay * Interrupt with i1 from 1st block * Low crush 12~ | |
| leo | ws1,4,1 | m, L, m | 13, 12, 24 | i14~15, ,i22 | -14 | +12a (+3) | +44a (-3) | * Balcony Break * Elbow * Combo from 2nd CH * Interrupt with i3 from 1st block |
| leo | KNK.3+4 | L | 24 | i24~25 | -26 | +19a | * High crush 8~55 | |
| leroy | f+4,4 | m, h | 14, 24 | i16~17, i28~30 | -6 | +20a (+11) | * Heat Engager * Heat Dash +5, +62a (+42) * Balcony Break * Combo from 1st hit with 6F delay * Interrupt with i6 from 1st block * Low crush 17~29 * Floating state 30~32 | |
| lidia | H.WLF.1 | m | 24 | i22 | +6g | +38a (+30) | * Balcony Break * Tornado * Cancel with b,b or f,f on frames 10~18 * Transition to HAE on hit or block only * Cancel HAE transition with B | |
| lidia | f+4,3,1 | m, m, m | 8, 10, 24 | i17, ,i21~22 | -12 | +17a | * Balcony Break * Spike * Combo from 2nd CH | |
| lidia | df+4~3 | h | 24 | i20~21 | +8 | +57a | * Strong Aerial Tailspin * 7 chip damage on block | |
| lidia | b+1 | m | 24 | i18 | +2 | +22cg | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * 4 chip damage on block * Forces tech backroll on hit | |
| lidia | f,f,F+1 | h | 24 | i13~15 | +6 | +24a (+19) | * Tornado * Balcony Break * 7 Chip damage on block | |
| lidia | OTG.d+1+2 | L | 24 | i18~19 | -13 | +6c | * Spike * Power up based on Heaven and Earth level * Regain recoverable health | |
| lidia | WLF.1 | m | 24 | i22~36 | +2 | +30a (+22) | * Tornado * Balcony Break * Cancel with b,b or f,f on frames 10~18 * 7 Chip damage on block * Jab evasion | |
| lili | H.RAB.2 | 24 | * Heat Engager * Heat Dash +36a (+26) * Balcony Break * Consumes 90F of remaining Heat Time * Forces tech back roll on hit * 7 chip damage on block | |||||
| lili | d+1,2,4 | L, h, m | 10, 8, 24 | i18~19, ,i30~32 | -12 | +17a (+8) | * Balcony Break * Combo from 2nd CH with 2f delay * Interrupt with i11 from 2nd block * Whiffs vs SSR from 2nd block * Input can be delayed 9f * Move can be delayed 8f | |
| lili | d+2,2,3 | m, h, h | 16, 10, 24 | i16~17, ,i25~27 | -3 | +23a (+14) | * Balcony Break * Combo from 2nd CH with 1f delay * Interrupt with i6 from 1st block * Move can be delayed 12f | |
| lili | d+2,2,4 | m, h, m | 16, 10, 24 | i16~17, ,i22 | -13 | +11d | * Tornado * Balcony Break * Combo from 2nd CH with 4f delay * Interrupt with i3 from 1st block * Move can be delayed 12f | |
| lili | FC.df+1 | m | 24 | i14~15 | -6 | +19a (+2) | +34d (+26) | * Balcony Break * 4 chip damage on block |
| lili | BT.3+4 | M | 24 | i29~32 | +2~+5 | +7c~+10c | * Spike * Chip on block [9] * Evasive, can jump over some mids * Low crush 5~31 * Floating state 32~34 | |
| lili | RAB.4 | m | 24 | i23~29 | -2~+4 | +4a (-5) | * Balcony Break * Chip damage on block [9] * Powered up during Heat * Low crush 15~36 * Floating state 37~39 | |
| miary-zo | BAO.2 | M | 24 | i23~25 | -18 | +33a (+23) | * Tornado * Weapon * Steel pedal * Low crush 1~50 * Floating state 51~53 | |
| nina | f+1+2 | m | 24 | i17 | -14 | +11a (+2) | * Balcony Break * -8 and 9 chip damage on block after attack absorption * Power crush 7~16 | |
| nina | f,F+3 | M | 24 | i15 | -14 | +8 | +52a | Cannot be buffered |
| nina | ws4,3 | m, h | 15, 24 | i11~12, i25 | -10 | +14a (+5) | * Balcony Break * Combo from 1st CH * Interrupt with i6 from 1st block * Whiffs vs SSR, SWR from 1st block | |
| panda | df+3,2 | m, h | 13, 24 | i16, i27~28 | -5 | +22a | * Balcony Break on airborne hit * Combo from 1st hit * 9 chip damage on block | |
| panda | b+1 | M | 24 | i22~23 | -13 | +13a | * Balcony Break * Transition to -13 HBS with input D or 3+4 * 9 chip damage on block * 12 chip damage on block after absorbing an attack in power crush state * -3 on block after absorbing an attack in power crush state * Power crush 7~21 | |
| panda | u+1+2 | m | 24 | i18~23 | -8 / -7 HBS | +6 / +7 HBS | +8a / +9a | * Transition to HBS with input D or 3+4 * Low crush |
| panda | HBS.1+2 | m | 24 | i19~22 | -15 | +79a | * Tornado | |
| paul | f+3,2 | h, h | 11, 24 | i16~17, i18~19 | -7 | +17a (+8) | +32a (+24) | * Balcony Break * Combo from 1st hit * Interrupt with i2 from 1st block * Move is delayed by 5F * Move cannot be delayed * Input cannot be delayed |
| paul | f+4 | m | 24 | i22 | -5 | +6 | * Heat Engager * Heat Dash +43d (+35) * Homing * Low crush 9~22 | |
| paul | f,F+2:1 | m, h | 14, 24 | i15~17, i15 | -1 | +37d (+11) | * Balcony Break * Chip damage (7) * Combo from 1st hit * Input 1 on frames 14 to 19 * Jails attack inputs from 1st block (movement buffering prioritized) * Duckable * Alternate input FC.df+2:1 | |
| paul | qcb+1 | M | 24 | i21~22 | +0c | +27d FDFA | +53a | * Floor Break * Floor Breaks even on a standing or crouching opponent * Chip damage (7) |
| raven | df+2,4 | m, m | 15, 24 | i16~18, i12~13 | -15~-14 | +11a (+2) | Balcony Break | |
| raven | db+2,1,1 | m, h, sm | 13, 15, 24 | i13~14, ,i18~19 | -13 | +2a (-7) | * Balcony Break * Weapon * Projectile * Combo from 2nd CH * Interrupt with i3 * Available only on hit or block | |
| raven | b+4,B+4 | m, M | 13, 24 | i14~15, i37~42 | +1c~+6c | +2c~+7c | +12a | * Spike * Interrupt with i15 |
| raven | BT.2,2,1 | h, m, sm | 9, 12, 24 | i10, ,i18~19 | -13 | +2a (-7) | * Balcony Break * Weapon * Projectile * Available only on hit or block * Combo from 2nd hit * Combo from 1st CH * Interrupt with i3 | |
| raven | BT.f+3+4 | M | 24 | i25~27 | -9~-7 | +5a | Spike * Low crush 5~24 * Floating state 25~27 * High crush 28~51 | |
| raven | BT.f+3+4,F | M | 24 | i25~27, | -36 | -22 | * Will phase through opponent up-close * While vanished, Raven has no hurtbox * Low crush 18~49 * Floating state 50~52 | |
| reina | SEN.4 | M | 24 | i26~27 | +4 | +12d | * Deals chip damage on block * Spike * Low crush 8~16 * Floating state 17~19 | |
| reina | WGS.1 | m | 24/26 | i19~21 | -22 | +24a (+14) | * 26 dmg if manual CD * Low crush 19~40 * Floating state 41~43 | |
| shaheen | f+4 | h | 24 | i15~16 | +0 | +13g | * Balcony Break * Homing * 7 chip damage on block | |
| shaheen | db+2,1 | m, h | 11, 24 | i14, i20 | -11 | +15c | * Balcony Break * Heat Engager * Heat Dash +43d (+35) * Combo from 1st hit with 10?F delay * Interrupt with i2 from 1st block * Move can be delayed by 8F * Input can be delayed by 10F * Forces tech backroll on hit | |
| steve | f,F+2 | m | 24 | i14~17 | -13c | +12d | * Spike | |
| steve | LNH.1+2 | h | 24 | i18-19 | +12 | +51a (+31) | * Guard Break * Reversal Break * Balcony Break * 9 chip damage on block | |
| steve | PAB.f+2,1 | m, m | 18, 24 | i18~19, i34~35 | +1 | +24a (+14) | * Balcony Break * Combo from 1st hit * Interrupt with i15 from 1st block | |
| victor | b+1+4 | m | 24 | i26~27 | -21 | +37a (+6) | * Weapon * ~i5-6 backsway | |
| victor | f,F+2 | m | 24 | i18~20 | -16 | +33a (+23a) | * Tornado * Weapon * 7 chip damage on block * Jab evasion from frame 6 to 17? | |
| xiaoyu | 1,d+2,1+2 | h, m, m | 5, 10, 24 | i10, ,i29~31 | -12 | +17a | * Combo from 2nd hit CH * Interrupt with i11 from 2nd block * Whiffs vs SSL, SWL from 2nd block | |
| xiaoyu | 1+2 | m | 24 | i20~21 | -7 | +20a | * | |
| yoshimitsu | 2,3 | h, h | 10, 24 | i11, i26~27 | -10 | +16a (+7) | * Balcony Break * Combo from 1st CH with 2f delay * Interrupt with i6 from 1st block * Whiffs vs SSR from 1st block * Move can be delayed 5f | |
| yoshimitsu | f+3 | h | 24 | i16~17 | -9 | +17a (+8) | * Homing * Balcony Break | |
| yoshimitsu | df+3,NSS.1 | m, M | 10, 24 | i17~18, i23~24 | -9 | +16a | +52a | * Floor Break * Weapon * Combo from 1st hit * Recovers 1 base health or 6 additional recoverable health on hit * Recovers 1 base health when remaining recoverable health is 5 or less * 9 chip damage on block * Input can be held to transition to d+1* * df+3,H.1: Consumes 90F of remaining Heat time |
| yoshimitsu | uf+3+4,1,4,NSS.1 | M, h, m, M | 20, 8, 15, 24 | i31~35, ,i24~25 | -9 | +16a | +52a | * Balcony Break * Floor Break * Weapon * Can transition to d+1*,n * 9 chip damage on block * Recovers 1 base health or 6 additional recoverable health on hit * Recovers 1 base health when remaining recoverable health is 5 or less |
| yoshimitsu | DGF.4 | m | 24 | i18~20 | -4 | +14g | * Heat Engager * Heat Dash +5, +62a (+42) * Balcony Break * Low crush 1~19 | |
| yoshimitsu | KIN.1+2 | m,m,m,m | 4,4,4,24 | i12~13 i6~7 i7~8 i11~13 | -6 | +11a | * Floor Break * Weapon * Combos from any hit * Despite being i12, it always connects on i13 after f,F+3,1+2 on hit * Low crush 25~39 * Floating state 40~42 | |
| yoshimitsu | NSS.d+1 | M | 24 | i24~25 | -9 | +16a | +52a | * Floor Break * Weapon * Recovers 1 base health or 6 additional recoverable health on hit * Recovers 1 base health when remaining recoverable health is 5 or less * 9 chip damage on block * Input can be held to transition to d+1* * H.d+1: Consumes 90F of remaining Heat time |
| yoshimitsu | NSS.u+1 | m | 24 | i25~26 | -4 | +5c | +15a | Floor Break * Low crush 9~27 * Floating state 28~30 |
| zafina | f,F+3,1 | m, m | 20, 24 | i20~22, i18 | -16 | +5a | * Balcony Break * Combo from 1st CH with 13F delay * Move cannot be interrupted * Input can be delayed by 13F * Move cannot be delayed | |
| zafina | TRT.2 | M | 24 | i34~36 | -13 | +38a | * Tornado * Recover 4f faster on hit (t64 r28) * -9 frame advantage and 9 chip damage on block after absorbing an attack in power crush state * Power crush 8~33 | |
| alisa | ub+2 | h | 23 | i16~20 | -9 | +12c | * Balcony Break * 9 chip damage on block, +0 block advantage on attack absorption * Forces tech backroll on hit * Power crush 7~15 * Floating state 20~30 | |
| alisa | ws1,2,3 | M, h, m | 12, 12, 23 | i13~14, ,i25~26 | -10 | +33a (+23) | * Combo from 2nd CH with 5f delay * Input can be delayed 10f * Enter DES with 1+2 | |
| alisa | DES.f+2,1,2 | m,m, m,m, m,m | 9, 9, 23 | i15 i1~1, ,i23~24 i4~5 | -13 | +30a | * Heat Engager * Heat Dash +5, +62a (+42) * Weapon * Combo from 1st or 2nd CH with 3?F delay * Move cannot be delayed * 6 chip damage on block * 7 chip damage on block in heat | |
| anna | db+3+4,4 | L, h | 18, 23 | i24, i29~30 | -9 | +14a (+5) | * Balcony Break * Combo from 1st hit on clean hit * Combo from 1st CH with no clean hit * Low crush 18~29 * Floating state 30~32 | |
| anna | SS.3 | M | 23 | i21~23 | +4c | +8c | +25d | * Spike * Sidestep adds minimum 9f, effective startup i30~32 |
| anna | CJM.4 | M | 23 | i20~21 | -13 | +10a | * Balcony Break * Spike * -9 frame advantage and 9 chip damage on block after absorbing an attack in power crush state * Power crush 7~19 | |
| anna | CJM.1+2 | M | 23 | i17~18 | +2c | +8c | +23d | * Spike * 4 chip damage on block |
| anna | HAM.2,1 | m, h | 12, 23 | i15~16, i25~26 | -3 | +17a (+8) | * Strong Aerial Tailspin * Balcony Break * Weapon * Combo from 1st hit * Interrupt with i1 from 1st block * 4 chip damage on block | |
| anna | HAM.2,2 | m, M | 12, 23 | i15~16, i22~23 | -14 | +33a | * Tornado * Weapon * Combo from 1st hit * Transition to r34 TOM on hit automatically * Jails attack inputs from 1st block * Steel Pedal * 6 chip damage on block | |
| armor-king | uf+3+4 | m | 23 | i32~38 | -7 | +22a (+9) | * Can tech roll * -17 on tech roll * Ukemi input timing 6F * Low crush 8~38 * Floating state 39~65 | |
| armor-king | f,F+3 | h | 23 | i17~19 | +2 | +15a (+6) | * Balcony Break * Homing * 6 chip damage on block | |
| armor-king | FC.df+2 | m | 23 | i24~25 | +1 | +52a | * 6 chip damage on block * 20f timestop on hit | |
| armor-king | BAD.4 | L | 23 | i17~18 | -13 | +3c | +26a | |
| asuka | 2,1,d+1+2 | h, h, m | 9, 10, 23 | i12, ,i28~30 | -9 | +3c | +38a | * Spike * Combo from 2nd CH with 1f delay * Cancel to r20 with B * Cancel to FC with D * Whiffs vs SSL, SWL from 1st block * Interrupt with i10 from 2nd block |
| asuka | df+3 | M | 23 | i20~21 | -8 | +12a | Balcony Break | |
| asuka | b+1+4,4 | h,L, m | 15,8, 23 | i12 i17~18, i25~26 | -14 | +5b | * Balcony Break (airborne) * Combo from 2nd CH * Interrupt with i6 from 2nd block | |
| asuka | b+2+3 | m | 23 | i24~25 | -9 | +6 | * Balcony Break (airborne) * Kick Sabaki, +59a on successful parry * Parry state 4~15 | |
| asuka | ub+1+2 | m | 23 | i25 | -3 | +9d | * Floor Break * Spike * Cancel to r35 with B * Transition to FC -3 +6d with D | |
| asuka | f,F+3 | m | 23 | i20~21 | -9 | +11g | +35a | * Homing * Balcony Break |
| asuka | f,F+4 | h | 23 | i20~21 | -3 | +66a (+46) | * Strong Aerial Tailspin * Balcony Break * Low crush 6~21 * Floating state 22~24 | |
| asuka | SS.2 | m | 23 | i13~14 | -13 | +13a (+4) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break (airborne) * Gain NWG on Heat activation | |
| azucena | 1,2 | h, h | 5, 23 | i10, i20~21 | -14 | +8 | * Balcony Break * Combo from 1st hit with 4f delay * Interrupt with i1 from 1st block * Transition to BT with B | |
| azucena | 3,3 | m, h | 13, 23 | i14, i24~25 | -1 | +17cg | * Heat Engager * Heat Dash +43d (+35) * Balcony Break * Combo from 1st hit with 6f delay * Interrupt with i4 from 1st block * Forces tech back roll on hit | |
| azucena | f+2,1,4 | h, m, m | 14, 17, 23 | i17~18, ,i24~25 | -14 | +19a (+9) | * Balcony Break * Combo from 2nd CH with 10f delay * Interrupt with i4 from 2nd block * Low crush 18~38 * Floating state 39~41 | |
| azucena | f+4,4~2 | m, h | 16, 23 | i17~18, i23~24 | +1 | +52a | * 6 chip damage on block * Input can be delayed by 18F * Move cannot be delayed * i42~43 effective startup (Cancel takes 19f) * Interrupt with i21 from 1st block * Whiffs vs SS, SW from 1st block * Interrupt with i11 from 1st hit * Whiffs vs SSR, SWR from 1st hit * | |
| azucena | df+1,4,1~2 | m, h, M | 11, 13, 23 | i13~14, ,i18~19 | -10 | +12c | * Spike * Interrupt with i14 from 1st block | |
| azucena | df+4,1 | m, h | 15, 23 | i16~17, i23~24 | -5 | +20a (+3) | * Tornado * Balcony Break * Combo from 1st hit with 6f delay * Move can be delayed 10f * Interrupt with i2 from 1st block | |
| azucena | db+1+2 | M | 23 | i20~21 | -21 | +33a (+23) | Steel pedal * High crush 6~21 | |
| azucena | b+4,3,4,3 | m, m, m, h | 10, 10, 16, 23 | i15~16, ,i27~28 | -7 | +13cg | * Balcony Break * Combo from 2nd CH with 6f delay * Combo from 3rd hit with 2f delay * Interrupt with i5 from 3rd block * Whiffs vs SSR, SWR from 3rd block * Forces tech back roll on hit * Move can be delayed 6f | |
| azucena | ws3 | m | 23 | i20~21 | +4 | +16cg | * Balcony Break * 6 chip damage on block * Opponent recovers crouching | |
| azucena | FC.df+4 | L | 23 | i17~18 | -15 | +5 | +24d | * Transition to r33 LIB on hit only * High crush 1~ |
| azucena | BT.1,2 | h, h | 9, 23 | i10~11, i22~23 | -1 | +19a (+10) | * Balcony Break * Combo from 1st hit with 2f delay * Combo from 1st CH with 4f delay * Interrupt with i1 from 1st block * Move can be delayed 10f * 6 chip damage on block * Cancel to LIB -19 -13 r37 with F at frame 17 | |
| azucena | BT.2:2 | m, t | 15, 23 | i17~18, | +0d | Transition to attack throw on front standing hit by inputting 2 on frames 10~16 | ||
| azucena | BT.3 | L | 23 | i19~20 | -13 | +4 LIB | +14c | * Strong Aerial Tailspin * Balcony break on airborne hit * Transition to LIB on hit |
| azucena | BT.3+4 | M | 23 | i27~29 | -5c~-3c | +20a | * Spike * 6 chip damage on block * Evasive, can evade mids and some highs * Low crush 9~29 | |
| azucena | LIB.4,1,2 | m, h, m | 14, 10, 23 | i15~16, ,i28~29 | -10 | +67a (+51) | * Tornado * Balcony Break * Combo from 2nd CH with 1f delay * Move can be delayed 10f * Interrupt with i9 from 2nd block * Whiffs vs SS, SW from 2nd block | |
| azucena | LIB.1+2 | M | 23 | i18~19 | -14 | +38a (+28) | * Tornado * Cancel to r20 BT with B * Low crush 20~30 * Floating state 31~33 | |
| bob | f+3,4 | m, m | 18, 23 | i21~24, i28~29 | +3 | +10a (+1) | +55cs | * Balcony Break * Combo from 1st CH with 6F delay * Interrupt with i11 from 1st block * Interrupt with i5 from 1st hit * Whiffs vs SS, SW from 1st block * Whiffs vs SSR from 1st hit * 4f timestop on CH * Move cannot be delayed * Input can be delayed by 6F |
| bob | f+1+2 | m | 23 | i16~17 | -14 | +12a (+3) | * Balcony Break * Body slam * 9 chip damage and -9 on block after attack absorption * Recovers 1F faster on hit (t49 r32) * Power crush 7~15 | |
| bob | df+4,3 | h, h | 12, 23 | i13~14, i20~21 | -8 | +4 | * Combo from 1st hit with 3F delay * Interrupt with i2 from 1st block * Transition to BAL r20 with F (+12g/+0) ** FC r37 transition with no input (Cannot block i17 moves when transitioning on block) * Move can be delayed by 2F * Input can be delayed by 3F | |
| bob | b+2,1 | m, m | 12, 23 | i13~14, i23 | -13 | +7 | * Elbow * Spike * Combo from 1st hit with 1F delay * Transition to BAL r27 with F on hit (+12g) ** FC r50 transition with no input (Cannot block i11 moves) * Interrupt with i5 from 1st block * Move cannot be delayed * Input can be delayed by 1F | |
| bob | ub+3+4,4 | m,m, m | 6,6, 23 (16) | i18, i10, i29~31 | -11 | +20a (+11)/+21a (+14) | * Balcony Break * Airborne combo from 1st hit (+21a (+14)) * Interrupt with i6 from 1st block * Low crush 17~31 | |
| bob | ws1,2 | m, h | 11, 23 | i13~15, i24~25 | -5 | +8a (-1) | * Heat Engager * Heat Dash +43d (+35) * Balcony Break * Elbow * Combo from 1st hit with 6F delay * Interrupt with i4 from 1st block * 20f timestop on hit * 4 chip damage on block * Low crush 23~37 * Floating state 38~40 | |
| bryan | df+4 | m | 23 | i22~24 | -6~-4 | +19a | * Homing * Balcony Break (airborne) | |
| bryan | SNE.uf+2,2,2,2,2,3 | m, m, m, m, m, m | 6, 4, 4, 9, 9, 23 | i13, ,i22~23 | -15 | +3a | * Knee * Combo from 3rd or 4th or 5th hit ** +35a (+17) from 3rd hit ** +31a (+13) from 4th hit ** +30a (+12) from 5th hit * 9 chip damage (39%) on block * Interrupt with i1 from 5th block | |
| bryan | SS.1 | h | 23 | i17~18 | -5 | +15c | Balcony Break (airborne) | |
| bryan | SLS.2,1 | h, m | 16, 23 | i15~16, i15~16 | -11 | +33a (+18) | * Combo from 1st hit with 4f delay * Jail from 1st block with ?F delay | |
| bryan | SLS.1+2 | m | 23 | i15~16 | -9 | +23a (+13) | * Heat Engager * Heat Dash +5, +36a (+26) * Balcony Break * Elbow | |
| bryan | qcb+3 | l | 23 | i19~20 | -13 | +5 | +25a | Balcony Break (airborne) |
| bryan | qcb+4 | M | 23 | i17~18 | -12 | +31a (+21) | * Recovers 2f faster on hit (t48 r30) | |
| claudio | f+4 | m | 23 | i22~23 | +4c | +4c | +28d | |
| claudio | STB.d+1,2 | m, M | 14, 23 | i17~18, i28 | +6 | +28a (+13) | * Tornado * Combo from 1st hit * 4 chip damage on block * Interrupt with i8 from 1st block * Whiffs vs SSL, SWL from 1st block * Consumes STB * Consumes 240F of remaining Heat time | |
| claudio | STB.ws1,2 | m, M | 12, 23 | i12~13, i28~29 | +6 | +28a (+13) | * Tornado * Combo from 1st hit with 1f delay * Interrupt with i9 from 1st block * Whiffs vs SSL, SWL from 1st block * 4 chip damage on block * Consumes STB * Consumes 240F of remaining Heat time | |
| clive | d+1+2 | M | 23 | i22~23 | -6 | +9a (-8) | +63a (+47) | * Tornado * Balcony Break * Weapon * 6 chip damage on block |
| clive | db+2,1 | m, M | 10, 23 | i17~18, i25~26 | -13 | +27a (+12a) | * Tornado * Weapon * Combo from 1st hit | |
| clive | SS.2,1 | M, m | 12, 23 | i17~18, i22~23 | -15 | +9cg | * Heat Engager * Heat Dash +5, +45a (+35a) * Balcony Break * Weapon * Input 1 during the 1st hit animation on frames 16~18 to add +3 damage * Combo from 1st hit with 11f delay * Jail from 1st block with 5F delay * Input can be delayed 11f * Move can be delayed 10f * Force tech backroll on hit | |
| clive | PHX.2,1 | m, M | 12, 23 | i15, i25~26 | -12 | +24a (+9) | * Tornado * Weapon * On hit regain 5 additional recoverable health * Combo from 1st hit with 9f delay * Airborne combo from 1st CH with 12F delay ** Grounded combo with more than 12F delay * Interrupt with i9 from 1st block * Input can be delayed 16f * Move can be delayed 10f | |
| clive | PHX.1+2 | m,m | 10,23 | i23~24, i19~20 | -7 | +9a (+0) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Weapon * 6 chip damage on block * On hit regain 3 additional recoverable health | |
| clive | WOL.1 | sm | 23 | i18~27 | -20~-11 | +8~+17 | * Weapon * Transition to PHX r15 on hit * Floating state 1~60 | |
| devil-jin | df+1,4 | m, m | 11, 23 | i13, i20~21 | -13 | +16cg | +31d (+23d) | * Balcony Break * Combo on 1st CH with 10F delay * Interrupt with i5 from 1st block * Transition to MCR r33 with F on hit or CH (+16cg/+31d (+23d)) ** -9 on an empty MCR transition on hit * +11d on BT hit * Move can be delayed by 5F * Input can be delayed by 10F |
| devil-jin | b+2,3 | h, m | 11, 23 | i14~16, i25~27 | -14 | +8a (-1) | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Combo from 1st hit * Interrupt with i7 from 1st block * Move cannot be delayed * +8d on side or BT hit * Low crush 25~47 * Floating state 48~50 | |
| devil-jin | f,n,d,df:2 | h | 23 | i11~12 (i14+) | +5 | +39a (+29) | * 4 chip damage on block * Can also be performed with f,n,df#2 (i13+) | |
| dragunov | H.2+3 | m,m,m | 25,14,23 | i15~16, i30~32,i31~32 | +6 | +3d | * Heat Smash * Balcony Break * Only 1st and 3rd hit * 7 Chip damage on block * Throw on 1st hit - 50 damage | |
| dragunov | 4,4 | h, m | 10, 23 | i12, i35~36 | +5 | +29a (+20) | +46a | * Balcony Break * 6 chip damage on block * Interrupt with i15 from 1st block * Interrupt with i8 from 1st hit * Whiffs vs SS, SW from 1st block * Whiffs vs SSR, SWR from 1st hit * Low crush 22~42 * Floating state 43~45 |
| dragunov | df+1,4 | m, h | 13, 23 | i13, i22~23 | -7 | +22a (+13) | +58a | * Balcony Break * Combo from 1st CH with 8f delay * Interrupt with i2 from 1st block * Input can be delayed 12f |
| dragunov | d+4,4 | L, h | 12, 23 | i15~16, i22~23 | -14 | +16a (+6) | * Balcony Break * Combo from 1st CH * Interrupt with i3 from 1st block | |
| dragunov | db+3+4 | L | 23 | i20~21 | -31 | +3g | +20a | * Balcony Break (airborne) |
| dragunov | qcb+2 | m | 23 | i26~27 | -15 | +32a | * Tornado * Elbow | |
| eddy | db+2,3 | L, m | 10, 23 | i18~19, i27~28 | -18 | +65a (+49) | * Tornado * Combo from 1st CH with 7F delay * Interrupt with i8 * Floating state 30~49 | |
| eddy | b+2,4 | m, h | 12, 23 | i15~16, i25~26 | -7 | +14a(+5) | * Combo from 1st hit with 7F delay * Interrupt with i4 from 1st block * Move can be delayed by 6F * Input can be delayed by 7F * Low crush 19~23 * Floating state 24~26 | |
| eddy | uf+1,3 | m, m | 12, 23 | i14~15, i29~30 | -13 | +10a (+1) | * Balcony Break * Combo from 1st hit * Mandinga level increases by 1 on hit * becomes -2a (-11) on hit when Mandinga level increases * Cancel and transition to -12, -22 HSP with F | |
| eddy | ws1,4 | h, h | 6, 23 | i13~14, i23~25 | -7 | +8 | * Balcony Break * Strong Aerial Tailspin * Combos from 1st hit | |
| eddy | HSP.2,3 | m, m | 15, 23 | i17~18, i26~27 | -13 | +10a (+1) | * Balcony Break * Combo from 1st hit with 10F delay * Mandinga level increases by 1 on hit * Becomes -2(-11) on hit when gaining Mandinga * Cancel to r25 HSP with F at frame 18 (-24/-8) * Move can be delayed by 9F | |
| eddy | HSP.3,3,3 | m, h, h | 10, 10, 23 | i17~18, ,i30~31 | -5 | +13cg | * Tornado * Balcony Break * Transition to RLX * Combo from 1st CH with 4F delay * Move can be delayed by 7F | |
| eddy | MD1.HSP.b+4 | M | 23 | i23~25 | +5 | +15d | * Floor Break * Transition to RLX r37 with D (cs50~62) * 6 chip damage on block * Floating state 1~8 * Low crush 9~23 * Floating state 24~49 | |
| eddy | MD2.HSP.b+4 | M | 23 | i23~25 | +5 | +36a | * Floor Break * Transition to RLX r37 with D (cs50~62) * 6 chip damage on block * Floating state 1~8 * Low crush 9~23 * Floating state 24~49 | |
| fahkumram | 1,2,1,4 | h, h, m, m | 5, 8, 15, 23 | i10, ,i21~22 | -14 | +13a (+4) | * Balcony Break * Knee * Combo from 3rd hit with 10f delay * Interrupt with i4 from 1st block * Input can be delayed 12f * Move can be delayed 10f | |
| fahkumram | 3,1,4 | m, h, m | 11, 12, 23 | i13, ,i21 | -14 | +8d (-1) | * Balcony Break * Combo from 2nd CH with 6F delay * Interrupt with i3 from 2nd block * Move can be delayed by 5F * Input can be delayed by 6F | |
| fahkumram | 3,4~3* | m, m | 11, 23 | i13, i36 | +9 | +70a (+54) | * Tornado * Balcony Break * Effective startup i52 * Interrupt with i34 from 1st block * Interrupt with i23 from 1st hit * Cancel to r20 FC with F at frames 20-24 (frames 36-40 from 1st attack) ** Interrupt with i39? from 1st block ** Interrupt with i28? from 1st attack * 9 chip damage on block * Powered up with GRF | |
| fahkumram | f+3,2,4~3* | m, m, m | 16, 13, 23 | i17~18, ,i36 | +9 | +70a (+54) | * Tornado * Balcony Break * 9 chip damage on block * Powered up with GRF * Cancel to FC with F | |
| fahkumram | df+1,4 | m, h | 12, 23 | i15~16, i25~26 | -5 | +20a (+11) | * Heat Engager * Heat Dash +62a (+42) * Knee * Combo from 1st hit with 4F delay * Interrupt with i3 from 1st block * 4 chip damage on block | |
| fahkumram | df+1,4~3* | m, m | 12, 23 | i15~16, i36 | +9 | +70a (+54) | * Tornado * Balcony Break * 9 chip damage on block * Powered up with GRF * Cancel to FC with F ** Interrupt with i41? from 1st block or i32? from 1st hit * Interrupt with i36 from 1st block * Interrupt with i27 from 1st hit | |
| fahkumram | df+4,3 | m, m | 15, 23 | i16, i25 | -12 | +9d | * Tornado * Knee * Combos from 1st hit * Low crush | |
| fahkumram | GRF.df+3+4,3 | m,m, m | 8,16, 23 | i13, i26 | -9 | +13g | * Consumes GRF * Partially consumes remaining Heat Time * Transition to +13g RAM on hit * Combos from 1st hit * 9 chip damage on block | |
| fahkumram | db+4 | h | 23 | i20~21 | -6 | +35d | * Strong Aerial Tailspin * Balcony Break * Recovers 1f slower on block * High crush 6~19 | |
| fahkumram | uf+3 | m | 23 | i14~15 | -14 | +9a (+0) | * Heat Engager * Heat Dash +43d (+35) * Knee * Balcony Break * Recovers 3F faster on hit (t50 r35) * Low crush 9~26 * Floating state 27~29 | |
| fahkumram | SS.4 | m | 23 | i15~16 | -11 | +38a | * Tornado * Knee * Sidestep adds 9f, effective move startup: i24 * Low crush 9~15 | |
| feng | H.3+4 | M | 23 | i30~31 | +7c | +22d | * Spike * Consumes 300F of remaining Heat time * 4 chip damage on block * +38d on aerial hit * Creates an unblockable low shockwave along the ground that deals 5 recoverable damage and +7g on hit and forces the opponent to crouch. The shockwave comes out even if the kick itself whiffs, or is parried by certain parries like Jin's or Reina's. It does not come out when the first hit is blocked or absorbed by a Power Crush. * Recovers 3F faster on hit (t67 r35 BT) | |
| feng | 3,3,4 | m, h, l | 15, 10, 23 | i16, ,i25~26 | -12 | +7c | +17a | * Combo from 2nd CH with 5F delay * Interrupt with i6 from 1st block * Cancel to r16 BT with B (-13/-2) * Move can be delayed by 10F * Input can be delayed by 11F |
| feng | df+4,3 | m, h | 13, 23 | i15, i23~24 | -4 | +15g | +27a | * Balcony Break * Combo from 1st hit with 7F delay * Interrupt with i3 from 1st block |
| feng | df+3+4 | m | 23 | i23~27 | -7 | +21a | * Homing | |
| feng | db+1,4 | m, h | 15, 23 | i16, i24~25 | -2 | +24a (+15) | * Balcony Break * Combo from 1st hit with 7F delay * Interrupt with i6 from 1st block * Move can be delayed by 8F * Input can be delayed by 10F | |
| feng | db+4 | l | 23 | i31 (30~32) | -26 | +76a (+60) | * Tornado on normal hit only * Homing * Transition to FC on hit * Instant tornado launcher * High crush 6~58 | |
| feng | uf+3+4,3 | M,h,h, h | 10,10,7 (10), 23 (11) | i24,i4~6,i3~4, i17~18 | -6 | +14c | * Balcony Break * Tornado * Aerial combo from 1st hit * Jails from 3rd block (3rd hit only blockable by big characters) * Interrupt with i3 from 2nd block * Previous hit crouching state is canceled when 3 is input ** Previous hit is cs6~23 when extension is delayed by at least 21F * Input can be delayed by 37F * Move cannot be delayed * Duckable from 2nd block (by normal bodies) * Forces tech backroll on normal hit * Floating state 1~2 * Low crush 3~16 * Floating state 17~19 | |
| heihachi | df+1:2* | m, m | 10, 23 | i13~14, i28~29 | -9 | +19a (+14) | * Tornado * Reversal Break * Combo from 1st hit * 9 chip damage on block * 11 chip damage on block with perfect frame input * Restores 3 additional recoverable health on hit or block * Restores 9 additional recoverable health on hit or block with perfect frame input * 23 damage upon releasing input within the 5f window (frames 1822) * 28 damage on a perfect input release exactly on frame 17 (gold spark) | |
| heihachi | df+4,2 | m, m | 10, 23 | i13~14, i20 | -12 | +9a (+0) | +55a | * Balcony Break * Combo from 1st hit with 9f delay |
| heihachi | b+4 | m | 23 | i18~19 | -8 | +30a (+4) | +53a | * Balcony Break * 6 chip damage on block * Has good left sidestep tracking * Recovers 11F faster on hit or block (t54 r35) |
| heihachi | b:2* | m | 23 | i29~30 | +6 | +24a (+14) | * Strong Aerial Tailspin * Reversal Break * Balcony Break * Chip damage on block * recover an additional 3 health on hit or block * 23 damage upon releasing input within the 5f window (frames 1822) * 28 damage on a perfect input release exactly on frame 17 | |
| heihachi | f,n,d,df:2 | h | 23 | i11~12 | +5 | +39a (+29) | * Chip damage on block * Can be performed without the d input: f,n,df#2 | |
| hwoarang | LFS.b+3 | m | 23 | i20~22 | -12 | +14 | * Balcony Break * Power up if an attack is absorbed ** Reversal Break ** 9 chip damage on block ** -8 on block * Transition to RFF * Power crush 8~19 | |
| hwoarang | LFS.f+3 | m | 23 | i19~20 | +4 | +26a | * Balcony Break * Heat Engager * Heat Dash +5, +36a (+26) * Remains in LFS (does not transition on Heat activation or when using Heat Dash) | |
| hwoarang | RFF.2,4,4 | h, h, h | 6, 9, 23 | i10, ,i18~19 | -5 | +41a | * Balcony Break * Jail from 2nd block with no delay ** Does not jail from 2nd hit * Combo from 2nd CH with 9F delay * Move can be delayed by 10F | |
| hwoarang | RFF.4,4 | h, h | 9, 23 | i12, i18~19 | -5 | +41a | * Balcony Break * Jail from 1st block with no delay * Combo from 1st CH with 9F delay * Move can be delayed by 10F | |
| hwoarang | RFS.b+4 | m | 23 | i20~22 | -12 | +14g | * Balcony Break * -8 block advantage and 9 chip damage on block after attack absorption * 6 chip damage on block in heat * Recovers 5F slower on block (t54 r32) * Power crush 8~19 | |
| jack-8 | df+1+4 | L | 23 | i34 | -37 | +18d | * Homing * Alternate input b,db,d,df+1 to power up ** 28dmg ** i29~30 * Alternate input is completely bufferable * High crush 6~89 |