mokujin

mokujin

Edit
CharCommandHit levelDamageStartupBlockHitCounter hitNotes
ninauf+4,3h, L23, 10i18, i18-19-8
Combo from 1st CH
,High crush 35~64
paulf,F+2,2m, L14, 21i15~17, i36~38-19c+27a
* Cancel to -28 -18 FC with B
* Alternate input FC.df+2,2
High crush 33~83
eddy1,2,4~3h, h, L5, 12, 20i10, ,i32~33-14c+18a
,High crush 32~
zafina2,1,3h, m, L8, 9, 11i10, ,i32-17+4d
* Combo from 2nd hit CH with 1f delay
* Input can be delayed 11f
* Move can be delayed 10f
* Cancel 3rd hit to MNT -17 -9 r25 with D
<div class="plainlist">
* fs6~31
* High crush 32~69</div>
alisaDBT.3L17i16~20, i1~5-14+4c~+8c+28a
* Frame advantage +8c~+12c on shallow hit, +32 on CH
* Listed states are on hit only
<div class="plainlist">
* Low crush 26~34
* High crush 35~
* fs34~38</div>
alisaSBT.3L17i16~20, i1~5-14+4c~+8c+28a
* Frame advantage +8c~+12c on shallow hit, +32 on CH
* Listed states are on hit only
<div class="plainlist">
* Low crush 26~34
* High crush 35~
* fs34~38</div>
kingdf+4,3,d+4l, h, L10, 11, 20i14~15, ,i33~35-10-8a FC+22a FC
* Recovers in crouch on hit.
* Otherwise recovers in FDFT.
Low crush 25~
liliH.BT.2+3l,M,M,M15,5,5,20i16 i27~28 i6~8 i20~22-8+23a (+5)
* Heat Smash
* Homing
* Balcony Break
* 5 chip damage
High crush 4~? Low crush 25~?
alisa2,3,4h, m, L10, 8, 20i12, ,i42~45-13+13
<div class="plainlist">
* ,Low crush 24~39
* fs40~42</div>
alisaDES.d+2L,L,L3,3,17i22~23-14+0c
* Homing
* Weapon
* Combo from any hit
* Transition to DBT (-22/+4) with 3_4
* 5 chip damage on block
* 7 chip damage on block in heat
High crush 22~91
yoshimitsuKIN.d+1L20i23~24-13+3+38a
* Weapon
* Cancel to r34 FC with DB on frame 16
High crush 22~
yoshimitsuNSS.KIN.d+1L17i23~24-13+3+38a
Cancel to r34 FC with DB on frame 16
High crush 22~
larsf,F+3+4l,l26i19~20-16+0c
High crush 21~
alisad+3+4L20i27~i28-37+67a (+51)
* Homing
* Enter DES with 1+2
<div class="plainlist">
* High crush 20~40
* fs5~55</div>
larsd+1+2l25i24~25-20+9d
High crush 20~
ravenb+2,2,1+2h, m, L12, 17, 20i15~17, ,i20~21-30~-29+3d
* Combo from 2nd CH
,High crush 18~29
ravenBT.f,F+3+4L17i23~30-18~-11+24a
fs13~21 High crush 18~49
junws1,4,2h, m, L14, 16, 17i12~13, ,i23~24-16+0c+13a
* Spike
* Combo from 2nd CH
,High crush 17~
annadb+3L21i30~32-26+68a (+52)
* Stagger on block
* Instant Tornado on hit
High crush 16~63
kingdb+4L20i29~31-17a-3d+27d
* r41 FC on hit
High crush 6~14 Low crush 16~29 fs30~
lilidb+3+4L20i24-18+3d+33a
High crush 16~
nina4,4,4h, h, L15, 21, 20i11, ,i30~31-12+4c+46a
* Balcony break on airborne hit
* Combo from 2nd CH
,High crush 16~55
asukab+2,4m, L12, 14i15, i33~35-11+0+3
* Links to db+4 extensions
* Transition to r22 FC with D
High crush 15~
dragunovb+2,1,3m, h, l14, 11, 17i15, ,i29~31-26-2c+1d
* Clean hit +4
* Shift to Clipping Heel Hook on close range CH
,High crush 15~050
fengBT.d+1l20i20~21-13c+4+16d
High crush 15~
fengKNP.1l20i20~21-13c+4+16d
High crush 15
jundb+2L15i23~24-12+2+14g
High crush 15~
shaheenSS.2L14i20-12+1c
* Sidestep takes 9f; effective startup i29
High crush 15~
victorf,f,F+1+2L,L10,14i18, i14~15-14+4 IAI+15g
* Transition to r18 IAI at +4 on hit
High crush 15~
paul1,4h, L5, 8i10, i23-11c+1
* Combo from 1st CH
High crush 14~
ravenu+3,3h, L23, 18i27~28, i31~32-16~-15+16a
* Transitions to r76 Ki Charge on hit only
* Alternate input: ub+3,3
* Can be performed during CD (Shadow Sprint)
,High crush 14~39
junIZU.4L10i19-37-1c+23a
High crush 13~
steveb+1,d+2h, l10, 10i13, i27~28-11+0
* Combo from 1st hit
* Input F to r25? PAB (-9/+2)
* r25? PAB FC cancel?
High crush 13~
dragunovSNK.3L,t17,20i17~18-16+0+1d
* Throw when CH from the front or on airborne hit
** Called "Needle Hold" in-game
<div class="plainlist">
* fs10~42
* High crush 12~</div>
dragunovWR.F+3L,t20,20i17~18-15+1d
* Transition to attack throw on front standing hit
* Must run for 32f to access this move
* +27a on BT hit
* Normally Side switches on hit
<div class="plainlist">
* High crush 12~44
* fs10~42</div>
liliws1,2,4m, h, L10, 16, 20i13, ,i22-14+12a+43a
* Combos from 2nd hit CH
High crush 12~
ravenb+4,B+4~3m, M, L13, 24, 11i14~15, ,i20-11+0
,High crush 12~37
yoshimitsu2,d+3h, L10, 11i11, i22-12-1
* Combo from 1st hit with 2f delay
High crush 12~
junH.GEN.1,1+2L,M14,35i20~21 i26~41-14+25a (+7)
* Reversal Break
* Balcony Break
* Jail from 1st attack
* Restores 6 recoverable (3 on block)
* Chip damage (2,7) on block
* Consumes 450f of heat timer
High crush 11~21
junGEN.1L22i20~21-13+3c+26a
High crush 11~
kingBT.d+4l20i22~24-14-2d+28d
* Recovers in FDFT on block and whiff.
* Also can be done in backturn crouching.
Low crush 11~
leodb+4L11i20~22-31~-29+2+33a
* Clean hit +2
* Staggers on block
* Causes float on hit if db+4,1 is input
High crush 11~
lidiaCAT.4L14i19~20-6+8c+33a
* Transition to WLF on hit or block only
* Crouching state ends early on frame 20 when transitioning to WLF
* WLF transition is -14
High crush 11~31
zafinadf+3,d+4m, L15, 15i15~16, i25~26-14+1c
Combo from 1st hit
,High crush 11~
anna1,4h, L5, 12i10, i22~23-13-2
* Balcony Break
* Combo from 1st hit
,High crush 10~
asuka1+4,2,d+4sl,h, h, L5,8, 10, 15i14 i17, ,i24~25-23+27d
* Combo from 3rd CH
,High crush 10~38
asukad+1+2L20i20-18+11a
Spike
High crush 10~39
eddyf+4,3+4m, L,L13, 7,7i23~25, i22~24 i5~6-24c+12a
* Transition to RLX only on hit
* Combo from 1st CH
<div class="plainlist">
* ,fs1~70
* High crush 10~86</div>
fengf+4,4h, l19, 11i18~19, i33~33-31+27d
* Combo from 1st hit
High crush 10
fengSS.4l19i21~22-31c+8 (-8)+72a (+56)
* Has a clean hit effect
High crush 10
jinZEN.1+2l,t10,20i21, i61-14+4 (+8w)
* Wall Crush +8 on hit
* Transition to attack throw on standing hit from the front
* Transition to +5 CD with DF after throw
High crush 10~
jun1+4,2,d+4SL,h, h, L5,8, 10, 15i14 i17, ,i24~25-23~-22+27a
Combo from 3rd CH
,High crush 10~38
lili1,2,3h, h, L5, 12, 13i10, ,i26-13-2+6c
* Combo from 2nd CH
,High crush 10~45
lili2,3h, L8, 13i10, i26-13-2+6c
* Combo from 1st hit
,High crush 10~45
liliFC.df+3L19i19-28-18-2+26a
Alternate input: d,DF+3
Alternate input: DEW.df+3
High crush 10~46?
ninadf+3,2,1,4m, h, h, L13, 12, 6, 12i14, ,i23-13-2
Combo from 3rd CH with 2f delay
,High crush 10~
ninaqcf+3L17i19~28-20~-11+0c~+9c+21a
High crush 10~49
paulf,F+3,4,d+4m, m, L17, 10, 15i15~16, ,i27~28-17c-6
Low crush 10~24 fs25~27 High crush 58~101
ravenqcf+2L18i22~23-12~-11+5~+6+14~+15
Cancel to r41? BT with qcf+2~B
High crush 10~45
steve1,2,1,d+2h, h, h, l5, 10, 15, 19i10, ,i26-27-12+1c+14d
* d or db to recover in r30 FC
High crush 10~
steveqcf+2l18i19-18+2c
* Shift to r36? PAB with F (-18/+2c)
* r36? FC cancel?
High crush 10~
yoshimitsuB+1,1,DB+3h, h, l8, 9, 7i17, ,i13~14-20-9
* Combo from 1st hit
* Links to db+3 extensions
* Can be performed from a single B+1
,High crush 10~
yoshimitsuuf+2L25i35~36-16+6g+25a
* Weapon
* Cancel to r47 FC with D on frame 27
<div class="plainlist">
* Low crush 10~29
* fs30~32</div>
yoshimitsuKIN.3L17i25~32-16~-9+13a+25a
<div class="plainlist">
* Low crush 10~20
* fs21~23
* High crush 24~</div>
zafinaSCR.d+4L20i24~30-25-4a
* Enter MNT with D
High crush 10~
alisad+3L17i23~32-10~-1+8c~+17c+32a
BKP transition is -18~-10
<div class="plainlist">
* Low crush 9~23
* fs24~26</div>
alisaCLK.d+3L20i30~31-12+73a (+57)
* 8 chip damage on block
High crush 9~
annaf,f,F+3L12i16~20-20-2c
*
High crush 9~
jack-8H.uf+3L16i19-12+8c
* Only deals recoverable damage
* Cannot K.O.
* Automatically transitions to GMH on hit
* Partially uses remaining heat time
* 3 chip damage on block
* Alternate input H.ub+3, H.u+3
Low crush 9
jack-8uf+3L8i23-12+8c GMH
* Only deals recoverable damage
* Cannot K.O.
* Automatically transitions to GMH on hit
* Alternate input ub+3, u+3: less forward movement
Low crush 9
ninauf,n,D+3L15i43-17-6
<div class="plainlist">
* Low crush 9~30
* fs31~33
* High crush 34~53</div>
steveuf+3l20i36~37-12+9
Low crush 9~
xiaoyuuf+1L15i33-7+10g c
* Cancel into r42? FC with D
Low crush 9~
xiaoyuBT.uf+1L15i33-7+12g c
* Automatically transitions to AOP on hit or block
* Cancel into FC with D
* Alternate input BT.u+1
Low crush 9~
yoshimitsuNSS.u+1+2L18i27~29+5+21g
* Spike
* Can't be low parried
* Opponent recovers crouching
<div class="plainlist">
* Low crush 9~24
* fs25~</div>
zafinadb+1+2L10i28~29-16+15a
High crush 9~66
annaHAM.3L17i20~21-14-3+6c
* Homing
* Cancel to CJM -7 +4 +13 r25 with B
High crush 8~
azucenad+1+2l[21;21]i25~26-4+0d
* Transition to throw on front standing hit only
* 18 damage to Azucena when hitting crouching opponent (block)
* Damage on hit and block is recoverable health
* Cannot KO Azucena when blocked
* r41 FC on whiff
<div class="plainlist">
* High crush 8~
* fs25~</div>
fengdb+1+2,2m, l13, 10i21~22, i29~30-12-1
* Combo from 1st CH
* Move can be delayed
High crush 8
heihachidb+2L25i23~25-18+6c
* Spike
High crush 8~
jind+2L22i22~23-14+4c
* Balcony break on airborne hit
High crush 8~55
lawuf+3+4l27i29-24+5
Alternate input DSS.uf+3+4
Low crush 8~30?
leoKNK.3+4L24i24-26+19d
High crush 8~
lidiaHRS.1+2L17i20~21-18-1c+67a (+51)
High crush 8~
liliBT.d+3+4L25i20-26+19d
BT on hit only
High crush 8~
ravendb+3L19i28~29-12~-11+5~+6+39d
Cannot be low parried
Low crush 8~24 fs25~27 High crush 28~
xiaoyuBT.d+4L19i20~22-26-1+27d
* Instant Tornado
* Clean hit damage: 20
* +27d on clean hit
High crush 8~
yoshimitsudb+1L12i26~28-11~-9+4~+6+7~+9
Unavailable in NSS
High crush 8~
kingJGR.4L20i20~24-21+0c
Low crush 7~23 fs24~
lilidb+4L20i30-24+76a (+60)
* Homing
* Instant Tornado
High crush 7~
paulqcf+3L18i18~19-14c+0+20a
* Clean hit range 2.0
* 17 damage on hit without Clean Hit
* +7 on CH without Clean Hit
High crush 7~40
zafinaSCR.b+1+2L20i16-18+23a
* Evasive (can go under some mids)
* Deal 10 recoverable damage to self without Heat
* Gain ORB on hit
* Azazel's Power
High crush 7~35
alisadb+4L17i20~21-14+2c+12g
High crush 6~
alisaSS.4L16i24~25-12+2
High crush 6~35
annadb+3+4L18i24-26-6
* Clean hit -4 on hit, +3 damage
High crush 6~
annaSS.2L12i20~21-12+0+14g
* Sidestep adds minimum 9f, effective startup i29~30
High crush 6~
asukaf+1,4m, L17, 26i20, i25~27-26+24a
* Homing
* Combo from 1st CH
* Input can be delayed 15f
* Interrupt with i11 from 1st block
* Cancel to FC -24 -13 r43? with DB
,High crush 6~
asukadf+3+4L22i28~30-26+70a (+54)
* Homing
* Alternate input: 3~4
* Cancel to r47? FC with DB
High crush 6~
asukadb+4L14i22~24-11+0+3
Transition to r22 FC with D
High crush 6~41
asukab+1L17i29~30-10+6+0d
* Transition to attack throw on CH, +22 damage
* Cancel to r14 FC with D
High crush 6~
azucenadb+4L13i19-14-3+12g
High crush 6~20
bryandf+3L20i29~30-26+70a (+54)
* Homing
High crush 6~
bryandb+3L11i16~17-12-1+4
High crush 6~
claudiod+2L6i20-11+0
* Tracking notes:
* Can be sidewalked left at -5
* Can be sidewalked right at -3
* Can be sidestepped right at -2
High crush 6~
claudiodb+3L17i21~22-15~-14+3c+13c
* Tracking notes:
* Can be sidewalked at -7
* Can be sidestepped right at -6
* Can be sidestepped left at -5
High crush 6~
clivedf+3L20i29~30-26+3c
* Homing
High crush 6~65
clived+1L14i18~19-13+2
* Tracking notes:
* Opponent can sidestep right at -10
* Opponent can sidewalk left at +0
* Opponent can sidestep left at +6
High crush 6~
clivePHX.4L15i15~16-13-1c+13c
High crush 6~
devil-jindb+2L15i21~22-13+3c+26a
* 4 chip damage on block
High crush 6~
dragunovd+2L14i18~19-13-1c+13g
High crush 6~
dragunovdb+3l17i27~29-26-2c+67a (+51)
Clean hit +67a (+51)
High crush 6~49
feng3~4,3m, l27, 11i34~36, i18~20-26+19d (+12)
* Combo from 1st hit
High crush 6~
fengd+2l16i20~21-12-1
High crush 6~20
fengdb+2l10i20~21-110
High crush 6
fengdb+3l14i17-15+4
* Transition to throw when CH from front
High crush 6~17
fengdb+4l23i31 (30~32)-26+76a (+60)
* Tornado
* Homing
* Recover in FC on hit
High crush 6~31
fengqcf+1l18i18~19-14+0+12g
* Head
* Recover in FC with D
High crush 6
fengqcf+1l23i22~23-14+2+31a
Head
High crush 6
fengBT.d+3l20i18~20-26c-3+70a (+54)
* Has clean hit effect
High crush 6~
hwoarangd+3+4L18i21~22-14+6
* Homing
* Transitions to LFS on hit
High crush 6~
jack-8db+2l24i22-18+3c+33d
* Can be charged to power up
High crush 6
jack-8db+4l14i16-13-2
*
High crush 6
jind+4L11i16~17-12-1
Flips over on grounded hit
High crush 6~31
jundb+4L14i22~24-11~-9+0~+2+3~+5
Transition to r28 FC with D
High crush 6~41
junb+1L19i29~30-10~-9+6~+7+0d
* Cancel to r39 FC with D on frame 25
* Transition to attack throw on CH, +22 damage, total 44
* Opponent recovers FDFA on CH
High crush 6~
kazuyad+1+2L20i23-14c+3c+27a
High crush 6~
kazuyadb+3L14i19~20-12c-1+7c
High crush 6~
kingd+3+4L14i16-25-9
* On CH, can access Stagger Kicks Flurry (d+3+4,4,4,4)
High crush 6~
kingdb+3L17i23-14+4c+25a
* Tracks left side.
* Flip over on grounded hit
High crush 6~
kingf,f,n,2L,(t)17,(30)i18-13+5s/(0d)
* Shifts to throw on front grounded CH.
* Hits OTG.
High crush 6~
kumaf+3+4L20i28~30-23+6a
High crush 6~
kumadb+4l20i21~22-23+6+74a (+38)
* Tornado
High crush 6~
larsdb+1l9i17-12-1
High crush 6~
larsdb+4l19i20~21-26+5c+29a
High crush 6~
lawdf+3+4l12i18-15+4c+6a
High crush 6~
lawd+1l15i21-12-1
Transition to Slide Step with DF
High crush 6~
lawdb+4l20i26-37+15a
Homing
High crush 6~
leed+3l17i16-15-1+17a
Transition to -15, -1, +17a HMS with 4
High crush 6~
leeHMS.4l20i22-13+4c+72a (+56)
* Instant Tornado on CH
High crush 6~
leodf+2+3L20i21~22-12~-11+5+21d
High crush 6~
leoqcf+1L17i18~19-13~-12-1+11
High crush 6~
lidiad+2L12i18-14-4+12
High crush 6~
liliH.RAB.3L22i20~21-13+24a+70a (+54)
* Homing
* Tornado on CH
* Partially consumes remaining Heat time
High crush 6~
liliRAB.3L20i20-13+3c+70a (+54)
* Homing
* Tornado on CH
* Powered up during Heat: 22 damage and KND on normal hit
* Partially consumes remaining Heat Time
High crush 6~
ninad+2L13i20-12+0+5
* Transition to -8, +2, +7 CD with F
High crush 6~
ninadb+4L5i16~17-9a+2
High crush 6~16
ninaSS.4L14i20-14+6c
Sidestep adds minimum 9f, effective startup i29
High crush 6~39
pandaf+3+4L20i28~30-23+6a
High crush 6~
pandadb+4l20i21~22-23+6+74a (+58)
* Tornado
High crush 6~
raven2,3h, l9, 10i10, i22-13-2
Combo from 1st hit
,High crush 6~
ravend+4L18i21-13-2+13g
High crush 6~
ravendb+4L21i24~25-14~-13+4c~+5c+37a
High crush 6~49
ravenSZN.4L21i17~24-14~-7+4~+11g+13a~+20a
High crush 6~
reinaUNS.d+4L14i20-12+3 SEN+13 SEN
* Transition to SEN on hit only
* Transition to standing (+0/+10) on hit with B
High crush 6~35
reinaWRA.d+4L9i16~17-15-4+2
High crush 6~
shaheend+1L16i20~21-13+4+28d
* Partially restores remaining Heat time on hit
High crush 6~
steved+1l12i16-13-2
High crush 6~
steved+2l11i17-18-5
High crush 6~
stevedb+2l21i26-12+1c+14d
* d or db to recover in r30 FC
High crush 6~
steve-afterafters+1l23i16-12+17d
High crush 6~
steveALB.d,d+1sp, l30i13, i22-12+14d
* ALB.d_u takes 37 frames, effective startup time is i59
High crush 6~
steveALB.d+2l17i34-12+1c+14d
High crush 6~
stevePAB.d+1l11i15~16-12+2
* Alternate input: FC df1
High crush 6~
stevePAB.d+2l25i28~29-12+7+32a
High crush 6~
victordb+4l17i20~21-26+4c+49a
High crush 6
xiaoyuss4l19i18-13-2+29a
*
High crush 6~
xiaoyuHYP.3L17i20-13+7c
* Homing
* Powered UpBased on the number of steps taken in HYP:HYP.3 damage increases and becomes more plus on hit. See the charts in th HYP section for more details. up when in Heat or based on the number of steps taken.
* Consumes 450F of heat timer during heat
High crush 6~30
yoshimitsudb+3l8i18~19-25-14
High crush 6~
yoshimitsuBT.d+1L20i17~18-13+3+38a
Weapon
High crush 6~
yoshimitsuFLE.2L20i24~28-12~-8+30a
* Side switches on close hit
* Can combo to ws4 on no side switch
<div class="plainlist">
* fs1~
* High crush 6~</div>
zafinad+3L14i22-15+5c+24d
* Transition to MNT -13 +7c +26d r32 with D
* Evasive (can go under some mids)
High crush 6~
zafinadb+4L14i21~22-12-3+3
* Transition to -13 -4 +2 MNT with D
High crush 6~40
zafinaORB.SCR.df+3+4L,m,m,sm6,15,13i19-14-13a (-14)
* Transition to 3rd hit on 2nd hit
* Consumes ORB
* Consumes 450F of Heat time
* Deals 5 additional damage when Zafina's remaining health is 42 or lower
* 4 chip damage on block
** Deals 6 chip damage on block when Zafina's remaining health is 42 or lower
High crush 6~
zafinaSCR.df+3L10i28~30-23-10c
* Homing
High crush 6~
zafinaSCR.df+4L17i19~20-14+7c+37a
High crush 6~
asukad+3+4l,h5,20i14 i9~12-8+30a (+20)
* Combo from 1st CH
* -25 if 1st hit is blocked
<div class="plainlist">
* Low crush 5~42
* fs43~45</div>
devil-jinf,n,d,DF+3L24i33~34-23-2a
* Opponent recovers FDFA on hit
* Active frame 1 range: 3.89
Low crush 5~28
heihachif,n,d,DF+3L24i33~34-23+28a
Low crush 5~28
jinDVS.DF+3L24i33~34-23-2a
* 8 chip damage on block
<div class="plainlist">
* ,Low crush 5~25
* fs26~28</div>
jund+3+4l,h5,20i14 i24~27-25+30a (+20)
* Combo from 1st CH
* Jail from 1st attack
* -6 only if 2nd hit is blocked
Low crush 5~27 fs28~30
alisadb+3L11i16-13-2+3
High crush 4~
alisaDES.d+1L,L,L,L,L17i20~24 i1~5 i1~5 i1~5 i1~3-13+4
* Weapon
* Combo from any hit
* 1 chip damage on block
* 6 chip damage on block in heat
High crush 4~48
annad+3L1016-17-6
High crush 4~
claudiod+3L10i16-17-6
High crush 4~
claudiod+4l6i12-15-4
High crush 4~
clived+3L10i16-17-6
High crush 4~
clived+4l6i12-15-4
High crush 4~
devil-jind+4l6i12-15-4
High crush 4~
devil-jindb+3L10i16-17-6
High crush 4~
jack-8d+3l12i20-17-6
* Alternate input FC.d+3
High crush 4
jack-8d+4l10i16-15-4
* Alternate input FC.d+4
High crush 4
kazuyad+3L10i16-17-6
High crush 4~
kazuyad+4l6i12-15-4
High crush 4~
kumad+3L12i20-17-6
High crush 4~
kumad+4l10i16-15-4
High crush 4~
lawd+3+4l7i12-15-2
Alternate input FC.d+4
High crush 4~
lawFC.3l10i16-17-6
High crush 4~
lawFC.4l7i12-15-2
Alternate input d+3+4
High crush 4~
leod+3l10i16-17-6
High crush 4~
leod+3+4l7i12-15-4
High crush 4~
lidiad+4l6i12-15-4
High crush 4~
liliBT.d+2l17i16-12+5c+14d
High crush 4~
liliBT.d+3L8i17-17-1+2
High crush 4~
liliBT.d+4L9i14-11+1
High crush 4~
ninad+3L10i16-17-6
High crush 4~
ninad+4l6i12-15-4
High crush 4~
pandad+3L12i20-17-6
High crush 4~
pandad+4l10i16-15-4
High crush 4~
ravenBT.d+2L20i20~21-12+4+38d
* Transition to Blind Fall (standing) on hit
* Transition to +4 BT (Blind Labyrinth) with B on hit
* Transition to +4 FC (Blind Fall) with D on hit
High crush 4~
ravenBT.d+3L16i25~27-26~-24+0~+2
* Tornado
* on Clean hit only
* Clean hit +74a (+58), 20 damage
High crush 4~48
reinad+4l6i12-15-4
High crush 4~
reinad+4l7i12-13-2
yoshimitsud+3L12i15~17-18~-16-4~-2
Most commonly impacts on frame 16, except when tracking right
High crush 4~
yoshimitsud+4l6i12-15-4
High crush 4~
alisaFC.1+2L,L10,16i21~23 i6~8-11c+5c
* Enter DES with n,1+2
High crush 1~55
alisaFC.d+3L10i16-17-6
High crush 1~
alisaFC.d+4l6i12-15-4
High crush 1~
annaf,F+3,3m, L14, 14i15, i25-14+4c+14
* Combo from 1st hit with 5f delay
,High crush 1~
annaFC.df+2L12i20-21+70a (+54)
* Instant Tornado on hit
* Recovers 6f faster on hit
* Deals only 6 damage when using its follow up attack in Heat
High crush 1~52
asukadb+4,4L, L14, 15i22~24, i31~33-7+4+35a
Transition to r22 FC with D
High crush 1~49
asukadb+4,4,4L, L, L14, 15, 16i22~24, ,i31~33-7+4+35a
Transition to r22 FC with D
High crush 1~49
asukab+3,4m, L15, 14i16~17, i20~22-11+0+3
* Links to db+4 extensions
* Transition to r22 FC with D
,High crush 1~
asukaFC.df+2L10i16~17-11+0+25g
* Only i17 or faster guaranteed on CH
High crush 1~
asukahFC.3L10i16-17-6
High crush 1~
asukahFC.4l6i12-15-4
High crush 1~
azucenaFC.df+3L17i18~19-13+3c+13c
High crush 1~
azucenaFC.df+4L23i17~18-15+5+24d
* Transition to r33 LIB on hit only
High crush 1~
azucenaFC.d+3L10i16-17-6
High crush 1~
azucenaFC.d+4l6i12-15-4
High crush 1~
claudiod+2,2L, L6, 8i20, i16~17-13-1
Jail from 1st attack
,High crush 1~
cliveFC.df+2L18i19~20-12+3c
* Weapon
High crush 1~20
dragunovFDFT.3l,t8,30i19-9+0d
On close hit
High crush 1~47
eddyb+1,4,3+4m, m, L15, 10, 7,7i14~15, ,i22~24-24c+12
* Combos from 1st CH
* Combos from 2nd hit
Low crush 1~?, High crush 10~?
heihachiFC.df+4L16i19~21-23+4c
* Clean hit +17a and 20 damage
High crush 1~
jack-8FC.1l10i19-8+3
*
High crush 1
jack-8FC.3l12i20-17-6
* Alternate input d+3
High crush 1
jack-8FC.4l10i16-15-4
* Alternate input d+4
High crush 1
jack-8FC.1+2l21i24-15+13d
* Alternate input FC.db+1+2
High crush 1
jack-8FC.db+1l14i14-11+3
*
High crush 1
jinFC.df+4L20i21~i22-26+2c+69a (+53)
Transition to +12cg ZEN with F on hit
High crush 1~57
jundb+4,4L, L14, 15i22~24, i31~33-7~-5+4~+6+35a
* Combo from 1st CH
* Transition to r28 FC with D
,High crush 1~49
jundb+4,4,4L, L, L14, 15, 16i22~24, ,i31~33-7~-5+4~+6+35a
* Transition to r28 FC with D
,High crush 1~49
junb+3,4m, L20, 14i16~17, i20~22-11+0~+2+3
* Combo from 1st hit
* Links to db+4 extensions
* Can recover in r28 FC with D
,High crush 1~42
junFC.df+2L12i16~17-11+0+18
Only i14 or faster attacks guaranteed on CH
High crush 1~
junFC.df+3L12i21-19+0c
* Clean hit +10a, 15 damage
* Opponent recovers FDFA on CL
High crush 1~47
kazuyaBT.d+3l6i12-15-4
High crush 1~
kazuyahFC.3L10i16-17-6
High crush 1~
kazuyahFC.4l6i12-15-4
High crush 1~
kingd+3+4,4L, L14, 7i16, i29-25-9
* Combo from 1st hit on CH.
High crush 1~
kingd+3+4,4,4L, L, L14, 7, 7i16, ,i29-25-9
* Combo from 2nd hit on CH.
High crush 1~
kingd+3+4,4,4,4L, L, L, L,L14, 7, 7, 4,3i16, ,i29,i29-26+15
* Only available if 1st hit on CH.
* Combo from 3rd hit
High crush 1~
kingFC.df+1L20i32~34-12+73a(+57)
* Can also be performed with f,n,d,DF+1/CD.1.
* Tornado on grounded hit.
High crush 1~
kumaHBS.2L16i21~24-15+21g
* Transition to HBS
High crush 1~
larsFC.1+2l,l9,15i18,i14~i15-12+1
* Transition to LEN on hit with input n,D (+3)
High crush 1~
larsLEN.1l20i16~17-12+4c
High crush 1~
larsSEN.2l23i17~19-12+6c+73a (+57)
* Tornado
High crush 1~
leoBOK.3+4L,L7,13i16~17,i12~14-13+2
High crush 1~
lidiaFC.df+3L16i20-26+2c
* +12a on clean hit, 4 extra damage
High crush 1~
lidiaFC.d+3L10i16-17-6
High crush 1~
lidiaFC.d+4l6i12-15-4
High crush 1~
ninad,DF+4L20i20~24-37+14a+27a
Faster version of df+3+4
High crush 1~
nina=hfc.hFC.3L10i16-17-6
High crush 1~
ninahFC.4l6i12-15-4
High crush 1~
pandaHBS.2L16i21~24-15+21g
* Transition to HBS
High crush 1~
paulqcf+1+2L20i32~33-12c+71a (+55)
* Cancel to t41 FC with B
High crush 1~33
paulqcb+3L14i18~19-21c-10g+21a
High crush 1~
raven4~3,1m,m, l8,10, 15i16 i29~30, i34~35-13~-2+4~+5
Can be delayed
,High crush 1~
ravenuf+3+4,4m, L17, 9i23~25, i21~22-11~-10+0~+1
Can be performed during CD (Shadow Sprint)
High crush 1~41
ravenFC.3L10i16-17-6
High crush 1~
ravenFC.4l6i12-15-4
High crush 1~
ravenFC.df+3L17i20~22-9~-7+2~+4+30d
Alternate input: d,DF+3
High crush 1~35
ravenFC.df+3+4L,sm17,25i18~20 i34~36-23~-21-5a
* Spike
* Transition to r20 SZN on hit only
* Second hit available on hit only
** Airborne spike on 1st and 2nd hit
* Recovers heat on hit
High crush 1~17
ravenBT.d+4l6i12-15-4
High crush 1~
reinaFC.d+3l10i16-17-6
High crush 1~
reinahFC.d+3l10i16-17-6
xiaoyuFC.3l11i15-15-4
High crush 1~49
xiaoyuFC.4l6i12-15-4
*
High crush 1~46
xiaoyuFC.df+2l8i19-8+3
* Recover in FC BT with DF_D_DB
High crush 1~27
xiaoyuFC.df+2,1l, l8, 10i19, i18-8+3
* Combo from 1st hit
* Jail from 1st block
* Recover in FC BT with DF_D_DB
High crush 1~45
xiaoyuFC.df+4l13i18-7+4
* Automatically transitions to AOP
* Alternate input AOP.f+4
High crush 1~
xiaoyuFC.df+4,4l, l13, 13i18, i28-6+5
* Combo from 1st hit CH
* Alternate input AOP.f+4,4
High crush 1~
yoshimitsudb+3,3l, l8, 7i18~19, i15~17-19-7
* Combo from 1st hit
* Enter IND r20 with d+3+4
,High crush 1~
yoshimitsudb+3,3,3l, l, l8, 7, 7i18~19, ,i15~17-19~-17-7~-5
* Combo from 2nd CH
* Enter IND r20 with d+3+4
,High crush 1~
yoshimitsudb+3,3,3,3l, l, l, l8, 7, 7, 5i18~19, ,i15~17-19-7
* Combo from 3rd CH
* Enter IND r20 with d+3+4
,High crush 1~
yoshimitsudb+3,3,3,3,3l, l, l, l, l8, 7, 7, 5, 5i18~19, ,i15~17-19-7
* Combo from 4th CH
* Enter IND r20 with d+3+4
,High crush 1~
yoshimitsudb+3,3,3,3,3,3l, l, l, l, l, l8, 7, 7, 5, 5, 5i18~19, ,i9~11-26-15
* Combo from 5th CH
,High crush 1~
yoshimitsuB+1,1,DB+3,3h, h, l, l8, 9, 7, 5i17, ,i15~17-19-7
* Combo from 3rd CH
* Links to db+3 extensions
* Enter IND r20 with d+3+4
* Can be performed from a single B+1
,High crush 1~
yoshimitsuFC.DF+1l![12;12]i26+70a (+54)
* Weapon
* 100% recoverable damage
* Cannot be buffered after Heat Dash
High crush 1~34
yoshimitsuFC.db+3l8i18~19-25-14
Links to db+3 extensions
High crush 1~
yoshimitsuFC.df+4L18i18~19-26+4c+31a
* Homing
* Enter IND -26 +8c +35a r24 with d+3+4
* Can be done from Crouch Level 2
High crush 1~
yoshimitsuFC.d+3L10i16-17-6
High crush 1~
yoshimitsuFC.d+4l6i12-15-4
High crush 1~
yoshimitsuDGF.3L18i22~23-13+6c+28a
Airborne attack, can't be low parried
Low crush 1~18
yoshimitsuIND.4L18i47~48-26+4c+31a
* Homing
* Enter IND -26 +8 +35a r24 with d+3+4
High crush 1~
yoshimitsuNSS.FC.DF+1l12i25~26-16+27a
High crush 1~34
yoshimitsuNSS.FC.DF+1,2l, L12, 20i25~26, i25~26-14+14
* Spike
* Combo from 1st hit
* Interrupt with i7 from 1st block
,High crush 1~45
yoshimitsuNSS.FC.df+3L12i20~21-26+67a (+51)
High crush 1~
yoshimitsuWFL.4L15i23~24-9+15c
Transition to r24 IND on hit only
<div class="plainlist">
* Low crush 1~12
* High crush 12~
* fs13~</div>
zafinaFC.df+3L15i23~24-26+14a
* Enter MNT -26 +13a with D
High crush 1~
zafinaFC.d+3l10i16-17-6
High crush 1~
zafinaFC.d+4l6i12-15-4
High crush 1~
zafinaMNT.3L12i15~16-12-1
High crush 1~46
zafinaMNT.4L13i17~18-19-3+7
* Enter TRT with D
High crush 1~62
zafinaMNT.d+1L14i15~16-110
High crush 1~58
zafinaMNT.d+4L19i20~27-22~-15+4c~+11c+19a~+26a
* Evasive (can go under mids)
High crush 1~
zafinaSCR.df+3,3L, L10, 10i28~30, i29~31-23+54a (+38)
* Homing
* Combo from 1st hit
,High crush 1~
leof,F+4,3,4m, h, L12, 23, 17i19, ,i29~31-12~-10-1+30a
Low crush 0~7, fs8~10, High crush 20~
alisa1,2,d+2h, h, l5, 10, 17i10, ,i27~28-11+2+33a
* Combo from 2nd CH
* Input can be delayed 8f
* Move can be delayed 7f
alisa1,2,d+2*h, h, l5, 10, 22i10, ,i36~37-10+34a
* Input can be delayed 8f
* Move can be delayed 7f
alisadf+3,3m, L14, 17i16, i23~24-12+1+14a
* Spike
* Combo from 1st hit with 9f delay
* Input can be delayed 16f
* Move can be delayed 12f
alisad+4L12i17~18-12-1+8g
alisaub+4,1,1,2,1,1,3+4m, m, m, h, h, m,M,M, L10, 12, 9, 5, 5, 3,3,3, 7i18, ,i27~28-29+15a
*
,fs5~50
alisaDBT.f+2L13i19~20-12+6
* Weapon
* 3 chip damage on block
* 5 chip damage on block in heat
alisaOTG.db+1+2L25i25~27-14+4a
* Spike
* Weapon
annadf+4L17i16~17-15+5c+25d
* Tracking notes:
* Homing to SSR side
annad+4l6i12-15-4
annadb+4L14i17~18-13+6c+13
* Transition to r26 HAM on hit automatically
* Cancel HAM transition -13 +3c +8 with B
annaFC.df+2~H.1L, L12, 18i20, i27~28-21+64a (+48)
* Balcony Break (airborne)
* Weapon
* Jail from 1st attack
* Instant Tornado on hit
* Chip damage on block
* Partially uses remaining Heat time
annaCJM.d+3L8i15-11+0
*
annaOTG.d+3+4L30i17~18-17-7d
* Spike
* Partially restores remaining Heat time on hit
annaTOM.4L21i15-13+28d
asuka1,3h, l5, 10i10, i21-11+0
* Combo from 1st hit with 2f delay
* Combo from 1st CH with 3f delay
asukadb+3L17i20-12+4c+14g
asukab+1+4,3h,L, L15,8, 18i12 i17~18, i32~33-13-2+16a
Combo from 2nd CH
asukaws2,1,1,1,2,1,4,3m, h, m, h, m, sm, m, l18, 10, 8, 8, 6, 5, 7, 7i13~14, ,-25-9
asukaws2,1,1,1,2,1+4,1,3+4m, h, m, h, m, sll,h, h, l,m18, 10, 8, 8, 6, 7,5, 6, 5,24i13~14, ,-43LNC
asukaDST.4l19i19-14+11a
azucenad+3L10i15-14-3
azucenad+4L13i15~16-13-2
azucenadb+3L14i16~17-7+4
azucenaBT.3L23i19~20-13+4 LIB+14c
* Strong Aerial Tailspin
* Balcony break on airborne hit
* Transition to LIB on hit
azucenaLIB.3L15i16~17-9+2
azucenaLIB.d+4L14i19~20-31-2
bryan1,2,3h, h, L5, 8, 15i10, ,i24-12+2+14a
* Combo from 1st CH
* Combo from 2nd CH with 3f delay
bryan3,2,1,4m, m, m, L14, 11, 10, 12i16, ,i22-11+0
Combo from 3rd CH with 3f delay
bryand+3l10i16-11+0
bryand+4L13i15-11+0
bryand+1+2,3m,m, l10,15, 20i17, i27~28-13+5+25a
bryand+3+4l16i19-12-1+4
Can hit grounded on certain ranges
bryanb+3,2,1,4m, h, m, L12, 12, 10, 12i19, ,i22-11+0
* Combo from 2nd CH
bryanb,df+4l25i29-13+14g+29a
* Cancel to r26 with B
bryanSNE.FC.df+3l24i20-13+7+25a
* Balcony Break
* Consumes SNE
* Unparryable
bryanqcb+3l23i19~20-13+5+26a
Balcony break on airborne hit
claudioH.2+3L,M40i18~19-14+11d
* Heat Smash
* Reversal Break
* Balcony Break
* Transition to attack throw on hit
* Chip damage on block
* Tracking notes:
* Can be sidewalked left at -4, -3, -1, and +2 onwards (difficult to sidewalk)
* Tracks SSL/SSR/SWR completely?
* Pseudo homing low
claudio1,3h, l5, 11i10, i22-12-1
* Combo from 1st CH with 3f delay
* Input can be delayed 5f
* Move can be delayed 4f
claudiodb+4L7i15-13-2
* Tracking notes:
* Can be sidestepped right at -7
* Pseudo homing to SSL/SWL side?
claudioSS.4L20i20~21-12+6c+27d
* Side step takes 9f, effective startup i29
* Range notes:
* Assuming i29 startup (9f sidestep)
* SSL4 range: 2.45
* SSR4 range: 2.39
* Range increases with sidestep delay
* Tracking notes:
* Assuming i29 startup (9f sidestep)
* Can be sidewalked left from -11 to +2 (SSL4)
* Can be sidewalked left from -6 to -5 and -2 (SSR4)
* Tracks SSR/SWR completely?
* Pseudo homing low?
clivedb+4L20i19~20-18+4c+67a (+51a)
* Effectively homing?
clivePHX.3L8i21-26-3c
* Stagger on block
devil-jind+3L12i18~19-12-1+7c
* Tracking notes:
* Pseudo homing
* Can only be sidewalked left at +1 and +8
devil-jinf,n,d,DF+4L7i16-23c-5c
devil-jinOTG.d+1+2L25i23~31-16~-8+5a~+13a
* Weapon
* Balcony break on CH
* Typically connects grounded on frames i25~26 of startup at -14~-13/+12a~+13a(+0a~+1a)
dragunov2,1,4h, h, L10, 10, 14i10, ,i23-12+3c
* Spike
* Trades with i8 from 2nd block
dragunov3+4,3l21i18-26+19a (+2)
* Homing
* Shift to Clipping Heel Hook on front hit
* +3 on hit from the side or back
High crush
dragunovf+4,d+4h, L16, 12i14~15, i25-12+3c
* Spike
* Combo from 1st hit with 5f delay
dragunovd+3L13i17~18-14-3+1c
dragunovd+4L12i15~16-15-9-4
dragunovdb+3+4L23i20~21-31+3g+20a
Balcony break on airborne hit
dragunovFC.df+1L8i16~17-13-4
dragunovBT.d+3l20i16-11+10d
dragunovOTG.db+3L24i24-11+0
* Floor Break
* +0a (-8) on grounded
eddyf+2,4m, l15, 17i18, i23~24-14c+2+71a(+55)
* Combo from 1st CH with with 12f delay
* Input can be delayed 17f
* Move can be delayed 15f
eddydf+4L14i18-12+0+14g
eddyd+3L17i21~22-14c+4c+27g
High crush
eddyd+4L10i15~16-16c-5
Shift to FC
eddydb+2L10i18~19-18c-7
eddydb+3L21i28-14c+5c+21a
eddyu+4~3L20i32~33-14c+18
* Balcony Break
* Shift to RLX on hit
eddyuf+3,4m, L15, 10i26~28, i24~25-14c+7+73a(+57)
eddyf,F+3L20i21~22-14c+6c+15c
* Shift to RLX on hit
* Shift to FC on block
High crush
eddySS.4L,L7,10i21~22-13c+3c
High crush
eddyFC.4l6i13-15-4
* Hits grounded up-close
eddyFC.df+4L25i24~25-21c+9+30a
Shift to HSP
eddyMD1.HSP.3+4L,m,m6,6,18i21~22-13+4c
eddyMD2.HSP.3+4L,m,m16,4,15i21~22-13+18a(-17)
Spike
eddyRLX.1L11i17-11c+0
Can transition to FC with input RLX.1,D
eddyRLX.3L12i16~17-26c-4+27a
Shift to FC
fahkumram1,2,4,4h, h, h, L5, 8, 10, 15i10, ,i25-15-4+0d
* Combos from 3rd hit
* Shift to attack throw Murderous Sweep on counterhit
fahkumram3,1,d+4m, h, L11, 12, 15i13, ,i20-15-4+0d
* Shift to attack throw Murderous Sweep on counterhit
* Combos from 2nd hit CH
fahkumram4,4h, L10, 15i12, i25-15-4+0d
* Combos from 3rd hit
* Shift to attack throw Murderous Sweep on counterhit
fahkumramdf+3l15i20-13-1c+28g
fahkumramd+3L11i16-16-5
fahkumramd+3,4,4L, h, L11, 10, 15i16, ,i25-15-4+0d
* Combos from 3rd hit
* Shift to attack throw Murderous Sweep on counterhit
fahkumramd+4L18i14-15-4+0d
* Shift to attack throw Murderous Sweep on counterhit
fahkumramd+4 (counterhit)l (t)41i14+0d
* Shifts to throw on front gounded CH
fahkumramf,F+3L20i21-14+4
fahkumramf,F+4~3L15i19-23-1c
fahkumramFC.3L10i16-17-6
High crush
fahkumramFC.4l6i12-15-4
High crush
fahkumramFC.df+2L22i19-14+4+12d
* Elbow
High crush
fahkumram...GRF.3*~dL,h15,17i27,i23-12+11a (+10)
* Balcony Break
* Consumes GRF
* Partially consumes remaining Heat time
* +31a (+5) if only the 2nd hit hits
fahkumramRAM.4l31i21-13+11a
* Balcony Break
feng3,3,4m, h, l15, 10, 23i16, ,i25~26-12+7c+17d
* Combo from 2nd CH
* Move can be delayed
* Cancel to -13 -2 BT with B
fengd+4l7i14~15-110
fengdb+2,2l, l10, 10i20~21, i28~30-17+20a
* Combo from 1st CH
* Cancel move with B
High crush
fengb+2,3m, l13, 6i17, i22~24-110
* Combo from 1st hit
* Move can be delayed
fengFC.df+1l19i21~22-13c-2+13
fengFC.df+4l13i19~20-8c+3b
* Can be input with D,df+4
* Recovers in BT
fengKNP.4l10i18-31c-4
fengOTG.d+3+4l19i24~25-13-2 (-10)
Showing 400 of 671 moves