mokujin

mokujin

Edit
CharCommandHit levelDamageStartupBlockHitCounter hitNotes
yoshimitsuNSS.u+1+2L18i27~29+5+21g
* Spike
* Can't be low parried
* Opponent recovers crouching
<div class="plainlist">
* Low crush 9~24
* fs25~</div>
xiaoyudb+3l0i15+2c+2c+14
*
xiaoyuBT.db+4L0i15+2+2+14
* Alternate input BT.df+4
hwoaranguf+4,4,4h, m, l12, 12, 12i22~23, ,i9~10+1+7
* Also possible during Right Stance
* Shifts to Right Flamingo
* Third hit is not low parryable (airborne)
azucenad+1+2l[21;21]i25~26-4+0d
* Transition to throw on front standing hit only
* 18 damage to Azucena when hitting crouching opponent (block)
* Damage on hit and block is recoverable health
* Cannot KO Azucena when blocked
* r41 FC on whiff
<div class="plainlist">
* High crush 8~
* fs25~</div>
kumadb+2+3**l60i60~62-4+43a
* Balcony Break on airborne hit
* chip damage on block
pandadb+2+3**l60i60~62-4+43a
* Balcony Break
* chip damage on block
lidiaCAT.4L14i19~20-6+8c+33a
* Transition to WLF on hit or block only
* Crouching state ends early on frame 20 when transitioning to WLF
* WLF transition is -14
High crush 11~31
xiaoyuFC.df+4,4l, l13, 13i18, i28-6+5
* Combo from 1st hit CH
* Alternate input AOP.f+4,4
High crush 1~
xiaoyuAOP.f+4,4L, L13, 13i18, i28-6+5
* Combos from 1st hit CH
* Alternate input FC.df+4,4
High crush
zafinaSCR.d+3l10i18-6-3+9c
* Interrupt with i13 if Zafina uses SCR.4
* Can hit grounded when off-axis
asukadb+4,4L, L14, 15i22~24, i31~33-7+4+35a
Transition to r22 FC with D
High crush 1~49
asukadb+4,4,4L, L, L14, 15, 16i22~24, ,i31~33-7+4+35a
Transition to r22 FC with D
High crush 1~49
azucenadb+3L14i16~17-7+4
jundb+4,4L, L14, 15i22~24, i31~33-7~-5+4~+6+35a
* Combo from 1st CH
* Transition to r28 FC with D
,High crush 1~49
jundb+4,4,4L, L, L14, 15, 16i22~24, ,i31~33-7~-5+4~+6+35a
* Transition to r28 FC with D
,High crush 1~49
xiaoyub+2,2m, l13, 15i15, i21-7+4
* Automatically transitions to BT
* Combos from 1st hit
xiaoyuuf+1L15i33-7+10g c
* Cancel into r42? FC with D
Low crush 9~
xiaoyuFC.df+4l13i18-7+4
* Automatically transitions to AOP
* Alternate input AOP.f+4
High crush 1~
xiaoyuAOP.f+4L13i18-7+4
* Automatically transitions to AOP on hit or block
* Alternate input FC.df+4
High crush
xiaoyuBT.uf+1L15i33-7+12g c
* Automatically transitions to AOP on hit or block
* Cancel into FC with D
* Alternate input BT.u+1
Low crush 9~
asukad+3+4l,h5,20i14 i9~12-8+30a (+20)
* Combo from 1st CH
* -25 if 1st hit is blocked
<div class="plainlist">
* Low crush 5~42
* fs43~45</div>
fengFC.df+4l13i19~20-8c+3b
* Can be input with D,df+4
* Recovers in BT
jack-8FC.1l10i19-8+3
*
High crush 1
kumaFC.1l12i19~21-8+2
leroydb+3l12i20~21-8~-7+5~+6+14c
Transition to HRM
High crush
liliH.BT.2+3l,M,M,M15,5,5,20i16 i27~28 i6~8 i20~22-8+23a (+5)
* Heat Smash
* Homing
* Balcony Break
* 5 chip damage
High crush 4~? Low crush 25~?
pandaFC.1l12i19~21-8+2
xiaoyudb+2l13i18-8+5c+12
*
xiaoyuFC.df+2l8i19-8+3
* Recover in FC BT with DF_D_DB
High crush 1~27
xiaoyuFC.df+2,1l, l8, 10i19, i18-8+3
* Combo from 1st hit
* Jail from 1st block
* Recover in FC BT with DF_D_DB
High crush 1~45
zafinadb+3L13i18-8+3
* Cancel SCR transition -11 +0 t48 r30 with B
azucenaLIB.3L15i16~17-9+2
dragunovFDFT.3l,t8,30i19-9+0d
On close hit
High crush 1~47
ninadb+4L5i16~17-9a+2
High crush 6~16
ravenFC.df+3L17i20~22-9~-7+2~+4+30d
Alternate input: d,DF+3
High crush 1~35
ravenBT.f+4L13i16-9+4
yoshimitsuWFL.4L15i23~24-9+15c
Transition to r24 IND on hit only
<div class="plainlist">
* Low crush 1~12
* High crush 12~
* fs13~</div>
alisa1,2,d+2*h, h, l5, 10, 22i10, ,i36~37-10+34a
* Input can be delayed 8f
* Move can be delayed 7f
alisad+3L17i23~32-10~-1+8c~+17c+32a
BKP transition is -18~-10
<div class="plainlist">
* Low crush 9~23
* fs24~26</div>
asukab+1L17i29~30-10+6+0d
* Transition to attack throw on CH, +22 damage
* Cancel to r14 FC with D
High crush 6~
heihachif,n,d,DF+4,4L, L15, 10i16~17, i24-10+3c+26a
* +26a if previous hit connects
heihachif,n,d,DF+4,4,4L, L, L15, 10, 8i16~17, ,i24-10+3c+26a
* +26a if previous hit connects
junb+1L19i29~30-10~-9+6~+7+0d
* Cancel to r39 FC with D on frame 25
* Transition to attack throw on CH, +22 damage, total 44
* Opponent recovers FDFA on CH
High crush 6~
kazuyab+3,1,4h, h, l15, 10, 10i18, ,i16-10c+7
kingdf+4,3,d+4l, h, L10, 11, 20i14~15, ,i33~35-10-8a FC+22a FC
* Recovers in crouch on hit.
* Otherwise recovers in FDFT.
Low crush 25~
alisa1,2,d+2h, h, l5, 10, 17i10, ,i27~28-11+2+33a
* Combo from 2nd CH
* Input can be delayed 8f
* Move can be delayed 7f
alisaFC.1+2L,L10,16i21~23 i6~8-11c+5c
* Enter DES with n,1+2
High crush 1~55
annaCJM.d+3L8i15-11+0
*
asuka1,3h, l5, 10i10, i21-11+0
* Combo from 1st hit with 2f delay
* Combo from 1st CH with 3f delay
asukadb+4L14i22~24-11+0+3
Transition to r22 FC with D
High crush 6~41
asukab+2,4m, L12, 14i15, i33~35-11+0+3
* Links to db+4 extensions
* Transition to r22 FC with D
High crush 15~
asukab+3,4m, L15, 14i16~17, i20~22-11+0+3
* Links to db+4 extensions
* Transition to r22 FC with D
,High crush 1~
asukaFC.df+2L10i16~17-11+0+25g
* Only i17 or faster guaranteed on CH
High crush 1~
bryan3,2,1,4m, m, m, L14, 11, 10, 12i16, ,i22-11+0
Combo from 3rd CH with 3f delay
bryand+3l10i16-11+0
bryand+4L13i15-11+0
bryanb+3,2,1,4m, h, m, L12, 12, 10, 12i19, ,i22-11+0
* Combo from 2nd CH
claudiod+2L6i20-11+0
* Tracking notes:
* Can be sidewalked left at -5
* Can be sidewalked right at -3
* Can be sidestepped right at -2
High crush 6~
dragunovBT.d+3l20i16-11+10d
dragunovOTG.db+3L24i24-11+0
* Floor Break
* +0a (-8) on grounded
eddyRLX.1L11i17-11c+0
Can transition to FC with input RLX.1,D
fengd+4l7i14~15-110
fengdb+2l10i20~21-110
High crush 6
fengb+2,3m, l13, 6i17, i22~24-110
* Combo from 1st hit
* Move can be delayed
hwoarangRFF.d+3l10i18-110
* Shifts to Backturn Stance
hwoarangRFF.d+3+4l19i19-11+5
* Remains in Right Stance
jack-8FC.db+1l14i14-11+3
*
High crush 1
jack-8FC.df+2,d+1m, l12, 8i17, i22-11+0
* Balcony Break
* Combos from 1st hit
High crush
jundb+4L14i22~24-11~-9+0~+2+3~+5
Transition to r28 FC with D
High crush 6~41
junb+3,4m, L20, 14i16~17, i20~22-11+0~+2+3
* Combo from 1st hit
* Links to db+4 extensions
* Can recover in r28 FC with D
,High crush 1~42
junFC.df+2L12i16~17-11+0+18
Only i14 or faster attacks guaranteed on CH
High crush 1~
lawd+4l7i15-11+0
leod+4L13i16~17-11~-10+0
lidiadb+3L17i16~17-11+7
* Homing
* Clean hit adds 3 damage
* Transition to HRS on hit or block only
* Transition to attack throw on CH
* HRS transition is -19
lilid+1L10i18-11+0
* Transition to -11, +0 FC with D
High crush
liliBT.d+4L9i14-11+1
High crush 4~
paul1,4h, L5, 8i10, i23-11c+1
* Combo from 1st CH
High crush 14~
ravend+3L10i15-11+0
ravenb+4,B+4~3m, M, L13, 24, 11i14~15, ,i20-11+0
,High crush 12~37
ravenuf+3+4,4m, L17, 9i23~25, i21~22-11~-10+0~+1
Can be performed during CD (Shadow Sprint)
High crush 1~41
steveb+1,d+2h, l10, 10i13, i27~28-11+0
* Combo from 1st hit
* Input F to r25? PAB (-9/+2)
* r25? PAB FC cancel?
High crush 13~
steveOTG.d+1+2l14i17-11c+2+2
* Recovers in crouch
High crush
yoshimitsudb+1L12i26~28-11~-9+4~+6+7~+9
Unavailable in NSS
High crush 8~
zafinaMNT.d+1L14i15~16-110
High crush 1~58
zafinaTRT.1L13i18-11+5+15a
alisadf+3,3m, L14, 17i16, i23~24-12+1+14a
* Spike
* Combo from 1st hit with 9f delay
* Input can be delayed 16f
* Move can be delayed 12f
alisad+4L12i17~18-12-1+8g
alisaSS.4L16i24~25-12+2
High crush 6~35
alisaCLK.d+3L20i30~31-12+73a (+57)
* 8 chip damage on block
High crush 9~
alisaDBT.f+2L13i19~20-12+6
* Weapon
* 3 chip damage on block
* 5 chip damage on block in heat
annaSS.2L12i20~21-12+0+14g
* Sidestep adds minimum 9f, effective startup i29~30
High crush 6~
asukadb+3L17i20-12+4c+14g
bryan1,2,3h, h, L5, 8, 15i10, ,i24-12+2+14a
* Combo from 1st CH
* Combo from 2nd CH with 3f delay
bryand+3+4l16i19-12-1+4
Can hit grounded on certain ranges
bryandb+3L11i16~17-12-1+4
High crush 6~
claudio1,3h, l5, 11i10, i22-12-1
* Combo from 1st CH with 3f delay
* Input can be delayed 5f
* Move can be delayed 4f
claudioSS.4L20i20~21-12+6c+27d
* Side step takes 9f, effective startup i29
* Range notes:
* Assuming i29 startup (9f sidestep)
* SSL4 range: 2.45
* SSR4 range: 2.39
* Range increases with sidestep delay
* Tracking notes:
* Assuming i29 startup (9f sidestep)
* Can be sidewalked left from -11 to +2 (SSL4)
* Can be sidewalked left from -6 to -5 and -2 (SSR4)
* Tracks SSR/SWR completely?
* Pseudo homing low?
cliveFC.df+2L18i19~20-12+3c
* Weapon
High crush 1~20
devil-jind+3L12i18~19-12-1+7c
* Tracking notes:
* Pseudo homing
* Can only be sidewalked left at +1 and +8
dragunov2,1,4h, h, L10, 10, 14i10, ,i23-12+3c
* Spike
* Trades with i8 from 2nd block
dragunovf+4,d+4h, L16, 12i14~15, i25-12+3c
* Spike
* Combo from 1st hit with 5f delay
eddydf+4L14i18-12+0+14g
fahkumram...GRF.3*~dL,h15,17i27,i23-12+11a (+10)
* Balcony Break
* Consumes GRF
* Partially consumes remaining Heat time
* +31a (+5) if only the 2nd hit hits
feng3,3,4m, h, l15, 10, 23i16, ,i25~26-12+7c+17d
* Combo from 2nd CH
* Move can be delayed
* Cancel to -13 -2 BT with B
fengd+2l16i20~21-12-1
High crush 6~20
fengdb+1+2,2m, l13, 10i21~22, i29~30-12-1
* Combo from 1st CH
* Move can be delayed
High crush 8
hwoarang1,1,3h, h, l5, 8, 10i10, ,i21-12-1
hwoarangdb+4l14i16-12-8
* db+4,F to shift to -1? +3 RFS
* Also possible during Right Stance
hwoarangLFS.d+4l17i20~21-12+4
* Shifts to Right Stance
jack-8H.uf+3L16i19-12+8c
* Only deals recoverable damage
* Cannot K.O.
* Automatically transitions to GMH on hit
* Partially uses remaining heat time
* 3 chip damage on block
* Alternate input H.ub+3, H.u+3
Low crush 9
jack-8db+1l13i12-12+1
*
jack-8db+1,1l, l13, 5i12, i16-12-1
* Combos from 1st hit
jack-8db+1,1,1l, l, l13, 5, 5i12, ,i16-12-1
*
jack-8uf+3L8i23-12+8c GMH
* Only deals recoverable damage
* Cannot K.O.
* Automatically transitions to GMH on hit
* Alternate input ub+3, u+3: less forward movement
Low crush 9
jack-8FC.1,1l, l10, 14i19, i31-12+5
*
High crush
jin1,3h, L5, 9i10, i16~17-12-1
* Combo from 1st hit with 4f delay
* Grounded hit can be inconsistent
jin2,1,4~4h, m, l9, 9, 20i10, ,i20~21-12+16a
Interrupt with i16 from 2nd block
jind+4L11i16~17-12-1
Flips over on grounded hit
High crush 6~31
jinDVS.4L10i16-12-2c
* 3 chip damage on block
jun1,3h, L5, 12i10, i23-12+2+6c
* Combo from 1st CH with 2f delay
jund+4L10i15-12-1
jundb+2L15i23~24-12+2+14g
High crush 15~
jundb+3L14i18-12+2+6c
kazuyadb+3L14i19~20-12c-1+7c
High crush 6~
kazuyadb+4L18i20-12+4+17g
Flips over on grounded hit
kazuyaOTG.d+3+4l25i23-12-1
kingd+3L12i17-12+1
* Hits OTG.
kingFC.df+1L20i32~34-12+73a(+57)
* Can also be performed with f,n,d,DF+1/CD.1.
* Tornado on grounded hit.
High crush 1~
kumadb+3l12i18-12+1
kumadb+2+3l30i32~34-12+39a
* Balcony Break on airborne hit
* Hold 2+3 to power up, up to 2 charge levels and deal more chip damage on block
kumadb+2+3*l40i45~47-12+39a
* Balcony Break on airborne hit
* chip damage on block
kumaFDFA.1+2l10i14~16-12+6+6
* Transition to HBS
kumaSIT.1l15i21~22-12+4+9
kumaSIT.1,1l, l15, 13i21~22, i25~26-12+6
Combo from 1st CH
larsH.LEN.1l,t20,15i16~17-12c+5
* 6 chip damage on block
* Side switch on hit throw
* Opponent is left FUFA
lars1,4h, l5, 10i10, i22-12+1
* Combo from 1st CH with 2F delay
* Transition to LEN with input D (-12/+3)
larsdb+1l9i17-12-1
High crush 6~
larsFC.1+2l,l9,15i18,i14~i15-12+1
* Transition to LEN on hit with input n,D (+3)
High crush 1~
larsDEN.4l14i23~25-12+1
* Transition to LEN with input D (-12/+3)
larsLEN.1l20i16~17-12+4c
High crush 1~
larsSEN.2l23i17~19-12+6c+73a (+57)
* Tornado
High crush 1~
lawd+1l15i21-12-1
Transition to Slide Step with DF
High crush 6~
lawb+2,3m, l12, 10i16, i23-12-1
Delay-able
leedb+3l12i20-12-1
leodf+2+3L20i21~22-12~-11+5+21d
High crush 6~
leof,F+4,3,4m, h, L12, 23, 17i19, ,i29~31-12~-10-1+30a
Low crush 0~7, fs8~10, High crush 20~
leows1,4m, L13, 12i14~15, i19~20-12~-11-1
Combo from 1st CH
leoKNK.4L18i20-12+4c+17d
* Spike
* Enter CD -10 +6c +19d with df
leroyd+4l9i14~15-12~-11-1~0
leroySS.4l17i18~19-12+4+14
* Can be delayed
lilid+3L14i19-12+1+5c
lilif,F+4L23i22-12+4+4
* Transition to -6, +10g, +10 BT with B
liliBT.d+2l17i16-12+5c+14d
High crush 4~
nina4,4,4h, h, L15, 21, 20i11, ,i30~31-12+4c+46a
* Balcony break on airborne hit
* Combo from 2nd CH
,High crush 16~55
ninad+2L13i20-12+0+5
* Transition to -8, +2, +7 CD with F
High crush 6~
pandadb+3l12i18-12+1
pandadb+2+3l30i32~34-12+39a
* Balcony Break
* Hold 2+3 to power up, up to 2 charge levels and deal more chip damage on block
pandadb+2+3*l40i45~47-12+39a
* Balcony Break
* chip damage on block
pandaFDFA.1+2l10i14~16-12+6+6
* Transition to HBS
pandaSIT.1l15i21~22-12+4+9
pandaSIT.1,1l, l15, 13i21~22, i25~26-12+6
Combo from 1st CH
paulb+4L14i20~21-12c+4+17g
paulSS.3L17i19-12c+4+12c
* Effective minimum startup 28f
paulqcf+1+2L20i32~33-12c+71a (+55)
* Cancel to t41 FC with B
High crush 1~33
paulOTG.d+2L16i18-12c-1d (-9)
* Spike
* +4 on hit against standing opponent
ravendb+3L19i28~29-12~-11+5~+6+39d
Cannot be low parried
Low crush 8~24 fs25~27 High crush 28~
ravenqcf+2L18i22~23-12~-11+5~+6+14~+15
Cancel to r41? BT with qcf+2~B
High crush 10~45
ravenBT.d+2L20i20~21-12+4+38d
* Transition to Blind Fall (standing) on hit
* Transition to +4 BT (Blind Labyrinth) with B on hit
* Transition to +4 FC (Blind Fall) with D on hit
High crush 4~
reinaUNS.d+4L14i20-12+3 SEN+13 SEN
* Transition to SEN on hit only
* Transition to standing (+0/+10) on hit with B
High crush 6~35
shaheend+4L10i19-12+1
shaheenSS.2L14i20-12+1c
* Sidestep takes 9f; effective startup i29
High crush 15~
steve1,2,1,d+2h, h, h, l5, 10, 15, 19i10, ,i26-27-12+1c+14d
* d or db to recover in r30 FC
High crush 10~
stevedb+2l21i26-12+1c+14d
* d or db to recover in r30 FC
High crush 6~
steveuf+3l20i36~37-12+9
Low crush 9~
steve-afterafters+1l23i16-12+17d
High crush 6~
steveALB.d,d+1sp, l30i13, i22-12+14d
* ALB.d_u takes 37 frames, effective startup time is i59
High crush 6~
steveALB.d+2l17i34-12+1c+14d
High crush 6~
stevePAB.d+1l11i15~16-12+2
* Alternate input: FC df1
High crush 6~
stevePAB.d+2l25i28~29-12+7+32a
High crush 6~
reinadb+4,1+2L,m7,20,i15-12+39 (+19)
* Balcony Break
* Combo from 1st CH even with delay
* Can be delayed
victor1,3h, l5, 11i10, i21~22-12-1
* Combo from 1st hit
victorPRF.1L15i19~20-12+4c+14g
xiaoyud+3l12i14-12-3
*
xiaoyudb+4l14i18-12+4c+14
*
xiaoyuAOP.d+1L13i19-12-1+0
*
High crush
xiaoyuBT.d+3L12i16-12+7c
*
xiaoyuCH AOP.d+1l,t40i19-12+0
* Floor Break
* Attack throw on CH
High crush
yoshimitsu2,d+3h, L10, 11i11, i22-12-1
* Combo from 1st hit with 2f delay
High crush 12~
yoshimitsudb+4L14i17-12-1
yoshimitsuFLE.2L20i24~28-12~-8+30a
* Side switches on close hit
* Can combo to ws4 on no side switch
<div class="plainlist">
* fs1~
* High crush 6~</div>
zafinadb+4L14i21~22-12-3+3
* Transition to -13 -4 +2 MNT with D
High crush 6~40
zafinaMNT.3L12i15~16-12-1
High crush 1~46
alisa2,3,4h, m, L10, 8, 20i12, ,i42~45-13+13
<div class="plainlist">
* ,Low crush 24~39
* fs40~42</div>
alisadb+3L11i16-13-2+3
High crush 4~
alisaDES.d+1L,L,L,L,L17i20~24 i1~5 i1~5 i1~5 i1~3-13+4
* Weapon
* Combo from any hit
* 1 chip damage on block
* 6 chip damage on block in heat
High crush 4~48
anna1,4h, L5, 12i10, i22~23-13-2
* Balcony Break
* Combo from 1st hit
,High crush 10~
annadb+4L14i17~18-13+6c+13
* Transition to r26 HAM on hit automatically
* Cancel HAM transition -13 +3c +8 with B
annaTOM.4L21i15-13+28d
asukab+1+4,3h,L, L15,8, 18i12 i17~18, i32~33-13-2+16a
Combo from 2nd CH
azucenad+4L13i15~16-13-2
azucenaFC.df+3L17i18~19-13+3c+13c
High crush 1~
azucenaBT.3L23i19~20-13+4 LIB+14c
* Strong Aerial Tailspin
* Balcony break on airborne hit
* Transition to LIB on hit
bryand+1+2,3m,m, l10,15, 20i17, i27~28-13+5+25a
bryanb,df+4l25i29-13+14g+29a
* Cancel to r26 with B
bryanSNE.FC.df+3l24i20-13+7+25a
* Balcony Break
* Consumes SNE
* Unparryable
bryanqcb+3l23i19~20-13+5+26a
Balcony break on airborne hit
claudiod+2,2L, L6, 8i20, i16~17-13-1
Jail from 1st attack
,High crush 1~
claudiodb+4L7i15-13-2
* Tracking notes:
* Can be sidestepped right at -7
* Pseudo homing to SSL/SWL side?
clived+1L14i18~19-13+2
* Tracking notes:
* Opponent can sidestep right at -10
* Opponent can sidewalk left at +0
* Opponent can sidestep left at +6
High crush 6~
clivePHX.4L15i15~16-13-1c+13c
High crush 6~
devil-jindb+2L15i21~22-13+3c+26a
* 4 chip damage on block
High crush 6~
dragunovd+2L14i18~19-13-1c+13g
High crush 6~
dragunovFC.df+1L8i16~17-13-4
eddySS.4L,L7,10i21~22-13c+3c
High crush
eddyMD1.HSP.3+4L,m,m6,6,18i21~22-13+4c
eddyMD2.HSP.3+4L,m,m16,4,15i21~22-13+18a(-17)
Spike
fahkumramdf+3l15i20-13-1c+28g
fahkumramRAM.4l31i21-13+11a
* Balcony Break
fengFC.df+1l19i21~22-13c-2+13
fengBT.d+1l20i20~21-13c+4+16d
High crush 15~
fengKNP.1l20i20~21-13c+4+16d
High crush 15
fengOTG.d+3+4l19i24~25-13-2 (-10)
fengSTC.4l20i20-13+3+14
heihachidb+3L10i16-13-2
hwoarangd+3l7i17-13-2
hwoarangdb+3l12i19-13-1+17g
* Also possible during Right Stance
hwoarangSS.4l18i19~20-13+5c+31a
* Shifts to Right Stance
hwoarangBT.d+3l20i18~19-13-2
High crush
hwoarangRFS.d+3l13i15-13-5
jack-8db+4l14i16-13-2
*
High crush 6
jin1,3,4h, L, l5, 9, 17i10, ,i23-13+3+29a
* Combo from 2nd CH with 7f delay
* Input can be delayed 12f
jin3,1,4h, h, l17, 7, 18i14, ,i18-13+3+29a
* Combo from 2nd CH with 9f delay
* Input can be delayed 14f
* Move can be delayed 12f
jindb+4l18i20~21-13+3+13g
jinOTG.d+1+2L24i19~20-13-2 (-10)
* Spike
jun1+4,3,4SL,h, m, L5,8, 15, 17i14 i17, ,i25~26-13~-12+4c~+5c+26a
Combo from 3rd CH
jundf+3+4,4m, L17, 17i24~25, i25~26-13+4c+26a
Combo from 1st CH
junGEN.1L22i20~21-13+3c+26a
High crush 11~
kazuyab+3,1,4,3h, h, l, l15, 10, 10, 12i18, ,i20-13c+1
kazuyaDVK.OTG.db+1+2l20i24~29-13+13a (+1)
* Partially uses remaining Heat time
kingf,f,n,2L,(t)17,(30)i18-13+5s/(0d)
* Shifts to throw on front grounded CH.
* Hits OTG.
High crush 6~
kuma2,1,3h, m, l10, 11, 13i10, ,i18-13-2
* Combo from 2nd CH
lawdb+3l15i17-13+3c+13g
lawuf+1,3h, l10, 10i12, i19-13-1
* Combos from 1st hit
* Alternate input:
** Ki Charge~1,3
** b,B+2+3~1,3
law1+2+3+4~1,3h, l10, 10i12, i19-13-1
* Combos from 1st hit
* Alternate input:
** uf+1,3
** b,B+2+3~1,3
lawss3l17i18-13+7+16c
* Automatically transitions to DSS on hit
** CH guarantees DSS.f+1, DSS.3+4,4
lawBT.d+4l17i23-13+6c+26d
lawDSS.4l21i21-13+6c+38a
leeD+4l7i12-13-14-2
leed+4l7i12-13-14-2
leedb+3+4l21i21-13+4+38a
leeb,n,4l20i21-13+3+12
*
High crush
leeHMS.4l20i22-13+4c+72a (+56)
* Instant Tornado on CH
High crush 6~
leo1,2,4h, h, L5, 10, 15i10, ,i24-13+3+8d
Combo from 2nd CH
leoBOK.3+4L,L7,13i16~17,i12~14-13+2
High crush 1~
leoqcf+1L17i18~19-13~-12-1+11
High crush 6~
leoOTG.d+3+4L22i21~22-13~-12+3
* Spike
* -2d (-10) on grounded hit
leroyd+2l11i15~16-13~-12-2~-1+3~+4
High crush
leroyd+2,4l, l11, 11i15~16, i24~25-13~-12-2c+38d
High crush
leroyd+3l8i16-13-2
leroyFC.df+4l14i15~16-13~-12-2~-1+3~+4
High crush
leroyHRM.3l8i16-13-2
leroyHRM.b+4l17i20~21-13+4c+28a
Homing
High crush
leroyOTG.db+2,1+2l, li17~18, -13-2
lidia1,2,4h, h, l5, 8, 15i10, ,i26-13+3+26a
* Input can be delayed 8f
* Interrupt with i7 from 2nd block
* Can be low parried on hit
* Can hit grounded while off-axis
lidiadb+4l15i22-13+0
Can hit grounded off-axis
lidiaOTG.d+1+2L24i18~19-13+6c
* Spike
* Power up based on Heaven and Earth level
* Regain recoverable health
liliH.RAB.3L22i20~21-13+24a+70a (+54)
* Homing
* Tornado on CH
* Partially consumes remaining Heat time
High crush 6~
lili1,2,3h, h, L5, 12, 13i10, ,i26-13-2+6c
* Combo from 2nd CH
,High crush 10~45
lili2,3h, L8, 13i10, i26-13-2+6c
* Combo from 1st hit
,High crush 10~45
lilidf+4,4m, L12, 23i13, i20-13-2+8
* Combos from 1st hit
liliRAB.3L20i20-13+3c+70a (+54)
* Homing
* Tornado on CH
* Powered up during Heat: 22 damage and KND on normal hit
* Partially consumes remaining Heat Time
High crush 6~
ninadf+3,2,1,4m, h, h, L13, 12, 6, 12i14, ,i23-13-2
Combo from 3rd CH with 2f delay
,High crush 10~
ninadb+3L17i20-13+4c+13a
panda2,1,3h, m, l10, 11, 13i10, ,i18-13-2
* Combo from 2nd CH
paulDPD.df+4L17i17-13+3+24d
* Effective minimum startup 27f
* Clean Hit range 1
* Damage without clean hit 20
raven2,3h, l9, 10i10, i22-13-2
Combo from 1st hit
,High crush 6~
raven4~3,1m,m, l8,10, 15i16 i29~30, i34~35-13~-2+4~+5
Can be delayed
,High crush 1~
ravend+4L18i21-13-2+13g
High crush 6~
reinadb+4L7i16-13-2+2
reinaSS.4l17i18~19-13+0+13g
shaheenf+2,4h, L10, 16i12, i22~23-13+2+29a
* Combo from 1st hit with 2F delay
* Transition to -11,+0, +31a SNK with DF
* Move can be delayed by 10F
* Input can be delayed by 11F
shaheend+1L16i20~21-13+4+28d
* Partially restores remaining Heat time on hit
High crush 6~
steved+1l12i16-13-2
High crush 6~
stevedb+3l10i16-13+0
reinad+4l7i12-13-2
reinadb+4L7i16-13-2+2
reinaSS.4l17i18~19-13+0+13g
victord+3l11i18~19-13-2
victord+4l10i16-13-2+0 (th)
victorIAI.4L17i18~19-13+3+8
xiaoyuss4l19i18-13-2+29a
*
High crush 6~
xiaoyuHYP.3L17i20-13+7c
* Homing
* Powered UpBased on the number of steps taken in HYP:HYP.3 damage increases and becomes more plus on hit. See the charts in th HYP section for more details. up when in Heat or based on the number of steps taken.
* Consumes 450F of heat timer during heat
High crush 6~30
yoshimitsuBT.d+1L20i17~18-13+3+38a
Weapon
High crush 6~
yoshimitsuDGF.3L18i22~23-13+6c+28a
Airborne attack, can't be low parried
Low crush 1~18
yoshimitsuKIN.d+1L20i23~24-13+3+38a
* Weapon
* Cancel to r34 FC with DB on frame 16
High crush 22~
yoshimitsuNSS.KIN.d+1L17i23~24-13+3+38a
Cancel to r34 FC with DB on frame 16
High crush 22~
alisadb+4L17i20~21-14+2c+12g
High crush 6~
alisaDBT.3L17i16~20, i1~5-14+4c~+8c+28a
* Frame advantage +8c~+12c on shallow hit, +32 on CH
* Listed states are on hit only
<div class="plainlist">
* Low crush 26~34
* High crush 35~
* fs34~38</div>
alisaDES.d+2L,L,L3,3,17i22~23-14+0c
* Homing
* Weapon
* Combo from any hit
* Transition to DBT (-22/+4) with 3_4
* 5 chip damage on block
* 7 chip damage on block in heat
High crush 22~91
alisaOTG.db+1+2L25i25~27-14+4a
* Spike
* Weapon
alisaSBT.3L17i16~20, i1~5-14+4c~+8c+28a
* Frame advantage +8c~+12c on shallow hit, +32 on CH
* Listed states are on hit only
<div class="plainlist">
* Low crush 26~34
* High crush 35~
* fs34~38</div>
annaf,F+3,3m, L14, 14i15, i25-14+4c+14
* Combo from 1st hit with 5f delay
,High crush 1~
annaHAM.3L17i20~21-14-3+6c
* Homing
* Cancel to CJM -7 +4 +13 r25 with B
High crush 8~
asukaDST.4l19i19-14+11a
azucenad+3L10i15-14-3
azucenadb+4L13i19-14-3+12g
High crush 6~20
claudioH.2+3L,M40i18~19-14+11d
* Heat Smash
* Reversal Break
* Balcony Break
* Transition to attack throw on hit
* Chip damage on block
* Tracking notes:
* Can be sidewalked left at -4, -3, -1, and +2 onwards (difficult to sidewalk)
* Tracks SSL/SSR/SWR completely?
* Pseudo homing low
dragunovd+3L13i17~18-14-3+1c
eddy1,2,4~3h, h, L5, 12, 20i10, ,i32~33-14c+18a
,High crush 32~
eddyf+2,4m, l15, 17i18, i23~24-14c+2+71a(+55)
* Combo from 1st CH with with 12f delay
* Input can be delayed 17f
* Move can be delayed 15f
eddyd+3L17i21~22-14c+4c+27g
High crush
eddydb+3L21i28-14c+5c+21a
eddyu+4~3L20i32~33-14c+18
* Balcony Break
* Shift to RLX on hit
eddyuf+3,4m, L15, 10i26~28, i24~25-14c+7+73a(+57)
eddyf,F+3L20i21~22-14c+6c+15c
* Shift to RLX on hit
* Shift to FC on block
High crush
fahkumramf,F+3L20i21-14+4
fahkumramFC.df+2L22i19-14+4+12d
* Elbow
High crush
fengqcf+1l18i18~19-14+0+12g
* Head
* Recover in FC with D
High crush 6
fengqcf+1l23i22~23-14+2+31a
Head
High crush 6
heihachiFUJ.4L20i18~19-14-4+12g
* Spike
heihachiOTG.d+4L30i19~20-14-3a (-11)
* Spike
heihachiWAR.f,n,d,DF+4L15i16~17-14+8c+28a
* No stagger on block
* Links to f,n,d,DF+4 extensions
hwoarangd+3+4L18i21~22-14+6
* Homing
* Transitions to LFS on hit
High crush 6~
jack-8d+2,1sl, l8, 6i11, i24-14-3
* Alternate input FC.2,1
Combos from 1st hit
First two hits of 10 hit combo
jack-8FC.2,1sl, l8, 6i11, i24-14-3
* Alternate input d+2,1
Combos from 1st hit
First two hits of 10 hit combo
jind+2L22i22~23-14+4c
* Balcony break on airborne hit
High crush 8~55
jind+3l7i15~16-14-3
jinZEN.1+2l,t10,20i21, i61-14+4 (+8w)
* Wall Crush +8 on hit
* Transition to attack throw on standing hit from the front
* Transition to +5 CD with DF after throw
High crush 10~
junH.GEN.1,1+2L,M14,35i20~21 i26~41-14+25a (+7)
* Reversal Break
* Balcony Break
* Jail from 1st attack
* Restores 6 recoverable (3 on block)
* Chip damage (2,7) on block
* Consumes 450f of heat timer
High crush 11~21
kazuyaH.2+3l,m,th12,20,34i18-14ThTh
* Heat Smash
* 8 chip damage
kazuya1,2,4h, h, l5, 8, 18i10, ,i23~24-14c-3+0c
* Combo from 2nd CH
* Can be delayed 7F
kazuyad+1+2L20i23-14c+3c+27a
High crush 6~
kingdf+4l10i14~15-14-3
kingdb+3L17i23-14+4c+25a
* Tracks left side.
* Flip over on grounded hit
High crush 6~
kingBT.d+4l20i22~24-14-2d+28d
* Recovers in FDFT on block and whiff.
* Also can be done in backturn crouching.
Low crush 11~
larsH.DEN.3+4L,SM11,10i22~23, i9-14+21d
* 2 chip damage on block
* 2nd hit only occurs on 1st hit
* Recovers ?F faster on hit
* Transition to r19 SEN with input F (-7/+34d)
* Partially uses remaining heat time
larsd+3l8i15-14-3
larsDEN.3+4L21i22~23-14-3+5
* Transition to SEN with input F (-7/+4/+12)
lawd+3l8i16-14-3
Transition to FC with D
leeH.2+3l,t40i20-14+0d
* Heat Smash
* Balcony Break
leeb+3l9i15-14-3
leeFC.df+4l17i16~17-14+3c+25d
* Transition to -14, +3, +25d HMS with 3
High crush
leroy3,3m, l14, 13i15, i18-14+2+15d
* Delayable
* Combo from 1st hit
leroydb+2+3lm10,14 (9)i20~21-14+67a (+51)
* Weapon
* Tornado
* Only once per match
* chip damage on block
* Tracks to both sides effectively homing
lidiad+2L12i18-14-4+12
High crush 6~
lidiaWLF.4L,M10,20i20,i23~25-14c+5c
* Floor Break
* Second hit available on hit or block only
* Power up based on Heaven and Earth level
**HAE lvl.0 30 damage
**HAE lvl.1 32 damage
**HAE lvl.2 34 damage
**HAE lvl.3 38 damage
*** lvl.3 +2d on hit
liliws1,2,4m, h, L10, 16, 20i13, ,i22-14+12a+43a
* Combos from 2nd hit CH
High crush 12~
ninaSS.4L14i20-14+6c
Sidestep adds minimum 9f, effective startup i29
High crush 6~39
paulH.2+3L,m,t9,23,25i18,i21,i38-14+3d
* Heat Smash
* Balcony Break
* Fully consumes Heat
* Chip damage (8)
* Transition to throw on 1st hit only
* 40 damage with throw transition
* 53 damage on 2nd + 3rd hit
* t134 r49 on block
* t124 on whiff
paulqcf+3L18i18~19-14c+0+20a
* Clean hit range 2.0
* 17 damage on hit without Clean Hit
* +7 on CH without Clean Hit
High crush 7~40
ravendb+4L21i24~25-14~-13+4c~+5c+37a
High crush 6~49
ravenSZN.4L21i17~24-14~-7+4~+11g+13a~+20a
High crush 6~
shaheenH.2+3L,t40i20~21-14+24a (+14)
* Balcony Break
* Heat Smash
* Transition to attack throw on 1st hit
* 8 chip damage on block
shaheend+3L12i16~17-14+0
* Transition to -10, +4 SNK with DF
High crush
shaheenFC.df+4L16i16~17-14+1
* Transition to -11, +4 SNK with DF
shaheenSNK.4L20i20~22-14+3c+14c
victorH.2+3l,m39i20-14th
* Heat Smash
* Balcony Break
* Alternate input: H.R1
* 8 chip damage on block
victorf,f,F+1+2L,L10,14i18, i14~15-14+4 IAI+15g
* Transition to r18 IAI at +4 on hit
High crush 15~
yoshimitsuNSS.FC.DF+1,2l, L12, 20i25~26, i25~26-14+14
* Spike
* Combo from 1st hit
* Interrupt with i7 from 1st block
,High crush 1~45
zafinadf+3,d+4m, L15, 15i15~16, i25~26-14+1c
Combo from 1st hit
,High crush 11~
zafinaORB.SCR.df+3+4L,m,m,sm6,15,13i19-14-13a (-14)
* Transition to 3rd hit on 2nd hit
* Consumes ORB
* Consumes 450F of Heat time
* Deals 5 additional damage when Zafina's remaining health is 42 or lower
* 4 chip damage on block
** Deals 6 chip damage on block when Zafina's remaining health is 42 or lower
High crush 6~
zafinaSCR.df+4L17i19~20-14+7c+37a
High crush 6~
alisaFC.d+4l6i12-15-4
High crush 1~
annadf+4L17i16~17-15+5c+25d
* Tracking notes:
* Homing to SSR side
annad+4l6i12-15-4
asukahFC.4l6i12-15-4
High crush 1~
azucenaFC.df+4L23i17~18-15+5+24d
* Transition to r33 LIB on hit only
High crush 1~
azucenaFC.d+4l6i12-15-4
High crush 1~
claudiod+4l6i12-15-4
High crush 4~
claudiodb+3L17i21~22-15~-14+3c+13c
* Tracking notes:
* Can be sidewalked at -7
* Can be sidestepped right at -6
* Can be sidestepped left at -5
High crush 6~
clived+4l6i12-15-4
High crush 4~
devil-jind+4l6i12-15-4
High crush 4~
dragunovd+4L12i15~16-15-9-4
dragunovWR.F+3L,t20,20i17~18-15+1d
* Transition to attack throw on front standing hit
* Must run for 32f to access this move
* +27a on BT hit
* Normally Side switches on hit
<div class="plainlist">
* High crush 12~44
* fs10~42</div>
eddyFC.4l6i13-15-4
* Hits grounded up-close
fahkumram1,2,4,4h, h, h, L5, 8, 10, 15i10, ,i25-15-4+0d
* Combos from 3rd hit
* Shift to attack throw Murderous Sweep on counterhit
fahkumram3,1,d+4m, h, L11, 12, 15i13, ,i20-15-4+0d
* Shift to attack throw Murderous Sweep on counterhit
* Combos from 2nd hit CH
fahkumram4,4h, L10, 15i12, i25-15-4+0d
* Combos from 3rd hit
* Shift to attack throw Murderous Sweep on counterhit
fahkumramd+3,4,4L, h, L11, 10, 15i16, ,i25-15-4+0d
* Combos from 3rd hit
* Shift to attack throw Murderous Sweep on counterhit
fahkumramd+4L18i14-15-4+0d
* Shift to attack throw Murderous Sweep on counterhit
fahkumramFC.4l6i12-15-4
High crush
fengdb+3l14i17-15+4
* Transition to throw when CH from front
High crush 6~17
jack-8d+4l10i16-15-4
* Alternate input FC.d+4
High crush 4
jack-8FC.4l10i16-15-4
* Alternate input d+4
High crush 1
jack-8FC.1+2l21i24-15+13d
* Alternate input FC.db+1+2
High crush 1
kazuyad+4l6i12-15-4
High crush 4~
kazuyaBT.d+3l6i12-15-4
High crush 1~
kazuyahFC.4l6i12-15-4
High crush 1~
kingd+4l6i14-15-4
kumad+4l10i16-15-4
High crush 4~
kumadb+2L10i18-15 / -17 HBS-1 / -3 HBS
* Transition to HBS with input D or 3+4
kumaHBS.2L16i21~24-15+21g
* Transition to HBS
High crush 1~
lawdf+3+4l12i18-15+4c+6a
High crush 6~
lawd+3+4l7i12-15-2
Alternate input FC.d+4
High crush 4~
lawFC.4l7i12-15-2
Alternate input d+3+4
High crush 4~
lawBT.d+3l6i12-15-4
lee2,1,4h, h, l10, 8, 18i10, ,i25-15+1+11
*
leeD+4,4l, l7, 8i12, i20-15-16-4
Combos from 1st hit CH
leeD+4,4,4l, l, l7, 8, 5i12, ,i20-15-16-4
Combos from 2nd hit CH
Showing 400 of 671 moves