mokujin

mokujin

Edit
CharCommandHit levelDamageStartupBlockHitCounter hitNotes
alisaub+4,1,1,2,1,1m, m, m, h, h, m,M,M10, 12, 9, 5, 5, 3,3,3i18, ,i32~33 i1~2 i1~2-14-3
* Spike
* Weapon
* Combo from 5th hit
* 1 chip damage on block
* 3 chip damage on block in heat
alisaub+3+4,1+2M, m25, 20i37~39, i26~27-14+32a (+22)
Head
<div class="plainlist">
* ,Low crush 48~67
* fs68~70</div>
alisauf+3,2m, m15, 30i17~18, i17~22-14+32a (-26)
* Balcony Break
* Spike
* Combo from 1st hit
* Available only as a combo from 1st hit
<div class="plainlist">
* ,Low crush 9~58
* fs59~75
* High crush 76~85</div>
alisaf,F+3m12i18~19-14-6
<div class="plainlist">
* Low crush 15~41
* fs42~44</div>
alisaDBT.2M,M,h,h,h25i16~18 i1~5 i1~5 i1~5 i1~1-14+32a (+14)
* Weapon
* Jail from 1st attack
* 2 chip damage on block
* 4 chip damage on block in heat
<div class="plainlist">
* Low crush 17~66
* fs67~69</div>
anna1,2,1,2h, h, h, m5, 8, 4, 24i10, ,i23~72-14~+35+21a (+11)
* Weapon
* Combo from 3rd CH
* Chip damage on block
annad+4,1~4l, M6, 20i12, i27~31-14c+0d
* Spike
* Cancel to this move takes 6f
,Low crush 13~28
annaws1+2m25i20~21-14+14a
* Balcony Break
* Spike
* -9 on block after absorbing an attack
* Deals chip damage after attack absorbtion
Power crush 7~19
annaCJM.3,2m, m12, 24i12~14, i28~77-14~+35+21a (+11)
* Weapon
* Combo from 1st hit
* Chip damage on block
annaCJM.Pm20i15~16-14+29a (+19)
* Tornado
* Tornado launch on hit
is1~
annaHAM.2,2m, M12, 23i15~16, i22~23-14+33a
* Tornado
* Weapon
* Combo from 1st hit
* Transition to r34 TOM on hit automatically
* Steel Pedal
* 6 chip damage on block
asukab+1+4,4h,L, m15,8, 23i12 i17~18, i25~26-14+5b
* Combo from 2nd CH
* Balcony break on airborne hit
azucenaf+2,1,4h, m, m14, 17, 23i17~18, ,i24~25-14+19a (+9)
* Balcony Break
* Combo from 2nd CH with 10f delay
<div class="plainlist">
* ,Low crush 18~38
* fs39~41</div>
azucenad+3,3,4L, m, m10, 14, 21i15, ,i25~26-14+15a (-2)
* Tornado
* Balcony Break
* Combo from 2nd CH with 10f delay
azucenauf+3,4h, m20, 17i21~22, i20~21-14+15a (+6)+55a
* Strong Aerial Tailspin
* Balcony Break
* Combo from 1st hit with 11f delay
azucenaf,F+3M20i15~17-14~-12+35a (+25)
Tornado
<div class="plainlist">
* Low crush 17~37
* fs38~40</div>
azucenaf,f,F+3m10i15~16-14-9
Knee
<div class="plainlist">
* Low crush 9~36
* fs37~39</div>
azucenaBT.4,3m, m15, 21i15~16, i23~24-14+16a (-1)+70a (+54)
* Tornado
* Balcony Break
* Combo from 1st hit with 6f delay
* Input can be delayed 10f
* Only hits grounded when up-close and off-axis
azucenaLIB.1+2M23i18~19-14+38a (+28)
* Tornado
* Cancel to r20 BT with B
<div class="plainlist">
* Low crush 20~30
* fs31~33</div>
bryan1+2,2m, m15, 20i17~18, i26~27-14+51d (+20)
* Combo from 1st hit with delay
bryanws1m20i15~16-14+35a (+25)
claudio1+2m20i17-14+2c
Spike
claudiof+1+2,1+2m, m8, 16i16, i18-14+4a
* Combo from 1st hit with 11f delay
* Input can be delayed 11f
* Move can be delayed 10f
claudiob+4m10i17-14-3
* Tracking notes:
* Can be sidestepped left at -7
* Can be sidewalked right at -6
* Can be sidestepped right at -4
* Increased tracking when b4,1 is input?
* Cannot be sidestepped/sidewalked right when b4,1 is input at +1 onwards?
claudiows2m20i15~16-14+26a (+16)
* Transition to r39 STB on hit without STB
* Frame advantage +24a (+14) on STB gain
clive1,2h, M5, 20i10, i21~22-14+22a (+17)
* Spike
* Weapon
* Combo from 1st hit with 2f delay
* Increases ZAN gauge by 0.30 on hit
* Increases ZAN gauge by 0.14 on block
* Only deals recoverable damage
* +11d on BT hit
clivef+3M15i20~21-14+37a
* Spike
* 3 Chip Damage on block
* 5 Chip Damage on block in heat
* Tracking notes:
* Opponent can sidewalk to the left at -4
* Opponent can sidestep to the right at -8
<div class="plainlist">
* Low crush 9~24
* fs25~27</div>
cliveb+1+2m25i24~25-14+14a (+4a)
* Balcony Break
* Reversal Break (after attack absorb)
* 34 in total damage after absorbing an attack in power crush state
* Damage taken during power crush state is recoverable
* -7 on block if an attack is absorbed
* 12 Chip Damage on block after absorbing an attack in power crush state
* 15 Chip Damage on block while in heat after absorbing an attack in power crush state
Power crush 7~23
clivews2m15i15~16-14~-13+53a
* Weapon
clivePHX.1M,m,t16,15,10i21-14+0d
* Transition to attack throw on front standing hit
* -9 on block if after absorbing an attack in power crush state
* 6 Chip Damage on block after absorbing an attack in power crush state
* 7 Chip Damage on block while in heat after absorbing an attack in power crush state
* On 1st hit regain 5 additional recoverable health
* +4d on side or BT hit
Power crush 7~20
devil-jind+1m25i18~19-14+20a (+10)
* Balcony Break
* Damage taken during power crush state is recoverable.
* -9 on block if an attack is absorbed
* 10 chip damage on block after absorbing an attack in power crush state
Power crush 7~17
devil-jinb+1,2h, m10, 20i12, i23-14+23a (+13)
* Balcony Break
* Combo from 1st hit with 7f delay
* Input can be delayed by 15f
* Move can be delayed by 10f
* Cancel to r15 -18 -7 with B
devil-jinb+2,3h, m11, 23i14~16, i25~27-14+8a (-1)
* Heat Engager
* Heat Dash +5, +62a (+42)
* Balcony Break
* 6 chip damage on heat dash
* Combo from 1st hit with 5f delay
* Move can be delayed 3f
<div class="plainlist">
* ,Low crush 25~47
* ,fs48~50</div>
devil-jinMCR.2,2m, M12, 20i15~16, i24-26-14c+2a
* Heat Engager
* Heat Dash +5, +67a (+50)
* Spike
* 6 chip damage on blocked Heat Dash
* Combo from 1st hit with 2F delay
* Opponent recovers FDFA on hit
* Input can be delayed by 2F
* Move cannot be delayed
<div class="plainlist">
* ,Low crush 1~17
* ,fs18~20</div>
dragunov1,2,1h, m, m5, 8, 20i10, ,i19~20-14+15g
* Heat Engager
* Heat Dash +5, +43a (+35)
* Balcony Break
* Combo from 1st or 2nd CH
* Opponent recovers Crouching
dragunov1+2m25i21~22-14+19a
* Balcony Break
* Spike
* -9 on block after absorbing and attack and chip damage on block
Power crush 7~20
dragunovdb+2,1,2m, m, m12, 10, 20i14~15, ,i25-14+29a (+23)
* Combo from 2nd CH with 6f delay
* Input can be delayed 14f
dragunovws1+2m28i12~13-14+19a (+9)
* Heat Engager
* Heat Dash +36a (+26)
* Balcony Break
* Shoulder
dragunovSNK.2m25i18~19-14+36a (+26)
* Tornado
* Elbow
dragunovSNK.1+2m28i12~13-14+19 (+9)
* Balcony Break
* Shoulder
eddy1,3h, m5, 16i10, i23~24-14+7c
* Spike
* Combo from 1st hit with 2f delay
eddydb+3+4,4,3m,M, m, m12,12, 10, 26i20~22, ,i22~23-14+15a(+6)
Combos from 2nd CH
eddyb+2,3,3m, m, M12, 13, 25i15~16, ,i33~35-14+13a(-4)
* Balcony Break
* Combo from 2nd CH
eddyRLX.1,3L, m11, 17i17, i25~26-14+5c+42a
* Shifts to RLX
* Combos on 1st CH
eddyRLX.2,4,4m, h, m16, 17, 25i18~19, ,i32~33-14+15a(+6)
Balcony Break
fahkumram1,2,1,4h, h, m, m5, 8, 15, 23i10, ,i21-14+13a (+4)
* Balcony Break
* Knee
* Combos from 3rd hit
* Delayable
fahkumram3,1,4m, h, m11, 12, 23i13, ,i21-14+8d (-1)
* Balcony Break
* Combos from 2nd hit CH
fahkumramf+2,1m, m14, 22i15, i20-14+33a (+18)
* Combos from 1st hit
fahkumramf+3+4m22i22-14+19a (+14)
* Knee
* Grants GRF on hit
Power crush
fahkumramuf+3m23i14-14+9a (+0)
* Heat Engager
* Heat Dash +43d (+35)
* Knee
Low crush
fahkumramf,F+1+2m22i18-14+43a (+33)
* Grants GRF on hit
fahkumramws3m20i15-14+55cs
* Knee
fengf+4,2h, m19, 16i18~19, i24~25-14+70a (+54)
* Combo from 1st hit
* Tornado
fenguf+3+4M,h,h10,10,7i24,4,3-14+25a (+18)
High crush 6~24Low crush 25
fenguf+3+4m,h,h10,10,7i24,4,3-14+25a (+18)
High crush 6~24Low crush 25
fengf,F+4,3m, m15, 21i19~20, i20~21-14+32a (+25)
* Move can be powered up by delaying input (25 damage)
Low crush 20
fengqcf+2m25i18~19-14+67a (+51)
* Tornado
fengws1,2,1m, m, m13, 16, 20i13, ,i17~18-14+12d (+3)+32d (+24)
* Balcony Break
* Combo from 2nd CH
* Move can be delayed
fengFC.df+2m21i18-14+55a
fengKNP.3m20i22~23-14+77a (+55)
* Tornado
Low crush 15
heihachiws1m17i13~14-14+35d (+27)
* Balcony Break
heihachiFC.df+2m17i15-14+37a (+27)
* Tornado
hwoarang3,3,3h, m, m15, 12, 15i14, ,i21-14+32
* Balcony Break
* 3,3,F to shift to Left Flamingo
hwoarang4,4,3h, h, M14, 13, 20i11~12, ,i25~31-14c+14
* Shifts to Right Stance
hwoarangdf+3m12i22~23-14-4
* df+3,F/U/D to cancel and shift to Left Flamingo
Power crush
hwoarangdf+3,4m, m12, 20i22~23, i24~25-14+7
hwoarangdf+3+4m,h,m7,4,17i13,i14,i24~25-14+4
* Heat Engager
* Jails
* Deals chip damage on block
* Also possible during Right Stance
hwoarangb+1m15i15-14-1
* Sidesteps to the right
hwoaranguf+3,4,3m, m, m11, 12, 20i28~29, ,i27~28-140c
* Also possible during Right Stance
Low crush
hwoarangLFS.3,3m, m10, 15i14, i21-14+32 (+24)
* Balcony Break
* Combo from 1st CH with ?F delay
hwoarangLFS.b+1m15i15-14-1
* Sidesteps to the right
hwoarangLFS.df+3m12i22~23-14-4
* Deals chip damage on block if an attack is absorbed
* LFS.df+3,F/U/D to cancel and remain in Left Flamingo
Power crush 7~
hwoarangLFS.df+3,4m, m12, 20i22~23, i24~25-14+7
* Deals chip damage on block if an attack is absorbed
hwoarangLFS.uf+3,4,3m, m, m11, 12, 20i28~29, ,i27~28-14+0c
Low crush
hwoarangLFS.uf+4M20i19~20-14+32 (+22)
* Tornado
hwoarangRFF.2,4,3h, h, M6, 9, 20i10, ,i25~31-14c+14
* Remains in Right Stance
hwoarangRFF.4,3h, M9, 20i12, i25~31-14c+14
* Remains in Right Stance
hwoarangRFF.df+2+3m12i22~23-14-4
* Deals chip damage on block if an attack is absorbed
* RFF.df+2+3,F/U/D to cancel and shift to Left Flamingo
Power crush 7~
hwoarangRFF.df+2+3,4m, m12, 20i22~23, i24~25-14+7
* Deals chip damage on block if an attack is absorbed
jack-81,1h, m10, 22i12, i15-14c+4c+12d
* Elbow
* Combos from 1st hit
* Transition to GMH with D
* (+4 oB, +8c oH, +16d cH)
jack-8df+2m13i15-14+31a (+21)
jack-8b+1,2m, m17, 17i20, i26-14c+15d+47a
* Spike
* Combos from 1st hit
jack-8ws2,1m, m10, 17i14, i15-14c+3d+49a
* Combos from 1st hit
jack-8FC.db+1,1,1l, m, m14, 10, 20i14, ,i20-14+9a
* Balcony Break
* Can be charged to power up
jack-8FC.df+4,2m, M10, 17i12, i20-14+4c+19d
* Hold to charge and power up
jin1+2m,m,m4,4,16i13 i8 i12-14+12a (+3)
* Balcony Break
* Heat Engager
* Heat Dash +43a (+35), +5
jinb,f+2,1,df+2m, h, M15, 14, 22i15~i16, ,i28~29-14+37a (+27)
* Tornado
* Combo from 2nd CH
* Input can be delayed 16f
* Move can be delayed 10f
jinDVS.4,4L, m10, 25i16, i25~26-14+3c
* Spike
* 6 chip damage on block
jinZEN.1,2m, m14, 21i16~i17, i23~24-14+32a (+6)
* Heat Engager
* Heat Dash +?, +5
* Balcony Break
* Combo from 1st hit with 6f delay
* Input can be delayed 12f
* Move can be delayed 11f
* Cancel to Breaking Step -11 -12 r40 with DF on frame 20
jundf+4m22i15-14+48a (+17)+52a
* Tornado
* Balcony Break (airborne)
* Crumple stun launcher (+52a) on CH
junIZU.4,1L, M10, 21i19, i19~20-14~-13+14a (+3)
* Balcony Break
* 2nd hit only available as combo from 1st hit
* DA: +9 damage on hit (30)
* Deals 18 damage to self (12 recoverable)
* Unparryable
,Low crush 22~38 fs39~41
kazuyadf+3,2,1m, m, m13, 15, 21i18, -14+8(-1)+25
* Tornado
* Balcony Break
* Combo from 2nd CH
* Can be delayed 16F
kazuyab+1,2h, m10, 20i11, i20-14+9 (+0)
* Balcony Break
* Combo from 1st hit
* Can be delayed 14F
* Combo can be delayed 10F from hit
kazuyab+2,4,1m, h, m12, 12, 22i14, ,i19-14+11a (+2)
* Balcony Break
* Combo from 2nd CH
kazuyab+3,1,4,1h, h, l, m15, 10, 10, 15i18, ,i15-14+15a (+6)
Balcony Break
kingFC.df+2m21i15-14+56a
* Crumple on hit.
kuma2,1,2h, m, m10, 11, 22i10, ,i33~34-14+31a (+21)
kumaf+1+2,1+2m, M16, 20i18, i30~31-14+65a (+49)
* Tornado
* Combo from 1st hit
* Grounded hit on off-axis hit against large body size characters?
kumadf+1,2,1+2m, m, M6, 9, 20i15~16, ,i25~26-14c+17d
* Combo from 2nd hit with 9F delay
* Combo from 1st CH
* Move can be delayed by 8F
* Input can be delayed by 10F
kumaHBS.3+4M21i20~24-14+9a (-1)
* Heat Engager
* Heat Dash +43d (+35)
* Balcony Break
Power crush 7~
larsf+4,1,2,1m, m, m, m12, 8, 8, 20i17, ,i24~25-14+19 (+9)
* Balcony Break
* Combo from 3rd CH
larsSEN.1+2m21i14~16-14+20a (+13)
* Tornado
* Recovers 7F? faster on hit (t44 r28?)
Power crush 6~
law3,3h, m12, 17i12, i27-14-3+53a (+22)
* Combos from 1st hit CH
* Delay-able
lawdf+4,3m, m15, 23i13, i29~31-14+68a (+52)
* Tornado
* Combos from 1st hit CH
Low crush 14~
lawd+3+4,3l, m7, 23i12, i29-14+14a
* Balcony Break
* Combos from 1st hit CH
* Alternate input FC.d+4,3
Low crush 19~
lawb+1,2,2m, m, m12, 12, 22i14, ,i18-14+12a (+5)
* Heat Engager
* Heat Dash +5, +42a (+27)
* Balcony Break
* Combos from 1st or 2nd hit CH
* Delay-able
lawb+1+2m21i20-14+31a (+23)
Balcony Break
Power crush 7~
lawUF+4,3m, m23, 16i18, i19-14+78a (+62)
* Combos from 1st hit
* Tornado
* 2nd hit Instant Tornado
** (+68a (+52) oH)
* Alternate input
** UB+4,3 U+4,3
** FC.ub+4,3 FC.u+4,3 FC.uf+4,3
Low crush
lawws4,3m, m14, 23i11, i27-14+68a (+52)
* Tornado
** Combos from 1st hit CH
Low crush
lawFC.3,4l, m10, 27i16, i29-14+14a (-3)
Combo from 1st hit CH
Low crush
lawFC.4,3l, m7, 23i12, i29-14+14a
* Combos from 1st hit CH
* Alternate input d+3+4,3
Low crush
lawBT.2m17i15-14-1+52a
lawBT.2,2m, m17, 20i15, i14-14+31d (-27)
* Combos from 1st hit
* Delay-able
leedf+3,2,3m, h, m13, 13, 20i14~15, ,i22-14+13c g
* Heat Engager
* Heat Dash +5, +42a (+27)
* Balcony Break
* Combos from 2nd CH
leof+1+2m24i17~18-14~-13+10a (+1)+56a
* Balcony Break
leob+1+2,1+2m, m15, 13i17~18, i21~22-14~-13-3+7
Combo from 1st hit
leouf+1,2h, m8, 25i13, i20~21-14~-13+37d (-21)
Balcony Break
* Combo from 1st hit
* Gain LTG +22g on hit with 1+2
leouf+2m15i18~21-14~-11+18a (+11)
* Enter BOK -11 +21a (+14) with d
Low crush 20~
leows1,4,1m, L, m13, 12, 24i14~15, ,i22-14+12a (+3)+44a (-3)
* Balcony Break
* Combo from 2nd CH
leows1+2m25i13~15-14~-12+22g
* Gain LTG +3 on hit with 1+2
* Alternate input CD.1+2
leoBOK.1,2m, m14, 20i13, i17~18-14~-13+72 (+56)
* Tornado
* Combo from 1st hit
leoLTG.KNK.4,1+2L, m,m18, 13,14 (20)i20, i20~21,i31~32-14~-13+31a (+13)
* Balcony Break
* 35 damage with scaling from 1st hit
* Combo from 1st hit
* +15a (-2) on 2nd whiff and 3rd hit
* Consumes 450F of heat timer during heat
leroyuf+3+4m,m8,10i14~15,i10~11-14+16a
Balcony Break
leroyf,F+4,2m, m16, 21i16~17, i27~28-14~-13+34a (+19)+43a (-33)
* Tornado
* Combos from 1st hit
* Has evasive properties
leroyws2m21i15~16-14+51a
leroyHRM.4,1+2m, m13, 25i11~12, i24~25-14~-13+27a (+12)
Tornado
lidia4,3h, m14, 20i13, i29~30-14+27a
* Balcony Break
* Combo from 1st CH
,Low crush 20~36 fs37~45
lidiaf,F+3M21i19~20-14+30a (+20)
Tornado
Low crush 11~19
lidiaqcf+2,2m, m14, 17i16, i20-14-1
Combo from 1st CH
lidiaFC.df+2m22i12-14+9a
* Heat Engager
* Heat Dash +5, +43a (+35)
* Balcony Break
* Elbow
lidiaCAT.4,3+4L, M14, 25i19~20, i38~39-14+5a
* Spike
* Combo from 1st CH
,Low crush 21~25 fs26~39
liliDEW.1,2m, m12, 20i15, i23-14+20a (+10)+54a
* Balcony Break
* Combos from 1st hit
liliDEW.1,2~Bm12i15, -14~-15-9~-8-3~-2
nina1,2,1+2h, h, m5, 10, 22i10, ,i23-14+17a (+8)+36d (+28)
* Balcony Break
* Combo from 2nd CH with 7f delay
* Input can be delayed 10f
* Interrupt with i3 from 2nd block
ninaf+1+2m24i17-14+11a (+2)
* Balcony Break
* Frame advantage is -8 if an attack is absorbed
* Deals chip damage if an attack is absorbed
Power crush 7~16
ninaf+3+4,1m, m12, 22i14, i27-14+10(+1)+6
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Combo from 1st hit
ninadf+3,2,1,2,1+2m, h, h, h, m13, 12, 6, 6, 22i14, ,i23-14+17a (+8)+36d (+28)
* Balcony Break
* Combo from 4th CH with ?f delay
* Input can be delayed 10f
* Interrupt with i? from 4th block
ninaf,F+3M24i15-14+8+52a
Cannot be buffered
ninaSS.2m15i13~14-14+33a (+23)
panda2,1,2h, m, m10, 11, 22i10, ,i33~34-14+31a (+21)
pandaf+1+2,1+2m, M16, 20i18, i30~31-14+65a (+49)
* Tornado
* Combo from 1st hit
* Grounded hit on off-axis hit against large body size characters?
pandadf+1,2,1+2m, m, M6, 9, 20i15~16, ,i25~26-14c+17d
* Combo from 2nd hit with 9F delay
* Combo from 1st CH
* Move can be delayed by 8F
* Input can be delayed by 10F
pandaHBS.3+4M21i20~24-14+9a (-1)
* Heat Engager
* Heat Dash +43d (+35)
* Balcony Break
Power crush 7~
paulf+1+4m25i21~23-14+41d (-17)
* Balcony Break
* Sharp leftward movement on startup
pauld+1,4,2M, L, m16, 15, 21i14~15, ,i21-14+3d (-6)+35a (-12)
* Balcony Break
* Elbow
* Combo from 2nd CH +11d (+4)
pauldb+1+2M21i20~21-14+30a (+22)
* Chip damage (11) if attack is absorbed
Power crush 7~19
paulb+1,2h, M10, 21i12~13, i20~21-14+16d (-1) FDFA
* Tornado
* Balcony Break
* Move can be delayed 5f
* Input can be delayed 5f
* Combo from 1st hit with 5f delay
paulf,F+3,4,f+4m, m, m17, 10, 18i15~16, ,i27~29-14+12d (+3)
* Balcony Break
Low crush 10~24 fs25~27
paulws2m20i15~16-14+27a (+17)
paulqcb+1+2m22i16~17-14+37a (+27)
* Tornado
* High evasion
raven1,2,4h, h, m5, 12, 20i10, ,i23~25-14~-12+15a (-2)
* Tornado
* Balcony Break
* Combo from 1st or 2nd CH
,Low crush 23~42 fs43~45
raven4~3,4m,m, m8,10, 20i16 i29~30, i33~34-14~-13+15a
* Balcony Break
* Can be delayed
ravenf+3,2m, m18, 21i17, i30-14+10a (+1)+30a (+22)
* Balcony Break
* Combo from 1st hit
ravendf+4,4m, M15, 16i15~16, i22~25-14~-13+6a
* Balcony Break
* Combo from 1st hit with 7f delay
* Input can be delayed 9f
* Move can be delayed 8f
ravenf,F+3m20i15~18-14~-11+43a (+29)
Balcony Break
Low crush 7~23 fs24~26
ravenqcf+4M15i18~20-14~-12+32a (+22)
Tornado
fs20~32
ravenws1m14i14~15-14~-13+35a (+25)
ravenBT.3+4m,m5,16i15 i34~35-14+34a (+24)
Low crush 13~31 fs32~34
ravenBT.b+2,3m, m,m14, 5,16i16~17, i20 i39~40-14+34a (+24)
* Combo from 1st CH
,Low crush 18~36 fs37~39
reina2,2,1h, h, m5, 5, 20i12, ,i22~23-14+12a
* Balcony Break
* Spike
* Head
* Hit-confirmable from 1st hit
* Combo from 2nd hit with 5f delay
* Input can be delayed 10f
* Move can be delayed 9f
reina2,2,2,2h, h, m, m5, 5, 21, 25i12, ,i31-14+21a (+0)
* Balcony Break
* Combo from 3rd hit with 4f delay
* Move can be delayed 3f
* Blue spark with input qcf+2 for 5 more damage
reina2~1m,m4,18i11(~14)-14+31d (+23)
* Balcony Break
* Spike
* Just frame if 2 is held for exactly one frame and then 1 on the next frame. Hits for 26 damage.
* 5f input window
* tracks to the left
reina3,4h, m12, 20i18~19, i20-14+50 (+19)+54a
Combo from 1st hit
reina3+4,4m,m, m5,10, 20i18 i26, i16-14+50 (+19)+54a
Combo from 1st hit with 4f delay
reinaf+3+4m25i43-14+50 (+19)+55a
* Cancel to r24 FC at earliest with input DB/D/DF
High crush 6~33
reinadf+1,2m, m8, 20i13~14, i22~23-14+12a
* Heat Engager
* Heat Dash +18g, +43a (+35)
* Combo from 1st hit with 2?F delay
* Can be delayed
reinadf+3+4,4m,h, m5,10, 20i16,i5~9, i20-14+50 (+19)+54a
Combo from 1st hit
reinauf+3+4,1+2mm, m10,10, 20i20,i4, i17-14-4
* Combo from 1st hit
reinaFC.df+4m20i15-14+54a
* Balcony Break
reinaBT.4m20i17-14+54a
Strong Aerial Tailspin
reinaSEN.1m12i16-14+1
Power crush 6~16
steve2,2h, m12, 17i12, i22-24-14+6
*
Tornado
* Combo from 1st hit
stevef+1+2m,h10,12i15~16, i7~9-14-3
* Jail from 1st block
steveuf+2m20i22~25-14+52a
* Spike
Low crush 9~
steveDCK.2m15i19-14+35a (+25)
steveEXD.2m21i19-14+61a (+51)
* 6 chip damage on block
reina2~1mm4,18i11(~14)-14+31 (+23)
* Just frame if 2 is held for exactly one frame and then 1 on the next frame. Hits for 26 damage.
reina3+4,4mm,m15,20,i16-14+50 (+19)+54
Combo from 1st hit
reinaf+3+4m25i43-14+50 (+19)+55
* can be cancelled into crouch with input DB/D/DF
reinadf+1,2m,m8,20,i22~23-14+12d
* Heat Engager
* Heat Dash +18g, +17
* Combo from 1st hit without delay
* Can be delayed
reinauf+3+4,1+2mm,m10,10,20,i17-14-4
* Combo from 1st hit
reinaFC.df+4m20i15-14+54
* Balcony Break
* crumple stun on normal hit
reinaBT.4m20i17-14+54
crumple stun on normal hit
reinaSEN.1m12i16-14+1
victordf+2m14i15~16-14+31a (+21)
victoruf+1,1m, m9, 21i13, i25~26-14+15gc
* Tornado
* Balcony Break
* Combo from 1st hit with 8F delay
* Opponent recovers crouching on hit
* Transition to PRF (-10/+19gc) with F
* Cancel into IAI (-10/+3) with D or 3+4
victorIAI.1,1m, m9, 21i13~14, i25~26-14 / -11 IAI+15g / +2 IAI
* Tornado
* Balcony Break
* Combo from 1st hit with 9F delay
* Move can be delayed by 10F
* Input can be delayed by 11F
* Opponent recovers crouching on hit
* Transition to PRF (-10/+19gc) with F
* Cancel into IAI (-11/+2) with D or 3+4
xiaoyudf+2,1+2m, m15, 25i14, i24~25-14+21a (+16)
* Balcony Break
* Combo from 1st hit with 7F delay
* Move can be delayed by 6F
* Input can be delayed by 9F
xiaoyub+4,1m, m10, 20i13, i27-14+40d (-18)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Combo from 1st hit with 7F delay
* Move can be delayed by 5F
* Input can be delayed by 8F
* Balcony Break
xiaoyuAOP.uf+3,4m, M14, 17i15, i15-14-3+22g
* Alternate input AOP.ub+3,4 AOP.u+3,4
xiaoyuBT.b+1+2m25i17~18-14+21a (+16)
* Balcony Break
* -9 on block if an attack is absorbed
* 10 chip damage on block after absorbing an attack in power crush state
Power crush 6~16
yoshimitsu3,2,1+2m, m, M12, 12, 26i15~16, ,i26~27-14c+20a (+10)
* Balcony Break
* Weapon
* Combo from 2nd hit with 4f delay
* Input can be delayed 10f
* Move can be delayed 9f
* Interrupt with i7 from 2nd block
* 5 chip damage on block
* Power up in NSS or Heat
yoshimitsu3,2,NSS.1+2m, m, M12, 12, 27i15~16, ,i26~27-14c+20a (+10)
* Balcony Break
* Weapon
* Combo from 2nd hit with 4f delay
* Input can be delayed 10f
* Move can be delayed 9f
* 10 chip damage on block
* Clean hit 35 damage
* Recovers 1 base health or 6 additional recoverable health on hit
* Recovers 1 base health when remaining recoverable health is 5 or less
yoshimitsuuf+3+4,1,4M, h, m20, 8, 15i31~35, ,i17~28 i28~39-14~+13g+27a (+17a)
Combos from 1st (requires wall)
<div class="plainlist">
* ,Low crush 14~41
* fs42~44</div>
yoshimitsuDGF.2,4h, M15, 22i16~18, i26~28-14+15a (+8)
* Tornado
* Combo from 1st hit
* Enter NSS r33 with B
<div class="plainlist">
* ,Low crush 1~46
* fs47~49</div>
yoshimitsuKIN.2m15i21~22-14+26a (+16a)
Weapon
zafinab+1m14i18-14+2
* Transition to attack throw on standing or airborne front hit with 1+2
* 8f input window for attack throw (frames 10~17)
zafinab+3m23i24~26-14+12a
* Balcony Break
* Spike
Power crush 7~23
zafinab+4,4m, m14, 20i22~23, i20~22-14+9a (+0)+41a (-6)
* Balcony Break
* Combos from 1st hit with 16f delay
* Move can be delayed 9f
zafinaws2m20i18~19-14+28a (+18)
* Tornado
* Enter MNT -40 +2a (-8) r60 with D
zafinaMNT.2m19i13~14-14-3+57a
zafinaMNT.2,1m, m19, 10i13~14, i18~19-14-3
* Input can be delayed 5f