Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
---|---|---|---|---|---|---|---|---|
alisa | ub+4,1,1,2,1,1 | m, m, m, h, h, m,M,M | 10, 12, 9, 5, 5, 3,3,3 | i18, ,i32~33 i1~2 i1~2 | -14 | -3 | * Spike * Weapon * Combo from 5th hit * 1 chip damage on block * 3 chip damage on block in heat | |
alisa | ub+3+4,1+2 | M, m | 25, 20 | i37~39, i26~27 | -14 | +32a (+22) | Head <div class="plainlist"> * ,Low crush 48~67 * fs68~70</div> | |
alisa | uf+3,2 | m, m | 15, 30 | i17~18, i17~22 | -14 | +32a (-26) | * Balcony Break * Spike * Combo from 1st hit * Available only as a combo from 1st hit <div class="plainlist"> * ,Low crush 9~58 * fs59~75 * High crush 76~85</div> | |
alisa | f,F+3 | m | 12 | i18~19 | -14 | -6 | <div class="plainlist"> * Low crush 15~41 * fs42~44</div> | |
alisa | DBT.2 | M,M,h,h,h | 25 | i16~18 i1~5 i1~5 i1~5 i1~1 | -14 | +32a (+14) | * Weapon * Jail from 1st attack * 2 chip damage on block * 4 chip damage on block in heat <div class="plainlist"> * Low crush 17~66 * fs67~69</div> | |
anna | 1,2,1,2 | h, h, h, m | 5, 8, 4, 24 | i10, ,i23~72 | -14~+35 | +21a (+11) | * Weapon * Combo from 3rd CH * Chip damage on block | |
anna | d+4,1~4 | l, M | 6, 20 | i12, i27~31 | -14c | +0d | * Spike * Cancel to this move takes 6f ,Low crush 13~28 | |
anna | ws1+2 | m | 25 | i20~21 | -14 | +14a | * Balcony Break * Spike * -9 on block after absorbing an attack * Deals chip damage after attack absorbtion Power crush 7~19 | |
anna | CJM.3,2 | m, m | 12, 24 | i12~14, i28~77 | -14~+35 | +21a (+11) | * Weapon * Combo from 1st hit * Chip damage on block | |
anna | CJM.P | m | 20 | i15~16 | -14 | +29a (+19) | * Tornado * Tornado launch on hit is1~ | |
anna | HAM.2,2 | m, M | 12, 23 | i15~16, i22~23 | -14 | +33a | * Tornado * Weapon * Combo from 1st hit * Transition to r34 TOM on hit automatically * Steel Pedal * 6 chip damage on block | |
asuka | b+1+4,4 | h,L, m | 15,8, 23 | i12 i17~18, i25~26 | -14 | +5b | * Combo from 2nd CH * Balcony break on airborne hit | |
azucena | f+2,1,4 | h, m, m | 14, 17, 23 | i17~18, ,i24~25 | -14 | +19a (+9) | * Balcony Break * Combo from 2nd CH with 10f delay <div class="plainlist"> * ,Low crush 18~38 * fs39~41</div> | |
azucena | d+3,3,4 | L, m, m | 10, 14, 21 | i15, ,i25~26 | -14 | +15a (-2) | * Tornado * Balcony Break * Combo from 2nd CH with 10f delay | |
azucena | uf+3,4 | h, m | 20, 17 | i21~22, i20~21 | -14 | +15a (+6) | +55a | * Strong Aerial Tailspin * Balcony Break * Combo from 1st hit with 11f delay |
azucena | f,F+3 | M | 20 | i15~17 | -14~-12 | +35a (+25) | Tornado <div class="plainlist"> * Low crush 17~37 * fs38~40</div> | |
azucena | f,f,F+3 | m | 10 | i15~16 | -14 | -9 | Knee <div class="plainlist"> * Low crush 9~36 * fs37~39</div> | |
azucena | BT.4,3 | m, m | 15, 21 | i15~16, i23~24 | -14 | +16a (-1) | +70a (+54) | * Tornado * Balcony Break * Combo from 1st hit with 6f delay * Input can be delayed 10f * Only hits grounded when up-close and off-axis |
azucena | LIB.1+2 | M | 23 | i18~19 | -14 | +38a (+28) | * Tornado * Cancel to r20 BT with B <div class="plainlist"> * Low crush 20~30 * fs31~33</div> | |
bryan | 1+2,2 | m, m | 15, 20 | i17~18, i26~27 | -14 | +51d (+20) | * Combo from 1st hit with delay | |
bryan | ws1 | m | 20 | i15~16 | -14 | +35a (+25) | ||
claudio | 1+2 | m | 20 | i17 | -14 | +2c | Spike | |
claudio | f+1+2,1+2 | m, m | 8, 16 | i16, i18 | -14 | +4a | * Combo from 1st hit with 11f delay * Input can be delayed 11f * Move can be delayed 10f | |
claudio | b+4 | m | 10 | i17 | -14 | -3 | * Tracking notes: * Can be sidestepped left at -7 * Can be sidewalked right at -6 * Can be sidestepped right at -4 * Increased tracking when b4,1 is input? * Cannot be sidestepped/sidewalked right when b4,1 is input at +1 onwards? | |
claudio | ws2 | m | 20 | i15~16 | -14 | +26a (+16) | * Transition to r39 STB on hit without STB * Frame advantage +24a (+14) on STB gain | |
clive | 1,2 | h, M | 5, 20 | i10, i21~22 | -14 | +22a (+17) | * Spike * Weapon * Combo from 1st hit with 2f delay * Increases ZAN gauge by 0.30 on hit * Increases ZAN gauge by 0.14 on block * Only deals recoverable damage * +11d on BT hit | |
clive | f+3 | M | 15 | i20~21 | -14 | +37a | * Spike * 3 Chip Damage on block * 5 Chip Damage on block in heat * Tracking notes: * Opponent can sidewalk to the left at -4 * Opponent can sidestep to the right at -8 <div class="plainlist"> * Low crush 9~24 * fs25~27</div> | |
clive | b+1+2 | m | 25 | i24~25 | -14 | +14a (+4a) | * Balcony Break * Reversal Break (after attack absorb) * 34 in total damage after absorbing an attack in power crush state * Damage taken during power crush state is recoverable * -7 on block if an attack is absorbed * 12 Chip Damage on block after absorbing an attack in power crush state * 15 Chip Damage on block while in heat after absorbing an attack in power crush state Power crush 7~23 | |
clive | ws2 | m | 15 | i15~16 | -14~-13 | +53a | * Weapon | |
clive | PHX.1 | M,m,t | 16,15,10 | i21 | -14 | +0d | * Transition to attack throw on front standing hit * -9 on block if after absorbing an attack in power crush state * 6 Chip Damage on block after absorbing an attack in power crush state * 7 Chip Damage on block while in heat after absorbing an attack in power crush state * On 1st hit regain 5 additional recoverable health * +4d on side or BT hit Power crush 7~20 | |
devil-jin | d+1 | m | 25 | i18~19 | -14 | +20a (+10) | * Balcony Break * Damage taken during power crush state is recoverable. * -9 on block if an attack is absorbed * 10 chip damage on block after absorbing an attack in power crush state Power crush 7~17 | |
devil-jin | b+1,2 | h, m | 10, 20 | i12, i23 | -14 | +23a (+13) | * Balcony Break * Combo from 1st hit with 7f delay * Input can be delayed by 15f * Move can be delayed by 10f * Cancel to r15 -18 -7 with B | |
devil-jin | b+2,3 | h, m | 11, 23 | i14~16, i25~27 | -14 | +8a (-1) | * Heat Engager * Heat Dash +5, +62a (+42) * Balcony Break * 6 chip damage on heat dash * Combo from 1st hit with 5f delay * Move can be delayed 3f <div class="plainlist"> * ,Low crush 25~47 * ,fs48~50</div> | |
devil-jin | MCR.2,2 | m, M | 12, 20 | i15~16, i24-26 | -14c | +2a | * Heat Engager * Heat Dash +5, +67a (+50) * Spike * 6 chip damage on blocked Heat Dash * Combo from 1st hit with 2F delay * Opponent recovers FDFA on hit * Input can be delayed by 2F * Move cannot be delayed <div class="plainlist"> * ,Low crush 1~17 * ,fs18~20</div> | |
dragunov | 1,2,1 | h, m, m | 5, 8, 20 | i10, ,i19~20 | -14 | +15g | * Heat Engager * Heat Dash +5, +43a (+35) * Balcony Break * Combo from 1st or 2nd CH * Opponent recovers Crouching | |
dragunov | 1+2 | m | 25 | i21~22 | -14 | +19a | * Balcony Break * Spike * -9 on block after absorbing and attack and chip damage on block Power crush 7~20 | |
dragunov | db+2,1,2 | m, m, m | 12, 10, 20 | i14~15, ,i25 | -14 | +29a (+23) | * Combo from 2nd CH with 6f delay * Input can be delayed 14f | |
dragunov | ws1+2 | m | 28 | i12~13 | -14 | +19a (+9) | * Heat Engager * Heat Dash +36a (+26) * Balcony Break * Shoulder | |
dragunov | SNK.2 | m | 25 | i18~19 | -14 | +36a (+26) | * Tornado * Elbow | |
dragunov | SNK.1+2 | m | 28 | i12~13 | -14 | +19 (+9) | * Balcony Break * Shoulder | |
eddy | 1,3 | h, m | 5, 16 | i10, i23~24 | -14 | +7c | * Spike * Combo from 1st hit with 2f delay | |
eddy | db+3+4,4,3 | m,M, m, m | 12,12, 10, 26 | i20~22, ,i22~23 | -14 | +15a(+6) | Combos from 2nd CH | |
eddy | b+2,3,3 | m, m, M | 12, 13, 25 | i15~16, ,i33~35 | -14 | +13a(-4) | * Balcony Break * Combo from 2nd CH | |
eddy | RLX.1,3 | L, m | 11, 17 | i17, i25~26 | -14 | +5c | +42a | * Shifts to RLX * Combos on 1st CH |
eddy | RLX.2,4,4 | m, h, m | 16, 17, 25 | i18~19, ,i32~33 | -14 | +15a(+6) | Balcony Break | |
fahkumram | 1,2,1,4 | h, h, m, m | 5, 8, 15, 23 | i10, ,i21 | -14 | +13a (+4) | * Balcony Break * Knee * Combos from 3rd hit * Delayable | |
fahkumram | 3,1,4 | m, h, m | 11, 12, 23 | i13, ,i21 | -14 | +8d (-1) | * Balcony Break * Combos from 2nd hit CH | |
fahkumram | f+2,1 | m, m | 14, 22 | i15, i20 | -14 | +33a (+18) | * Combos from 1st hit | |
fahkumram | f+3+4 | m | 22 | i22 | -14 | +19a (+14) | * Knee * Grants GRF on hit Power crush | |
fahkumram | uf+3 | m | 23 | i14 | -14 | +9a (+0) | * Heat Engager * Heat Dash +43d (+35) * Knee Low crush | |
fahkumram | f,F+1+2 | m | 22 | i18 | -14 | +43a (+33) | * Grants GRF on hit | |
fahkumram | ws3 | m | 20 | i15 | -14 | +55cs | * Knee | |
feng | f+4,2 | h, m | 19, 16 | i18~19, i24~25 | -14 | +70a (+54) | * Combo from 1st hit * Tornado | |
feng | uf+3+4 | M,h,h | 10,10,7 | i24,4,3 | -14 | +25a (+18) | High crush 6~24Low crush 25 | |
feng | uf+3+4 | m,h,h | 10,10,7 | i24,4,3 | -14 | +25a (+18) | High crush 6~24Low crush 25 | |
feng | f,F+4,3 | m, m | 15, 21 | i19~20, i20~21 | -14 | +32a (+25) | * Move can be powered up by delaying input (25 damage) Low crush 20 | |
feng | qcf+2 | m | 25 | i18~19 | -14 | +67a (+51) | * Tornado | |
feng | ws1,2,1 | m, m, m | 13, 16, 20 | i13, ,i17~18 | -14 | +12d (+3) | +32d (+24) | * Balcony Break * Combo from 2nd CH * Move can be delayed |
feng | FC.df+2 | m | 21 | i18 | -14 | +55a | ||
feng | KNP.3 | m | 20 | i22~23 | -14 | +77a (+55) | * Tornado Low crush 15 | |
heihachi | ws1 | m | 17 | i13~14 | -14 | +35d (+27) | * Balcony Break | |
heihachi | FC.df+2 | m | 17 | i15 | -14 | +37a (+27) | * Tornado | |
hwoarang | 3,3,3 | h, m, m | 15, 12, 15 | i14, ,i21 | -14 | +32 | * Balcony Break * 3,3,F to shift to Left Flamingo | |
hwoarang | 4,4,3 | h, h, M | 14, 13, 20 | i11~12, ,i25~31 | -14c | +14 | * Shifts to Right Stance | |
hwoarang | df+3 | m | 12 | i22~23 | -14 | -4 | * df+3,F/U/D to cancel and shift to Left Flamingo Power crush | |
hwoarang | df+3,4 | m, m | 12, 20 | i22~23, i24~25 | -14 | +7 | ||
hwoarang | df+3+4 | m,h,m | 7,4,17 | i13,i14,i24~25 | -14 | +4 | * Heat Engager * Jails * Deals chip damage on block * Also possible during Right Stance | |
hwoarang | b+1 | m | 15 | i15 | -14 | -1 | * Sidesteps to the right | |
hwoarang | uf+3,4,3 | m, m, m | 11, 12, 20 | i28~29, ,i27~28 | -14 | 0c | * Also possible during Right Stance Low crush | |
hwoarang | LFS.3,3 | m, m | 10, 15 | i14, i21 | -14 | +32 (+24) | * Balcony Break * Combo from 1st CH with ?F delay | |
hwoarang | LFS.b+1 | m | 15 | i15 | -14 | -1 | * Sidesteps to the right | |
hwoarang | LFS.df+3 | m | 12 | i22~23 | -14 | -4 | * Deals chip damage on block if an attack is absorbed * LFS.df+3,F/U/D to cancel and remain in Left Flamingo Power crush 7~ | |
hwoarang | LFS.df+3,4 | m, m | 12, 20 | i22~23, i24~25 | -14 | +7 | * Deals chip damage on block if an attack is absorbed | |
hwoarang | LFS.uf+3,4,3 | m, m, m | 11, 12, 20 | i28~29, ,i27~28 | -14 | +0c | Low crush | |
hwoarang | LFS.uf+4 | M | 20 | i19~20 | -14 | +32 (+22) | * Tornado | |
hwoarang | RFF.2,4,3 | h, h, M | 6, 9, 20 | i10, ,i25~31 | -14c | +14 | * Remains in Right Stance | |
hwoarang | RFF.4,3 | h, M | 9, 20 | i12, i25~31 | -14c | +14 | * Remains in Right Stance | |
hwoarang | RFF.df+2+3 | m | 12 | i22~23 | -14 | -4 | * Deals chip damage on block if an attack is absorbed * RFF.df+2+3,F/U/D to cancel and shift to Left Flamingo Power crush 7~ | |
hwoarang | RFF.df+2+3,4 | m, m | 12, 20 | i22~23, i24~25 | -14 | +7 | * Deals chip damage on block if an attack is absorbed | |
jack-8 | 1,1 | h, m | 10, 22 | i12, i15 | -14c | +4c | +12d | * Elbow * Combos from 1st hit * Transition to GMH with D * (+4 oB, +8c oH, +16d cH) |
jack-8 | df+2 | m | 13 | i15 | -14 | +31a (+21) | ||
jack-8 | b+1,2 | m, m | 17, 17 | i20, i26 | -14c | +15d | +47a | * Spike * Combos from 1st hit |
jack-8 | ws2,1 | m, m | 10, 17 | i14, i15 | -14c | +3d | +49a | * Combos from 1st hit |
jack-8 | FC.db+1,1,1 | l, m, m | 14, 10, 20 | i14, ,i20 | -14 | +9a | * Balcony Break * Can be charged to power up | |
jack-8 | FC.df+4,2 | m, M | 10, 17 | i12, i20 | -14 | +4c | +19d | * Hold to charge and power up |
jin | 1+2 | m,m,m | 4,4,16 | i13 i8 i12 | -14 | +12a (+3) | * Balcony Break * Heat Engager * Heat Dash +43a (+35), +5 | |
jin | b,f+2,1,df+2 | m, h, M | 15, 14, 22 | i15~i16, ,i28~29 | -14 | +37a (+27) | * Tornado * Combo from 2nd CH * Input can be delayed 16f * Move can be delayed 10f | |
jin | DVS.4,4 | L, m | 10, 25 | i16, i25~26 | -14 | +3c | * Spike * 6 chip damage on block | |
jin | ZEN.1,2 | m, m | 14, 21 | i16~i17, i23~24 | -14 | +32a (+6) | * Heat Engager * Heat Dash +?, +5 * Balcony Break * Combo from 1st hit with 6f delay * Input can be delayed 12f * Move can be delayed 11f * Cancel to Breaking Step -11 -12 r40 with DF on frame 20 | |
jun | df+4 | m | 22 | i15 | -14 | +48a (+17) | +52a | * Tornado * Balcony Break (airborne) * Crumple stun launcher (+52a) on CH |
jun | IZU.4,1 | L, M | 10, 21 | i19, i19~20 | -14~-13 | +14a (+3) | * Balcony Break * 2nd hit only available as combo from 1st hit * DA: +9 damage on hit (30) * Deals 18 damage to self (12 recoverable) * Unparryable ,Low crush 22~38 fs39~41 | |
kazuya | df+3,2,1 | m, m, m | 13, 15, 21 | i18, | -14 | +8(-1) | +25 | * Tornado * Balcony Break * Combo from 2nd CH * Can be delayed 16F |
kazuya | b+1,2 | h, m | 10, 20 | i11, i20 | -14 | +9 (+0) | * Balcony Break * Combo from 1st hit * Can be delayed 14F * Combo can be delayed 10F from hit | |
kazuya | b+2,4,1 | m, h, m | 12, 12, 22 | i14, ,i19 | -14 | +11a (+2) | * Balcony Break * Combo from 2nd CH | |
kazuya | b+3,1,4,1 | h, h, l, m | 15, 10, 10, 15 | i18, ,i15 | -14 | +15a (+6) | Balcony Break | |
king | FC.df+2 | m | 21 | i15 | -14 | +56a | * Crumple on hit. | |
kuma | 2,1,2 | h, m, m | 10, 11, 22 | i10, ,i33~34 | -14 | +31a (+21) | ||
kuma | f+1+2,1+2 | m, M | 16, 20 | i18, i30~31 | -14 | +65a (+49) | * Tornado * Combo from 1st hit * Grounded hit on off-axis hit against large body size characters? | |
kuma | df+1,2,1+2 | m, m, M | 6, 9, 20 | i15~16, ,i25~26 | -14c | +17d | * Combo from 2nd hit with 9F delay * Combo from 1st CH * Move can be delayed by 8F * Input can be delayed by 10F | |
kuma | HBS.3+4 | M | 21 | i20~24 | -14 | +9a (-1) | * Heat Engager * Heat Dash +43d (+35) * Balcony Break Power crush 7~ | |
lars | f+4,1,2,1 | m, m, m, m | 12, 8, 8, 20 | i17, ,i24~25 | -14 | +19 (+9) | * Balcony Break * Combo from 3rd CH | |
lars | SEN.1+2 | m | 21 | i14~16 | -14 | +20a (+13) | * Tornado * Recovers 7F? faster on hit (t44 r28?) Power crush 6~ | |
law | 3,3 | h, m | 12, 17 | i12, i27 | -14 | -3 | +53a (+22) | * Combos from 1st hit CH * Delay-able |
law | df+4,3 | m, m | 15, 23 | i13, i29~31 | -14 | +68a (+52) | * Tornado * Combos from 1st hit CH Low crush 14~ | |
law | d+3+4,3 | l, m | 7, 23 | i12, i29 | -14 | +14a | * Balcony Break * Combos from 1st hit CH * Alternate input FC.d+4,3 Low crush 19~ | |
law | b+1,2,2 | m, m, m | 12, 12, 22 | i14, ,i18 | -14 | +12a (+5) | * Heat Engager * Heat Dash +5, +42a (+27) * Balcony Break * Combos from 1st or 2nd hit CH * Delay-able | |
law | b+1+2 | m | 21 | i20 | -14 | +31a (+23) | Balcony Break Power crush 7~ | |
law | UF+4,3 | m, m | 23, 16 | i18, i19 | -14 | +78a (+62) | * Combos from 1st hit * Tornado * 2nd hit Instant Tornado ** (+68a (+52) oH) * Alternate input ** UB+4,3 U+4,3 ** FC.ub+4,3 FC.u+4,3 FC.uf+4,3 Low crush | |
law | ws4,3 | m, m | 14, 23 | i11, i27 | -14 | +68a (+52) | * Tornado ** Combos from 1st hit CH Low crush | |
law | FC.3,4 | l, m | 10, 27 | i16, i29 | -14 | +14a (-3) | Combo from 1st hit CH Low crush | |
law | FC.4,3 | l, m | 7, 23 | i12, i29 | -14 | +14a | * Combos from 1st hit CH * Alternate input d+3+4,3 Low crush | |
law | BT.2 | m | 17 | i15 | -14 | -1 | +52a | |
law | BT.2,2 | m, m | 17, 20 | i15, i14 | -14 | +31d (-27) | * Combos from 1st hit * Delay-able | |
lee | df+3,2,3 | m, h, m | 13, 13, 20 | i14~15, ,i22 | -14 | +13c g | * Heat Engager * Heat Dash +5, +42a (+27) * Balcony Break * Combos from 2nd CH | |
leo | f+1+2 | m | 24 | i17~18 | -14~-13 | +10a (+1) | +56a | * Balcony Break |
leo | b+1+2,1+2 | m, m | 15, 13 | i17~18, i21~22 | -14~-13 | -3 | +7 | Combo from 1st hit |
leo | uf+1,2 | h, m | 8, 25 | i13, i20~21 | -14~-13 | +37d (-21) | Balcony Break * Combo from 1st hit * Gain LTG +22g on hit with 1+2 | |
leo | uf+2 | m | 15 | i18~21 | -14~-11 | +18a (+11) | * Enter BOK -11 +21a (+14) with d Low crush 20~ | |
leo | ws1,4,1 | m, L, m | 13, 12, 24 | i14~15, ,i22 | -14 | +12a (+3) | +44a (-3) | * Balcony Break * Combo from 2nd CH |
leo | ws1+2 | m | 25 | i13~15 | -14~-12 | +22g | * Gain LTG +3 on hit with 1+2 * Alternate input CD.1+2 | |
leo | BOK.1,2 | m, m | 14, 20 | i13, i17~18 | -14~-13 | +72 (+56) | * Tornado * Combo from 1st hit | |
leo | LTG.KNK.4,1+2 | L, m,m | 18, 13,14 (20) | i20, i20~21,i31~32 | -14~-13 | +31a (+13) | * Balcony Break * 35 damage with scaling from 1st hit * Combo from 1st hit * +15a (-2) on 2nd whiff and 3rd hit * Consumes 450F of heat timer during heat | |
leroy | uf+3+4 | m,m | 8,10 | i14~15,i10~11 | -14 | +16a | Balcony Break | |
leroy | f,F+4,2 | m, m | 16, 21 | i16~17, i27~28 | -14~-13 | +34a (+19) | +43a (-33) | * Tornado * Combos from 1st hit * Has evasive properties |
leroy | ws2 | m | 21 | i15~16 | -14 | +51a | ||
leroy | HRM.4,1+2 | m, m | 13, 25 | i11~12, i24~25 | -14~-13 | +27a (+12) | Tornado | |
lidia | 4,3 | h, m | 14, 20 | i13, i29~30 | -14 | +27a | * Balcony Break * Combo from 1st CH ,Low crush 20~36 fs37~45 | |
lidia | f,F+3 | M | 21 | i19~20 | -14 | +30a (+20) | Tornado Low crush 11~19 | |
lidia | qcf+2,2 | m, m | 14, 17 | i16, i20 | -14 | -1 | Combo from 1st CH | |
lidia | FC.df+2 | m | 22 | i12 | -14 | +9a | * Heat Engager * Heat Dash +5, +43a (+35) * Balcony Break * Elbow | |
lidia | CAT.4,3+4 | L, M | 14, 25 | i19~20, i38~39 | -14 | +5a | * Spike * Combo from 1st CH ,Low crush 21~25 fs26~39 | |
lili | DEW.1,2 | m, m | 12, 20 | i15, i23 | -14 | +20a (+10) | +54a | * Balcony Break * Combos from 1st hit |
lili | DEW.1,2~B | m | 12 | i15, | -14~-15 | -9~-8 | -3~-2 | |
nina | 1,2,1+2 | h, h, m | 5, 10, 22 | i10, ,i23 | -14 | +17a (+8) | +36d (+28) | * Balcony Break * Combo from 2nd CH with 7f delay * Input can be delayed 10f * Interrupt with i3 from 2nd block |
nina | f+1+2 | m | 24 | i17 | -14 | +11a (+2) | * Balcony Break * Frame advantage is -8 if an attack is absorbed * Deals chip damage if an attack is absorbed Power crush 7~16 | |
nina | f+3+4,1 | m, m | 12, 22 | i14, i27 | -14 | +10(+1) | +6 | * Heat Engager * Heat Dash +5, +43d (+35) * Balcony Break * Combo from 1st hit |
nina | df+3,2,1,2,1+2 | m, h, h, h, m | 13, 12, 6, 6, 22 | i14, ,i23 | -14 | +17a (+8) | +36d (+28) | * Balcony Break * Combo from 4th CH with ?f delay * Input can be delayed 10f * Interrupt with i? from 4th block |
nina | f,F+3 | M | 24 | i15 | -14 | +8 | +52a | Cannot be buffered |
nina | SS.2 | m | 15 | i13~14 | -14 | +33a (+23) | ||
panda | 2,1,2 | h, m, m | 10, 11, 22 | i10, ,i33~34 | -14 | +31a (+21) | ||
panda | f+1+2,1+2 | m, M | 16, 20 | i18, i30~31 | -14 | +65a (+49) | * Tornado * Combo from 1st hit * Grounded hit on off-axis hit against large body size characters? | |
panda | df+1,2,1+2 | m, m, M | 6, 9, 20 | i15~16, ,i25~26 | -14c | +17d | * Combo from 2nd hit with 9F delay * Combo from 1st CH * Move can be delayed by 8F * Input can be delayed by 10F | |
panda | HBS.3+4 | M | 21 | i20~24 | -14 | +9a (-1) | * Heat Engager * Heat Dash +43d (+35) * Balcony Break Power crush 7~ | |
paul | f+1+4 | m | 25 | i21~23 | -14 | +41d (-17) | * Balcony Break * Sharp leftward movement on startup | |
paul | d+1,4,2 | M, L, m | 16, 15, 21 | i14~15, ,i21 | -14 | +3d (-6) | +35a (-12) | * Balcony Break * Elbow * Combo from 2nd CH +11d (+4) |
paul | db+1+2 | M | 21 | i20~21 | -14 | +30a (+22) | * Chip damage (11) if attack is absorbed Power crush 7~19 | |
paul | b+1,2 | h, M | 10, 21 | i12~13, i20~21 | -14 | +16d (-1) FDFA | * Tornado * Balcony Break * Move can be delayed 5f * Input can be delayed 5f * Combo from 1st hit with 5f delay | |
paul | f,F+3,4,f+4 | m, m, m | 17, 10, 18 | i15~16, ,i27~29 | -14 | +12d (+3) | * Balcony Break Low crush 10~24 fs25~27 | |
paul | ws2 | m | 20 | i15~16 | -14 | +27a (+17) | ||
paul | qcb+1+2 | m | 22 | i16~17 | -14 | +37a (+27) | * Tornado * High evasion | |
raven | 1,2,4 | h, h, m | 5, 12, 20 | i10, ,i23~25 | -14~-12 | +15a (-2) | * Tornado * Balcony Break * Combo from 1st or 2nd CH ,Low crush 23~42 fs43~45 | |
raven | 4~3,4 | m,m, m | 8,10, 20 | i16 i29~30, i33~34 | -14~-13 | +15a | * Balcony Break * Can be delayed | |
raven | f+3,2 | m, m | 18, 21 | i17, i30 | -14 | +10a (+1) | +30a (+22) | * Balcony Break * Combo from 1st hit |
raven | df+4,4 | m, M | 15, 16 | i15~16, i22~25 | -14~-13 | +6a | * Balcony Break * Combo from 1st hit with 7f delay * Input can be delayed 9f * Move can be delayed 8f | |
raven | f,F+3 | m | 20 | i15~18 | -14~-11 | +43a (+29) | Balcony Break Low crush 7~23 fs24~26 | |
raven | qcf+4 | M | 15 | i18~20 | -14~-12 | +32a (+22) | Tornado fs20~32 | |
raven | ws1 | m | 14 | i14~15 | -14~-13 | +35a (+25) | ||
raven | BT.3+4 | m,m | 5,16 | i15 i34~35 | -14 | +34a (+24) | Low crush 13~31 fs32~34 | |
raven | BT.b+2,3 | m, m,m | 14, 5,16 | i16~17, i20 i39~40 | -14 | +34a (+24) | * Combo from 1st CH ,Low crush 18~36 fs37~39 | |
reina | 2,2,1 | h, h, m | 5, 5, 20 | i12, ,i22~23 | -14 | +12a | * Balcony Break * Spike * Head * Hit-confirmable from 1st hit * Combo from 2nd hit with 5f delay * Input can be delayed 10f * Move can be delayed 9f | |
reina | 2,2,2,2 | h, h, m, m | 5, 5, 21, 25 | i12, ,i31 | -14 | +21a (+0) | * Balcony Break * Combo from 3rd hit with 4f delay * Move can be delayed 3f * Blue spark with input qcf+2 for 5 more damage | |
reina | 2~1 | m,m | 4,18 | i11(~14) | -14 | +31d (+23) | * Balcony Break * Spike * Just frame if 2 is held for exactly one frame and then 1 on the next frame. Hits for 26 damage. * 5f input window * tracks to the left | |
reina | 3,4 | h, m | 12, 20 | i18~19, i20 | -14 | +50 (+19) | +54a | Combo from 1st hit |
reina | 3+4,4 | m,m, m | 5,10, 20 | i18 i26, i16 | -14 | +50 (+19) | +54a | Combo from 1st hit with 4f delay |
reina | f+3+4 | m | 25 | i43 | -14 | +50 (+19) | +55a | * Cancel to r24 FC at earliest with input DB/D/DF High crush 6~33 |
reina | df+1,2 | m, m | 8, 20 | i13~14, i22~23 | -14 | +12a | * Heat Engager * Heat Dash +18g, +43a (+35) * Combo from 1st hit with 2?F delay * Can be delayed | |
reina | df+3+4,4 | m,h, m | 5,10, 20 | i16,i5~9, i20 | -14 | +50 (+19) | +54a | Combo from 1st hit |
reina | uf+3+4,1+2 | mm, m | 10,10, 20 | i20,i4, i17 | -14 | -4 | * Combo from 1st hit | |
reina | FC.df+4 | m | 20 | i15 | -14 | +54a | * Balcony Break | |
reina | BT.4 | m | 20 | i17 | -14 | +54a | Strong Aerial Tailspin | |
reina | SEN.1 | m | 12 | i16 | -14 | +1 | Power crush 6~16 | |
steve | 2,2 | h, m | 12, 17 | i12, i22-24 | -14 | +6 | * Tornado * Combo from 1st hit | |
steve | f+1+2 | m,h | 10,12 | i15~16, i7~9 | -14 | -3 | * Jail from 1st block | |
steve | uf+2 | m | 20 | i22~25 | -14 | +52a | * Spike Low crush 9~ | |
steve | DCK.2 | m | 15 | i19 | -14 | +35a (+25) | ||
steve | EXD.2 | m | 21 | i19 | -14 | +61a (+51) | * 6 chip damage on block | |
reina | 2~1 | mm | 4,18 | i11(~14) | -14 | +31 (+23) | * Just frame if 2 is held for exactly one frame and then 1 on the next frame. Hits for 26 damage. | |
reina | 3+4,4 | mm,m | 15,20 | ,i16 | -14 | +50 (+19) | +54 | Combo from 1st hit |
reina | f+3+4 | m | 25 | i43 | -14 | +50 (+19) | +55 | * can be cancelled into crouch with input DB/D/DF |
reina | df+1,2 | m,m | 8,20 | ,i22~23 | -14 | +12d | * Heat Engager * Heat Dash +18g, +17 * Combo from 1st hit without delay * Can be delayed | |
reina | uf+3+4,1+2 | mm,m | 10,10,20 | ,i17 | -14 | -4 | * Combo from 1st hit | |
reina | FC.df+4 | m | 20 | i15 | -14 | +54 | * Balcony Break * crumple stun on normal hit | |
reina | BT.4 | m | 20 | i17 | -14 | +54 | crumple stun on normal hit | |
reina | SEN.1 | m | 12 | i16 | -14 | +1 | ||
victor | df+2 | m | 14 | i15~16 | -14 | +31a (+21) | ||
victor | uf+1,1 | m, m | 9, 21 | i13, i25~26 | -14 | +15gc | * Tornado * Balcony Break * Combo from 1st hit with 8F delay * Opponent recovers crouching on hit * Transition to PRF (-10/+19gc) with F * Cancel into IAI (-10/+3) with D or 3+4 | |
victor | IAI.1,1 | m, m | 9, 21 | i13~14, i25~26 | -14 / -11 IAI | +15g / +2 IAI | * Tornado * Balcony Break * Combo from 1st hit with 9F delay * Move can be delayed by 10F * Input can be delayed by 11F * Opponent recovers crouching on hit * Transition to PRF (-10/+19gc) with F * Cancel into IAI (-11/+2) with D or 3+4 | |
xiaoyu | df+2,1+2 | m, m | 15, 25 | i14, i24~25 | -14 | +21a (+16) | * Balcony Break * Combo from 1st hit with 7F delay * Move can be delayed by 6F * Input can be delayed by 9F | |
xiaoyu | b+4,1 | m, m | 10, 20 | i13, i27 | -14 | +40d (-18) | * Heat Engager * Heat Dash +5, +43d (+35) * Combo from 1st hit with 7F delay * Move can be delayed by 5F * Input can be delayed by 8F * Balcony Break | |
xiaoyu | AOP.uf+3,4 | m, M | 14, 17 | i15, i15 | -14 | -3 | +22g | * Alternate input AOP.ub+3,4 AOP.u+3,4 |
xiaoyu | BT.b+1+2 | m | 25 | i17~18 | -14 | +21a (+16) | * Balcony Break * -9 on block if an attack is absorbed * 10 chip damage on block after absorbing an attack in power crush state Power crush 6~16 | |
yoshimitsu | 3,2,1+2 | m, m, M | 12, 12, 26 | i15~16, ,i26~27 | -14c | +20a (+10) | * Balcony Break * Weapon * Combo from 2nd hit with 4f delay * Input can be delayed 10f * Move can be delayed 9f * Interrupt with i7 from 2nd block * 5 chip damage on block * Power up in NSS or Heat | |
yoshimitsu | 3,2,NSS.1+2 | m, m, M | 12, 12, 27 | i15~16, ,i26~27 | -14c | +20a (+10) | * Balcony Break * Weapon * Combo from 2nd hit with 4f delay * Input can be delayed 10f * Move can be delayed 9f * 10 chip damage on block * Clean hit 35 damage * Recovers 1 base health or 6 additional recoverable health on hit * Recovers 1 base health when remaining recoverable health is 5 or less | |
yoshimitsu | uf+3+4,1,4 | M, h, m | 20, 8, 15 | i31~35, ,i17~28 i28~39 | -14~+13g | +27a (+17a) | Combos from 1st (requires wall) <div class="plainlist"> * ,Low crush 14~41 * fs42~44</div> | |
yoshimitsu | DGF.2,4 | h, M | 15, 22 | i16~18, i26~28 | -14 | +15a (+8) | * Tornado * Combo from 1st hit * Enter NSS r33 with B <div class="plainlist"> * ,Low crush 1~46 * fs47~49</div> | |
yoshimitsu | KIN.2 | m | 15 | i21~22 | -14 | +26a (+16a) | Weapon | |
zafina | b+1 | m | 14 | i18 | -14 | +2 | * Transition to attack throw on standing or airborne front hit with 1+2 * 8f input window for attack throw (frames 10~17) | |
zafina | b+3 | m | 23 | i24~26 | -14 | +12a | * Balcony Break * Spike Power crush 7~23 | |
zafina | b+4,4 | m, m | 14, 20 | i22~23, i20~22 | -14 | +9a (+0) | +41a (-6) | * Balcony Break * Combos from 1st hit with 16f delay * Move can be delayed 9f |
zafina | ws2 | m | 20 | i18~19 | -14 | +28a (+18) | * Tornado * Enter MNT -40 +2a (-8) r60 with D | |
zafina | MNT.2 | m | 19 | i13~14 | -14 | -3 | +57a | |
zafina | MNT.2,1 | m, m | 19, 10 | i13~14, i18~19 | -14 | -3 | * Input can be delayed 5f |