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All Characters

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CharCommandHit levelDamageStartupBlockHitCounter hitNotes
asukaub+1+2m23i25-3+9d
* Floor Break
* Spike
* Cancel to r35 with B
* Transition to FC -3 +6d with D
asukaws2,1m, h18, 10i13~14, i22-2+9
* Combo from 1st hit with 3f delay
* Continues into 10 strings
azucena2h9i10+0+9
bryanSNE.f+2,1,2m, m, m10, 12, 5i15, ,i14~15-7+9c
* Floor Break
* Elbow
* Combo from 1st hit
* Consumes SNE
* Consumes 240f of Heat Time
* Chip damage on block (1)
claudiob+1m17i18~19-8+9a
* Homing
* Balcony Break
claudiob+2h25i14-9+9a
* Tornado
* Pseudo homing?
claudiob+3,n,3m, m14, 21i13, i24~25-12+9c+14
* Spike
* Combo from 1st CH with 6f delay
* Input can be delayed 9f
* Move can be delayed 8f
claudiob+3+4m24i29~30-15+9a (+0)
* Homing
* Balcony Break
* Backswing blow
* Max distance from opponent when performed from tip range: 3.07-3.09 (frames 10-13?)
claudiouf+3+4m,m10,12i17,i13~14-11+9
* First hit can be parried
* Low crush 18~35
clive1+4m10-80i22-15+9a (ZAN1)
* Removes Recoverable Health (ZAN5 only)
* Weapon
* Increases ZAN gauge by 0.20 on ZAN1 hit
* Increases ZAN gauge by 0.10 on ZAN1 block
* Transitions to attack throw on hit with ZAN2-5
* Resets ZAN gauge on hit with ZAN2-5
* Damage increases with ZAN gauge level:
* ZAN1: 10
* ZAN2: 45
* ZAN3: 48
* ZAN4: 58
* ZAN5: 75
clivef+2,2,2m, m, M10, 7, 20i15, ,i27~28-13+9a
* Heat Engager
* Heat Dash +5, +67a {+50)
* Balcony Break
* Spike
* Weapon
* Combo from 1st CH
* Combo from 2nd hit
* Interrupt with i8 from 2nd block
* Input can be delayed by 8F
* Move cannot be delayed
clivef+2,2,1+2m, m, M10, 7, 18i15, ,i27~28-13c+9a
* Balcony Break
* Spike
* Weapon
* Combo from 1st CH
* Combo from 2nd hit
* Interrupt with i8 from 2nd block
* Increases ZAN gauge by 0.70 on hit
* Increases ZAN gauge by 0.30 on block
* Only deals recoverable damage
* Input can be delayed by 8F
* Move cannot be delayed
clived+1+2M23i22~23-6+9a (-8)+63a (+47)
* Tornado
* Balcony Break
* Weapon
* 6 Chip Damage on block
cliveb+2h20i20~21-6+9
* Strong Aerial Tailspin
* Balcony Break
* Weapon
* Enter PHX +4 +23 r24 with F or 4 on block or hit
* Hit vs BT +15a (+6)
* Effectively homing?
clivef,F+1+2m22i20+3+9c
* Spike
* Weapon
* 2 chip damage on block
clivews1,2m, m11, 19i13~14, i26~27-12+9+21a
* Balcony Break
* Weapon
* Combo from 1st hit with 3f delay
* Combo from 1st CH with 8f delay
* Input can be delayed 8f
* Increases ZAN gauge by 0.50 on hit
* Increases ZAN gauge by 0.14 on block
cliveSS.2,1M, m12, 23i17~18, i22~23-15+9c
* Heat Engager
* Heat Dash +5, +45a (+35a)
* Balcony Break
* Weapon
* Input 1 during the 1st hit animation on frames 16~18 to add +3 damage
* Combo from 1st hit with 11f delay
* Input can be delayed 11f
* Move can be delayed 10f
* Force tech backroll on hit
clivePHX.1+2m,m10,23i23~24 i19~20-7+9a (+0)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Weapon
* 6 chip damage on block
* 8 chip damage on block in heat
* On hit regain 3 additional recoverable health
devil-jin2h9i10+0+9
devil-jinws3m16i14-11+9+14
* Knee
* Transition to MCR with F on hit or CH (+14/+23)
** -12/-3 on an empty MCR transition
* Can be performed by holding 3 then inputtting f,n,d,df+4 or f,n,d,df+3+4
dragunov2h10i10+0+9
dragunovd+4,1,3L, h, h12, 8, 21i15~16, ,i15~16-16+9a (+0)
* Balcony Break
* Combo from 2nd hit
* Combo from 1st CH
dragunovub+2h18i20-5+9+53a
Sidesteps left
eddyFC.df+3m20i22~23+6+9c+41a
* Transition to RLX
* 6 Chip damage on block
eddyFC.df+4L25i24~25-21c+9+30a
* Transition to HSP
* Floating state 26~
fahkumram1,2,4,3~4h, h, h, m5, 8, 10, 20i10, ,i21~22-5+9+44a
* Knee
* Can be charged with held input
* Effective startup i36~37
* Interrupt with i17 from 3rd block
* Interrupt with i5 from 3rd hit
* Move can be delayed by 2F
* Recovers 2f slower on hit or block
fahkumram1,2,4,3~4*~Bh, h, h, m5, 8, 10, 25i10, ,i22-7+9
* Homing
* Balcony Break
* Effective startup i53
* Interrupt with i34 from 3rd block
* Interrupt with i22 from 3rd hit
* Input B during frames 16-24 of Eruption Maw (charged)
* Move can be delayed by 8F from Eruption Maw (charged)
fahkumram3,4~3m, m11, 20i13, i18-7+9+37d (+29)
* Tornado
* Balcony Break on CH
* Effective startup i34
* Interrupt with i16 from 1st block
* Interrupt with i5 from 1st hit
* Combo from 1st CH with no delay
* Move cannot be delayed
* Input can be delayed by 15F
* Can be charged
fahkumram3,4~3*~Bm, m11, 25i13, i22-7+9
* Homing
* Balcony Break
* Effective startup i54
* Interrupt with i36 from 3rd block
* Interrupt with i25 from 3rd hit
* Input B during frames 16-24 of Tornado Maw (charged)
* Move can be delayed by 8F from Tornado Maw (charged)
fahkumram4,3~4h, m10, 20i12, i21-5+9+44a
* Knee
* Can be charged
* r25 on block
fahkumram4,3~4*~Bh, m10, 25i12, i22-7+9
*
Homing
* Balcony Break
fahkumramf+3,2,4~3m, m, m16, 13, 20i17, ,i18-7+9+37d (+29)
* Tornado
* Wallbreak on CH
* Combos from 1st hit CH
* Can be charged
fahkumramf+3,2,4~3*~Bm, m, m16, 13, 25i17, ,i22-7+9
*
Homing
* Balcony Break
fahkumramdf+1,4~3m, m12, 20i15, i18-7+9+37d (+29)
* Tornado
* Wallbreak on CH
* Combos from 1st CH
* Can be charged
* Interrupt with i18 from 1st block
* Interrupt with i9 from 1st hit
fahkumramdf+1,4~3*~Bm, m12, 25i15, i22-7+9
*
Homing
* Balcony Break
* Interrupt with i38 from 1st block
* Interrupt with i29 from 1st hit
fahkumramdf+4,3m, m15, 23i16, i25-12+9d
* Tornado
* Knee
* Combos from 1st hit
* Low crush
fahkumramd+3,4,3~4L, h, m11, 10, 20i16, ,i21-5+9+44a
* Knee
* Can be charged
fahkumramd+3,4,3~4*~BL, h, m11, 10, 25i16, ,i22-7+9
*
Homing
* Balcony Break
fahkumramb+1+4m!50i60!+9d
* Unblockable
fahkumramuf+3m23i14-14+9a (+0)
* Heat Engager
* Heat Dash +43d (+35)
* Knee
* Low crush
fengSS.2h18i15+3+9+31g
* Homing
* Transition to BT
heihachi2h10i11+0+9
heihachif+3m10i18~20-5+9
* Knee
* Enter FUJ -2 +12 r25 with D
* Pseudo-homing to SSR/SWR
heihachidf+4,2m, m10, 23i13~14, i20-12+9a (+0)+55a
* Balcony Break
* Combo from 1st hit with 9f delay
heihachid+1,2m, m12, 14i16, i27~28-9+9+35a (+28)
* Combo from 1st hit with 2f delay
* Input can be delayed 11f
* Move can be delayed 10f
* Enter RAI -5 +13 r24 with F
heihachiSS.2m20i23~24-9+9+36a (+28)
* Enter RAI -5 +13 r24 with F
hwoarang1,2,f+3h, h, m5, 10, 14i10, ,i21-8+9
* Wall Crush +21g on hit
* Combo from 2nd CH with 4F delay
hwoarang2,f+3h, m9, 14i10, i21-8+9
* Wall Crush +21g on hit
* Combo from 1st hit with 1F delay
* Combo from 1st CH with 4F delay
hwoarangf+2m15i16-2+9
* Transition to RFF
hwoarangb+1+3+9
* Parries high and mid punches. Pressing 4 on successful parry gives Shotgun Shuffle
* Parry state 5~12?
hwoarangLFS.2m15i16-2+9
* Transition to RFF
* Links to 10-hit string
hwoarangRFS.1m15i16-2+9
* Links to 10-hit string
jack-8H.f+3+4m30i22~23+0+9c
* Head
* Transition to GMH with D
** (+8 oB, +17c oH)
* Partially uses remaining heat time
* 6 chip damage on block
jack-82h10i11+1+9
* Recovers 2f faster on hit or block (t29 r18)
jack-8f+3+4m24i22-11+9c
* Head
* Transition to GMH with D
** (-3 oB, +15c oH)
jack-8f,F+3M22i26+4+9c+22a
* Transition to FC with D
jack-8GMH.3M28i24+4+9c+22a
* Floor Break
* Transition to FC with D
** (+7 oH, +2 oB)
jack-8hFC.db+1,1,1l, m, m14, 10, 20i14, ,i20-14+9a
* Balcony Break
* Can be charged to power up
jin2h9i10+0+9
jindf+2,4m, m12, 19i16~17, i26~27-12+9
* Balcony Break
* Strong Aerial Tailspin
* Combo from 1st hit
* Chip damage on block
jinb+3,2m, m17, 20i16, i19~20-9+9g +21w
* Wall Crush +21g on hit
* Combo from 1st CH with 9F delay
* Balcony break on airborne hit
jinub+1+2m!50i75~i76+9a (+0)
* Balcony Break
* Cancel to r50 with b,b
jun1+4,2SL,h, h5,8, 10i14 i17, i19-2+9
Combo from 2nd CH
junf+1m15i20+0+9+14
* Restores 2 health and 2 recoverable on hit
* Gain 6 Kazama Essence on normal hit and 5 on airborne hit
jund+2m18i20~21-4c+9c+18a
Spike
junb+3+4m25i22~23-12+9a (+0)
* Balcony Break
* -8 on block after absorbing an attack
* Power crush 7~27
kazuyadf+1m11i15~16-7+9
kazuyadf+1,2m, h11, 20i15~16, i15+0c+9g
* Heat Engager
* Heat Dash +67a (+50a) on hit, +5 on block
* 6 chip damage on block
* Combo from 1st hit with 5F delay
* Move cannot be delayed
* Input can be delayed by 5F
kazuyadf+3m13i18-7+9
Knee
kazuyadb+1,2m, M,M7, 8,15i13, i20-19+9a (-8)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* 4 chip damage on block
* Combo from 1st hit with 2F delay
* Move cannot be delayed
* Input can be delayed by 2F
kazuyab+1,2h, m10, 20i11, i20-14+9 (+0)
* Balcony Break
* Combo from 1st hit
* Can be delayed 14F
* Combo can be delayed 10F from hit
kazuyauf+2h17i15-12+9
* Balcony Break on air hit
kingBT.3M18i13~14-13+9s+50d
* Tornado
* Hits OTG. Forces standing on normal hit.
* Crumple on CH for full combo.
kumaf,f,F+1+2m30i20~24+3+9c
* Balcony Break
* Heat Engager
* Heat Dash +5, +36a (+26)
* 9 chip damage on block
* Transition to HBS with D or 3+4 (+3/+9c; does not shift when using Heat Dash)
* Forces tech backroll on hit
* Panda: shorter attack hitbox range, reduced vertical height (does not hit as deep or high)
* Low crush 21~35
* Floating state 36~38
kumaHBS.3+4M21i20~24-14+9a (-1)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Panda: Decreased attack range and height hitbox (does not hit as deep)
* Power crush 7~19
kunimitsuf+1+2m23i17~18-6+9a (+0)+7
* Heat Engager
* Heat Dash +5, +45a (+35)
* Balcony Break
* Weapon
* Chip damage on block
kunimitsub+3,4M, M10, 23i21~24, i17~18-20+9a (+2)
* Combo from 1st hit
* Move is delayed 1f
* Steel pedal
* Floating state 15~45
kunimitsuws2,1m, m14, 20i13~14, i20-13+9
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Weapon
* Combo from 1st hit with 9f delay
* Input can be delayed 9f
* Move can be delayed 6f
kunimitsuKAT.1,2h, m12, 20i11, i21-9+9g
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Weapon
* Combo from 1st hit with 11f delay
* Input can be delayed 11f
* Move can be delayed 7f
* Cancel into FC -14 -3 r31 with D on frame 12 (cs7~)
larsdf+2m15i14-3+9+13c
* Elbow
* Transition to SEN
* Transition to standing with B (-11/+1/+5c)
larsd+1+2l25i24~25-20+9d
* High crush 20~
larsb+1+2m,m4,20i21~22,i8~9-9+9
* Balcony Break
* Homing
* Can evade jabs from range
lawdf+1,2m, h10, 24i13, i20~21-8+9
* Weapon
* Balcony Break
* Strong Aerial Tailspin
* Combo from 1st hit with 2F delay
* Powered up in Heat
* Move cannot be delayed
lawub+2h17i15-12+9
lawuf+2h21i19~20-1+9+21d
* Weapon
* Strong Aerial Tailspin
* Balcony Break
* 4 chip damage
lawf,f,F+3m30i20~28+6+9c
* Balcony Break
* 6 chip damage on block
* Forces tech backroll on hit
* Low crush 3~29
* Floating state 30~32
leeub+3+4h!60i60+9a (+0)
* Balcony Break
* Unblockable
* Cancel and transition to HMS with 3+4
leeHMS.1h7i12+2+9
* Cancel and transition MS with F
* Cancel into Scatter Kick (HMS.3) with input HMS.1~3
leo3,2h, h15, 10i14, i19-2+9
* Combo from 1st hit
* Enter BOK -6 +5 with d
leodf+1,2m, h13, 20i13~14, i18-6+9d+34d (+26)
*
Tornado
*
Balcony Break
* Combo from 1st CH with 7?F delay
* Move can be delayed 8?F
leod+2m23i21+4c+9c+56a
* Spike
* 4 chip damage on block
leob+1,1+2m, m17, 18i18~19, i22~23-12~-11+9
* Shoulder
* Combo from 1st hit with 2F delay
* Combo from 1st CH with 10F delay
* Transition to BOK r28? with d (-10/+11)
* Move can be delayed by 16F
* Input can be delayed by 18F
leoBOK.1m14i13-4+9
* High crush 0~12
leoqcf+2m14i17-9+9
* Enter KNK -9 +9 with b
leroy2h10i12+0+9
leroyf,F+4m16i16~17-4~-3+9~+10g
Transition to HRM
lidiab+1+4m!35i60~61+9a
Balcony Break
lidiaFC.df+2m22i12-14+9a
* Heat Engager
* Heat Dash +5, +43a (+35)
* Balcony Break
* Elbow
lilib+1+4m!50i63~65+9a (-17)
* Balcony Break
* Low crush 56~76
* Floating state 77~79
miary-zo2h10i11-2+9
miary-zof+4,4m, h12, 15i18, i26-5+9
* Combo from 1st hit with 1f delay
* Input can be delayed 1f
* Move cannot be delayed
* Low crush 21~22
* Floating state 23~25
miary-zoBAO.1h12i13~14+4+9
* Low crush 1~80
ninab+2,2,2h, h, h12, 12, 20i12, ,i25~26-9+9g+14c
* Balcony Break
* Combo from 1st CH
* Combo from 2nd CH with 5f delay
* Cancel to SS -25 -14 with D_U
* If Nina uses a SS attack after the cancel, interrupt with i22 on block, i11 on hit
* Input can be delayed 13f
ninab+4h15i14-9+9+15
ninaf,F+4M20i28~32-10~-6+9g~+13g+21a
* Spike
* Tech roll to r32 FC on frames 29~34
* 5 recoverable self-damage on whiff without tech roll
* Clean hit on block +16g~+20g, 30 damage
* Opponent recovers crouching
* Cannot be buffered
* Low crush 4~
ninauf+3+4t18i23-23a~-16a+9a (-1)
* Transitions to throw on front hit
* Throw break 2
* Low crush 3~
pandaHBS.3+4M21i20~24-14+9a (-1)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* Panda: Decreased attack range and height hitbox (does not hit as deep)
* Power crush 7~19
paulf+2h,t12,22i13-5+9
* Heat Engager +9
* Heat Dash +5, +43d (+35)
* Transition to throw on front hit
* Transition to +7 DPD on hit with DF
* +32a without throw transition
pauldf+1~bm11i14, +3+9
* Sidestep u can be buffered from 16f
* SWA attacks can be buffered from 24f
* Transition to cs1~ r9 -1 -12 DPD from 32f with df
pauldf+1+3t22i12~13-2+9
* Throw break 1
ravenuf+4,4m, m14, 20i20~21, i16~19-15+9g~12g+21a
* Balcony Break
* Alternate input: ub+4,4 or u+4,4
* Can cancel to r19 BT at -16~-15/+15a (+5) with B
* Can be performed during CD (Shadow Sprint)
ravenqcf+1m15i16-6+9+13
* Elbow
* Can transition to -2/+13g/+18 t44 r24 SZN with 3+4 or D
reinauf+2h17i15-i16-12+9
* Normal hit offsets opponent slightly to the left of the axis and rotates them.
* Counter hit pushes the opponent on axis like most moves and does not rotate the opponent.
reinaws2m20i18-8+9+14c
Balcony Break
* High crush 1~6
reinaWRA.1,4h, M12, 22i12, i25~26-9c+9d
* Balcony Break
* Spike
* Combo from 1st hit with 6F delay
* Interrupt with i6 from 1st block
* Move cannot be delayed
* Input can be delayed by 6F
* 6 chip damage on block
steveuf+3l20i36~37-12+9
* Low crush 9~
stevePAB.1h10i12~13-2+9
xiaoyudf+1m13i14-2+9
* Transition to standing by holding any direction (-4, +7)
* High crush 6~14
yoshimitsuuf+1,1m, M10, 17i17, i29~30-10+9c
* Floor Break
* Weapon
* Combo from 1st hit with 4f delay
* Input can be delayed 4f
* Move can be delayed 3f
* Interrupt with i6 from 1st block
* Transition to FLE on hit only
* Power up in NSS or Heat
yoshimitsuuf+1,NSS.1m, M10, 22i17, i29~30-10+9c
* Floor Break
* Weapon
* Combo from 1st hit with 4f delay
* Input can be delayed 4f
* Move can be delayed 3f
* Interrupt with i6 from 1st block
* Transition to FLE on hit only
* Good sidestep right tracking
* Restores 3 additional recoverable health on hit
yoshimitsuKIN.f+2h25i12~13-1+9a (+0)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Homing
* Balcony Break
* Weapon
zafina1,2,3h, h, h5, 9, 12i10, ,i200+9
* Combo from 2nd hit CH with 8f delay
* Move can be delayed 7f
* Cancel SCR transition -9 +0 t71 r28 with B
zafina3h17i13+0+9
* Cancel SCR transition -8 +1 t40 r27 with B
zafinaf+2,3m, h17, 12i19, i19+0+9
* Cancel SCR transition -9 +0 t68 r28 with B
* Combo from 1st hit with 13f delay
* Input can be delayed 17f
* Move can be delayed 15f
zafinab+4,4m, m14, 20i22~23, i20~22-14+9a (+0)+41a (-6)
* Balcony Break
* Combos from 1st hit with 16f delay
* Move can be delayed 9f
zafinauf+1h19i19+4+9
zafinaf,F+3m20i20~22+4+9c+14c
* Spike
* Cancel SCR transition +4 +9c +14c t51 r29 with B
zafinaws3m16i12+0+9
* Cancel SCR transition -8 +1 t39 r27 with B
zafinaMNT.1,3m, h12, 12i13, i190+9
* Jails from first attack
* Cancel SCR transition -8 +1 t46 r27 with B
zafinaSCR.1h12i10~11-2+9
alisa1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
alisa1,2h, h5, 10i10, i12-3+8
Jail from 1st attack with 4f delay
alisaf+3,1+2h, m10, 25i14~15, i24~25-13+8
* Balcony Break
* Weapon
* Combo from 1st hit
* 7 chip damage on block
* 12 chip damage on block in heat
* Hit vs BT +15a (+6)
alisadf+1,1m, h10, 20i13, i30~31+1+8
* Balcony Break (airborne)
* Combo from 1st CH with 2f delay
* Move cannot be delayed
alisadf+1,1,2m, h, h10, 20, 28i13, ,i22~25+6+8
* Weapon
* Combo from 2nd hit
* 2 chip damage on block
* 8 chip damage on block in heat
alisad+3L17i23~32-10~-1+8c~+17c+32a
FC recovery transition is -19~-10/-1c~+8c
* Low crush 9~23
* Floating state 24~26
alisab+1m15i15~16-5+8
* High crush 12~
alisab+1+2m25i19~20-13+8
* Balcony Break
* Weapon
* 7 chip damage on block
* 12 chip damage on block in Heat
* 10 chip damage and -9 block advantage on attack absorption
** 12 chip damage in Heat
* Power crush 7~18
alisaub+1m,M9,9i19 i1~2-7+8c+33d
* Floor Break
* Weapon
* 2 chip damage on block
alisaSS.4,1+2L, h,h,h,m16, 5,5,5,5i24~25, i18~19 i3~5 i5~7 i4~5-10+8
* Spike
* Combo from 1st CH
* Low crush 15~34
* Floating state 35~37
alisaSBT.1+2h!20i27~28+8
* Balcony Break
* Weapon
* Low crush 26~53
anna1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
anna1,2h, h5, 8i10, i10-3+8
* Jail from 1st attack with 4f delay
* Enter HAM +0 +11 r19 with F
anna2,3h, m10, 14i10, i19~20-3+8+12
* Jail from 1st attack
* Combo from 1st hit with ?f delay
* Input can be delayed 2f
anna4,2,1+2h, h, m15, 12, 21i11, ,i27-15+8a (-1)+28d (+20)
* Tornado
* Balcony Break
* Combo from 2nd hit
* Combo from 1st CH
annadb+2m17i15~16-9+8g+36a
* Strong Aerial Tailspin
* Transition to TOM r31 on hit automatically
* +13a (+4) on BT hit
annaws3m20i11~12-3+8+12
annaSS.3M23i21~23+4c+8c+25d
* Spike
* Sidestep adds minimum 9f, effective startup i30~32
annaCJM.1+2M23i17~18+2c+8c+23d
* Spike
* 4 chip damage on block
armor-king1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
armor-king1+2,4m, m10, 17i17~19, i19~20-13+8+58a
* Combo from 1st hit
armor-king3+4,1M, h14, 16i25~32, i14~15-8+8
* Combo from 1st hit
* Transition to BAD with F (-8/+8)
armor-kingdf+1,2m, h12, 19i13~14, i18~19-6+8+12c
* Tornado
* Combo on 1st CH
armor-kingdf+2,1m, h21, 8i15~16, i15~16+0+8+11
* Combo from 1st hit
* Transition to BAD with F (+8, +0)
armor-kingb+1,2h, m12, 20i12~13, i20~21-12+8+11
* Combo from 1st hit with 12F delay
* Transition to r30 BAD with F (-12/+8/+11)
* Move can be delayed by 10F
* Input can be delayed by 12F
armor-kingBAD.1h13i11+1+8
armor-kingBT.1h15i8-3+8
armor-kingBT.2h15i8-3+8
armor-kingFDFA.db+1+3th(g)40i18~20+0+8d
* Throw break 1
* Opponent recovers FUFT
asuka3,1m, m17, 17i14, i18~19-11+8+35a (+27)
* Balcony Break (CH)
* Combo from 1st hit with 14f delay
* Input can be delayed 14f
* Move can be delayed 10f
asukadf+1m10i13~14-3+8
asukab+4m17i15~16-7+8+56a
Knee
asukauf+3m17i20~21-3+8+33a
* Low crush 11~27
* Floating state 28~30
asukaws2m18i13~14-8+8
Elbow
asukaws4m15i11~12-3+8
Can hit grounded while up-close and off-axis
asukaDST.2m20i19-3+8a
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Elbow
* Gain NWG on Heat Activation
* Chip damage on block
azucena1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
azucena1,1h, m5, 15i10, i24~25-10+8+18a
* Combo from 1st hit with 1f delay
* Transition to LIB on standing hit only
* Move can be delayed 8f
azucena1,2h, h5, 23i10, i20~21-14+8
* Balcony Break
* Combo from 1st hit with 4f delay
* Can transition to BT with B
azucenaf+3,4m, m15, 21i17, i24~25-11+8+52a
* Combo from 1st hit with 6f delay
* Input can be delayed for 8f
* Move can be delayed for 7f
azucenadf+1m11i13~14-3+8
azucenab+3m21i19+2c+8c
* Heat Engager
* Heat Dash +5, +67a (+50)
* Spike
* 6 chip damage on block
* 7 chip damage on block during heat
azucenauf+3+4m,M10,18i21~22 i10~12+4~+6+8c
* Spike
* Enter BT with B
* 8 chip damage on block
* 9 chip damage on block during heat
* Low crush 16~36
* Floating state 37~39
azucenaBT.1,4h, m9, 21i10~11, i24~25-11+8+53a
* Combo from 1st hit
* Combo from 1st CH with 2f delay
* Move can be delayed 10f
* Will not combo if the kick impacts on i25
azucenaLIB.1h14i13+3+8
* 4 chip damage on block
* 5 chip damage on block during heat
azucenaLIB.P (Low)m,m15,20i7~8 i19~20+8
* Restores recoverable health
* Will cause a juggle on lows with float properties
* is1~6
* Floating state 7
* Low crush 8~19
* Floating state 20~22
bryan1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
bryan1,2h, h5, 8i10, i12-3+8+9
Jail from 1st attack
bryan3+4m20i18-13+8+59a
Balcony Break (airborne)
bryandf+2,3m, m12, 20i13, i23-13+8+59a
Combo from 1st CH
bryand+2m17i14~15-2+8c
* Spike
* Elbow
* Transition to FC with D (-2/+8c)
bryandb+2m13i15~17-6+8
bryanuf+3+4m22i16~17-7+8a
* Tornado
* Knee
* Gain SNE on hit
* Low crush 9~26
* Floating state 27~29
claudio1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
claudio1,2h, h5, 12i10, i13~14-3+8
* Jail from 1st attack with 5f delay
* Input can be delayed 5f
* Move can be delayed 4f
claudiodb+1+2M20i17~18-12+8a (-9)+62a (+46)
* Tornado
* Balcony Break
* High crush 6~16
* Low crush 20~32
* Floating state 33~35
claudio(back to wall).b,b,ubm21i36~38+0c+8a
* Floating state 5~13
* Low crush 14~32
* Floating state 33~35
cliveH.u+1+2,2M,m, h,h18,21, 10,12i19~20,i20~21, i23~24,i12~13-9+8
* Weapon 1st hit
* Jail from 2nd normal hit
* 4 chip damage on block
* Transition to r15 PHX with F or 4 on hit or block (-3/+14)
* Same move as (df+1,H.1),2
clive1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
clive2,1h, h11, 20i12, i17~18-13+8a (-1)
* Balcony Break
* Weapon
* Jail from 1st block
* Combo from 1st hit
* Input 1 during the 1st hit animation on frames 10~12 to add +3 damage
clive2,2,1h, m, m11, 9, 18i12, ,i17~18-13+8a (-1)+28d(+20d)
* Balcony Break
* Weapon
* Combo from 1st CH
* Combo from 2nd CH with 10f? delay
* Jail from 1st block with 1F delay
* Input 1 during the 2nd hit animation on frames 21~23 to add +3 damage
cliveH.df+1,1,2m, M,m, h,h10, 13,15, 10,12i14~15, ,i23~24,i12~13-9+8
* Weapon 1st hit
* Jail from 3rd normal hit
* Transition to r15 PHX with F or 4 on hit or block (-3/+14)
* 4 chip damage on block
cliveqcf+1h5i20-31-12~-10+8c~+10c
* Balcony Break
* Weapon
* Hold to power up
* 1 chip damage on block
* Cancel to r15 PHX with 4 or F from frames 10-16
* Transitions to unbreakable throw from i23-31 5,10 +3
* Throw deals recoverable damage only
* Forces tech backroll on hit
cliveWOL.1sm23i18~27-20~-11+8~+17
* Weapon
* Transition to r22? PHX on hit
devil-jin1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
devil-jin1,1h, h5, 6i10, i15-1+8
* Jail from 1st attack with 3F delay
* Combo from 1st hit with 3F delay
devil-jin1,2h, h5, 8i10, i10-3+8
* Jail from 1st hit with 4F delay
* Combo from 1st hit with 4F delay
devil-jin3,1m, h16, 11i17~19, i29~30+2+8
Combo from 1st hit
devil-jinb+2,3h, m11, 23i14~16, i25~27-14+8a (-1)
* Heat Engager
* Heat Dash +5, +43d (+35)
* Balcony Break
* 6 chip damage on heat dash
* Combo from 1st hit with 5f delay
* Move can be delayed 3f
* Low crush 25~47
* Floating state 48~50
devil-jinws4m10i11~12-3+8
devil-jin(back to wall).b,b,ubm21i36~38+0c+8d
* Low crush 14~45
devil-jinFLY.3M30i15~22-15~-8+8c~+15c
* Balcony Break
* Spike
* Forces backroll on hit
** Opponent recovers in FC?
dragunov1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
dragunov1,3,1h, h, h5, 14, 10i10, ,i27~28-3+8
* Combo from 2nd CH
* Links to 10-hit strings
dragunov2,1h, h10, 10i10, i12-3+8
* Jail from 1st attack
* Combo from 1st hit
* Enter SNK -1 +10 r20 with DF
* Enter -3, -14 PGR with 3+4 (or d+3+4)
dragunov4,1h, h10, 17i12, i17~18-4+8
* Balcony Break (airborne)
* Combo from 1st hit
* Recovers 3f faster on hit or block
dragunovf+4h16i14~15-7+8
Knee
dragunovd+1m18i18~19+1c+8c+13d
* Floor Break
* Elbow
dragunovb+2m14i15-3+8
dragunovub+1h17i15~16-4+8+18g
* Balcony Break (airborne)
dragunovSNK.4m22i19~20+7+8c
* Heat Engager
* Heat Dash +5, +67a (+50)
* Balcony Break
* Spike
* 4 chip damage on block
eddy1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
eddy1,2h, h5, 12i10, i10-3+8
* Jail from 1st attack with 4f delay
* Enter HSP -5 +6 r24 with F
eddy2,3h, m10, 20i12, i20~21-8+8s
Combo from 1st hit
eddy3,3m, m12, 22i14~15, i23~25-3+8s
* Combo from 1st CH
* Transition to HSP
eddyf+4m13i23~25-8+8c
Floor Break
* Floating state 16~
eddyf+4,3,3+4m, m, M,M13, 8, 7,20i23~25, ,i24~26-12+8a
* Floor Break
* Combo from 2nd CH
* Floating state 21~39
eddyb+1m15i14~15-7+8
* Transition to FC
eddyb+1,4m, m15, 10i14~15, i25~27-8+8c
* Transition to HSP
* Combos from 1st CH
* Low crush 19~
eddyb+1,4,3,3+4m, m, m, M,M15, 10, 8, 7,20i14~15, ,i24~26-12+8a
Combos from 3rd CH
* Low crush 21~
eddyb+3m10i13~14-9+8
* Knee
eddyb+4h14i21~22+0+8
eddyb+4,4h, M,M14, 6,6i21~22, i29~31-9+8c
* Balcony Break
* Combo from 1st CH
* Cancel to HSP with F (-26/-18)
* Floating state 15~40
eddyws1,4h, h6, 23i13~14, i23~25-7+8
* Balcony Break
* Strong Aerial Tailspin
* Combos from 1st hit
eddyws4,4m, h13, 10i11~13, i26~27-4+8
Combos from 1st hit
eddyws4,4,4m, h, M,M13, 10, 6,6i11~13, ,i29~31-9+8c
* Cancel to HSP with F (-28/-16)
eddySS.3m17i25~26+0+8+15c
* Transition to RLX
* Cancel to RLX with D
* High crush 6~54
eddyHSP.1M21i23~25+6+8c+19d
* Elbow
* Transition to RLX
* 6 Chip damage on block
* Floating state 1~12
eddyHSP.2m15i17~18-8+8
* Floating state 1~9
eddyHSP.3,3m, h10, 10i17~18, i27~28-3+8
Combos from 1st hit
eddyRLX.2m16i18~19-2+8
eddyRLX.4m14i15~16-8+8
* Transition to FC
fahkumram1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
fahkumram1,1h, m5, 20i10, i20~21-9+8c
* Floor Break
* Elbow
* Combo from 1st CH with 2F delay
* Input can be delayed by 2F
* Move cannot be delayed
* +10a on BT hit
* Interrupt with i3 from 1st block
fahkumram1,4h, h5, 17i10, i17-8+8
* Combos from 1st hit
fahkumram3,1,4m, h, m11, 12, 23i13, ,i21-14+8d (-1)
* Balcony Break
* Combos from 2nd hit CH
fahkumramf+4m26i25+3c+8c+14c
* Floor Break
fahkumramdf+3+4m,m8,16i13-10+8
* Good right sidestep tracking
fahkumramd+1M20i18-5+8c+13c
* Elbow
fahkumramf,F+4~1m20i21-3c+8c+32d
* Spike (CH)
* Floor Break
feng1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
feng1,2h, h5, 9i10, i10-3+8
* Jail from 1st block with 4F delay
* Combo from 1st hit with 4F delay
* Move can be delayed with 4F delay
feng1,3h, h5, 19i10, i16~17-5+8~+9
* Combo from 1st hit with 4F delay
* Move can be delayed by 1F
* Input can be delayed by 4F
feng1+2m20i21~22-13+8
* Wall Crush +20g on hit
* Elbow
* Punch sabaki
* +14 on successful parry
* Parry state 5~9
fengf+3,2m, h10, 17i21, i21~22-3+8+43a (+35)
* Combo from 1st hit with 7F delay
fengd+1+2M15i20~21-9+8c
fengf,F+3M33i32~33+8c+8c
* 9 chip damage on block
* Transition to r28 STC with f (+8c/+8c)
fengBT.3M33i32~33+8c+8c
* 9 chip damage on block
* Transition to STC with f (+8c/+8c)
fengBT.1+2m20i16~17-3+8+41a (+33)
* Balcony Break (CH only)
* Elbow
heihachi1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
heihachi1,2h, h5, 8i10, i10-3+8
* Combo from 1st hit with 4f delay
* Move can be delayed 3f
heihachi1,b+2h, m5, 17i10, i22-2+8
* Combo from 1st CH with 3f delay
* Input can be delayed 10f
* Move can be delayed 7f
* Enter FUJ r30 with D
heihachif,n,d,DF+4L15i16~17-23+8c+28a
heihachif,n,d,DF+4,4,4,n+4L, L, L, m15, 10, 8, 10i16~17, ,i24~25-3+8
* Can be performed after any number of f,n,d,DF+4 lows
heihachiws2m20i18-8+8+14c
* Balcony break on airborne hit
* 8F evasion?
* High crush 1~8
heihachiws4m13i11~12-3+8
heihachiRAI.4L15i19~20-23+8c+28a
* Links to f,n,d,DF+4 extensions
heihachiWAR.f,n,d,DF+4L15i16~17-14+8c+28a
* No stagger on block
* Links to f,n,d,DF+4 extensions
heihachiH.FUJ.1+3t15i18+8
* Homing
* Cancel RAI transition with B (+7)
* Consumes 300f of remaining Heat time
* Throw is unbreakable
hwoarang1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
hwoarang1,1h, h5, 8i10, i12-3+8
* Jail from 1st block
* Combo from 1st hit
hwoarang2h9i10+0+8+9
* Transition to LFS with 3 (+3/+11g/+12)
* Transition to RFS with 4 (+3/+11g/+12)
* +19, +27, +28 in framedata display (bug?)
* 70% scaling on next hit
hwoarang4,4,4h, h, h14, 13, 17i11~12, ,i25~26-2+8
* Transition to RFF
* Combo from 2nd CH with 1F delay
* Cancel and transition to r15 RFS with F (-17/-6)
* Input can be delayed by 1F
* Move cannot be delayed
* Low crush 19~
hwoarangdf+4m20i16~17-8~-7+8~+9+18a (+9)
* Homing
* Balcony Break on CH
* Transition to RFF
* Wall splats
hwoarangf,f,F+4h28i18~19+5+8
* 11 chip damage on block
* Also possible during RFF
* Sideswaps and leaves opponent backturned on hit
* Transition to BT on block
* Low crush 15~
hwoarangws1m12i12~13-3+8
hwoarangws1,4m, m12, 18i12~13, i22~23+0+8
* Combo from 1st hit
* Transition to RFS
hwoarangws4m12i11~12-3+8
hwoarang(Back to wall).b,b,UBm21i36~38+0c+8a
* Low crush 14?~32?
hwoarangRFF.2h6i10+2+8
* Remains in RFF
hwoarangRFF.f+1h5i10+1+8
hwoarangRFS.df+4m17i17~19+1+8c+26a
* Increased chip damage scaling on block during heat
** 4 chip damage on block in heat
hwoarangRFS.u+4h17i25~26-2+8
* Homing
* Transition to RFF
* Link to LFF.(4,4,4),4 extension
** Combo from 1st hit with 4F input delay
** Extension cannot be delayed
* Increased chip damage scaling on block during heat
** 5 chip damage on block in heat
* Low crush 19~
hwoarangRight throwth(h)44i12~14-3+8d
* Break: 2
* Opponent recovery on hit: FDFT off-axis to the right
* Also possible during RFF
jack-8H.uf+3L[16]i19-12+8c
* Spike
* Only deals recoverable damage
* Cannot K.O.
* Automatically transitions to GMH on hit
* Partially uses remaining heat time
* 3 chip damage on block
* Unparryable
* u+3/ub+3: less forward movement
* Low crush 9
jack-8f+1,1m, h13, 25i14, i25-7+8d (-1)+40d (-7)
Combos from 1st hit
jack-8b+1m17i20-11+8
*
jack-8uf+3L[8]i23-12+8c GMH
* Spike
* Only deals recoverable damage
* Cannot K.O.
* Only spikes when hit up close
* Automatically transitions to GMH on hit
* Unparryable
* u+3/ub+3: less forward movement
* Low crush 9
jack-8f,F+1m22i15~16-6+8c+23d
* Elbow
* Transition to GMH with D
* (+4 oB, +8c oH, +23d cH)
jin1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
jinf+3,3m, h12, 14i14, i20-8+8
* Combo from 1st hit with 8F delay
* Move can be delayed by 7F
* Input can be delayed by 8F
* Enter ZEN -7 +9 r26 with F
* Transition to Special Move backdash with B
jindf+4m22i20~i21+0+8c
* Spike
* Heat Engager
* Heat Dash +67a (+50), +5
jinws1,3,2,1,4m, h, m, m, l7, 8, 4, 3, 5i13~i14, ,i20~21-31+8
Combo from 1st hit
jinws4m13i11~12-3+8
jinf,n,d,DF+4l12i20~i21-31+8c
jinZEN.1m14i16~i17-3+8
jun1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
jun1,1h, m5, 15i10, i25-1+8+13
* Combo from 1st hit with 1f delay
* Restores 2 health and 2 recoverable on hit
* Gain 6 Kazama Essence on normal hit and 5 on airborne hit
jundf+1m10i13~14-3+8
junf,F+2,2m, m16, 22i16~17, i21-13+8a+53a
* Tornado
* Balcony Break
* Elbow
* Combo from 1st hit with 8f delay
* +7F crumple stun on CH
junSS.4m20i18~20+6+8c
* Heat Engager
* Heat Dash +5, +67a (+50)
* Spike
* Gain 10 Kazama Essence on Heat activation
kazuya1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
kazuya1,2h, h5, 8i10, i10-3+8
* Jail from 1st attack with 4f delay
* Move can be delayed 4f
kazuya2h12i12-3+8
kazuya3,1,4h, h, m12, 10, 17i14, ,i21~22-6+8+40d (+32)
* Knee
* Combo from 2nd CH with 6f delay
* Move can be delayed 14f
kazuyadf+3,2,1m, m, m13, 15, 21i18, -14+8(-1)+25
* Tornado
* Balcony Break
* Combo from 2nd CH
* Can be delayed 16F
kazuyab+2,4m, h12, 12i14, i22-3+8
* Combo from 1st hit
* Can be delayed 10F
* Combo can be delayed 5F from hit
kazuyaws4m13i11~12-3+8
kazuyaws1+2m25i13-9+8+24a
kazuyaBT.1h15i8-3+8
kazuyaBT.3h18i10-8+8
king1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
king1,2h, h5, 15i10, i10~12-3+8
* Combo from 1st hit with 6F delay
* Jail from 1st block with 5F delay
king2,1h, m10, 15i10, i23~24-3+8
* Forces standing on hit.
* Combo from 1st hit.
kingf+2+3m27i20~24-5+8a(-1a)
* Heat Engager
* Heat Dash +5 on block, +36a(+26a) on hit.
* Balcony Break
* Shoulder
kingqcf+1t30i11-2/-7+8d
* 1 throw break.
* Opponent recovers in FUFT.
kuma1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
kumab+2,1m, h12, 14i15, i23-3+8
* Transition to HBS with input D or 3+4 (-4/+7)
* Transition to ROL with input F (-14/-3)
** Adds i28~31 SM projectile 5dmg attack during Heat (Consumes 120F of remaining Heat time)
*** +14~+17 or -6~-3 HBS or +1~+4 FC on block
*** +20~+23 or +0~+3 HBS or +7~+10 FC on hit
kumaHBS.b+1+2,1+2L, L16, 33i26~29, i22~24-29c+8a
* Balcony Break
* Head
* Combo from 1st CH
* Panda: Reduced attack range and vertical hitbox (does not hit as high)
* High crush 1~59
kumaOTG.d+1+4l,ub(l)16 (11),48 (33)i55~110,i25~38N/A8 (0) / +14
* Cancel to BT with input OTG.d+1+4,3+4
* More frame advantage when hitting standing opponent
kunimitsu1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
kunimitsudf+1,2,2m, m, M10, 12, 20i13~14, ,i22~23-14c+8a
* Balcony Break
* Spike
* Combo from 2nd hit with 1f delay
* Input can be delayed 1f
* Move cannot be delayed
* Combo from 1st CH
* Chip damage on block
kunimitsud,df,f+2M24i13~14-12c+8a
* Balcony Break
* Spike
* Weapon
* Bufferable
* Chip damage on block
* Hit vs BT +3d
kunimitsuws1,1m, m11, 15i12, i15-12+8c+13d
* Floor Break
* Combo from 1st hit with 9f delay
* Input can be delayed 15f
* Move can be delayed 8f
kunimitsuBT.1h10i11-8+8
* Elbow
kunimitsuSET.1h8i10~11-1+8
* Elbow
kunimitsuSET.1,2h, h8, 13i10~11, i17~18-6+8
* Weapon
* Combo from 1st hit with 12f delay
* Jail from 1st attack with 3f delay
* Input can be delayed 12f
* Move can be delayed 10f
* Transition to BT with B
kunimitsuSET.2m17i12-9+8+55a (+48)
* Balcony Break (airborne)
* Weapon
* Shifts to Attack Throw "Souenzan" on CH from the front on standing opponent
* Instant Tornado on CH
lars1h5i10+1+8
lars1,2h, h5, 9i10, i10-3+8
* Combo from 1st hit with 4F delay
* Jail from 1st block with 4F delay
lars2h10i10+0+8
lars2,1h, m10, 12i10, i20~21-6+8
* Combo from 1st hit with 3F delay
* Input can be delayed by 3F
* Transition to LEN, cannot cancel
larsdf+3m15i16-11+8
* Transition to DEN with input D (-4/+15)
larsd+2m17i18~19+0c+8c+30d
* Spike
* Elbow
* Transition to FC with input D
larsdb+2,3m, m12, 15i15, i19-13+8
* Tornado
* Wall Crush +20g on hit
* Input can be held to power up and deal more chip damage on block
* Input can be delayed by 5F? from 1st?
larsdb+1+2m12i26-13+8
* Transition to DEN with input D (-6/+11)
* Backsway
larsb+4m23i15-8+8
Knee
larsDEN.1h14i11~12+1+8
* Elbow
* Transition to SEN with input F (-3/+4)
law1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
lawf+3,1m, m12, 15i18, i20-2+8
* Transition to DSS with F
** (+3 oB, +13g)
lawf+1+2m20i20+3c+8c+55a
Transition to FC with D
lawBT.1h7i10+1+8
Can route into the same strings as his normal 1
lawBT.3h18i10-8+8
lee1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
lee4,3,3h, h, m14, 14, i11, ,i19-13+8d
* Floor Break
* Combos from 2nd hit CH
leef+3+4M,M10,20i30+4c+8c
Floor Break 9 chip damage
* Low crush
leed+2m17i18-6+8+13
* Jab evasion
leews1m12i13-2+8
* Automatically transitions to HMS on hit or block
leeHMS.1,1h, h7, 7i12, i14-2+8
* Cancel and transition to +1, +8 MS with F
* Combos from 1st hit
leeHMS.u+4M20i26~29+5c+8c
*
* Low crush 16~
leo1h5i10+1+8
leo1,2h, h5, 10i10, i12-3+8
* Jail from 1st attack
* Enter KNK -9 +2 with b
leof+2,2h, m14, 21i14~16, i23~24-12~-11+8+25d
* Combo from 1st hit with 6F delay
* Move can be delayed by 10F
* Input can be delayed by 12F
leof+3+4h24i17~180~-1+8+71a (+55)
* Tornado
* Balcony Break
* 7 chip damage on block
leodb+4,1L, m11, 27i20~22, i25~26-16~-15+8a
* Balcony Break
* Combo from 1st hit
** +14a (+7)
leob+2,1+2m, m11, 21i14, i27~28-11c~-10c+8
* Heat Engager
* Heat Dash +5, +43d (+35)
* Combo from 1st hit
leof,F+2m25i14~15-9~-8+8a
* Balcony Break
* Gain LTG -9a on hit with 1+2
* 5 chip damage on block
leouf+1+2t40i12~14-6+8d
* Balcony Break
* Throw break 1+2
* Side switch
* Usable from KNK
leroy1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
leroy1,2,1h, h, h5, 9, 17i10, ,i27~28-6~-5+8~+9
* Follow-up after successful parry with input 1 or 2
* Delayable
* Combo from 2nd hit CH
* Parry state 10~24
leroyf+2,3,4h, m, m15, 15, 20i14~16, ,i21~22-9+8+14
* Knee
* Transition to HRM
* Combo from 2nd hit CH
leroyd+3,2L, h8, 11i16, i24~25-3~-2+8~+9
* Transition to HRM
* Combos from 1st hit
leroydb+1,3m, h12, 17i16~17, i18~19+0~+1+8~+9+31a
* delayable
* Combo from 1st hit
leroySS.3+4m,m20,6i20~21, i9~10+3+8
* Transitions to HRM
* Low crush 23~36
lidia1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
lidia1,2,2h, h, m5, 8, 10i10, ,i22-8+8
* Combo from 1st hit
* Combo from 2nd hit with 3f delay
* Transition to CAT on hit or block only
* CAT transition is -16
lidia2h8i11+0+8
lidiaws4,2m, h13, 12i11~12, i18+0+8
* Combo from 1st hit with 2f delay
* Transition to CAT on hit or block only
lidiaCAT.4L14i19~20-6+8c+33a
* Transition to WLF on hit or block only
* Crouching state ends early on frame 20 when transitioning to WLF
* WLF transition is -14
* Powered up based on Heaven and Earth Level
* HAE lvl.1 16 damage
* HAE lvl.2 18 damage
* HAE lvl.3 20 damage
* High crush 11~31
lidiaHRS.2m,t18,10i16-10+8
* Heat Engager
* Heat Dash +5, +67a (+50)
* Transitions to attack throw on front hit
* Does not transition to throw when using Heat Dash
* Activates Heat when throw is completed
* Transition to r33 HAE on hit only when heat is not depleted
* Cancel HAE transition with B (+6)
* +6 on hit when heat is depleted
lili1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
lili1,2h, h5, 12i10, i12-3+8
* Jail from 1st attack with 6f delay
lili2h8i10+0+8
lilidf+1m10i13-1+8
lilidf+3m20i20~22+3c+8c+19a
* Floor Break
liliws1,2m, h10, 16i13~14, i22~23-3+8
* Combo from 1st hit with 1f delay
* Move cannot be delayed
* Enter DEW -1 +10g~+11g +10~11 r19 with F
liliBT.2m22i14~16-13+8g
* Balcony Break
* Hit vs BT +15a (+6)
* Block advantage -7 on successful attack absorption, deals 2 chip damage on block, becomes a Reversal Break
* Power crush 6~13
miary-zo1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
miary-zo1,2h, h5, 6i10, i13-3+8
* Jail from 1st attack with 4f delay
* Move can be delayed 4f
miary-zod+2M20i26-4c+8d+53a
* Spike
* Weapon
* Chip damage on block
miary-zoMOR.1m14i13-4+8
* Good right sidestep tracking
nina1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
nina1,2h, h5, 10i10, i10-3+8
* Jail from 1st attack with 8f delay
* Enter SS +0 +11 t15 r9 with D_U
nina1,2,1,1+2h, h, h, h,h,h5, 10, 17, 6,6,6i10, ,i25 i32 i39-9+8c
* Balcony Break
* Weapon
* Jail from 3rd attack
* Combo from 2nd CH with 4F? delay
* 12 chip damage on block
* Power up in Heat
* Forces tech backroll on hit
* Move cannot be delayed
* Input can be delayed by 4F
nina1+2m19i16~17-3+8
Homing
ninaf+2h12i13-3+8
ninaf+3+4,2m, sm,sm12, 12,12i14, i30, i5-9+8c
* Balcony Break
* Combo from 1st CH with 5F delay
* Available only as combo from 1st hit
* 4 chip damage on block
* Forces tech backroll on hit
* Move can be delayed by 4F
* Input can be delayed by 5F
* Interrupt with i7 from 1st block
ninadf+1,2,1,1+2m, h, h, h,h,h10, 10, 17, 6,6,6i13~14, ,i25 i32 i39-9+8c
* Balcony Break
* Weapon
* Jail from 3rd attack
* Combo from 2nd CH with 4F? delay
* 12 chip damage on block
* Power up in Heat
* Forces tech backroll on hit
* Move cannot be delayed
* Input can be delayed by 4F
ninadb+2m20i24~25-5+8+61a
* Strong Aerial Tailspin
* Homing
* Crumple stun +11F on CH
ninab+3+4,1+2h, h,h,h16, 6,6,6i14~15, i28 i5 i5-5+8c
* Balcony Break
* Weapon
* Combo from 1st hit with 8F delay
* 12 chip damage on block
* Powered up in heat
* Move can be delayed by 7F
* Input can be delayed by 8F
* Forces tech backroll on hit
ninaf,F+3M24i15-14+8+52a
Cannot be buffered
ninaws1,1+2m, h,h,h17, 6,6,6i13~14, i25 i5 i5-9+8c
* Balcony Break
* Weapon
* Jail from 2nd block
* Combo from 1st hit
* 12 chip damage on block
* Powered up in heat
* Forces tech backroll on hit
ninaws4,3,1+2m, h, h,h,h15, 24, 6 (4),6 (3),6 (2)i11~12, ,i28 i5 i5-9+8c
* Balcony Break
* Jail from 3rd block
* Aerial combo from 2nd hit (+24a (-9))
* 12 chip damage on block
* Powered up in heat
* Forces tech backroll on hit
ninaqcf+4,3,1+2m, h, h,h,h15, 23, 6,6,6i14, ,i28,i5,i5-9+8c
* Balcony Break
* Weapon
* Aerial combo from 1st hit (+24a (-9))
* Jail from 3rd attack
* 12 chip damage on block
* Powered up in heat
* Forces tech backroll on hit
panda1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
pandab+2,1m, h12, 14i15, i23-3 / - 4 HBS / -14 ROL+8 / +7 HBS / -3 ROL
* Combos from 1st hit
* Transition to HBS with input D or 3+4
* Transition to ROL with input F
pandaHBS.b+1+2,1+2l, l16, 33i26~29, i22~24-29c+8a / -3a (-10)
* Balcony Break
* Less frame advantage occurs after Combo from last hit
pandaOTG.d+1+4l,ub(l)16 (11),48 (33)i55~110,i25~38N/A8 (0) / +14
* Cancel into BT with input OTG.d+1+4,3+4
* More frame advantage when hitting standing opponent
paul1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
paul1,2h, h5, 12i10, i10-3+8
* Move can be delayed 3f
* Input can be delayed 3f
* Combo from 1st hit with 3f delay
* Jail from 1st hit with 3f delay
paul2,3h, h8, 14i10, i19-2+8
* Knee
* Combo from 1st hit
paulf+1+2m22i20~21+3c+8c+35d (+27)
* Balcony Break (CH only)
* Chip damage (4)
* Move can be delayed 9f (i29~30)
* Delayed startup from 5~23f charge
* f+1+2* at 24f charge
* H.f+1+2* at 24f charge
* Transition to 0, +5c DPD with DF
pauldf+4m17i17~18-2+8+14
* Knee
raven1h5i10+1+8
raven2h9i10-1+8
raven2,4h, h9, 16i10, i18~19-8~-7+8
* Wall Crush +16g on hit, +18g on hit when transitioning into CD
* Transition to +8 BT on hit with B
* Transition to +8 FC on hit with D
* Transition to +10 CD on hit with F
ravendf+1m13i14~15-2~-1+8~+9
Pseudo-homing. Can only be sidewalked left at range
ravendb+2,1m, h13, 15i13~14, i22~23-1~+0+8~+9
* Combo from 1st hit
* Transition to r22 SZN (-4/+5) with 3+4 or D
ravenws2m17i13~14-8~-7+8~+9+37a (+27)
Elbow
ravenBT.f,F+3m25i21~22-9~-8+8a
* High crush 4~22
<Showing 2401-2800 of 6424 moves>