
| Char | Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
|---|---|---|---|---|---|---|---|---|
| leo | ws4,1+2 | m, m | 8, 18 | i11~12, i25~27 | -12~-10 | +4d | * Heat Engager * Heat Dash +5, +43d (+35) * Shoulder * Combo from 1st hit * Alternate input CD.4,1+2 | |
| lidia | ws4,2 | m, h | 13, 12 | i11~12, i18 | +0 | +8 | * Combo from 1st hit with 2f delay * Transition to CAT on hit or block only | |
| nina | ws4,2 | m, m | 15, 22 | i11~12, i19 | -9 | +36a | * Balcony Break * Side roll takes 34 frames, effective startup i53 * Chip damage on block * Cancel to r38 FC with D | |
| law | ws4,3 | m, m | 14, 23 | i11, i27 | -14 | +68a (+52) | * Tornado ** Combos from 1st hit CH * Low crush | |
| nina | ws4,3 | m, h | 15, 24 | i11~12, i25 | -10 | +14a (+5) | * Balcony Break * Combo from 1st CH | |
| nina | ws4,3,1+2 | m, h, h,h,h | 15, 24, 6 (4),6 (3),6 (2) | i11~12, ,i28 i5 i5 | -9 | +8c | * Balcony Break * Jail from 3rd block * Aerial combo from 2nd hit (+24a (-9)) * 12 chip damage on block * Powered up in heat * Forces tech backroll on hit | |
| devil-jin | ws4,4 | m, M | 10, 20 | i11~12, i27~28 | -16 | +7c | * Spike * Combo from 1st hit with 1F delay * Interrupt with i8 from 1st block * Input can be delayed by 1F * Move cannot be delayed | |
| eddy | ws4,4 | m, h | 13, 10 | i11~13, i26~27 | -4 | +8 | Combos from 1st hit | |
| heihachi | ws4,4 | m, m | 13, 16 | i11~12, i15 | -15 | +0c | * Spike * Combo from 1st hit with 9F delay * Jail from 1st block with 4F delay * Transition to FUJ r31 with D (-9/+6c) * Move can be delayed by 8F * Input can be delayed by 9F | |
| hwoarang | ws4,4 | m, M | 12, 13 | i11~12, i15~19 | -9 | +4c | * Jail from 1st block * Combo from 1st hit * Recovers 3 frames faster on hit (r21 t52) * Transition to RFF | |
| jin | ws4,4 | m, h | 13, 15 | i11~12, i19~20 | -7 | +4 | * Combo from 1st hit with 1f delay | |
| kazuya | ws4,4 | m, m | 13, 16 | i11~12, i15~16 | -15 | +0c | * Combo from 1st hit | |
| reina | ws4,4 | m, m | 10, 15 | i11~12, i17~18 | -17 | -1c | * Combo from 1st hit with 7F delay * Jails from 1st block with 2F delay * Transition to WRA with D (-10/+6) * Move can be delayed by 6F * Input can be delayed by 7F | |
| eddy | ws4,4,4 | m, h, M,M | 13, 10, 6,6 | i11~13, ,i29~31 | -9 | +8c | * Cancel to HSP with F (-28/-16) | |
| eddy | ws4,4,4,3 | m, h, M,M, M | 13, 10, 6,6, 10 | i11~13, ,i28~30 | +4c | +14a | * Combos from 3rd hit * 3 Chip damage on block | |
| jin | ZEN.1 | m | 14 | i16~i17 | -3 | +8 | ||
| jin | ZEN.1,2 | m, m | 14, 21 | i16~i17, i23~24 | -14 | +32a (+6) | * Heat Engager * Heat Dash +?, +5 * Balcony Break * Combo from 1st hit with 6f delay * Input can be delayed 12f * Move can be delayed 11f * Cancel to Breaking Step -11 -12 r40 with DF on frame 20 | |
| jin | ZEN.1,3 | m, h,t | 14, 14,14 | i16~i17, i24~25 | -9 | +0d | * Combo from 1st hit * Transition to attack throw on standing or airborne hit * +33a (+18) on side hit * +18a (+11) and balcony break on BT hit | |
| jin | ZEN.1+2 | l,t | 10,20 | i21, i61 | -14 | +4 (+8w) | * Wall Crush +8 on hit * Transition to attack throw on standing hit from the front * Transition to +5 CD with DF after throw * High crush 10~ | |
| jin | ZEN.2 | h | 20 | i21~i22 | -5 | +17a (+8) | * Homing * Balcony Break * Strong Aerial Tailspin * Chip damage on block * +0 on block after absorbing an attack * Power crush 6~20 | |
| jin | ZEN.3 | m | 20 | i17~i18 | -9 | +10g | +22a | * Homing * Balcony Break * +17a (+8) on BT hit |
| jin | ZEN.3+4 | h | 25 | i21~27 | +9g~+15g | +19a (+9) | * Balcony Break * Enter Breaking Step +8 +18a (+8) r32 with DF on frame 40 * Chip damage on block * Low crush 10~32 * Floating state 33~35 | |
| jin | ZEN.4 | M | 25 | i27~i33 | +2~+8 | +17d~+23d | * Spike * Chip damage on block * Low crush 7~33 * Floating state 34~36 | |
| jin | ZEN.u+1 | m | 20 | i14~i16 | -16 | +31a (+21) | * Tornado * Chip damage on block * Low crush 8~43 * Floating state 44~46 |