
| Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
|---|---|---|---|---|---|---|---|
| (back to wall).b,b,UB | m | 21 | i35~38 | +1 | +34d | * Floating state 5~7 * is8~24 * Floating state 25~33 * Low crush 34~37 * Floating state 38~40 | |
| f,f,F+1+2 | h,h | 9,16 | i13~14 i7~8 | +4 | +33d | * Strong Aerial Tailspin * Balcony Break * Chip damage on block [4] | |
| ws3,4 | M, M | 26, 25 | i15~16, i44~47 | +4c~+7c | +26d | * Spike * Combo from 1st hit with 7f delay * Input can be delayed 7f * Move cannot be delayed, effective startup i51~54 * Low crush 34~47 * Floating state 48~50 | |
| H.RAB.4 | m | 36 | i23~29 | +7~+13 | +20~26a (-6~+0) | * Balcony Break * Partially consumes remaining Heat Time * Low crush 15~ | |
| H.f,F+3+4 | m | 36 | i19~25 | +7~+13 | +20~26a (-6~+0) | * Balcony Break * 16 chip damage on block * Partially consumes remaining Heat time * Low crush | |
| H.3+4,3+4 | h,h,m,M | 10,10,15,20 | i23~24 i14~15 i36~38 i9~11 | +7 | +20d(-15) | * Homing * Floor Break * Partially consumes remaining Heat time * Low crush 22? | |
| f,f,F+3 | m | 30 | i23~30 | +3~+10 | +20a (+10) | * Balcony Break * Chip damage on block [9] * Low crush 3~27 * Floating state 28~30 | |
| H.DEW.1,4 | m, m | 12, 30 | i15~16, i25~31 | +7~+13 | +20~26a (-6~+0) | * Balcony Break * Combos from 1st hit CH * 16 chip damage on block * Partially consumes remaining Heat time * Low crush 17~ | |
| H.1,2,4 | h, h, m | 5, 12, 30 | i10, ,i29~34 | +5~+10 | +18~23a (-8~-3) | * Balcony Break * 13 chip damage on block * Input can be delayed 4?f * Move can be delayed 3?f * Partially consumes remaining Heat time * Low crush 21?~41? * Floating state 42?~44? | |
| u+1+2* | m | 30 | i18~19 | +12g | +17a (+8) | * Strong Aerial Tailspin * Homing * Balcony Break * Move is delayed 33f, effective startup i51~52 * 9 chip damage on block | |
| DEW.3+4 | h,h | 6,19 | i12~14 i5~6 | +6 | +17g | * Strong Aerial Tailspin * Balcony Break * Jail from 1st attack * Enter RAB +0 +11 r31 with b+3 or b+4 * Hit vs BT +24a (+15) * Low crush 12~22 * Floating state 23~25 | |
| 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| df+3 | m | 20 | i20~22 | +3c | +8c | +19a | * Floor Break |
| BT.3+4 | M | 24 | i29~32 | +2~+5 | +7c~+10c | * Spike * Chip on block [9] * Evasive, can jump over some mids * Low crush 5~31 * Floating state 32~34 | |
| 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst * RAB.2+3: i21 actual startup * Cancel to r45 with b,b on frame 42 * 2 chip damage on block * 12 chip damage on hit * Only deals recoverable damage * Cannot cause a K.O. * Power crush 7~16 | |
| H.2+3 | m,t | 55 | i16 | +7 | +0d | * Heat Smash * Balcony Break * H.RAB.2+3: i21 actual startup * Transition to +14g DEW with F on block * 6 chip damage on block | |
| H.3+4,3+4 | h,t | 45 | i23 | +7 | -3d | * Homing * Floor Break * Partially consumes remaining Heat time * Low crush 22~ |