lidia

lidia

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CommandHit levelDamageStartupBlockHitCounter hitNotes
(airborne).f,F+4,3m,m,th8,8,8i18,i24~25-1
* Balcony Break
* Power up based on Heaven and Earth level
* Regain recoverable health
1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
1,2h, h5,8,i10-3+4
Jail from 1st attack with 4f delay
1,2,2h, h, m5,8,10,i22-8+8
* Combo from 1st hit
* Combo from 2nd hit with 3f delay
* Transition to CAT on hit or block only
* CAT transition is -16
1,2,3h, h, h5,8,27,i26~27-6+20a (+11)
* Balcony Break
* Input can be delayed 3f
,Low crush 16~31
1,2,4h, h, l5,8,15,i26-13+3+26a
* Input can be delayed 8f
* Interrupt with i7 from 2nd block
* Can be low parried on hit
* Can hit grounded while off-axis
1,4h, h5,17,i19-8+1
* Combo from 1st hit with 4f delay
* Balcony break on airborne hit
1+2m20i31-9+17g
* Balcony Break
* Cancel with b,b or f,f
* Opponent recovers crouching on hit
* Hold for 20~30 frames
1+2*m25i42~64-5+32a (+24)
* Balcony Break
* Cancel with input b,b or f,f
* Hold for 31~54 frames
* 5 chip damage on block
1+2**m30i65+7+55a
* 9 chip damage on block
* Hold for 55 frames
1+2+3+4
* Can't block for 5 seconds
* CH state for 5 seconds
1+3t35i12~14-3+4
* Homing
* Throw break: 1 or 2
* Opponent on break: standing
1+3+4
2h8i11+0+8
2,1h, h8,10,i20~21+1
2,1,4h, h, h8,10,15,i22+2
2,1,4,4h, h, h, l8,10,15,5,i24~25
High crush
2,1,4,4,1h, h, h, l, m8,10,15,5,5,i23~24
2,1,4,4,1,2h, h, h, l, m, h8,10,15,5,5,8,i22
2,1,4,4,1,2,1h, h, h, l, m, h, h8,10,15,5,5,8,8,i18~19
2,1,4,4,1,2,1,3h, h, h, l, m, h, h, m8,10,15,5,5,8,8,5,i22
2,1,4,4,1,2,1,3,2h, h, h, l, m, h, h, m, m8,10,15,5,5,8,8,5,4,i14
2,1,4,4,1,2,1,3,2,1h, h, h, l, m, h, h, m, m, m8,10,15,5,5,8,8,5,4,27,22+11a (+6)
2,2h, h8,20,i20-4+11g
* Strong Aerial Tailspin
* Balcony Break
* Combo from 1st hit with 4f delay
* Transition to CAT on hit or block only
* CAT transition is -12
2,4h, m8,13,i21-8+4
Combo from 1st hit with 4f delay
2+3m12i16+1+2c
* Heat Burst
* Cancel to r45 with b,b
* 3 chip damage on block
* Partially uses Heat
Power crush 7~62
2+4t35i12~14-6+0d
* Homing
* Floor Break
* Throw break: 1 or 2
* Opponent on hit: FUFA
* Side switch on hit
3h9i15-9+7
3,2h, h9,10,i22-4+58a
* Tornado
* Combo from 1st hit with 3f delay
* Just frame input within a 3f window (14~16) adds 2 damage
* Balcony break on airborne hit
* Hitstop 20f on hit
3+4m,m6,20i20~21, i18+0+23g
* Jail from 1st attack
* Balcony break on airborne hit
* Transition to CAT on hit or block only
Low crush 16~40
4h14i13-8+1
4,3h, m14,20,i29~30-14+27a
* Balcony Break
* Combo from 1st CH
,Low crush 20~36 fs37~45
b+1m24i18+2+48d (-10)
* Heat Engager
* Heat Dash [[Lidia_combos#Staples|+36a (+26)]] on hit, +5 on block
* Balcony Break
* 4 chip damage on block
b+1+2m25i20-13+11a (+2)
* Balcony Break
* Frame advantage -8 on successful attack absorption
Power crush 7~19
b+1+3
Parries high or mid punches
Parry state 5~12
b+1+4m!35i60~61+9a
Balcony Break
b+2h14i13-9+1
b+2,3h, m14,14,i22-10+6+63a
* Knee
* Combo from 1st hit with 7f delay
* Input 3 on frames 12~14 to add 3 damage
b+3m16i17~18-7+4
b+3,1m, m16,10,i23~24-11~-10+5+14
Combo from 1st hit
b+3,4m, h16,16,i20-11+0s
Combo from 1st hit
b+3,4,1+2m, h, m16,16,19,i20-15+21a (+11)
* Balcony Break
* Combo from 1st or 2nd hit
* Input qcf+1+2 to add 2 damage
b+3+4
Actionable after 20f
b+4h21i16-3+6+31a
* Homing
* Balcony break on airborne or CH
Back throwt50+0d
* Homing
* Throw break: none
* Opponent on hit: FDFT
CAT.1m26i17-8+18a (+9)+38a (+30)
Balcony Break
CAT.1+2m25i16-3+27g+37 (+29)
* Tornado
* Transition to WLF on hit or block only
CAT.2h12i14~15-10+1
CAT.2,2h, m12,18,i26~27-10+19a (+12)+73a (+57)
* Tornado
* Combo from 1st CH
* Just frame input within a 3f window (13~15) adds 2 damage
CAT.2,3h, m12,13,i18~19-10+1
Combo from 1st CH
CAT.2,3,1h, m, m12,13,22,i18-10+12a (+3)
* Balcony Break
* Elbow
* Combo from 2nd hit with 10f delay
* Combo from 1st CH
* Move can be delayed 9f
CAT.3h20i13~14-4+11g
* Heat Engager
* Heat Dash [[Lidia_combos#Staples|+62a (+42)]] on hit, +5 on block
* Balcony Break
CAT.4L10i19~20-6+8c+33a
* Transition to WLF on hit or block only
* Crouching state ends early on frame 20 when transitioning to WLF
* WLF transition is -14
High crush 11~31
CAT.4,3+4L, M10,25,i38~39-14+5a
* Spike
* Combo from 1st CH
,Low crush 21~25 fs26~39
CAT.b
* After recovery, limited to blocking for 13 frames
* Takes 8f to cancel into block
CAT.b,B
Low crush 11~25 fs26~28
CAT.F
Actionable after 20f
CH.db+3t41i16~17-10d
* Power up based on Heaven and Earth level
* Restores recoverable health
d+1m20i19~20-7c+6c+21d
Spike
d+2L12i18-14-4+12
High crush 6~
d+3l9i15-16-5+5
Can hit grounded off-axis
d+3,1l, h9,8,i18-3+4
* Combo from 1st CH with 1f delay
* Jail from 1st hit
d+3,1,2l, h, h9,8,20,i17-6+43d (-15)
* Tornado
* Balcony Break
* Combo from 2nd hit
* Combo from 1st CH
d+4l6i12-15-4
High crush 4~
db+1sl5i10-5+6
Transition to r24? with f
db+2m14i16~17-7+7
db+3L17i16~17-11+7
* Homing
* Clean hit adds 3 damage
* Transition to HRS on hit or block only
* Transition to attack throw on CH
* HRS transition is -19
db+3+4m21i22-3+5
* Has low parry effect
* Does not parry weapon lows
Parry state 5~13
db+3+4,P.1m, h21,21,i16+33a (+25)
* Balcony Break
* Combo from 1st hit
* Just frame input within a 2f window (21~22) adds 2 damage
db+4l15i22-13+0
Can hit grounded off-axis
df+1m13i13-5+2
df+1,2m, h13,10,i16~17-4+4
Combo from 1st hit with 1f delay
df+1,3m, m13,17,i23-13+10a (+1)+55a
* Balcony Break
* Combo from 1st CH with 3f delay
* Input can be delayed 6f
* Move can be delayed 5f
df+2m17i15+0+11+14 (+24g)
* Strong Aerial Tailspin
* Elbow
* Transition to CAT on hit or block only
df+3m15i14~15-8+5
Knee
df+3,4m, m15,20,i22-12+31a (+23)
* Balcony Break
* Combo from 1st CH with 2f delay
df+3+4m25i22~23-9+12g
* Homing
* Balcony Break
df+4m12i15-4+6
df+4,2m, h12,20,i26-8+11d
* Tornado
* Elbow
* Combo from 1st hit with 1f delay
* Balcony break on airborne hit
df+4~3h24i20~21+8+57a
* Strong Aerial Tailspin
* 7 chip damage on block
df+4~4h27i12~13+6c~+7c+15a
Spike
f,f,F+1h24i13~15+6+24a (+19)
* Tornado
* Balcony Break
* 7 Chip damage on block
f,f,F+3m30i23~25+6+37d (-21)
* Balcony Break
* 9 Chip damage on block
Low crush 12~33 34~36
f,F+1+2m26i15~16-13+13a (+4)
* Balcony Break
* Clean hit adds 7 damage
f,F+2m20i13+5+15g+17
* Transition to HRS on hit or block only
* Input f,f,F+2 to power up
f,F+3M21i19~20-14+30a (+20)
Tornado
Low crush 11~19
f,F+4m12i18-13-2
f,F+4,3m, m12,16,i24~25-27+17a (+2)
* Combo from 1st hit
* Transition to attack throw on airborne hit
Low crush 27~46 fs47~49
f+1+2h,m5,4i14, i9~10-10+1
Jail from 1st attack
f+1+2,3h,m, m5,4,5,i16-13-2
* Knee
* Jail from 1st attack
f+1+2,3,1+2h,m, m, m,m5,4,5,4,20,i14,i22-15+20d (+15)
* Heat Engager
* Heat Dash [[Lidia_combos#Mini-combos|+43d (+35)]] on hit, +5 on block
* Power up with input qcf+1+2 (adds 5 dmg to last hit)
* Jail from any attack
f+2h10i12-7+4
Elbow
f+2,4h, h10,23,i18-13+16a (+7)
* Balcony Break
* Jail from 1st attack
f+3m12i17~18-11-4+6
Low crush 6~15
f+3,4m, h12,21,i21~23+1+10
* Combo from 1st CH with 10f delay
* Move can be delayed 7f
* Can be ducked on hit
* Interrupt with i5 from 1st block
* Power up with input qcf+4, adds 2 damage
* Balcony break on airborne hit
* 6 chip damage on block
,Low crush 15~27 fs28~30
f+3+4
Actionable after 20f
f+4m8i17-4+1
f+4,3m, m8,10,i13~14-10+0
Jail from 1st attack with 1f delay
,Low crush 5~17 fs18~20
f+4,3,1m, m, m8,10,24,i21~22-12+17a
* Balcony Break
* Spike
* Combo from 2nd CH
f+4,3,4m, m, m8,10,23,i27~28-10+19a (+12)+28a (+22)
* Tornado
* Combo from 2nd CH
FC.d+1sl5i10-5+6
* Transition to r25? with f
* Transition input can be delayed 16f
High crush 1~
FC.d+2sl8i11-4+7
High crush 1~
FC.d+3L10i16-17-6
High crush 1~
FC.d+4l6i12-15-4
High crush 1~
FC.df+2m22i12-14+9a
* Heat Engager
* Heat Dash +43a (+35) on hit, +5 on block
* Balcony Break
* Elbow
FC.df+3L16i20-26+2c
* [[Lidia_combos#Mini-combos|+12a]] on clean hit, 4 extra damage
High crush 1~
H.1+2m25i31+1+37a (+29)
* Reversal Break
* Cancel with b,b or f,f
* Transition to HAE on hit or block only
* Cancel HAE transition with B
* Partially uses remaining Heat time
* Hold for 20~30 frames
H.1+2*m30i42~64+10g+37a (+29)
* Reversal Break
* Cancel with b,b or f,f
* Transition to HAE on hit or block only
* Cancel HAE transition with B
* Partially uses remaining Heat time
* Hold for 31~54 frames
H.1+2**m40i65+15g+63a
* Reversal Break
* Cancel with b,b or f,f
* Transition to HAE on hit or block only
* Cancel HAE transition with B
* Partially uses remaining Heat time
* Hold for 55 frames
H.2+3m,m,m,h55i18+10g+0d
* Heat Smash
* Balcony Break
* Transition to r31 HAE on block
* Cancel HAE transition with B
* Transition to attack throw on hit
Low crush 77~105
H.CAT.U
* Increases Heaven and Earth level
* Parries all highs or mids
Parry state 5~39
H.f,f,F+1h37i13~15+5+31a (+23)
* Tornado
* Balcony Break
* Transition to HAE on hit or block only
* Cancel HAE transition with B
* Partially uses remaining Heat time
H.f,F+2m22i13+5+17
* Reversal Break
* Transition to HRS on hit or block only
* Partially uses remaining Heat time
* Input H.f,f,F+2 to power up
H.HRS.U
* Increases Heaven and Earth level
* Parries all highs or mids
Parry state 5~39
H.WLF.1m24i22+10g+38a (+30)
* Balcony Break
* Tornado
* Cancel with b,b or f,f on frames 10~18
* Transition to HAE on hit or block only
* Cancel HAE transition with B
H.WLF.1*m34i36+15g+66
* Tornado
* Cancel with b,b or f,f on frames 10~18
* Transition to HAE on hit or block only
* Cancel HAE transition with B
* Balcony break on airborne hit
H.WLF.U
* Increases Heaven and Earth level
* Parries all highs or mids
Parry state 5~39
HAE.1m21i18~19-11+80a (+60)
* Spike
* Power up based on Heaven and Earth level
* Chip damage on block
* Guarantees grounded hit vs airborne opponent
Power crush 7~17
HAE.1+2h!35i16+0a
* Tornado
* Power up based on Heaven and Earth level
HAE.2m,m10,26i13, i20~21+6+14a
* Balcony Break
* Chip damage on block
* Power up based on Heaven and Earth level
* +35a (-1) on hit with HAE level 3
* 2nd hit available on hit or block only
HRS.1h22i17+1+16g
* Balcony Break
* Homing
Power crush 7~16
HRS.1+2L17i20~21-18-1c+67a (+51)
High crush 8~
HRS.2m,t18,10i16-10+8
* Heat Engager
* Heat Dash [[Lidia_combos#Staples|+67a (+50)]] on hit, +5 on block
* Transitions to attack throw on front hit
* Does not transition to throw when using Heat Dash
* Activates Heat when throw is completed
* Transition to r33 HAE on hit only
* Cancel HAE transition with B
HRS.3m21i22~24-4+34a (+26)
* Strong Aerial Tailspin
* Balcony Break
* Homing
Low crush 9~27 fs28~30
HRS.4m20i28+8+22d+44a
* Spike
* 6 chip damage on block
* Transition to WLF on hit or block only
HRS.b
* After recovery, limited to blocking for 13 frames
* Takes 8f to cancel into block
HRS.b,B
Low crush 11~25 fs26~28
HRS.F
Actionable after 20f
Left throwt40-3+4
* Throw break: 1
* Opponent on break: standing
OTG.d+1+2L24i18~19-13+6c
* Spike
* Power up based on Heaven and Earth level
* Regain recoverable health
P.b+1+3h,h,h5,5,20i16, i16, i16+23a (+18)
Input 2 within a 2f window (15~16) on the second punch, adds 2 damage
15 16
P.HAE
* Transition to HAE
* Partially restore remaining Heat time
qcf+1+2m18i16~17-12-1+6
qcf+1+2,2m, m18,22,i24~25-6+24g+59a
* Tornado
* Combo from 1st hit
* Combo from 1st CH with 12f delay
* Transition to WLF on hit or block only
* Balcony break on airborne hit
* WLF transition is -14
qcf+2m14i16-8+0
Input qcf,qcf+2 to power up, adds 4 damage
qcf+2,2m, m14,17,i20-14-1
Combo from 1st CH
qcf+2,2,1+2m, m, m14,17,25,i20~21-17+18a (+13)
* Combo from 2nd hit
* Combo from 1st CH
* Input qcf,qcf+2,2,b,f,F+1+2 to power up, adds 5 damage
* Full string deals 47 damage with power up input, 42 damage without
qcf+4h27i17~19+1+10
* Homing
* 8 Chip damage on block
Low crush 10~22 fs23~25
R.df+1+2m55i20-15+0d
Rage Art
Power crush 8~
Right throwt40-3+0d
* Floor Break
* Throw break: 2
* Opponent on hit: FUFA
* Side switch on hit
SS.2m18i18+0c+5c+21d
* Spike
* Elbow
SS.4h21i16~17-6+16g+14
Balcony Break
uf,n,4m20i23~25-13+32a (+22)
Low crush 9~30 fs31~33
uf+1m18i23-6+3
* Elbow
* Parries high punches or kicks
* Hitstop on successful parry
* Forced 2nd hit on successful parry
Parry state 5~17
uf+1,Pm, h18,20,i16+11g
* Balcony Break
* Input P:2 to deal 23 damage
uf+1+2t40i12-6+0d
* Throw break: 1+2
* Opponent on hit: FUFA
* Power up based on Heaven and Earth level
* Regain recoverable health
uf+3M28i25~27-9+41a (-17)
* Balcony Break
* Spike
Low crush 11~24 fs25~27
uf+4m,h10,16i15~16,i13-5+69a (+53)
* Balcony Break
* Tornado
* Transition to CAT on hit or block only
* 2nd hit available only as combo from 1st hit
* CAT transition is -13
Low crush 9~30 fs31~33
WLF.1m24i22~36+2+30a (+22)
* Tornado
* Balcony Break
* Cancel with b,b or f,f on frames 10~18
* 4 Chip damage on block
WLF.1*m36i36+7+57a
* Tornado
* 13 Chip damage on block
WLF.2M21i15~16-7+22a (+5)+22a (+5)
* Balcony Break
* Steel pedal
WLF.3m10i17-6+4
WLF.3,1m, m10,21,i26-6+37a (+29)
* Balcony Break
* Combo from 1st CH
WLF.4L,M10,20i20,i23~25-16-7a
* Spike
* Second hit available on hit or block only
WLF.b
* After recovery, limited to blocking for 13 frames
* Takes 8f to cancel into block
WLF.b,B
Low crush 11~25 fs26~28
ws1m12i13~14-3+4
ws1,2m, h12,18,i21~22+0+11
* Combo from 1st hit with 1f delay
* Transition to CAT on hit or block only
ws1,4m, m12,20,i21~22-13+21a (+16)
* Balcony Break
* Knee
* Combo from 1st hit with 1f delay
ws2m15i15~16-12+29a (+19)
Tornado
ws3m20i14~15-12+32a (+24)+71a (+55)
* Balcony Break
* Tornado
Low crush 14~22 fs23~25
ws4m13i11~12-4+7
ws4,2m, h13,12,i18+0+8
* Combo from 1st hit with 2f delay
* Transition to CAT on hit or block only