Poking and stance pressure, with excellent parries and sabakies. |
Has an i12 mid CH. |
Decently risky lows, hellsweep from stance. |
SSR in general, SWL against stance and df1. |
Hermit (HRM). Transitions: b3(+13oH,+8oB) | HB(+6oB) | |
d3,2(+8oH,-3oB) | ff4(+9oH,-4oB) | df4(+6oH,-6oB) | |
HRM4(+7oH,-7oB) | db3(+5oH,-8 oB) | f2,3,4(+8oH,-9oB) | |
df1,4(+3oH,-9oB) | d1,2,4(+3oH,-9oB) | ws1,4(+3oH,-9oB) | |
1,2,4(+3oH,-9oB) | d4,4(+1oH,-11oB) |
Auto low parry. Has i3 parry, so -8 in HRM is punishable. |
Generally not good transitions on block, either punishable or he |
has to parry to get out. A few exceptions (b3 and HB). On hit he |
can always frame trap. SWL is a good option. Stance has |
"everything". Manual HRM cancel (3+4) vulnerable for 5f. |
−15 pushback | df2,1+2(-18) | | ||||||
−15 | 1+2,1+2,1 / HRM1+2,1(-17) | 1,1,1+2,1(-16) | f3,1+2,4 / ws3,1+2,4(-16) | ff2,2(-15) | HRM3,4(-15) | (HRM b3),1+2(-16) | ||||||
−14 | b3+4 | uf3+4 | ff4,2 | ws2 | HRM4,1+2 | db2+3 (low cane) | | ||||||
−13 | 2,1,2,1 | 4,4 | f1+2 | df3,1,1+2 | d4,4(-11 in HRM) | uf3+4,1+2 | uf,n,4 | FC df4,1 | | ||||||
−12 | db1,2 | | ||||||
-11 / -10 | db1+2(-11) | 4(-11) | f2,3(-10) | f2,3,4(-11, -9 HRM) | df1,4(-11, -9 HRM) | df1,1+2,2(-10) | df3(-11) | d1,2(-10) | 1,2,4(-11) | ||||||
-11 / -10 | HRM1(-10) | d1,2,4(-11, -9 HRM) | db1,1+2(-10) | b1+2(-10) | ub2(-10) | ff2(-11) | ws1,4(-11, -9 HRM) | b2 punches(-10) |
−15 |
−14 |
−13 |
−12 |
−11 / -10 |
1,2,1/3/4: 1,2,4 jails, so can always duck for 1,2,1 and 1,2,3. | |||||||
b3: Has a cancel, but that's still just going into HRM only without the plus frames... | |||||||
uf3+4,1+2: Take the guaranteed i11 punish between the hits. |
Has mid AND low cane launcher, once per match. Sugar (the dog) is a low attack. Just sidestep and launch Leroy. | |||||||
Unblockable has attack reversal at third step (walking forward). |
f4,4 | 1,2,1 | 1,2,3 | 2,2 | 2,1,2 | db1,3(mix) | HRM2,3 | df1,1+2(mix) | 1,1,1+2 | df3,1(hard) | |
b3(+9 HRM) | SS1+2(+7) | HB(+6 HRM) | wr3(+6~+9) | HRM b1(+4) | uf2(+1) | ff3(-2~+3) | |
HRM f1(+0) | HRM f4(+0) | df3,1(+0) | db1,3(+0) | |
1+2,1+2(-2, -2) | df1,1+2(-2) | HRM1+2(-2) | 1,2(-3) | d1+2(-4) | ff4(-4 HRM) | |
db1,1+2(-5, ground punches on standing hit). |