Command | Hit level | Damage | Startup | Block | Hit | Counter hit | Notes |
---|---|---|---|---|---|---|---|
uf+2,1 | m, m | 15, 17 | i18~21, i25~26 | -8~-7 | +4 | +32d | * Combo from 1st hit
** [[Leo combos#Mini-combos|+23a (+16)]]
Low crush 0~12 |
f,F+4,3 | m, h | 12, 23 | i19, i12 | -14 | +20 (+11) | * Balcony Break
* Jail from 1st block
* Combo from 1st hit [[Leo combos#Staples|+28a (+21)]]
Low crush 0~12 | |
f,F+4,3,4 | m, h, L | 12, 23, 17 | i19, ,i29~31 | -14~-12 | -1 | +30a | Low crush 0~7, fs8~10, High crush 20~ |
BOK.1 | m | 14 | i13 | -4 | +9 | High crush 0~13 | |
BOK.2 | M | 23 | i19~20 | -9~-8 | +41a (+31) | High crush 0~19 | |
KNK.3,4 | m, m | 13, 18 | i20, i15 | -12 | +80a | Tornado
Low crush 1~ | |
hFC.1 | sl | 5 | i10 | -5 | +6 | * Transition to Standing with f
High crush 1~ | |
f,f,F+3 | m | 30 | i23~26 | +6~+9 | +13a (+3) | * Balcony Break
* Alternate input wr3
Low crush 3~ | |
d+3 | l | 10 | i16 | -17 | -6 | High crush 4~ | |
d+3+4 | l | 7 | i12 | -15 | -4 | High crush 4~ | |
db+1 | s | 6 | i10 | -5 | +6 | High crush 4~ | |
df+2+3 | L | 20 | i21~22 | -12~-11 | +5 | +21d | High crush 6~ |
d+1+2 | High crush 6~ | ||||||
qcf+1 | L | 17 | i18~19 | -13~-12 | -1 | +11 | High crush 6~ |
1+2 | m | 25 | i25 | -12 | +11a (+2) | * Balcony Break
* Chip damage on block
Power crush 7~ | |
R.df+1+2 | m,t | 55+ | i20 | -15 | +0d | * Rage Art
* Removes Recoverable Health
* Reversal Break
* Damage increases with lower health, maximum 82
* Freezes match timer on activation and on hit
* Restores recoverable health on hit
* Transition to attack throw on hit
* Consumes Rage
Power crush 8~ | |
BOK.1+2 | M | 22 | i20~21 | -12~-11 | +15d | * Heat Engager
* Heat Dash +5 [[Leo combos#Mini-combos|+17d]]
* Balcony Break
* Spike
* Chip damage on block
Power crush 8~ | |
KNK.3+4 | L | 24 | i24 | -26 | +19d | High crush 8~ | |
ub+3 | M | 26 | i24~27 | +0c~+3c | +6c | +53a | Low crush 9~ |
ub+4 | m | 15 | i15~16 | -13~-12 | +19a (+9) | +33a (+23) | * Balcony Break
* Same move as uf+4
Low crush 9~ |
uf+3 | m | 21 | i17~21 | -9~-5 | +13a (+4) | Balcony Break
* Can input with u+3
** Less forward movement and deals 20 damage
Low crush 9~ | |
uf+4 | m | 15 | i15~16 | -13~-12 | +33a (+23) | * Can input with u+4
** Less forward movement
Low crush 9~ | |
f,F+3 | m | 20 | i26~29 | -7c~-4c | +3d | * Enter BOK +0 [[Leo combos#Mini-combos|+10d]] with d
Low crush 9~ | |
uf,n,4 | m | 20 | i23~25 | -13~-11 | +32a (+22) | Low crush 9~ | |
BOK.3 | h | 30 | i21 | +5 | +15d | * Homing
* Balcony Break
* Chip damage on block
Low crush 10~ | |
db+4 | L | 11 | i20~22 | -31~-29 | +2 | +33a | * Clean hit +2
* Staggers on block
* Causes float on hit if db+4,1 is input
High crush 11~ |
db+2,4 | m, h | 16, 24 | i16~17, i24~26 | -9~-7 | +12a (+3) | * Heat Engager
* Heat Dash +5g, [[Leo combos#Staples|+64a (+42)]]
* Balcony Break
* Combo from 1st hit
Low crush 12~ | |
qcf+2,4 | m, h | 14, 26 | i17, i25~28 | -4~-1 | +10d (+0) | * Balcony Break
* Combo from 1st hit
Low crush 13~ | |
KNK.3 | m | 13 | i20 | -13 | +28a (+18) | Low crush 13~ | |
LTG.f+2,4,3 | h, h, M | 14, 16, 20 | i14~16, ,i32~35 | +1c~+4c | +16d | * Balcony Break
* Spike
* Chip damage on block
* Combo from 1st hit
* Enter BOK +4c [[Leo combos#Mini-combos|+19d]] with d
Low crush 16~ | |
f,F+4 | m | 12 | i19 | -13 | +28a (+18) | Low crush 17 | |
qcf+3+4 | m,m | 6,20 | i18~20 i22~24 | -6~-4 | +13g | * Homing
* Balcony Break
Low crush 17~ | |
uf+2 | m | 15 | i18~21 | -14~-11 | +18a (+11) | * Enter BOK -11 [[Leo combos#Mini-combos|+21a (+14)]] with d
Low crush 20~ | |
2+3 | m | 12 (12) | i16~17 | +1~+2 | +2c | * Heat Burst
Power crush | |
H.KNK.2+3 | l,m,m | 8,13,14 (35) | i20~21 | -13~-12 | +31a (+13) | * Heat Smash
* Balcony Break | |
H.2+3 | m,m,h | 14,13,23 (50) | i16~17 | +8~+9 | +5a | * Heat Smash
* Balcony Break
* Enter CD +16g with df on block | |
1 | h | 5 | i10 | +1 | +8 | ||
1,2 | h, h | 5, 10 | i10, i12 | -3 | +8 | * Jail from 1st attack
* Enter KNK -9 +2 with b | |
1,2,1 | h, h, h | 5, 10, 16 | i10, ,i20~21 | -5~-4 | +6 | +9 | Combo from 2nd CH |
1,2,1,1 | h, h, h, m | 5, 10, 16, 21 | i10, ,i18 | -13 | +12a (+3) | *
Balcony Break
* Combo from 3rd Hit | |
1,2,1,4 | h, h, h, h | 5, 10, 16, 30 | i10, ,i21~23 | -6~-4 | +32a (+6) | *
Balcony Break
* Combo from 3rd Hit | |
1,2,4 | h, h, L | 5, 10, 15 | i10, ,i24 | -13 | +3 | +8d | Combo from 2nd CH |
1,4 | h, h | 5, 17 | i10, i16 | -5 | +11 | * Jail from 1st attack | |
2 | h | 9 | i11 | -1 | +5 | ||
2,1 | h, h | 9, 12 | i11, i16~17 | -7~-6 | +4 | * Jail from 1st block
* Combo from 1st hit | |
2,2 | h, m | 9, 20 | i11, i22 | -12 | +6 | Combo from 1st Hit | |
3 | h | 15 | i14 | -8 | +4 | ||
3,2 | h, h | 15, 10 | i14, i19 | -2 | +9 | * Combo from 1st hit
* Enter BOK -6 +5 with d | |
3,2,3 | h, h, m | 15, 10, 26 | i14, ,i23~24 | -7~-6 | +13a (+4) | *
Tornado
*
Balcony Break
* Combo from 2nd CH
* Cancel to -15 -4 with B | |
3,2,4 | h, h, m | 15, 10, 14 | i14, ,i22~23 | +9~+10 | +15g | +19 | * Combo from 2nd CH |
4 | h | 17 | i12 | -7 | +6 | +31a | |
f+2 | h | 14 | i14~16 | 0~+2 | +6 | ||
f+2,2 | h, m | 14, 21 | i14~16, i23~24 | -12~-11 | +8 | +25d | Combo from 1st hit |
f+2,4 | h, h | 14, 16 | i14~16, i22~23 | -1~0 | +7 | * Jail from 1st attack
* Enter CD -1 +7 with df | |
f+3 | h | 23 | i20~21 | 0~+1 | +4 | +27a | * Enter BOK +2 +6 [[Leo combos#Mini-combos|+29a]] with d |
f+4 | m | 14 | i17~18 | +9~+10 | +15g | +19 | * Stance moves may be delayed by 11F
* Enter CD -5 +1 +5 with df |
f+1+2 | m | 24 | i17~18 | -14~-13 | +10a (+1) | +56a | * Balcony Break |
f+2+3 | h | 21 | i20~21 | -9~-8 | +11a (+2) | * Balcony Break | |
f+3+4 | h | 24 | i17~18 | 0~-1 | +8 | +71a (+55) | * Tornado
* Balcony Break
* Chip damage on block |
df+1 | m | 13 | i13~14 | -1~0 | +7 | ||
df+1,2 | m, h | 13, 20 | i13~14, i18 | -6 | +9d | +34d (+26) | *
Tornado
*
Balcony Break
* Combo from 1st CH with 7?F delay
* Move can be delayed 8?F |
df+2 | m | 15 | i15~16 | -13~-12 | +28a (+18) | ||
df+3 | m | 22 | i17~19 | -9~-7 | +6a (-3) | +27a (-9) | * Homing
* Balcony Break |
df+4 | m | 14 | i13 | -6 | +5 | ||
d+1 | m | 18 | i18~19 | -2~-1 | +5 | +13 | * Spike
* Enter FC with d |
d+2 | m | 23 | i21 | +4c | +9c | +56a | * Spike |
d+4 | L | 13 | i16~17 | -11~-10 | +0 | ||
d+4,2 | L, h | 13, 23 | i16~17, i26~27 | -5~-4 | -7d | +3d | * Combo from 1st CH
* Gain LTG -11d -1d on hit with 1+2 |
db+2 | m | 16 | i16~17 | -9~-8 | +5 | ||
db+3 | h | 23 | i31~32 | -8~-9 | +38a (+28) | No crouching state | |
db+4,1 | L, m | 11, 27 | i20~22, i25~26 | -16~-15 | +8a | * Balcony Break
* Combo from 1st hit
** +14a (+7) | |
LTG.db+4,1,1+2 | L, m, m | 11, 27, 20 | i20~22, ,i15~16 | -15~-14 | +6a (-3) | * Balcony Break
* Chip damage on block
* Combo from 1st hit
** +27a (+17) | |
db+1+2 | m | 17 | i21~23 | -9~-7 | +7 | * Enter BOK -12 +4 with d | |
db+1+2,1 | m, m | 17, 20 | i21~23, i17~18 | -12~-11 | +22a (+17) | * Balcony Break
* Combo from 1st hit with delay | |
b+1 | m | 17 | i18~19 | -12~-11 | +1 | ||
b+1,4 | m, m | 17, 14 | i18~19, i23 | +9 | +15g | +19 | * Combo from 1st CH |
b+1,1+2 | m, m | 17, 18 | i18~19, i22~23 | -12~-11 | +9 | * Combo from 1st hit
* Enter BOK -10 +11 with d | |
b+1+3 | * Parries high and mid punches and kicks
Parry state 5~12 | ||||||
b+1+3,P.2 | m | 30 | i14~15 | -9~-8 | -9a | * Balcony Break
* Combo from parry
* Gain LTG on hit | |
b+2 | m | 11 | i14 | -11 | +0 | ||
b+2,1 | m, h | 11, 11 | i14, i22~23 | -4~-3 | +7 | Combo from 1st hit | |
b+2,1+2 | m, m | 11, 21 | i14, i27~28 | -11~-10 | +8 | * Heat Engager
* Heat Dash +5 [[Leo combos#Staples|+67a (+50)]]
* Combo from 1st hit | |
b+2+4 | * Balcony Break
* Parries high and mid punches and kicks
* Side switch on punch parry (+5)
* 25 damage on kick parry (+1d), does not Balcony Break
Parry state 5~12 | ||||||
b+3 | m | 12 | i14~15 | -7~-6 | +4 | ||
b+3,1 | m, m | 12, 13 | i14~15, i20 | -10 | +4 | * Spike
* Combo from 1st hit
* Enter BOK -8 +5 with d
* Enter KNK -10 +1 with b | |
LTG.b+3,1,2 | m, m, m | 12, 13, 25 | i14~15, ,i17 | -13 | +10a | * Balcony Break
* Chip damage on block
* Combo from 1st hit | |
b+4 | m | 13 | i18 | -8 | +5 | ||
b+4,1 | m, m | 13, 20 | i18, i30~31 | -12~-11 | +15a (+6) | ** Balcony Break
* Combo from 1st hit
* Cancel to FC -16 -3 with D | |
b+4,1~4 | m, m | 13, 14 | i18, i17~18 | +9~+10 | +15g | +19 | * Combo from 1st hit
* Enter CD -5 +1 +5 with df |
b+1+2 | m | 15 | i17~18 | -24~-23 | -11 | ||
b+1+2,1+2 | m, m | 15, 13 | i17~18, i21~22 | -14~-13 | -3 | +7 | Combo from 1st hit |
b+1+2,1+2,d,df,f+2 | m, m, m | 15, 13, 30 | i17~18, ,i20~21 | -13~-12 | +17d (+12) | * Combo from 2nd CH
* Chip damage on block
* Deals 25 damage without motion input | |
b+1+4 | h,l | 6,12 | i19~21 | -12~-10 | +3 | +14 | |
b+2+3 | m | 21 | i30~31 | -8~-7 | +23g | +28a | * Parries high and mid punches
* Hit after parry is the same as on CH
Parry state 5~9 |
b+3+4 | |||||||
ub+1 | * Parries high and mid kicks
Parry state 5~12 | ||||||
ub+1,P.4 | h | 22 | i17~18 | -16~-15 | +14c | * Combo from parry | |
ub+1+2 | m! | 60 | i70~71 | +26a (-21) | |||
u+1 | m | 17 | i19~20 | -6~-5 | +2 | +22a (+5) | * Tornado
* Balcony Break
** CH only
** Doesn't Balcony Break on airborne |
uf+1 | h | 8 | i13 | -1 | +6 | ||
uf+1,1 | h, m | 8, 17 | i13, i19~20 | -6~-5 | +2 | +22a (+5) | * Tornado
* Balcony Break
** CH only
** Doesn't Balcony Break on airborne |
uf+1,2 | h, m | 8, 25 | i13, i20~21 | -14~-13 | +37d (-21) | Balcony Break
* Combo from 1st hit
* Gain LTG +22g on hit with 1+2 | |
1+2+3+4 | Gain LTG | ||||||
d,DF | Crouching state | ||||||
d,df,f | * Cancel into sidestep with U?
* No crouching state | ||||||
f,F+2 | m | 25 | i14~15 | -9~-8 | +8a | * Balcony Break
* Gain LTG -9a on hit with 1+2 | |
ws1 | m | 13 | i14~15 | -8~-7 | +4 | ||
ws1,4 | m, L | 13, 12 | i14~15, i19~20 | -12~-11 | -1 | Combo from 1st CH | |
ws1,4,1 | m, L, m | 13, 12, 24 | i14~15, ,i22 | -14 | +12a (+3) | +44a (-3) | * Balcony Break
* Combo from 2nd CH |
ws2 | m | 17 | i15~16 | -13~-12 | +28a (+18) | ||
ws3 | M | 9 | i13~14 | -6~-5 | +5 | Alternate input CD.3 | |
ws3,1 | M, m | 9, 9 | i13~14, i21 | -10 | +3 | * Combo from 1st hit
* Enter BOK -10 +9 with d
* Alternate input CD.3,1 | |
ws3,1,2 | M, m, h | 9, 9, 20 | i13~14, ,i24~25 | -9~-8 | +6d | +31d (+23) | * Combo from 1st CH or 2nd CH
* Alternate input CD.3,1,2 |
ws4 | m | 8 | i11~12 | -9~-8 | +2 | Alternate input CD.4 | |
ws4,1+2 | m, m | 8, 18 | i11~12, i25~27 | -12~-10 | +4d | * Heat Engager
* Heat Dash +5 [[Leo combos#Mini-combos|+43a (+35)]]
* Combo from 1st hit
* Alternate input CD.4,1+2 | |
ws1+2 | m | 25 | i13~15 | -14~-12 | +22g | * Gain LTG +3 on hit with 1+2
* Alternate input CD.1+2 | |
SS.1+2 | m | 30 | i19 | -9 | +14a (+5) | +29d | * Balcony Break |
FC.df+3 | L | 20 | i21~23 | -26~-24 | +37a | ||
BOK.1,2 | m, m | 14, 20 | i13, i17~18 | -14~-13 | +72 (+56) | * Tornado
* Combo from 1st hit | |
BOK.4 | m | 14 | i20 | +9 | +15g | +19 | * Same move as [[Leo movelist#Leo-f+4|f+4]] |
BOK.n | * Stance moves may be delayed by 8F?
* May perform FC moves from frame 9?
High crush | ||||||
BT.1+2 | m | 21 | i11 | -20 | +1a (-8) | +22a (-14) | * Balcony Break |
qcf+2 | m | 14 | i17 | -9 | +9 | * Enter KNK -9 +9 with b | |
qcf+2,1 | m, m | 14, 17 | i17, i18~19 | -6~-5 | +10 | +30d | * Wall Crush on hit +22g
* Combo from 1st hit |
KNK.1 | h | 12 | i18 | -9 | +2 | * Enter BOK -7 +4 with d | |
KNK.1,2 | h, m | 12, 17 | i18, i18 | -9 | +17 | * Heat Engager
* Heat Dash +5 [[Leo combos#Staples|+36a (+26)]]
* Combo from 1st hit | |
KNK.2 | h | 20 | i13 | -4 | +22a (+13) | +58a | * Balcony Break |
KNK.4 | L | 18 | i20 | -12 | +4c | +17d | * Spike
* Enter CD -10 +6c [[Leo combos#Mini-combos|+19d]] with df |
KNK.1+2 | M | 20 | i25 | -6 | +21 | +41a (+31) | * Tornado
* Balcony Break
** On non-CH grounded connect
* Chip Damage on Block |
KNK.DF | |||||||
OTG.d+3+4 | L | 20 | i21~22 | -13~-12 | +3 | * Spike
* -2d (-10) on grounded hit | |
hFC.2 | sl | 8 | i11 | -4 | +7 | ||
hFC.3 | l | 10 | i16 | -17 | -6 | ||
hFC.4 | l | 6 | i12 | -15 | -4 | ||
1+3 | t | 35 | i12~14 | -3 | +0d | Throw break 1 or 2 | |
2+4 | t | 35 | i12~14 | -6 | +0d | * Throw break 1 or 2
* Side switch on hit
* Deals 4 more damage at the wall | |
Back throw | t | 50 | i12~14 | -3d | * Deals 10 more damage at the wall | ||
Left throw | t | 40 | i12~14 | -3 | +0d | * Throw break 1
* Side switch on hit
* Deals 4 more damage at the wall | |
Right throw | t | 40 | i12~14 | -3 | +1d | * Throw break 2
* Side switch on hit | |
uf+1+2 | t | 40 | i12~14 | -6 | +8d | * Balcony Break
* Throw break 1+2
* Side switch |