kumakuma Tekken 8 Season 2 Guide


Introduction
Kuma is a very cool character and differs in a few ways from the other characters in Tekken 8. Kuma is a large character with a large hitbox, which means that Kuma can be hit more often by many characters and thus takes more damage. Unfortunately, due to his size, Kuma doesn't have the best movement and therefore can't move left or right as well as other characters.
Kuma's general strategy is to inflict a lot of chip damage on his opponent, as that's his strength. His charge moves and his main moves like WR 1+2 or b,f+2 deal chip damage, which is Kuma's main game plan.
Kuma is a very easy character and doesn't really require a high skill level, but you still need to have a very good defense with Kuma because you can't move that well and can't step as much. Therefore, a good defense is necessary with Kuma.
Kuma is designed to play very aggressively to inflict a lot of chip damage on your opponent
Kuma and Panda are essentially the same character. The only things that differentiate them are their Rage art, Heat Smash, and the additional moves they get during Heat.
Strengths
Weaknesses
- Kuma's weakness is definitely his lack of movement. He can dodge attacks to the right and left less effectively than others. Therefore, Kuma has to guess and block more in certain situations.
- Large hitbox. Characters like Nina get a much better combo against Kuma and can thus inflict more damage.
Heat System
- Kuma has a special move in heat, H.df+2+3. It's an electric mid plus 5 on block and a launcher. He can charge the electric so that it becomes plus 8. Both electrics can be stepped to the right. The pushback has been increased for the electric. In season 1, you could spam electrics, but now it's no longer possible due to the pushback.
- The roll itself (HBS f,f, etc.) becomes a mid special attack
- ROL 1 becomes a guard break
- Time to max charge is reduced for some moves (db+1,2**, ws1,2**, and HBS.1,2**)
- Panda Heat System is a bit different. She has a 15-frame homing Heat Smash. In her Roll stance, she has uf3+4, which is plus on block, and after blocking, you are in Sit stance. She also gets an unbreakable throw.