Introduction
Kuma is a very cool character and differs in a few ways from the other characters in Tekken 8. Kuma is a large character with a large hitbox, which means that Kuma can be hit more often by many characters and thus takes more damage. Unfortunately, due to his size, Kuma doesn't have the best movement and therefore can't move left or right as well as other characters.
Kuma's general strategy is to inflict a lot of chip damage on his opponent, as that's his strength. His charge moves and his main moves like WR 1+2 or b,f+2 deal chip damage, which is Kuma's main game plan.
Kuma is a very easy character and doesn't really require a high skill level, but you still need to have a very good defense with Kuma because you can't move that well and can't step as much. Therefore, a good defense is necessary with Kuma.
Kuma is designed to play very aggressively to inflict a lot of chip damage on your opponent
Kuma and Panda are essentially the same character. The only things that differentiate them are their Rage art, Heat Smash, and the additional moves they get during Heat.
Top 10 Moves
A very good move. It has a 15-frame startup and launches on CH. Furthermore, it has very good range and tracks very well to the right.h, i15~17, -5 oB, +17a (+8) oH, +62a (+42) oCH
One of the best 15-frame launchers in the game. This launcher has such a long range that it can launch moves like Heihachi's f,f+2. Furthermore, this move is one of the best whiff punishers in the game.m, m, i15~16, -16 oB, +35a (+25) oH
One of the best moves in the game. 18-frame start-up, high-mid homing, and heat engager. After a heat dash, it even launches. The move also has very good range.h,m, i18~19 i12~13, -8 oB, +13d / HE oH
This move is very good because it's safe on block and plus 2 on hitl, i19~21, -8 oB, +2c oH
This move is one of the best moves in the game. This move high crushes and is plus 3 on block and a heat engager.m, i20~24, +3 oB, +9c oH
This move is very strong because you can knowledge check very well, because this move is only -3, and you can go into hunting stancem, i18~23, -4 oB, +3 oH
Counter hit launch, very good tracking to the right, and good rangem, i16~20, -3 oB, +4 oH, +76a (+60) oCH
Plus 3 on block if you fully charge it, and you can go in the hunting stanceh, M, i14~15, +3 oB, +42a oH
The grab is one of the best grabs in the game because you can't see the grab and it's unbreakable, so it's always a guessth(h), i26~27, -2d oH
The new move from the Hunting Bear stance. -7 on block, homing, CH launch, wallsplat, and you can do rage art after hitting the move, but you have to do a small dash.m, i25~27, -7 oB, +20a (+11) oH
Combos
df+2,1b+2,1 → b+2,2,1 T! → f,f,f+1+2
u+1+2~d → HBS 1 → b+2,2,1 T! → dash → u+3+4 → SIT 1
uf+3b+2,2,1 T! → b+2,1,1+2
b+2,1 → b+2, 2, 1+2 t! → f,f,f+1+2
f,f+2u+1+2~d → HBS 1 → b+2,2,1 T! → f,f,f+1+2
uf+2 → 2+3 → F1+2 1+2 → f,f,f+1+2
Notable Moves
Good 10 Frame CH move. Long range, wallsplats, and safe on blockh, h, i10, -5 oB, +11 (+2) oH
13-frame Heat engager and wallsplatm, i13~14, -13 oB, +18g oH
Wallsplat brabth(h), i12~14, 0 oB, +26d (+7) oH
CH Launcher and plus 3 on hitl, i21~22, -23 oB, +6 oH, +74a (+38) oCH
Heat dash launcher and only minus 10Very good sidestep move, plus 3 on block when you go into HBS. On hit, you can do HBS 1, 2 as a follow-upm, i22~23, -3 oB, +6c oH
Really strong move, which is plus on block, and you go into HBS. This move doesn't have good tracking, so be careful.M, i37~38, +8 HBS oB, +52a HBS oH
Defensive Move Handling
B+2,1 is a mid-high, and you have to duck, but there is also b+2,2 which is a mid-mid, and it's minus 10m, h, i15, -3 oB, +8 oH
The second move is a high, and you have to duck, but there is also 1 1, which is minus 15h, h, i10, -5 oB, +11 (+2) oH
This string is minus 16, and the second Hit is still minus 15h, m, m, i10, -16 oB, +69a (+23) oH
This jab string is his 10-frame punish, but the last hit is a low and can be blocked by duckingh, m, l, i10, -13 oB, -2 oH
The second hit of this tring is minus 11 m, m, i15~16, -11 oB, -2 oH
The last hit is minus 14, and you are in FCm, m, M, i15~16, -14c oB, +17d oH
The last hit is a normal hit launcher, the last hit is minus 13h, m, m, i10, -14 oB, +31a (+21) oH