clive

clive

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Heat Engagers

Heat moves

Homing moves

Key moves

CommandDescription
f+1+2Long range, safe HE which tracks really well. His best move.
d+1Basic low poke. Crushes highs.
1standard jab.
b+2Great Tracking high, which creates a PHX mixup on block and a guaranteed hit from PHX on hit. Input f after b+2 to go into PHX.
1+2safe i13 mid, which also is a HE
H.PHX.2,1+2good tracking +4 for mid from his mix-up stance

Standing punishers

StartupCommandSecondaryDescription
101,21,1first one for damage, second one for PHX mixup
122,14,4first one for damage (just frame version adds damage), second one for PHX mixup.
131+2i12-frame punisher does more damage. i13-frame is used as a HE
14df+1,2,1just frame version adds damage
15df+2launcher

While standing punishers

StartupCommandSecondaryDescription
10d+1
11ws4
13ws1,2ws1+2First one for damage. Second one if you need heat.
15ws2

Whiff punishers

CommandSecondaryDescription
1,2fast punisher
1+2fast and safe punisher which puts him into heat
f+1+2long range whiff punisher. Also a HE
df+2launch punisher

Combos

ComboStarter
db+1+2,1 > GAR.3 > db+2,1* > df+1,2,f > PHX.2,1df+2 | ws2 | f+3
db+1+2,1 > GAR.3 > dash > 4,4,f > PHX.2,1 > df+1,2 > PHX.2,1df+2 | ws2 | f+3

Small combos

ComboStarter
df+3:1H.PHX.1+2,f | H.1+2,f
PHX.2,1 | PHX.2,2 | PHX.1+2 | H.PHX.2,1+2b+2,f

Combo enders

TypeCombo
WALL CARRYPHX.2,1
WALL BREAKb+1+2
FLOOR BREAKf+3
DAMAGERAGE ART / 1+3 above Lv.3

Wall combos

TypeSubTypeCombo
GENERALeveryonef+2,1 1+2
GENERALwall slump1+2

Tornado moves

Balcony Break moves

Power Crush