Lili

Lili

Edit
CommandHit levelDamageStartupBlockHitCounter hitNotes
2+3m[12;12]i16+1+2c
* Heat Burst
* Cancel to r45 with b,b
* 3 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
Power crush 7~16
H.BT.2+3l,M,M,M15,5,5,20i16 i27~28 i6~8 i20~22-8+23a (+5)
* Heat Smash
* Homing
* Balcony Break
High crush 4~? Low crush 25~?
H.RAB.3L20i20~21-13+24a+70a (+54)
* Homing
* Partially consumes remaining Heat time
High crush 6~
H.b+3*
* Transitions to Feisty Rabbit Deuxime
* All RAB moves are available
* Partially restores remaining Heat Time
* Transition to DEW with F
Low crush 10
H.f,F+3+4 (etc.)m36i19+4 (+9w)+20a (-6)
* All moves named Piercing Thorn share these properties when in Heat
* H.RAB4 (js15~)
* Balcony Break
* Chip damage on block [16]
* Partially consumes remaining Heat time
Low crush
H.2+3h,h,m,M15,15,15,30i23~24 i14~15 i36~38 i9~11+9+20d(-15)
* Heat Smash
* Homing
* Floor Break
Low crush 22?
H.2+3h,t55i23+9-3d
* Heat Smash
* Homing
* Floor Break
Low crush 22~
R.df+1+2m,t55+i20-15+0
* Rage Art
* Removes Recoverable Health
* Damage increases with lower health
Power crush 8~
1h5i10+1+8
Recovers 2f faster on hit or block (t27 r17)
1,1h, h5, 16,i20~21-6+4
* Elbow
* Jail from 1st attack with no delay
* Combo from 1st hit with 5f delay
* Input can be delayed 6f
1,1,3h, h, M5, 16, 17,i20~21-15+6d+25a
* Combo from 2nd CH with 6f delay
* Input can be delayed 6f
* Move can be delayed 5f
1,2h, h5, 12,i12-3+8
* Jail from 1st attack with 6f delay
1,2,3h, h, L5, 12, 13,i26-13-2+6c
* Combo from 2nd CH
,High crush 10~45
1,2,4h, h, m5, 12, 20,i29~34-9~-4+2a (-7)
* Balcony Break
* Chip on block [6]
* Input can be delayed 4f
* Move can be delayed 3f
* Powers up in Heat: 30 damage, +2 ob, Wall Crush +7g, 13 Chip, +18a (-8) oh
* Partially consumes remaining Heat time
<div class="plainlist">
* ,Low crush 21~41
* fs42~44</div>
2h8i10+0+8
2,3h, L8, 13,i26-12-2+6c
* Combo from 1st hit
,High crush 10~45
2,4h, h8, 20,i22~26-2~+2+24a (+15)
* Balcony Break
* Combo from 1st hit with 5f delay
* Input can be delayed 10f
3m12i15~16-11-3
3,1m, m12, 20,i27~28-13+40d (-18)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Combo from 1st hit
3,2m, h12, 8,i27-5+2+10
* Combo from 1st hit with 2f delay
* Enter DEW -2 +5 +14 with F
3,2,3m, h, h12, 8, 22,i24~27-9~-6+13a (+4)
* Balcony Break
* Combo from 2nd CH with 4f delay
<div class="plainlist">
* ,Low crush 13~31
* fs32~34</div>
4h16i12-4+7
1+2m26i12~13-12+20d (+10)
* Balcony Break
3+4h,h10,20i23~24 i14~15-2+20a (+11)
* Heat Engager
* Heat Dash +5, +62a (+42)
* Homing
* Balcony Break
* Chip damage on block [8]
* Jail from 1st attack
<div class="plainlist">
* Low crush 22~36
* fs37~39</div>
f+2h10i12-9-1
f+2,3h, m10, 20i22-15+24a (+7)
* Balcony Break
* Combo from 1st hit with 3?F delay
f+3m26i20-3+17a (+8)
* Homing
* Balcony Break
* Knee
f+4m23i17-9+7+57a
* Tornado
f+1+2m17i14-7+4c+12c
f+3+4m,M6,20i18~20 i11~13-4+6d
* Floor Break
Low crush
f+3+4,3m,M6,20i18~20 i30~33-8+23a
* On airborne opponent:
Floor Break
* Combos from 1st hit
f+3+4,3,4m,M, M6,20, 20i19-20+10 (+3)
* Combos from 1st hit
Low crush
df+1m10i13-1+8
df+2m15i16-11+31a (+21)
* Transition to -11, +31a (+21) BT with B
df+3m23i20+3c+8c+19a
df+4m12i13-8-2+5
* Knee
df+4,4m, L12, 23i20-13-2+8
* Combos from 1st hit
df+3+4m14i24~29-4+27a
Low crush
df+3+4,3+4m, m14, 19i26-7+2d
* Floor Break
* Combos from 1st hit
Low crush 12~
d+1L10i18-11+0
* Transition to -11, +0 FC with D
High crush
d+1,2L, h10, 8i18-8+3+5
* Combos from 1st hit
* Transition to -5, +3, +5 BT with B
d+1,2,4L, h, m10, 8, 24i30-12+17a (+8)
* Balcony Break
* Combos from 2nd hit CH
d+2m16i16-7+1
*
d+2,2m, h16, 10i17-10-4-2
* Combos from 1st hit
d+2,2,3m, h, h16, 10, 24i25-3+23a (+14)
* Balcony Break
* Combos from 2nd hit CH
d+2,2,4m, h, m16, 10, 24i22-17+35d (-23)
* Tornado
* Balcony Break
* Combos from 2nd hit CH
d+3L14i19-12+1+5c
d+4l6i12-15-4
* Alternate input FC.4
High crush
d+1+2m25i20-13+13d
* Balcony Break
Power crush 7~
d+3+4m23i17-21+45a (+35)
db+1sl5i10-5+6
* Alternate input FC.1
High crush
db+2sl8i11-4+7
* Alternate input FC.2
High crush
db+3h22i19~22-9~-6+34a+46a
* Balcony Break
High crush 6~19
db+4L20i30-24+76a (+60)
* Homing
* Instant Tornado
High crush 7~
db+3+4L20i24-18+3d+33a
High crush 16~
b+1m16i17-6+2+8
* Transition to +0, +8, +14 DEW with F
b+1,4m, m16, 22i25-11+32a (+17)
* Tornado
* Combos from 1st hit
b+2h15i13-11+0
b+2,1h, m15, 13i20-4+7+9
* Elbow
* Combos from 1st hit
* Transition to -4, +7, +9 BT with F
* Transition to -4, +7, +9 DEW with F
b+2,1,1+2h, m, m15, 13, 27i23-12+20a (+10)
* Balcony Break
* Combos from 2nd hit CH
b+3
* Transitions to RAB
* Transition to DEW with F
* Alternate input b+4
Low crush 12~ (Low crush 10 in heat)
b+1+2m28i23-12+29a (-7)
* Balcony Break
b+1+4m!50i63!+9a (-17)
* Balcony Break
Low crush
b+3+4
* Transitions to BT
ub+1m21i16-9+9d
u+3m20i22-16+25a (+15)
* Transition to -13, +28a (+18) DEW with F
* Alternate input ub+3
Low crush
u+3,3m, m20, 15i28-12+5c
* Transition to -3, +14c DEW with F
* Combos from 1st hit
* Alternate input ub+3,3
Low crush
u+3,3,3+4m, m, m20, 15, 25i27-8+13d
* Can only be done on hit or block
* On airborne opponent:
Floor Break
* Combos from 1st hit
* Alternate input ub+3,3,3+4
Low crush
u+3+4m (t)18 (28 )i36-8+13d (+39a)
* Becomes a 28 damage +39a throw when hit at close range
Low crush 5~
uf+2m21i20-10+15a (+6)
* Balcony Break
* Alternate input ub+2, u+2
uf+3m13i15~17-13~-11+30a (+20)
* Alternate input ub+3, u+3
Low crush 9~ fs9~
uf+4m18i25-12+1c
* Transition to -7, +6c BT with B
Low crush
uf+4,3m, m18, 30i24-9+41d (-17)+32d (+24)
* Tornado
* Balcony Break
* Combos from 1st hit
uf+3+4m15i15~18-9~-6+2
* Knee
Low crush
uf+3+4,3m, h15, 18i13-4+14g (+18g w)+20a (+10)
* On CH:
Balcony Break
* Combos from 1st hit
uf+3+4,3+4m, m15, 23i19-21+45a (+35)
* Tornado
f,F+2m20i16-13+20a
f,F+3m15i22-12+5c
* Transition to -3, +14c DEW with F
Low crush
f,F+3,3+4m, m15, 25i27-8+13d
* Only comes out on hit or block
* On airborne opponent:
Floor Break
* Combos from 1st hit
Low crush
f,F+4L23i22-12+4+4
f,F+4,BL23-6+10g+10
f,F+1+2m28i18-9+17a (+8)
* Homing
* Balcony Break
* 1 spin (i10 delay + i18)
* Hold to power up:
** 2 spins (i33 delay + i18): +12 on block, 11 chip damage
** 3 spins (i56 delay + i18): Unblockable, 50 damage
f,F+3+4m30i19-2 / +4 H +7wc+4a (-5)
* Balcony Break
* Chip damage on block [9]
* Powers up in Heat: 36 damage, +4 ob, Wall Crush +7g, 16 Chip, +18a (-8) oh
* Partially consumes remaining Heat time
Low crush
qcf
* Transitions to Dew Glide
* Transition to Crouch with d,DF
* Transition to RAB with b+3 or b+4
uf,n,4m20i23~25-13~-11+32a (+22)
*
Low crush
f,f,F+3m30i23+3+20a (+10)
* Balcony Break
* Chip damage on block
* Alternate input wr3
Low crush
ws1m10i13-11+0
ws1,2m, h10, 16i22-3+8
* Combos from 1st hit
* Transition to -1, +10g DEW with F
ws1,2,4m, h, L10, 16, 20i22-14+12a+43a
* Combos from 2nd hit CH
High crush 12~
ws2m17i16-12+39a (+29)
* Transition to -12, +39a (+29) BT with B
ws3m25i15-21+62a (+46)
* Instant
Tornado
Low crush 12~
ws3,4m, M25, 25i44+4c+26d
* Floor Break
* Combos from 1st hit
Low crush 27~
ws4m18i11-9+20a (+13)
alternate input: DEW.4
ss3M20i16-9+35d (+27)
* Balcony Break
ss4m18i20-2+4+11g
* Transition to -13, -7, +0 RAB with b+3 or b+4
High crush 6~11?
ss1+2m21i19+0+25a (+16)+64a
* Balcony Break
FC.1sl5i10-5+6
* Alternate input db+1
High crush
FC.2sl8i11-4+7
* Alternate input db+2
High crush
FC.3L10i16-17-6
High crush
FC.4l6i12-15-4
* Alternate input d+4
High crush
FC.df+1m25i14-6+19a (+2)+34d (+26)
* Balcony Break
FC.df+3L19i23-18-2+26a
alternate input: d,DF+3
High crush 10~46?
BT.1h8i8-8+3
BT.1,2h, m8, 20i24-13+16a (-1)
* Tornado
* Balcony Break
* Combo from 1st hit with 4?F delay
Low crush 27~
BT.1,4h, h8, 21i22-5+10g
* Heat Engager
* Heat Dash +5, +34d
* Balcony Break
* Combo from 1st hit with 4?F delay
BT.2m22i14-13+8
* Balcony Break
Power crush 6~
BT.3m12i14-10+0
* Homing
High crush 4~
BT.3,4m, m12, 20i30-12+39d (+31)
* Balcony Break
* Combos from 1st hit
Low crush 26~
BT.4m,m10,20i26~28 i21~22-11+11d
* 2-hit move, 2nd hit only combos on CH
Low crush 13~28, Low crush 1~?
BT.4,3+4m,m, m10,20, 12i28-10+4d
* Floor Break
* Combos from 2nd hit
Low crush 14~
BT.1+2m,m5,20i13~14 i3~4-11c+16a
BT.3+4m24i29+2+7c
* Chip on block [9]
Low crush 5~
BT.b+3
* Transitions to RAB
* Transition to DEW with F
* Alternate input b+4
Low crush 10~
BT.d+2l17i16-12+5c+14d
High crush 4~
BT.d+3L8i17-17-1+2
High crush 4~
BT.d+3,4L, m8, 20i22-13+27a (+12)
* Combos from 1st hit CH
BT.d+4L9i14-11+1
High crush 4~
BT.d+3+4L25i20-26+19d
BT on hit only
High crush 8~
BT.d+3+4,FL25-26+18d
High crush
DEW.1m12i15-9-4+2
DEW.1,2m, m12, 20i23-14+20a (+10)+54a
* Balcony Break
* Combos from 1st hit
DEW.1,2~Bm12-14~-15-9~-8-3~-2
DEW.1,4m, m12, 30i25~31-9+2a (-7)
* Balcony Break
* Combos from 1st hit CH
* Chip damage on block [9]
* Partially consumes remaining Heat time
Low crush 17~
DEW.2m13i14-9+0
* Homing
DEW.2,1m, m13, 20i22-13+17d
* Heat Engager
* Heat Dash +67a (+50)
* Balcony Break
* Combo from 1st hit with 8?F delay
* Can be delayed up to 14?F
* Floor breaks floating opponent
DEW.3M28i17-11+20a (+3)
* Tornado
* Balcony Break
DEW.1+2m28i16-11+17cg
* Tornado
* Balcony Break
Power crush 6~
DEW.3+4h6,20i12~14, i5~6+6+17g
* Balcony Break
* Transition to +0, +11 RAB with b+3 or b+4
Low crush 12~?, Low crush 17?~?
RAB.2m20i20-9+39d (-19)
* Heat Engager
* Heat Dash +5, +36a (+26)
* Balcony Break
* Powered up during Heat: 24 damage
* Partially consumes remaining Heat Time
RAB.3L20i20-13+3c / +24a H+70a (+54)
* Homing
* Powered up during Heat: KND on normal hit
* Partially consumes remaining Heat Time
High crush 6~
RAB.4m24 (36)i23-2 / +4 H +9wc+4a (-5)
* Balcony Break
* Powered up during Heat:
36 damage, +4 ob, Wall Crush +9g
* Partially consumes remaining Heat Time
Low crush 15~
(During Enemy wall stun) 1+3t39i12!+0d
* Wall throw (Unbreakable)
* Alternate input 2+4, uf+1+2
1+3t35i12-3
* Throw break 1 or 2
* Floor Break
2+4t35i12-3
* Throw break 1 or 2
* Side swap
Back Throwt60i12!+1d
Unbreakable
Left Throwt42i12-3+0d
Throw break 1
Right Throwt43i12-3+1d
Throw break 2
b+1+3t25+1d
* Punch parry (high and mid)
* Side swap
Parry state 5~15
uf+1+2t40i12-3+1
* Throw break 1+2