paul

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Key moves

Standing punishers

StartupCommandSecondaryDescription
10F1, 2
12Fb+1, 2d+1+2
14Fb+3
15Fdf+2uf+3, 4
23Fuf, n, 4

While standing punishers

StartupCommandSecondaryDescription
10Fws+1FC d+1
11Fws+4
13Fws+3, 2
14FFC df+2:1
15Fws+2uf+3, 4
23Fuf, n, 4

Whiff punishers

CommandSecondaryDescription
b+1, 2
qcf+2
df+2

Combos

ComboStarter
b+3 3,2,B+4 S! d+4,2:1+2df+2
3,2 b+1,2 S! d+4,2:1+2b+3
3,2,B+4 S! d+4,2:1+2ws+2
ws+3 3,2,B+4 S! d+4,2:1+2f, f+4
f,f+4 ws+3,2 S! d+4,2:1+2FC df+1+2
3,2 b+1,2 S! d+4,2:1+2CH 4
qcf+1 3,2,B+4 S! d+4,2:1+2CH ub+2
b+3 3,2,B+4 S! d+4,2:1+2CH (b+2), 1
(hold b to cancel) UF,n,4 3,2~B+4 S! d+4,2:1+2RAGE ART
ws+3 3,2~B+4 S! d+4,2:1+2WAKE UP 3
3,2 b+1,2 S! d+4:2,1+2LOW PARRY

Small combos

ComboStarter
qcf+2 or db+2f+2+3
d+2(qcb+3, 2), 3
b+4qcb+1
f+2+3 or f,f+2:1qcf+3+4

Combo enders

TypeCombo
WALL CARRYf,f+4 ws+3,2
WALL BREAKqcf+2
FLOOR BREAKqcb+3,2,3
DAMAGERAGE ART

Wall combos

TypeSubTypeCombo
GENERALeveryone3,2~B+2
FORG. REALMeveryoneqcb+3,2,3 F! 4 uf+2 (delay)