marduk

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Key moves

Standing punishers

StartupCommandSecondaryDescription
10F1, d+22, 1
12Fuf+1, 2
13Fdf+4, 2
15Fdf+1
17Fuf+1+2df+3, df+1
23Ff+3, 2

While standing punishers

StartupCommandSecondaryDescription
10FFC d+1
11Fws+1
12Fuf+1, 2
13Fws+4
17Fuf+1+2
18Fws+3
23Fuf, n, 4

Whiff punishers

CommandSecondaryDescription
1, d+2
df+1
db+2

Combos

ComboStarter
2,d+1+2 db+3,1,1 S! f,f+3,2df+1
db+2 S! df+3,1 1,2 b+1,2uf+1+2
FC 1+2 2,d+1+2 df+4,2 S! f,f+3,2f+3, 2
uf+3 2,d+1+2 df+4,2 S! f,f+3,2db+1+2
uf+1+2 2,d+1+2 df+4,2 S! f,f+3,2qcf+1
FC 1+2 db+2 S! df+3,1 ub+1+2 FC df+4f, f+1+2
FC 1+2 1,2,3+4 VTS f+1,4 S! f,f+3,2CH b+2
S! FC 1+2 1,2 b+1,2CH db+2
db+2 S! df+3,1 1,2 b+1,2CH b+3
S! FC 1+2 1,2 b+1,2CH f+2, 1
uf+1+2 2,d+1+2 df+4,2 S! f,f+3,2CH uf+3
2,d+1+2 db+3,1,1 S! b+1,2CH f+2, d+1, 2
db+3,1,1 S! df+3,1 b+1,2CH (1, 2), f+1
FC 1+2 1,2,3+4 VTS f+1,4 S! f,f+3,2WAKE UP 3

Small combos

ComboStarter
db+4uf+4
(dash) db+4FC df+2
df+1CH 1+2
ws+3ub+1+2
ub+1+2CH f+4

Combo enders

TypeCombo
WALL CARRYf,f+3,2
WALL BREAKf+1+2
FLOOR BREAK(early) f,f+1+2
DAMAGERAGE ART

Wall combos

TypeSubTypeCombo
GENERALeveryonedf+3,1 db+2
GROUND THROW SETUPmale charactersdf+3,1 db+1+3 (or db+2+4)