law

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Key moves

Standing punishers

StartupCommandSecondaryDescription
10F1, 1, 2
11F4, 3 DSS
12F3, 4
14F3+4, 4
15Fdf+2uf+4
19Fuf, n, 4

While standing punishers

StartupCommandSecondaryDescription
10FFC d+1
11Fws+4
12Fuf+1, 3
13Fws+1, 2
15Fws+2uf+4
19Fuf, n, 4

Whiff punishers

CommandSecondaryDescription
1, 1, 2
df+2
3+4, 4

Combos

ComboStarter
f+4,u+3 b+2 b+2,1 S! 4,3 DSS f+4df+2
f+4,u+3 f,f+4,3 S! f,f+2,1,3easier alternative
S! f+4,u+3 f,f+2,1,33+4, 4
uf+1 f+4,u+3 b+2,1 S! f,f+2,3UF+4
f+2 b+2 b+2,1 S! f,f+2,1,3UF+4, 3
b+2 2 b+2 b+2,1 S! f,f+2,1,3CH 4
f+4,u+3 b+2 b+2,1 S! 4,3 DSS f+4CH d+2, 3
uf+1 f+4,u+3 b+2,1 S! f,f+2,3CH f+1+2, d
b+2 4,u+3 b+2,1 S! f,f+2,3CH BT 2
S! f+4,u+3 1 f,f+2,1,3CH (db+1), 3
ws+4 b+2 2 b+2,1 S! 4,3 DSS f+4WAKE UP 3
f+4,u+3 b+2 b+2,1 S! 4,3 DSS f+4LOW PARRY

Small combos

ComboStarter
wake up 3FC df, d, df+3
db+3CH (2, 2), 2
FC df,d,df+3CH (2, b+2, 1), 2, d
f+3+4CH DSS 4
DSS 1,4b+1+3 parry

Combo enders

TypeCombo
WALL CARRY3+4
WALL BREAKf,f,f+3
FLOOR BREAKf+1+2
DAMAGERAGE ART

Wall combos

TypeSubTypeCombo
GENERALeveryoneb+2,3,d+4