king

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Key moves

Standing punishers

StartupCommandSecondaryDescription
10F1, 22, 1
12Fb+1, 2
14Fb+2, 1
15Fuf+4f+2, 1 (range)
23Fuf, n, 4

While standing punishers

StartupCommandSecondaryDescription
10FFC d+1
11Fws+4
14Fws+2, 2
15FFC df+2
23Fuf, n, 4

Whiff punishers

CommandSecondaryDescription
1, 2
b+1, 2
f+2, 1

Combos

ComboStarter
f+3 df+4,3 df+2,1 S! wr+2+4uf+4
df+4,3 2 b+2,1 S! wr+2+4db+2
UF,n,4 1,2 b+2,1 S! wr+2+4d+1+2
ws+2,2 S! wr+2+4FC df+1
S! f,f+1 df+4,3 2 f+2,1SS+ 2
b+2,1 S! wr+2+4CH 4
(ssr) f+3 df+4,3 df+2,1 S! wr+2+4CH b+1
S! f,f+1 df+4,3 f,hcf+1CH f, f+1
df+4,3 1 b+2,1 S! wr+2+4CH cd+4
f+3 df+4,3 df+2,1 S! wr+2+4CH db+3
d+3+4,3+4,2CH df+2, 1
UF,n,4 1,2 b+2,1 S! wr+2+4RAGE DRIVE
ws+2,2 S! wr+2+4WAKE UP 3
f+3 df+4,3 df+2,1 S! wr+2+4LOW PARRY

Small combos

ComboStarter
f+2,1CH f, f, n, 1+2

Combo enders

TypeCombo
WALL CARRYf+2,1
WALL BREAKf+2,1
FLOOR BREAK(air) wr+2+4
DAMAGERAGE DRIVE

Wall combos

TypeSubTypeCombo
GENERALeveryonedf+4,3,4