jin

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Key moves

Standing punishers

StartupCommandSecondaryDescription
10F2, 4
12F1+2
13Fdf+1, 4
14Ff+1+2EWHF (hard)
15Fuf+4d+3+4
16Ff+4 (range)
23Fuf, n, 4

While standing punishers

StartupCommandSecondaryDescription
10FFC d+1
11Fws+4
13Fws+1, 2
14Fws+2
23Fuf, n, 4

Whiff punishers

CommandSecondaryDescription
EWHF
b+2, 1
f+4

Combos

ComboStarter
S! WHF b+3~F ZEN 1 b+3~F ZEN 1,3EWHF
b+3~F ZEN 1 b,f+2,3~F ZEN 3 S! b+3~F ZEN 1,3uf+4
b+2>1 b,f+2,3~F ZEN 3 S! b+3~F ZEN 1,3(df+1), [ 4~4 ]
b+2,1 4 S! db+2,2,3f, n, d, df+4
(hold DF) WHF b+2,1 1,(2),4 S! b+2,1CH f+4~F
S! WHF b+3~F ZEN 1 b+3~F ZEN 1,3CH 4
b+3~F ZEN 1 b,f+2,3~F ZEN 3 S! b+3~F ZEN 1,3CH df+2
b+2>1 b,f+2,3~F ZEN 3 S! b+3~F ZEN 1,3CH uf+3
4 S! 3,1 b+3~F ZEN 1,3CH b+3
(hold DF) WHF b+3~F ZEN 1,3RAGE DRIVE
ws+3 S! 3,1 b+3~F ZEN 1,3WAKE UP 3
b+3~F ZEN 1 b,f+2,3~F ZEN 3 S! b+3~F ZEN 1,3LOW PARRY

Small combos

ComboStarter
(dash) d+2(1, 2), 3
d+4CH f, f+4
f,f+2ZEN/CDS 3+4
[ 4~3 ]db+3

Combo enders

TypeCombo
WALL CARRYb+2,1
WALL BREAKf+4
FLOOR BREAKdb+2,3
DAMAGERAGE ART

Wall combos

TypeSubTypeCombo
GENERALeveryone1 db+2,3,3