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Yoshimitsu

Stances:
PSN
Poison Wind
KIN
Kincho
MED
Meditation
JIR
Jirai
IND
Indian Stance
DGF
Dragonfly
NSS
No Sword Stance
CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
d,db,b,f~2t-26+0
Unbreakable
KIN.1,1,2+3m, m, m12, 6, 18-28-12c
Transition to NSS
b+2,1+2m18i15-10+1
Transition to KIN
f,n,d,df+1,1+2m21i17-8KND
Transition to KIN
SS.4,1+2h25i24-6-1KND
Transition to KIN
KIN.4,1+2h25i15-6-1KND
Transition to KIN
qcf+2t22-6+0
Throw break 1+2
f+2,db~2,2,2,2,2,2h, m, m, m, m, m, m21, 9, 8, 7, 6, 4, 3-49~-46-38~-35
Recovers grounded
d+1+4!72 (20)i29KNDKND
Recovers grounded
db~2,2,2,2,2,2m, m, m, m, m, m9, 8, 7, 6, 4, 3-49~-46-38~-35
Recovers grounded
b+1,1,1,1,1,1h, h, h, h, h, h10, 9, 9, 6, 6, 6-75-74-69
Recovers grounded
f,F~1+4!72i45KNDKND
Recovers grounded
f,F~1+4,f,F!, !72, 144KNDKND
Recovers grounded
MED.1+4!72 (20)i29KNDKND
Recovers grounded
JIR.4l18i23-10+11cKND
Recovers grounded
f+2,db+2h, m24, 9-5+6
Recovers crouching
f+2,db~2,2h, m, m24, 9, 8-8+3
Recovers crouching
f+2,db~2,2,2h, m, m, m21, 9, 8, 7-9+2
Recovers crouching
f+2,db~2,2,2,2h, m, m, m, m21, 9, 8, 7, 6-8+3
Recovers crouching
f+2,db~2,2,2,2,2h, m, m, m, m, m21, 9, 8, 7, 6, 4-9+2
Recovers crouching
df+3m19i17~18-9~-8-1~+0
Recovers crouching
db+2m9i15-5+6
Recovers crouching
db~2,2m, m9, 8-8+3
Recovers crouching
db~2,2,2m, m, m9, 8, 7-9+2
Recovers crouching
db~2,2,2,2m, m, m, m9, 8, 7, 6-8+3
Recovers crouching
db~2,2,2,2,2m, m, m, m, m9, 8, 7, 6, 4-9+2
Recovers crouching
ws1,2,d+2m, h, m18, 21, 9-5+6
Recovers crouching
ws1,2,d~2*dm, h, m, m18, 21, 9, 8-8+3
Recovers crouching
ws1,2,d~2*dfm, h, m, m, m18, 21, 9, 8, 7-9+2
Recovers crouching
ws1,2,d~2*bm, h, m, m, m, m18, 21, 9, 8, 7, 6-8+3
Recovers crouching
ws1,2,d~2*nm, h, m, m, m, m, m18, 21, 9, 8, 7, 6, 4-9+2
Recovers crouching
JIR.1
Recovers crouching
IND.2m8i39-9+2
Recovers crouching
BT.2,db+2h, m24, 9-5+6
Recovers crouching
df+3m24i17~18-9~-8-1~+0
Recovers crouching
f+3,4h, m28, 24-4KND
Recovers back turned
f+3+4,b
Recovers back turned
f,F~1+4,n
Recovers back turned
ws2m19i15-8+7
Recovers back turned
ws2,1m, h19, 19-6+5
Recovers back turned
ws2,1,2m, h, m19, 19, 21-5+5KND (+5)
Recovers back turned
BT.1h19i15-6+5
Recovers back turned
BT.1,2h, m19, 21-5+5KND (+5)
Recovers back turned
BT.u+2+3!60i50~51KNDKND
Recovers back turned
f,F~1+4
Recovers back turned
3~4m, m14, 19i17-5~-4+4~+5
Low crush
b+2,1m, m18, 31-17KND
Low crush
u+3+4m, m12, 14i39~40+4~+5cKND
Low crush
uf+3m18i15-12KND
Low crush
uf+1+2,b!42i62KNDKND
Low crush
uf+3+4m24i31-16KND
Low crush
uf+3+4,3+4m, m24, 30-12JG
Low crush
uf+3+4,b+1m, h24, 9-1-36c
Low crush
uf+3+4,b+1,3+4m, h, m24, 9, 25+0cKND
Low crush
uf+3+4,b+1,4m, h, m24, 9, 18-9KND
Low crush
uf+3+4,b+1,4,d+1m, h, m, m24, 9, 18, 18-5~-4+0~+1cKND
Low crush
qcf+1!, !, !28, 21, 30i31+0~+1c+0~+1c
Low crush
KIN.u+1+2
Low crush
d+1+2m8i16+18gKND
Low crush
JIR.f
Low crush
JIR.f,Fm3, 3, 3, 3, 3, 2i4+6KND
Low crush
IND.1!18i53~54+0~+1c+0~+1c
Low crush
IND.3,3+4m, m30, 30-13KND
Low crush
u+1+2
Low crush
DGF.4m30i29-6+3KND
Low crush
IND.1m18i48~51-8~-5cKND
Low crush
uf+1+2
Low crush
f+3h28i16-10KND
Homing
f,F~2m21i15-10+3KND
Hit throw
DGF.3+4h!20, 18i20~21
Hit throw
f,F+2m21i16-10+3KND
Hit throw
4~3m30i25-12JG
High crush
df+1+2l14i26-15+0+3
High crush
df+1+2,2l, m14, 24-16-3+0
High crush
d+2m14i16-9+0
High crush
d+2,2m, m14, 20-14+0KND
High crush
JIR.3+4m30i25-13KND
High crush
d+3+4
High crush
IND.n
High crush
IND.4m30i45-12KND
High crush
DGF.3l21i32-16+6KND
High crush
1+2+3m0i22~25-8~-5+0~+3+16~+19
Guard break
f,f,F+1+2+3m0i22~25-8~-5+0~+3+16~+19
Guard break
f+4m18i12-8KND
During the 2nd to 5th hit of Manji Kari
1,1h, m8, 19-9-4c
Bound
f+1+2m26i17~18-8~-7KND
Bound
db+1m19i20-16+0c
Bound
ws3,2m, m14, 24-14~-13cKND
Bound
KIN.1m12i17-12-1
Bound
KIN.2,1+2m, m18, 36-19cKND
Bound
df+3,1m, m24, 14-12c-5cKND
Bound
d+1m18i24~25-7~-6c+0~+1cKND
Bound
ub+2h20-+
Alternate input: u+2
OTG.ubM24i28-13-8c
Alternate input: u or uf+1
MED.2+4t35i12ThrowThrow
Alternate input: MED.1+3
FC.db,b+1l!14i26KNDKND
Alternate input: FC.df~1
FC.db,b+1l14i25~26-19~-18KND
Alternate input: FC.df~1
1+2
Alternate input: FC.1+2
DGF.db
Alternate input: d or df
ws1,1,b+3m, h18, 14-16-5
Alternate input: 4
ws3m14i16-6+3
Alternate input: 3+4
PSN.1h!30i22~37KNDKND
Alternate input: 2
1+4m25i8-16KND
Alternate input: or FC.1+2
d+1,h,n!120i240~241KNDKNDJG
6 steps
d+1,h,n!72i205~206KNDKNDJG
5 steps
d+1,h,n!48i170~171KNDKNDJG
4 steps
d+1,h,n!36i135~136+0~+1c+0~+1cKND
3 steps
d+1,h,n!30i100~101+0~+1c+0~+1cKND
2 steps
d+1,h,n!24i65~66+0~+1c+0~+1cKND
1 steps
f+3+4m24 (32)i21~25-13~-9KND
* Wall splat
* Transition to JIR
Back throwt50
* Unbreakable
* Side switch
* Opponent recovers FUFT
* Recovers BT
* Floor Break
Right throwt40-4
* Throw break 2
* Opponent recovers FDFA
2+4t35+0
* Throw break 2
* Opponent recovers face up sideways
qcb+1+2t47+0
* Throw break 1+2
* Side switch
* Opponent recovers FUFT
* Floor Break
1+3t35-4
* Throw break 1
* Side switch
* Opponent recovers FUFA
Left throwt40 (15, 25)-4
* Throw break 1
* Opponent recovers FDFT
d+1+4,b~1,1,1,1,1!, !, !, !, !, !72, 21, 24, 25, 33, 36KNDKND
* Recovers grounded
* Input rotated 5 times
d+1+4,b~1,1,1,1!, !, !, !, !72, 21, 24, 25, 33KNDKND
* Recovers grounded
* Input rotated 4 times
d+1+4,b~1,1,1!, !, !, !72, 21, 24, 25KNDKND
* Recovers grounded
* Input rotated 3 times
d+1+4,b~1,1!, !, !72, 21, 24KNDKND
* Recovers grounded
* Input rotated 2 times
d+1+4,b+1!, !72, 21KNDKND
* Recovers grounded
* Input rotated 1 times
SS.4,3+4h25i24-6-1KND
* Recovers back turned
* Transition to MED
KIN.4,3+4h25i16-6-1KND
* Recovers back turned
* Transition to MED
MED.3+4
* Recovers back turned
* Transition to BT
f,F~1+2m26i22~24-8~-6+3~+5c
* Recovers back turned
* Bound
uf+1+2!48i113~114KNDKND
* Low crush
* Wall splat
uf+1+2,d!24i55~56+4~+5+4~+5
* Low crush
* Wall splat
uf+1+2,d!36i83~84+4~+5+4~+5
* Low crush
* Wall splat
f,F~3+4,1+2m, m30, 30-31~-25KND
* Low crush
* Wall splat
IND.3m30i38-16~-27KND
* Low crush
* Wall splat
b+2,1,1+2m, m18, 31-7KND
* Low crush
* Transition to KIN
uf+3+4,d+1+2m, m24, 8+18gKND
* Low crush
* Transition to JIR
uf+3+4,d+3+4m24-20KND
* Low crush
* Transition to IND
uf+1+2,1+2
* Low crush
* Transition to DGF
uf+1+2,b,n+1+2
* Low crush
* Transition to DGF
uf+3+4,1+2
* Low crush
* Transition to DGF
DGF.2h18i26+4KND
* Low crush
* Transition to DGF
u+4m22i20-15KND
* Low crush
* Straight up
JIR.u+3+4m36i38~39-3KND
* Low crush
* Recovers grounded
uf+2l22i35-18+3KND
* Low crush
* Recovers crouching
uf+2,d
* Low crush
* Recovers crouching
KIN.3l20i25~32-21+0cKND
* Low crush
* Recovers crouching
MED.3m18i29~38+3~+12KND
* Low crush
* Recovers back turned
* On back hit
f,F~4m24i15~16-4~-3JG
* Low crush
* Recovers back turned
MED.3m18i17~28-14~-3JG
* Low crush
* Recovers back turned
BT.3m24i24~25-3KND
* Low crush
* Recovers back turned
f,F+4m24i16-4KND
* Low crush
* Recovers back turned
uf+4m25i20-9KND
* Low crush
* Homing
* Bound
* Forward
f,F~3+4,1+2,3+4m, m, m30, 30, 30-13JG
* Low crush
* High crush
f,F~3+4m30i22~24-20~-18-9~-7c
* Low crush
* Bound
* Wall splat
KIN.1+2m, m, m14, 6, 26i19-4KND
* Low crush
* Bound
uf+3+4,b+1,4,d+1m, h, m, m24, 9, 18, 18-7~-6c+0~+1cKND
* Low crush
* Bound
ub+4m20i20-19KND
* Low crush
* Backward
JIR.3m30 (10, 10)i17-17KND
* Hit throw
* Transition to JIR
f+3,3,d+3+4h, l28, 19-35KND
* High crush
* Transition to IND
FUFA.3+4
* High crush
* Transition to IND
db+3,3,3,3,3,3l12, 8, 8, 6, 6, 6-27-14
* High crush
* Recovers grounded
JIR.2l24i24~28-13KND
* High crush
* Recovers grounded
JIR.d
* High crush
* Recovers crouching
* Transition to JIR
2,d+3h, l12, 13-12-1
* High crush
* Recovers crouching
f+3,3h, l28, 19-20KND
* High crush
* Recovers crouching
d+3l12i16-17-3
* High crush
* Recovers crouching
d+4l7i12-13-2
* High crush
* Recovers crouching
db+3l12i18~19-25~-24-14~-13
* High crush
* Recovers crouching
FC.db+3l12i18~19-25~-24-14~-13
* High crush
* Recovers crouching
db+3,3l, l12, 8-19-7
* High crush
* Recovers crouching
db+3,3,3l12, 8, 8-23-12
* High crush
* Recovers crouching
db+3,3,3,3l12, 8, 8, 6-23-12
* High crush
* Recovers crouching
db+3,3,3,3,3l12, 8, 8, 6, 6-23-12
* High crush
* Recovers crouching
FC.df+4l18i18-21+5cKND
* High crush
* Recovers crouching
f+1+2m32i16~17-18~-17KND
* High crush
* Recovers crouching
db+1sm6i11-5+6
* High crush
* Recovers crouching
db+3+4l14i16-17-3
* High crush
* Recovers crouching
FC.1sm5i10-5+6
* High crush
* Recovers crouching
FC.2sm8i11-4+7
* High crush
* Recovers crouching
FC.3l12i16-17-3
* High crush
* Recovers crouching
d+3+4l, l12, 8-25-13
* During the 2nd to 5th hit of Manji Kari
* Transition to IND
b+3h, h10, 9-3-2+3
* During the 2nd to 5th hit of Kazura
* Alternate input: b+4
b+3h10i17-6+0+5
* During the 1st hit of Kazura
* Alternate input: b+4
KIN.2,1+2*m, m18, 36-3~-2KND
* Bound
* Held
JIR.u+3+4,m36i38~39-9~-8KND
* Any button
* Low crush
uf+3+4,u+3+4m, m, m24, 12, 12-4~-3KND
* Alternate input: uf+3+4
* Low crush
ub+3m25i23-29KND
* Alternate input: u+3
* Low crush
JIR.ub
* Alternate input: u or uf+1+2
* Low crush
* Transition to DGF
JIR.ub!25i30~40KNDKND
* Alternate input: u or uf
* Low crush
* Transition to JIR
3~4,ubm, m14, 19i17+5~+6+9~+10
* Alternate input: u or uf
* Low crush
* Transition to DGF
dbh,1+2
* Alternate input: FC.dbh,1+2
* High crush
* Recovers crouching
f,f,F+3m36i25+7KND
* Alternate input: f,f,F+3
* Low crush
IND.b
* Alternate input: f
* Recovers back turned
DGF.b
* Alternate input: f
* Low crush
FC.dbl10i12-15-4
* Alternate input: d+4
* High crush
* Recovers crouching
JIR.db
* Alternate input: d or df+3+4
* High crush
* Transition to IND
BT.dbl18i17-13+0
* Alternate input: d or df+1
* High crush
* Recovers crouching
3+4
* Alternate input: BT.3+4
* Recovers back turned
MED.f
* Alternate input: b,
* Transition to BT
IND.3+4*~d
* Alternate input: b or f or u
* Transition to IND
b~3
* Alternate input: 4,,,
* Recovers grounded
* Input rotated 2 or more times
* Input rotated 2 times
JIR.3
* Alternate input: 4
* Low crush
* Transition to JIR
PSN.3m27i17~28-15~-4-13~-2KND
* Alternate input: 4
* Low crush
b+3
* Alternate input: 4
* Input rotated 1 times
1h8i10+1+8
1,2h, m8, 14-9-3
1,2,1h, m, h8, 14, 18-9-2KND
2h12i10-1+5+8
2,1h, m12, 27-9KND
2,1,bh12-21-15-12
2,2h, h12, 9-1+5
2,3h, h12, 25-12KND
3h15i12-9+5KND
4h20i15-12-3KND
4,4h, h20, 20-4-2
4,4,4h, h, h20, 20, 24-8KND
1+4m25i6-15KND
4~1m25i6-15KND
f+1h7i10+1+8
f+2h21i17-4+6KND
f+4m30i18-9KND
df+1m15i13-6+5
df+2m12i16-9-1
df+2,2m, m12, 16-14KND
df+3,1m, m19, 14-10~-9-5~-4cKND
df+3,1*m, !19, 24++0~+1c+0~+1cKND
df+4m15i12-9+4
d+1m18i24~25-5~-4+0~+1cKND
d+1,h,b
db+1,1m, m19, 27-8KND
db+4l16i17-12-1
b+1h10i17+1+7+12
b+1,1h, h10, 9+4+5+10
b+1,1,1h, h, h10, 9, 9+4+5+10
b+1,1,1,1h, h, h, h10, 9, 9, 6+4+5+11
b+1,1,1,1,1h, h, h, h, h10, 9, 9, 6, 6+4+5+10
b+1,,,db+3h, l10, , 8-20-9
b+2m18i15-9+2
b+4
b+1+2m26i25-16KND
f,F~3m24i23-8+4KND
b,b~1+2!78i59KNDKND
b,b~1+2,bm25i47-15KND
b,b~1+4!60i50~51KNDKND
b,b~1+4,1+2h!21i18~19+1~+2+1~+2KND
b,b~1+4,n+1!26i20~104KNDKND
b,b~1+4,n+1,b,b!, !26, 26i20~50KNDKND
f,n,d,df+1m21i17-15KND
ws1m18i14~15-10~-9+1~+2+6~+7
ws1,1m, h18, 14-11+0
ws1,1,1m, h, h18, 14, 14-11+0
ws1,1,1,1m, h, h, m18, 14, 14, 28+2~+3c+8~+9c
ws1,2m, h18, 21-4+6dKND
ws1,2,d~2*fm, h, m, m, m, m, m, m18, 21, 9, 8, 7, 6, 4, 3-48-37
ws2,1,3m, h, h19, 19, 30-7KND
ws4m14i11-6+6
ws1+2m12i10~11-4~-3+7~+8
SS.1m25i26-12+2KND
SS.2m24i27-13KND
SS.3h15i12-9+5KND
SS.4h25i24-5+0KND
KIN.f
KIN.d
KIN.1,1m, m, m12, 6, 18-12+4c
KIN.2m18i20-16KND
KIN.4h25i15-5+0KND
KIN.f+2h30i11-13KND
KIN.b+1+2!48i59KNDKND
MED.1+2!12i30KNDKND
MED.2+3t22i38+0
MED.2+3,ft-26i38+0
JIR.b
JIR.1+2h19i18-8+5KND
DGF.1!18i40+4+4
BT.1,3h, h19, 30-7KND
BT.2h21i16-6+8KND
BT.4h25i10-8KND
BT.1+2h18i8-8+3
BT.
2+3
NSS.2+3
1,2h, m8, 9-13~-12-2~-1
1,2,1h, m, m8, 9, 7-12-1
2,1h, h, h12, 6, 12-12KND
4~1m25i8-16KND
1+2+3h30i22-18KND
f+3+4m24i21~25-13~-9KND
df+2m15i15~16-7~-6JG (+7)JG
d+1+4
b,b~1+4!60i51KNDKND
b,b~1+4,1h!48i20KNDKND
b,b~1+4,1+2h18i18~19-15~-14-4~-3KND
b,b~1+2!66i65~70KNDKND
qcf+1m36i53~55-8~-6cKND
FC.db,b+1,2l, l14, 24-20+8
d+1+2
f,F+1h7i10+1+8
f,F+3m24i26-8+4KND
BT.d+4l12i10-8+3
BT.d+1+2sm10i8-2+9
KIN.1m18i16~17-8~-7cKND

Notation

Commands

f, b, u, d
Forward, back, up, down. A capital letter is held
f,F
Dash
f,f,F
Run
~
Immediately after
*
Hold the button
ws
While standing up
FC.
While crouching
SS.
During sidestep
BT.
Back turned
OTG.
Against a grounded opponent

Hit levels

h, m, l
High, mid, low
sm
Special mid
t
Throw
!
Unblockable
M, L
Hits a grounded opponent

Frames

a
Opponent is launched
d
Opponent is knocked down
c
Crouching
g
Opponent can only block
s
Opponent is staggered
KND
Knockdown
JG
Launch
+, -
Plus or minus, the exact frames are not known

Positions

FUFA
Face up, feet away
FUFT
Face up, feet towards
FDFA
Face down, feet away
FDFT
Face down, feet towards