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Xiaoyu

Stances:
HYP
Hypnotist
AOP
Art of Phoenix
CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
f+3+4,d+1+2
Transition to AOP
d~1m, m, m8, 8, 8i17-9~-3c+3~+9c
Transition to AOP
BT.2,2,1,dh, m, m, m, m10, 14, 8, 8, 8-13+3
Transition to AOP
AOP.f+3+4,d
Transition to AOP
BT.d+3+4
To the near side
f+4,4h, l22, 18-11-2KND
Recovers crouching
f+3+4
Recovers crouching
df+3m20i23-14-3c
Recovers crouching
d+1m, m, m8, 8, 8i17-9~-3c+3~+9c
Recovers crouching
u+1+2m, m6, 6i16~17-11+0+0~+1
Recovers crouching
BT.uf,f,df
Recovers crouching
BT.2,2,1h, m, m, m, m10, 14, 8, 8, 8-11-1
Recovers crouching
BT.1+2,1+2m, m, m, m7, 7, 7, 7-11+0~+1c
Recovers crouching
BT.d+4l18i31-24KND
Recovers crouching
AOP.1m13i18-8+3
Recovers crouching
AOP.f+3+4
Recovers crouching
f+3,1m, m16, 9-5+6
Recovers back turned
b+2m19i14-6+4
Recovers back turned
b+2,2m, l19, 12-8+3
Recovers back turned
b+3h25i18-4+7c
Recovers back turned
u+1+2,2,1,bm, m, mSpecial 6, 6, 14-19-8
Recovers back turned
f,F+2,1,bm14i16-19-8
Recovers back turned
f,F+3m15i15-5+6+7s
Recovers back turned
ws2m14i13~15-4~-2+6~+8JG
Recovers back turned
ws2*m19i22~24-4~-2JG
Recovers back turned
FC.db~3+4
Recovers back turned
b+3+4
Recovers back turned
BT.2h10i12+0+6
Recovers back turned
AOP.1,2m, h13, 18-6+5
Recovers back turned
AOP.b+3+4
Recovers back turned
BT.1+4+5
Parry
BT.f+1+2m25i35-8+3 (KND)+5 (KND)
Parry
ub+1m14i18-8+3
Low crush
ub+4m18i15-19-8KND
Low crush
ub+3+4m25i21~23-19~-17KND
Low crush
f,F+4m30i25+1KND
Low crush
f,F+3+4m30i42~48-2~+4KND
Low crush
HYP.3+4h31i45-1KND
Low crush
BT.1,4m, h24, 28-6~-5KND
Low crush
BT.f,F+1l20i33-8+9c
Low crush
BT.f,F+3+4h, m, !30 (30)i25+4Throw
Low crush
f+4h22i16-6-1
Homing
df~1m18i14-4+7+8
High crush
d+3l13i22~23-13~-12+3~+4
High crush
d+3,4l, h13, 21-12KND
High crush
FC.3,2,1l, h, h13, 7, 7-1+6+10
High crush
FC.3,2,1,4l, h, h, m13, 7, 7, 14-18KND
High crush
FC.df~2l12i19-17-6
High crush
FC.df~2,1l, l12, 16-11+0
High crush
FC.df+4,4l, l12, 12-6+5
High crush
SS.3l24i36-23KND
High crush
AOP.f+4l12i18~19-7~-6+4~+5
High crush
AOP.f+4,4l, l12, 12-6+5
High crush
db+3l0i15+3+3c
Guard break
f,F+1m22i16-11+0c
Bound
um16i16~18-10~-8-10~-8c+1~+3c
Alternate input: uf~1
ubh20i15-12+9
Alternate input: u or uf+2
d+1+2
Alternate input: FC.1+2
AOP.b,b
Alternate input: f,F
ws2,bm14i13~15-3~-1+7~+9JG
Alternate input: f
ws2h,bm19i22~24-3~-1JG
Alternate input: f
AOP.db
Alternate input: b or df or f
BT.1+3t35i12KND
Alternate input: 2+4
AOP.1+3t35i12KNDKND
Alternate input: 2+4
HYP.2m42i102+24KND
3 steps
HYP.2+3!, m48, 40i141KNDKND
3 steps
HYP.2m36i72+5KND
2 steps
HYP.2+3!, m48, 10i111KNDKND
2 steps
HYP.2m30i42+1KND
1 steps
HYP.2+3!48i81KNDKND
1 steps
BT.f,F+1+3,f,F+3+4m, !(25, )20
* Unbreakable
* Side switch
* Opponent recovers FDFT
Back throwt50
* Unbreakable
* Opponent recovers FUFT
f+2+3t15-2
* Throw break 2
* Side switch
* Recovers BT
df~2+4t38-2
* Throw break 2
* Side switch
* Opponent recovers FUFA
* Floor Break
Right throwt38-3
* Throw break 2
* Opponent recovers FDFA
2+4t35-3
* Throw break 2
* Opponent recovers face up sideways
df+1+2t40+0
* Throw break 1+2
* Side switch when broken
* Side switch
* Opponent recovers FUFA
1+3t35 (12, 23)-6
* Throw break 1
* Opponent recovers face up sideways
Left throwt45-3
* Throw break 1
* Opponent recovers face up sideways
1+4+7
* Reversal
* Alternate input: HYP.1+4
* Parry
* Unbreakable
BT.d+4l12i32-24+0KND
* Recovers crouching
* At long range
SS.3,b
* Recovers back turned crouching
* Transition to BT
1,d+2h, m8, 12-3+8+10
* Recovers back turned
* Transition to BT
2,1h, m9, 12-4+7
* Recovers back turned
* Transition to BT
b+1m12i8~12-+1
* Recovers back turned
* Transition to BT
BT.f+3+4
* Recovers back turned
* Transition to BT
BT.f+3+4,3+4m26i25-11KND
* Recovers back turned
* Transition to BT
BT.b+3+4
* Recovers back turned
* Transition to BT
BT.d+3l16i17-12+7KND
* Recovers back turned
* Transition to BT
f,F+1,dm22i16-8+3c
* Recovers back turned
* Transition to AOP
BT.2,2h, m10, 14-9+2
* Recovers back turned
* Bound
BT.f,F+1+3,d+1+4l
* Parry
* Unbreakable
* Bound
BT.f,F+1+3,1+4+7
* Parry
* Unbreakable
d+3+4+5
* Parry
* To the near side
BT.d+1+4l
* Parry
* Bound
AOP.ubm30i12-10+1
* On landing
* Alternate input: u or uf+4
* Low crush
AOP.ubl22i16-18KND
* On landing
* Alternate input: u or uf+3
* High crush
* Recovers crouching
f,F+4,4m+5
* On block
* Low crush
4~3,d+1+2m28i23-1c+3cKND
* Low crush
* Transition to AOP
ub+3+4,d+1+2m25i21~23-19~-17KND
* Low crush
* Transition to AOP
uf+4,d+1+2m28i23-9+2KND
* Low crush
* Transition to AOP
AOP.3+4m, m9, 9i24-25-
* Low crush
* Recovers crouching
* Hit 2 only
AOP.3+4m9i24--
* Low crush
* Recovers crouching
* Hit 1 only
uf+4,dm28i23-7+4cKND
* Low crush
* Recovers crouching
* Bound
* Transition to FC
4~3m28i23-1c+3cKND
* Low crush
* Recovers crouching
AOP.3+4m, m, m9, 9, 16i24-12~-13+
* Low crush
* Recovers crouching
BT.f,F+3m21i17-5+6KND
* Low crush
* Recovers back turned
* Transition to BT
uf+1+2,bm27i32~33+3~+4+8~+9KND
* Low crush
* Recovers back turned
* Bound
* Transition to BT
BT.3m24i18-19KND
* Low crush
* Recovers back turned
u+4m24i23-5+6cKND
* Low crush
* Bound
uf+4m28i23-3+8cKND
* Low crush
* Bound
uf+1+2m27i32~33+1~+2+6~+7KND
* Low crush
* Bound
uf+3+4m, m, m9, 12, 14i16~17-3KND
* Low crush
* Bound
FC.df+4l12i18-7+4
* High crush
* Transition to AOP
SS.3,d+1+2l24i36-23KND
* High crush
* Transition to AOP
AOP.3l18i21-14-3
* High crush
* Transition to AOP
AOP.4~3l22i23-KND
* High crush
* Recovers grounded
AOP.d+1l15 (20)i19-12-1KND
* High crush
* Recovers crouching
* Hit throw
d+4l8i12-13-2
* High crush
* Recovers crouching
db+1+2sm6i10-5+6
* High crush
* Recovers crouching
FC.1sm6i10-5+6
* High crush
* Recovers crouching
FC.3l13i15-15-4
* High crush
* Recovers crouching
SS.4l19i27-13-2KND
* High crush
* Recovers crouching
FC.df~2,dfl12i19-8+3
* High crush
* Recovers back turned crouching
* Transition to BT
FC.df~2,1,dfl, l12, 16-8+3
* High crush
* Recovers back turned crouching
* Transition to BT
df+1m18i14-4+7
* High crush
* Recovers back turned
* Transition to BT
FC.3,2l, h13, 7+0+7
* High crush
* Recovers back turned
AOP.u+4,d+1+2m14i16~17-11~-10+0~+1
* Alternate input: uf+4,d+1+2
* Low crush
AOP.u+4,bm14i16~17-14~-13-3~-2
* Alternate input: uf+4,b
* Low crush
* Recovers back turned
* Transition to BT
AOP.u+4,4m, m14, 14-12-1
* Alternate input: uf+4,4
* Low crush
* Recovers crouching
AOP.u+4m14i23-1+9
* Alternate input: uf+4
* Low crush
* Recovers crouching
* At the tip of the range
AOP.u+4m14i16~17-10~-9+1~+2
* Alternate input: uf+4
* Low crush
* Recovers crouching
u+1m16i16~18-3~-1-3~-1c+8~+10c
* Alternate input: uf+1
* Recovers back turned
* Transition to BT
BT.3+4
* Alternate input: u+3+4
* To the far side
3+4+5
* Alternate input: u+3+4
* Parry
* To the far side
AOP.ubm, m19, 22-14-3+21~+22 (KND)
* Alternate input: u or uf+3,4
* Low crush
AOP.ubm, h19, 30-8KND
* Alternate input: u or uf+3,3
* Low crush
AOP.ubm, m19, 21-4+7c
* Alternate input: u or uf+3,1
* Low crush
* Bound
AOP.ubm19i15~16-15~-14JG
* Alternate input: u or uf+3
* Low crush
AOP.ubm30i12-8KND
* Alternate input: u or uf,n+4
* Low crush
AOP.ubm36i28~30-9~-11+19~+21d
* Alternate input: u or uf,n+3,d+1+2
* Low crush
AOP.ubm36i28~30-22~-20+6~+8d
* Alternate input: u or uf,n+3
* Low crush
AOP.ub
* Alternate input: u or uf
* Low crush
AOP.4~3,dl22i23-KND
* Alternate input: u
* High crush
* Recovers crouching
BT.f,F+1+3t35i12KND
* Alternate input: f,F+2+4
* Low crush
f,f,F+3m24+2~+7KND
* Alternate input: f,f,F+3
* Low crush
BT.dbl0i15+2+2
* Alternate input: df+4
* Guard break
FC.dbl12i12-15-4
* Alternate input: d+4
* High crush
* Recovers crouching
db+2sm9i11-4+7
* Alternate input: d+2
* High crush
* Recovers crouching
FC.dbsm9i11-4+7
* Alternate input: d+2
* High crush
* Recovers crouching
BT.db
* Alternate input: d or df+1+2
* Transition to AOP
1h8i10+1+8
1,2h, h8, 9-1+5
1,2,1h, h, m8, 9, 20-9KND
1,d~2h, m8, 12-4+7+9
1,d+2,1+2h, m, m8, 12, 28-12KND
2h9i10-2+6
2,df~1h, m9, 12-4+7
3h24i15-12KND
4h18i11-3+8JG
1+2m24i20-7KND
f+1h9i10+1+8
f+2h9i10-2+6
f+3m16i16-9+2
f+3,1,1+2m, m, m, m16, 9, 7, 24-12+7c
f+1+2m30i12-16KND
df+2m18i15-6+5
df,2~1m, m9, 14i15-12JG
df+3,dm20i23-7+4+4c
df+3,4m, m20, 16-13KND
df+4m14i12-4+7
db+1m27 (40)i18-9KND
db+4l12i18-12+7cKND
b~1m12i8-12-1
b+4m16i13~14-10~-9-5~-4
b+4,4m, h16, 20-10+4
u+1+2,2m, m, m6, 6, 14-10+1
u+1+2,2,1m, m, m, m6, 6, 14, 27-10KND
u+1+2,3+4m, m6, 6i16~17-16~-15-5~-4
ub+3m13i16-12-1KND
u+3m18i16-12KND
uf+3m15i16-12KND
f,F+1,3m, h22, 24-1KND
f,F+1,4m, m22, 24-12KND
f,F+2m14i16-5+6
f,F+2,1m, m14, 27-10KND
f,F+1+2m14i15-2+5
f,F+1+2,1+2m, m14, 25-5-2cKND
ws1m14i10~11-4+7
ws3m26i22+1+6c (KND)KND
ws4m21i11-10KND
wsb+4h24i14-1+1KND
SS.1h8i10+1+8
SS.2h9i10-2+6
1+3+4
2+3+4
b+1+2
HYP.1+2
HYP.4h24i34-4+1KND
BT.uf,f
BT.1m24i18-5+3KND
BT.2,1h, h10, 9-1+6+10
BT.2,1,4h, h, m10, 9, 18-18KND
BT.4m20i13-18KND
BT.1+2m, m7, 7i16~17-5+6
BT.b+3h30i10-8KND
BT.d~3l16i17-13+6KND
AOP.2m12i12-11+0
AOP.2,1m, m12, 27-10KND
AOP.4m16i12-4+7
AOP.1+2m19i23-11KND
AOP.d+1+2m25i27-4KND
AOP.d

Notation

Commands

f, b, u, d
Forward, back, up, down. A capital letter is held
f,F
Dash
f,f,F
Run
~
Immediately after
*
Hold the button
ws
While standing up
FC.
While crouching
SS.
During sidestep
BT.
Back turned
OTG.
Against a grounded opponent

Hit levels

h, m, l
High, mid, low
sm
Special mid
t
Throw
!
Unblockable
M, L
Hits a grounded opponent

Frames

a
Opponent is launched
d
Opponent is knocked down
c
Crouching
g
Opponent can only block
s
Opponent is staggered
KND
Knockdown
JG
Launch
+, -
Plus or minus, the exact frames are not known

Positions

FUFA
Face up, feet away
FUFT
Face up, feet towards
FDFA
Face down, feet away
FDFT
Face down, feet towards