| Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
|---|---|---|---|---|---|---|---|
| 1 | h | 8 | i10 | +1 | +8 | ||
| f+1 | h | 8 (9) | i10 | +1 | +8 | ||
| 1,1 | h, h | 8, 14 | -5 | +4 | |||
| 1,1,2 | h, h, m | 8, 14, 25 | -12 | KND | |||
| 1,4 | h, h | 8, 16 | -6 | +5 | KND | ||
| 2 | h | 9 | i10 | -2 | +6 | ||
| 2,3 | h, m | 9, 19 | -10 | +1 | |||
| 2,b | h | 9 | i10 | -2 | -1 | * On hit * Hit throw | |
| YSR.1+2 | t | 50 | i8 | KND | |||
| 4 | h | 22 | i11 | -3 | -3 | JG | |
| 4,4 | h, l | 22, 14 | -8 | +3 | * High crush * Recovers crouching | ||
| 4,4,1 | h, l, m | 22, 14, 25 | -14 | KND | High crush | ||
| 4,4,4 | h, l, h | 22, 14, 27 | -6 | KND | High crush | ||
| 4,4,d+4 | h, l, l | 22, 14, 12 | -18 | -7 | * High crush * Recovers crouching | ||
| 1+2 | m | 28 | i18 | -2c | +6c | KND | Bound |
| f+2 | h | 12 | i15 | -10 | -4 | ||
| f+2,2 | h, m | 12, 24 | -11 | KND | |||
| f+3 | m | 24 | i20 | -8 | KND | Homing | |
| f+4 | m | 15 | i17 | -7 | +9 | ||
| f+4,1+2 | m, m | 15, 18 | -7 | +5 | |||
| f+4,1+2,2 | m, m, m | 15, 18, 24 | -13 | KND | |||
| f+1+2 | m | 26 | i19 | -13 | +5 | KND | |
| f+1+4 | ! | 60 | i60 | KND | KND | ||
| f+1+2+3 | ! | 48 | i66~67 | KND | KND | ||
| df+1 | m | 14 | i16 | -8 | +3 | ||
| df+1,1 | m, m | 14, 24 | -11 | KND | Bound | ||
| df+2 | m | 9 | i16 | -6 | +5 | ||
| df+2,1 | m, m | 9, 21 | -18~-17 | KND | |||
| df+3 | l | 21 | i22 | -12 | +4 | +25g | |
| df+4 | m | 15 | i12 | -4 | +7 | ||
| df+4,1 | m, m | 15, 18 | -9 | +4 | |||
| df+1+2 | m | 31 | i28 | -17 | KND | High crush | |
| df+3+4 | sm | 4 (35) | i26 | -9 (-14c) | Hit throw | ||
| d+2 | m | 21 | i17 | -7 | +4c | Recovers crouching | |
| d+2,1+2 | m, m | 21, 24 | -12 | +1 | KND | ||
| d+3 | l | 14 | i14 | -12 | -3 | +1 | * High crush * Recovers crouching |
| d+3,4 | l, h | 14, 25 | +3 | KND | High crush | ||
| d+4 | l | 10 | i19 | -13 | -2 | * High crush * Recovers crouching | |
| d+4,1 | l, m | 12, 25 | -14 | KND | High crush | ||
| d+4,4 | l, h | 12, 27 | -6 | KND | High crush | ||
| d+4,d+4 | l, l | 12, 12 | -18 | -7 | * High crush * Recovers crouching | ||
| d+1+2 | m | 26 | i20 | -14 | KND | ||
| d+3+4 | l | 28 | i22 | -15 | +11g | ||
| db+1 | m | 33 | i40 | +7 | KND (+15g) | KND | |
| db+2 | m | 14 | i15 | -9 | +2 | ||
| db+2,4 | m, m | 14, 15 | -13 | +0 | |||
| db+2,4,1 | m, m, m | 14, 15, 24 | -18 | -5 | KND | ||
| db+2,4,2 | m, m, h | 14, 15, 25 | -5 | KND | |||
| db+2,4,2h | m, m, h | 14, 15, 42 | +21g | JG | Fully charged | ||
| db+3 | l | 13 | i18~19 | -12~-11 | -1~+0 | KND | High crush |
| db+4 | l | 12 | i17 | -9 | -1 | +2 | |
| db+4,2 | l, m | 12, 25 | -14 | KND | |||
| db+1+2 | m | 30 | i29 | -12 | +6 | KND | |
| b+2 | m | 13 | i14 | -9 | +7 | ||
| b+2,1 | m, h | 13, 8 | -3 | +5 | |||
| b+2,1,1+2 | m, h, m | 13, 8, 27 | -13 | +5 | KND | ||
| b+4 | m | 24 | i21 | -7 | +2 | KND (-2~-1) | |
| b+1+2 | m | 30 | i31 | -10 | KND | Parry | |
| ub+3 | m | 13 | i15 | -18 | -7 | KND | Low crush |
| u+3 | m | 18 | i15 | -12 | KND | Low crush | |
| uf+3 | m | 15 | i15 | -12 | KND | Low crush | |
| ub+4 | m | 21 | i16 | -20 | -9 | KND | Low crush |
| u+4 | m | 22 | i16 | -12 | KND | Low crush | |
| uf+4 | m | 27 | i16 | -12 | KND | Low crush | |
| uf+1+2 | m | 15 (25) | i30 | +7 | KND | Hit throw | |
| uf+1+2 | m | 15 | i30 | +7 | +8c | At long range | |
| uf+3+4 | l | 30 | i37 | -17 | +9 | ||
| f,F+2 | h | 24 | i14 | -1~+1 | +15~+18g (+s) | Low crush | |
| f,F+4 | h | 30 | i20 | +2 | KND | Homing | |
| f,F+1+2 | m | 24 | i16 | -12 | KND | ||
| b,b+1+2 | ! | 84 | i74 | KND | KND | ||
| f,f,F+3 | m | 36 | i25 | +17g | KND | * Alternate input: f,f,F+3 * Low crush | |
| ws1 | m | 12 | i13 | -10 | +9 | ||
| ws1,1 | m, m | 12, 25 | -12 | KND | |||
| ws2 | m | 21 | i18~19 | -9~-8 | +2~+3 | ||
| ws2,2 | m, m | 21, 21 | -11 | +0c | KND | Recovers crouching | |
| ws2,2,2 | m, m, l | 21, 21, 18 | -12 | +4 | KND | Recovers crouching | |
| ws3 | m | 12 | i16 | -6 | +5 | ||
| ws3,2 | m, h | 12, 30 | -8~-7 | KND | |||
| ws4 | m | 22 | i11~12 | -6~-5 | +5~+6 | ||
| ws1+2 | m | 28 | i27~28 | -10~-9 | +29~+30g | Parry | |
| wsf+2 | m | 24 | i18 | -8 | KND | Alternate input: FC.df+2 | |
| FC.df+4 | l | 9 | i16 | -14~-13 | -1~+0 | * High crush * Recovers crouching | |
| FC.df+4,3 | l, m | 9, 25 | -16~-14 | KND | * High crush * Recovers crouching | ||
| SS.3 | l | 24 | i24 | -11 | +4 | ||
| SS.4 | l | 19 | i27 | -13 | -2 | KND | * High crush * Recovers crouching |
| SS.1+2 | m | 26 | i28 | +12~+13g | +9~+10 | KND (+5) | * Recovers crouching * Bound |
| b+1 | i2~12 | * Parry * Single hit | |||||
| b+1,b | i2~12 | Parry | |||||
| 1 | l | 6 (20) | i23 | -10 | KND | * After a successful parry * High crush * Hit throw | |
| 2 | m | 28 | i16 | -7 | KND | After a successful parry | |
| 3 | m | 18 | i19 | -13 | JG | * After a successful parry * Low crush | |
| 4 | l | 21 | i17 | -24 | KND | * After a successful parry * High crush | |
| qcf | |||||||
| qcf+1 | m | 12 | i13 | -10 | +9 | ||
| qcf+1,1 | m, m | 12, 25 | -12 | KND | |||
| qcf+2 | m | 43 | i13 | -17 | KND | ||
| qcf+2 | m | 28 | i13 | -17 | KND | At long range | |
| qcf+3 | m | 12 | i16 | -6 | +5 | ||
| qcf+3,2 | m, h | 12, 30 | -8~-7 | KND | |||
| qcf+4 | m | 22 | i11~12 | -6~-5 | +5~+6 | ||
| qcf+1+2 | m | 28 | i27~28 | -10~-9 | +29~+30g | Parry | |
| 1+3 | t | 35 | -3 | * Throw break 1 * Side switch when broken * Opponent recovers FUFA | |||
| 2+4 | t | 35 | -6 | * Throw break 2 * Side switch when broken * Opponent recovers FUFA | |||
| Left throw | t | 40 (15, 25) | -4 | * Throw break 1 * Opponent recovers FDFA | |||
| Right throw | t | 40 | -4 | * Throw break 2 * Opponent recovers FUFT | |||
| df,df+2+4 | t | 10 | +0 | * Throw break 1+2 * Side switch when broken * Side switch * Recovers BT * Wall splat | |||
| b+1+3 | 25+ | * Reversal * Alternate input: b+2+4 * Throw break f+1+3 or f+2+4 |
Notation
Commands
- f, b, u, d
- Forward, back, up, down. A capital letter is held
- f,F
- Dash
- f,f,F
- Run
- ~
- Immediately after
- *
- Hold the button
- ws
- While standing up
- FC.
- While crouching
- SS.
- During sidestep
- BT.
- Back turned
- OTG.
- Against a grounded opponent
Hit levels
- h, m, l
- High, mid, low
- sm
- Special mid
- t
- Throw
- !
- Unblockable
- M, L
- Hits a grounded opponent
Frames
- a
- Opponent is launched
- d
- Opponent is knocked down
- c
- Crouching
- g
- Opponent can only block
- s
- Opponent is staggered
- KND
- Knockdown
- JG
- Launch
- +, -
- Plus or minus, the exact frames are not known
Positions
- FUFA
- Face up, feet away
- FUFT
- Face up, feet towards
- FDFA
- Face down, feet away
- FDFT
- Face down, feet towards