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Wang

Stances:
YSR
Hawk Into Forest
CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
4l21i17-24KND
* After a successful parry
* High crush
1l6 (20)i23-10KND
* After a successful parry
* High crush
* Hit throw
3m18i19-13JG
* After a successful parry
* Low crush
f,f,F+3m36i25+17gKND
* Alternate input: f,f,F+3
* Low crush
4,4h, l22, 14-8+3
* High crush
* Recovers crouching
4,4,d+4h, l, l22, 14, 12-18-7
* High crush
* Recovers crouching
d+3l14i14-12-3+1
* High crush
* Recovers crouching
d+4l10i19-13-2
* High crush
* Recovers crouching
d+4,d+4l, l12, 12-18-7
* High crush
* Recovers crouching
FC.df+4l9i16-14~-13-1~+0
* High crush
* Recovers crouching
FC.df+4,3l, m9, 25-16~-14KND
* High crush
* Recovers crouching
SS.4l19i27-13-2KND
* High crush
* Recovers crouching
2,bh9i10-2-1
* On hit
* Hit throw
b+1i2~12
* Parry
* Single hit
SS.1+2m26i28+12~+13g+9~+10KND (+5)
* Recovers crouching
* Bound
b+1+325+
* Reversal
* Alternate input: b+2+4
* Throw break f+1+3 or f+2+4
Left throwt40 (15, 25)-4
* Throw break 1
* Opponent recovers FDFA
1+3t35-3
* Throw break 1
* Side switch when broken
* Opponent recovers FUFA
df,df+2+4t10+0
* Throw break 1+2
* Side switch when broken
* Side switch
* Recovers BT
* Wall splat
Right throwt40-4
* Throw break 2
* Opponent recovers FUFT
2+4t35-6
* Throw break 2
* Side switch when broken
* Opponent recovers FUFA
2m28i16-7KND
After a successful parry
wsf+2m24i18-8KND
Alternate input: FC.df+2
uf+1+2m15i30+7+8c
At long range
qcf+2m28i13-17KND
At long range
1+2m28i18-2c+6cKND
Bound
df+1,1m, m14, 24-11KND
Bound
db+2,4,2hm, m, h14, 15, 42+21gJG
Fully charged
4,4,1h, l, m22, 14, 25-14KND
High crush
4,4,4h, l, h22, 14, 27-6KND
High crush
df+1+2m31i28-17KND
High crush
d+3,4l, h14, 25+3KND
High crush
d+4,1l, m12, 25-14KND
High crush
d+4,4l, h12, 27-6KND
High crush
db+3l13i18~19-12~-11-1~+0KND
High crush
df+3+4sm4 (35)i26-9 (-14c)
Hit throw
uf+1+2m15 (25)i30+7KND
Hit throw
f+3m24i20-8KND
Homing
f,F+4h30i20+2KND
Homing
ub+3m13i15-18-7KND
Low crush
u+3m18i15-12KND
Low crush
uf+3m15i15-12KND
Low crush
ub+4m21i16-20-9KND
Low crush
u+4m22i16-12KND
Low crush
uf+4m27i16-12KND
Low crush
f,F+2h24i14-1~+1+15~+18g (+s)
Low crush
b+1+2m30i31-10KND
Parry
ws1+2m28i27~28-10~-9+29~+30g
Parry
b+1,bi2~12
Parry
qcf+1+2m28i27~28-10~-9+29~+30g
Parry
d+2m21i17-7+4c
Recovers crouching
ws2,2m, m21, 21-11+0cKND
Recovers crouching
ws2,2,2m, m, l21, 21, 18-12+4KND
Recovers crouching
1h8i10+1+8
f+1h8 (9)i10+1+8
1,1h, h8, 14-5+4
1,1,2h, h, m8, 14, 25-12KND
1,4h, h8, 16-6+5KND
2h9i10-2+6
2,3h, m9, 19-10+1
YSR.1+2t50i8KND
4h22i11-3-3JG
f+2h12i15-10-4
f+2,2h, m12, 24-11KND
f+4m15i17-7+9
f+4,1+2m, m15, 18-7+5
f+4,1+2,2m, m, m15, 18, 24-13KND
f+1+2m26i19-13+5KND
f+1+4!60i60KNDKND
f+1+2+3!48i66~67KNDKND
df+1m14i16-8+3
df+2m9i16-6+5
df+2,1m, m9, 21-18~-17KND
df+3l21i22-12+4+25g
df+4m15i12-4+7
df+4,1m, m15, 18-9+4
d+2,1+2m, m21, 24-12+1KND
d+1+2m26i20-14KND
d+3+4l28i22-15+11g
db+1m33i40+7KND (+15g)KND
db+2m14i15-9+2
db+2,4m, m14, 15-13+0
db+2,4,1m, m, m14, 15, 24-18-5KND
db+2,4,2m, m, h14, 15, 25-5KND
db+4l12i17-9-1+2
db+4,2l, m12, 25-14KND
db+1+2m30i29-12+6KND
b+2m13i14-9+7
b+2,1m, h13, 8-3+5
b+2,1,1+2m, h, m13, 8, 27-13+5KND
b+4m24i21-7+2KND (-2~-1)
uf+3+4l30i37-17+9
f,F+1+2m24i16-12KND
b,b+1+2!84i74KNDKND
ws1m12i13-10+9
ws1,1m, m12, 25-12KND
ws2m21i18~19-9~-8+2~+3
ws3m12i16-6+5
ws3,2m, h12, 30-8~-7KND
ws4m22i11~12-6~-5+5~+6
SS.3l24i24-11+4
qcf
qcf+1m12i13-10+9
qcf+1,1m, m12, 25-12KND
qcf+2m43i13-17KND
qcf+3m12i16-6+5
qcf+3,2m, h12, 30-8~-7KND
qcf+4m22i11~12-6~-5+5~+6

Notation

Commands

f, b, u, d
Forward, back, up, down. A capital letter is held
f,F
Dash
f,f,F
Run
~
Immediately after
*
Hold the button
ws
While standing up
FC.
While crouching
SS.
During sidestep
BT.
Back turned
OTG.
Against a grounded opponent

Hit levels

h, m, l
High, mid, low
sm
Special mid
t
Throw
!
Unblockable
M, L
Hits a grounded opponent

Frames

a
Opponent is launched
d
Opponent is knocked down
c
Crouching
g
Opponent can only block
s
Opponent is staggered
KND
Knockdown
JG
Launch
+, -
Plus or minus, the exact frames are not known

Positions

FUFA
Face up, feet away
FUFT
Face up, feet towards
FDFA
Face down, feet away
FDFT
Face down, feet towards