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Steve

Stances:
LWV
Weaving Left
RWV
Weaving Right
QT
Quick Turn
DCK
Ducking
LDK
Long Ducking
PAB
Peekaboo
DR
Dempsey Roll
SWY
Sway
FLK
Flicker
CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
PAB.1+2t45i15KND
SWY.1+2t0+1
Then d, b, f or u
FLK.1+2t40KND
1+3t35 (25, 10)-7
* Throw break 1
* Side switch
* Opponent recovers FUFA
2+4t35-3
* Throw break 2
* Opponent recovers FDFT
Left throwt40-4
* Throw break 1
* Side switch
* Opponent recovers face up sideways
Right throwt40-4
* Throw break 2
* Side switch
* Opponent recovers face up sideways
Back throwt55 (10, 10, 10, 25)
* Unbreakable
* Side switch
* Opponent recovers FUFT
f,F+1+2t40 (12, 28)+0
* Throw break 1+2
* Side switch when broken
* Opponent recovers FUFA
qcb+2+4t40+0
* Throw break 2
* Opponent recovers FUFA
db+1sm6i10-5+6
* High crush
* Recovers crouching
FC.1sm6i10-5+6
* High crush
* Recovers crouching
FC.dsm9i11-4+7
* Alternate input: df+2
* Recovers crouching
DCK.1+2,1,2,1,2,1,2,1,2,1m, m, m, m, m, m, m, m, m, m3, 3, 3, 3, 3, 3, 3, 3, 3, 14-12KND
DCK.1+2,1,2,1,2,1,2,1,2m, m, m, m, m, m, m, m, m3, 3, 3, 3, 3, 3, 3, 3, 3-10-4
DCK.1+2,1,2,1,2,1,2,1m, m, m, m, m, m, m, m3, 3, 3, 3, 3, 3, 3, 3-9+2
DCK.1+2,1,2,1,2,1,2m, m, m, m, m, m, m3, 3, 3, 3, 3, 3, 3-9-3
DCK.1+2,1,2,1,2,1m, m, m, m, m, m3, 3, 3, 3, 3, 3-9+2
DCK.1+2,1,2,1,2m, m, m, m, m3, 3, 3, 3, 3-9-3
DCK.1+2,1,2,1m, m, m, m3, 3, 3, 3-9+2
PAB.df+1,1,2,1m, m, m, m12, 16, 14, 21-14KND
Bound
DCK.1+2,1,2m, m, m3, 3, 3-9-3
PAB.df+1,1,2m, m, m12, 16, 14-9-3
LWV.1,f+1,1m, m, h20, 14, 9+1+7
LWV.1,f+1,1,bm, m, h20, 14, 9-5~-3+1~+3
Transition to FLK
LWV.1,f+1,1,b,dbm, m, h20, 14, 9-11~-9-5~-3
* Recovers crouching
* Transition to FLK
f+2,1~2m, m13, 16-5+6 (KND)+ (KND)
High crush
df+1,2~2m, m12, 16-7+4 (KND)+ (KND)
df+1+2m, m14, 25i14-12KND
d,2~1,2m, m18, 24-13+2cKND
Bound
ws1,2m, m12, 24-13~-12+2c~+3cKND
Bound
LWV.1,1m, m20, 26-10~-11KND+ (KND)
LWV.1,f+1m, m20, 14-4+3
LWV.2,1m, m15, 25-8+4cKND
Bound
RWV.1,2m, m15, 18-12KND
DCK.1+2,1m, m3, 3-9+2
PAB.df+1,1m, m12, 16-7+1
DR.2,1m, m26, 26-1-3KND (+3)
* Alternate input: 1,2,,,
* High crush
PAB.b+1,1,2,1m, h, m, m18, 12, 14, 25-10KND
PAB.b+1,1,2,1,bm, h, m, m18, 12, 14, 25-4~-6KND
Transition to FLK
PAB.b+1,1,2m, h, m18, 12, 14-10-4
df+1,2~f+1+2m, h, h12, 9, 14-3+0+3
df+1,2~f+1+2m, h, h12, 9, 14-7-4-1
f+2,1m, h13, 14-3+11g
High crush
f+2,1,bm, h13, 14+5+19g
* High crush
* Transition to FLK
f+2,1,b,dbm, h13, 14+4+10g
* High crush
* Recovers crouching
* Transition to FLK
df+1,2m, h12, 14-6+3+5
df+1,2~1m, h12, 24-2+1KND
df+1,2~1,bm, h12, 24+0+4KND
Transition to FLK
df+1,2~1,b,dbm, h12, 24-6-2KND
* Recovers crouching
* Transition to FLK
d,2~1,f+2m, h18, 20-3KND
PAB.df+1,2m, h12, 19-7KND
PAB.b+1,1m, h18, 12-7-1
d,db,b,f+2m, !84i66KNDKND
d,db,b,f+2m, !54i66KND
f+2m13i21-3+5
High crush
f+1+2m25i38-21+68g+68
df+1m12i13-3+5
df+1,m12i13-5+1
df+1,2,m12-7-
df+2m20i16-9+1KND
Homing
d,2~1m18i28-4+2+7
d,2~1,m18i29-1+5+10
b+2m18i17-9+4KND
High crush
1m36i14-14KNDJG
After a successful parry
ub+1m12i16-5+6
uf+1m19i19-6+5
Low crush
u+1m14i18-8+3
Low crush
u+2m21i19-13JG
* Alternate input: uf+2
* Low crush
u+4m24i23-14JG
* Alternate input: uf+4
* Low crush
f,F+2m28i15-13~-12cKND
Bound
qcf+1m25i18-10KND
qcf+1,bm25i18-3KND
Transition to FLK
qcf+1,b,dbm25i16-4KND
* Recovers crouching
* Transition to FLK
f,f,F+2m30i23+9KND
* Alternate input: f,f,F+2
* Low crush
ws1m12i11-3+3+8
ws2m19i15-7+4JG
ws2,m19i15-+JG
ws1+2m24i19-14JG
High crush
LWV.1m20i22-10+1KND (+5)
LWV.1,bm20i22-2+8KND
Transition to FLK
LWV.1,b,dbm20i14-7+3KND
* Recovers crouching
* Transition to FLK
LWV.2m15i14~15-5~-6+3~+4
LWV.2,fm15i22-+
RWV.1m15i14-5+4
RWV.1,fm15i22-+
RWV.2m26i23-15KND
QT.2m26i22-8~-7KND
QT.dm30i49-10KND
* Alternate input: u~1
* Input rotated 2 times
DCK.1m20i19-7KNDJG
DCK.2m25i49-15KND
DCK.1+2m3i24-7-1
LDK.1m25i19+0JG
LDK.2m25i19-15JG
PAB.f+2m21-13KND
Transition to PAB
PAB.df+1m12i16-9+2
PAB.df+2m19i17-10KND
Transition to PAB
DR.2m26i15-1-3KND (+3)
* Alternate input: 1
* High crush
PAB.b+1m18i18-19-6
PAB.b+2m30i29-14KND
PAB.um21i18-15KND
* Alternate input: uf+2
* Low crush
SWY.1m31i22-10~-9+10cg (+2c)KND
Bound
SWY.2m36i27-18KND
High crush
FLK.2m25i18~19+0~+1cKND
Bound
d+2,1,2l, m, h15, 9, 20-3KND
High crush
d+2,1l, m15, 9-11-5+0
High crush
d+2,1,l, m15, 9-8-2+3
High crush
db+3,2l, h12, 18-8KND
u+3,2l, h24, 18-9KND
* Alternate input: uf+3,2
* Low crush
d+1l16i16-13+0c
High crush
d+2l15i17-18-5
High crush
db+2l25i26-15KND
* Alternate input: FC.db+2
* High crush
db+2,dbl25i26-15KND
* Alternate input: d
* High crush
* Recovers crouching
* Transition to FC
db+3l12i16-15+1
u+3l24i36-12+8
* Alternate input: uf+3
* Low crush
f,f,F+1l20i16-11KND
High crush
OTG.d+1+2L12i17-11+0
QT.d+2l20i34-15KND
High crush
QT.dl25i59-11KND
* Alternate input: u~d+1
* High crush
* Input rotated 2 times
PAB.d+1l14i16-12+2
* High crush
* Transition to PAB
PAB.d+2l24-16KND
* High crush
* Recovers crouching
FC.db+2l25i26-15KND
* High crush
* Recovers crouching
2,1,2h, m, m12, 14, 26-11KND
1,d+1h, m8, 18-6+0+5
1,d+1,bh, m8, 18+3+9+14
1,d+1,b,dbh, m8, 18-3+3+8
Recovers crouching
2,1h, m12, 14-4+7
2,1,fh, m12, 14+3+14g+14
2,1,bh, m12, 14+3+14g+14
2,1,b,dbh, m12, 14+2+13g+13
Recovers crouching
FLK.1,f+1h, m14, 20-5+6KND
Bound
b+1,2,1h, l, m20, 12, 24-9KND
High crush
b+1,2h, l20, 12-11+0
High crush
1,1,d+1h, h, m8, 6, 18-6+0+5
1,1,d+1,bh, h, m8, 6, 18+3+9+14
1,1,d+1,b,dbh, h, m8, 6, 18-3+3+8
Recovers crouching
PAB.1,2,1h, h, m12, 14, 25-13+c
* Bound
* Transition to PAB
1,2,1,2h, h, h, m8, 12, 12, 18-10KND
1,2,1,2h, h, h, m8, 12, 12, 18-7KND
FLK.1,1,1,2h, h, h, m14, 9, 9, 26-16KND
1,2,1,d+2h, h, h, l8, 12, 12, 18-15KND
High crush
1,2,1,d+2,dh, h, h, l8, 12, 12, 18-15KND
* High crush
* Recovers crouching
* Transition to FC
1,1,2h, h, h8, 6, 16-8+3
1,1,2,h, h, h8, 6, 16-5+6
1,2,1h, h, h8, 12, 12-3+3
1,2,1,fh, h, h8, 12, 12--
1,2,1,bh, h, h8, 12, 12-3-2
Transition to FLK
1,2,1,b,dbh, h, h8, 12, 12-4-3
* Recovers crouching
* Transition to FLK
1,2,1,h, h, h8, 12, 12-7-6+4
FLK.1,1,1h, h, h14, 9, 9-9+0
FLK.1,1,1,bh, h, h14, 9, 9-4+5
Transition to FLK
FLK.1,1,1,b,dbh, h, h14, 9, 9-5+4
* Recovers crouching
* Transition to FLK
1,1h, h8, 6-1+5
1,1,h, h8, 6-2-2
1,2h, h8, 12-2+5
1,2,h, h8, 12+0+7
PAB.1,2h, h12, 14-2+6
FLK.1,1h, h14, 9-9+0
FLK.1,1,bh, h14, 9-4+5
Transition to FLK
FLK.1,1,b,dbh, h14, 9-5+4
* Recovers crouching
* Transition to FLK
FLK.1,d+1h, h14, 27+0KND
Alternate input: u+1
1h8i10+1+8
2h12i12-1+5
f+1h8i10+1+8
b+1h20i13-14+2KND
b+1,bh20i13-1+12gKND
Transition to FLK
b+1,b,dbh20i13-10-2KND
* Recovers crouching
* Transition to FLK
ub+2h20i15-+
f,F+1h8i10+1+8
SS.1h8i10+1+8
SS.2h12i12-1+5
SS.1+2h28i26+1~+2KND
DCK.f+2h25i14-4KND
DCK.f+2,h25i14+0KND
LDK.f+2h28i14+3KND
PAB.1h12i13-2+9
Transition to PAB
PAB.2h22 (25)i14-9+2 (KND)KND
* Alternate input: ub+2
* Parry
* Homing
* Transition to PAB
PAB.f+1+2h6+6+4
Transition to PAB
FLK.1h14i12-1+10
FLK.1,bh14i12-1+10g
Transition to FLK
FLK.1,b,dbh14i12-2+9g
* Recovers crouching
* Transition to FLK
FLK.b+2h30i14~19+0~-1KND
FLK.b+3+4(dbh-+
* From hit 3
* Transition to QT
f+4
* High crush
* Recovers crouching
df+3
* High crush
* Recovers crouching
df+4
* High crush
* Recovers crouching
db+4
High crush
b+4
High crush
b+1+2i2
Parry
ub+3
ub+4
f,F+3
* High crush
* Recovers crouching
f,F+4
* High crush
* Recovers crouching
ws3
ws4
SS.3
SS.4
d+3
d+4
2+3+4
3
4
3+4
3+4,f
QT.u
QT.d
3+4,d
* Alternate input: u,f
* Input rotated 2 times
f+3
* Alternate input: f+4
* High crush
f+3,f~h
* Alternate input: f+4,f~h
* High crush
f+3+4
PAB.db
PAB.df+3+4
High crush
DR.f
High crush
b+3
* Alternate input: b+4
* High crush
b+3+4
b+3+4,
FLK.f+3+4
Transition to PAB
FLK.b+1+2i2
Parry
FC.db
Alternate input: d+3
FC.db
Alternate input: d+4

Notation

Commands

f, b, u, d
Forward, back, up, down. A capital letter is held
f,F
Dash
f,f,F
Run
~
Immediately after
*
Hold the button
ws
While standing up
FC.
While crouching
SS.
During sidestep
BT.
Back turned
OTG.
Against a grounded opponent

Hit levels

h, m, l
High, mid, low
sm
Special mid
t
Throw
!
Unblockable
M, L
Hits a grounded opponent

Frames

a
Opponent is launched
d
Opponent is knocked down
c
Crouching
g
Opponent can only block
s
Opponent is staggered
KND
Knockdown
JG
Launch
+, -
Plus or minus, the exact frames are not known

Positions

FUFA
Face up, feet away
FUFT
Face up, feet towards
FDFA
Face down, feet away
FDFT
Face down, feet towards