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Steve

Stances:
LWV
Weaving Left
RWV
Weaving Right
QT
Quick Turn
DCK
Ducking
LDK
Long Ducking
PAB
Peekaboo
DR
Dempsey Roll
SWY
Sway
FLK
Flicker
CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
1h8i10+1+8
1,1h, h8, 6-1+5
1,1,h, h8, 6-2-2
1,1,2h, h, h8, 6, 16-8+3
1,1,2,h, h, h8, 6, 16-5+6
1,1,d+1h, h, m8, 6, 18-6+0+5
1,1,d+1,bh, h, m8, 6, 18+3+9+14
1,1,d+1,b,dbh, h, m8, 6, 18-3+3+8
Recovers crouching
1,2h, h8, 12-2+5
1,2,h, h8, 12+0+7
1,d+1h, m8, 18-6+0+5
1,d+1,bh, m8, 18+3+9+14
1,d+1,b,dbh, m8, 18-3+3+8
Recovers crouching
1,2,1h, h, h8, 12, 12-3+3
1,2,1,fh, h, h8, 12, 12--
1,2,1,bh, h, h8, 12, 12-3-2
Transition to FLK
1,2,1,b,dbh, h, h8, 12, 12-4-3
* Recovers crouching
* Transition to FLK
1,2,1,h, h, h8, 12, 12-7-6+4
1,2,1,2h, h, h, m8, 12, 12, 18-10KND
1,2,1,2h, h, h, m8, 12, 12, 18-7KND
1,2,1,d+2h, h, h, l8, 12, 12, 18-15KND
High crush
1,2,1,d+2,dh, h, h, l8, 12, 12, 18-15KND
* High crush
* Recovers crouching
* Transition to FC
2h12i12-1+5
2,1h, m12, 14-4+7
2,1,fh, m12, 14+3+14g+14
2,1,bh, m12, 14+3+14g+14
2,1,b,dbh, m12, 14+2+13g+13
Recovers crouching
2,1,2h, m, m12, 14, 26-11KND
f+1h8i10+1+8
f+2m13i21-3+5
High crush
f+2,1m, h13, 14-3+11g
High crush
f+2,1,bm, h13, 14+5+19g
* High crush
* Transition to FLK
f+2,1,b,dbm, h13, 14+4+10g
* High crush
* Recovers crouching
* Transition to FLK
f+2,1~2m, m13, 16-5+6 (KND)+ (KND)
High crush
f+4
* High crush
* Recovers crouching
f+1+2m25i38-21+68g+68
df+1m12i13-3+5
df+1,m12i13-5+1
df+1,2m, h12, 14-6+3+5
df+1,2,m12-7-
df+1,2~1m, h12, 24-2+1KND
df+1,2~1,bm, h12, 24+0+4KND
Transition to FLK
df+1,2~1,b,dbm, h12, 24-6-2KND
* Recovers crouching
* Transition to FLK
df+1,2~2m, m12, 16-7+4 (KND)+ (KND)
df+1,2~f+1+2m, h, h12, 9, 14-3+0+3
df+1,2~f+1+2m, h, h12, 9, 14-7-4-1
df+2m20i16-9+1KND
Homing
df+3
* High crush
* Recovers crouching
df+4
* High crush
* Recovers crouching
df+1+2m, m14, 25i14-12KND
d+1l16i16-13+0c
High crush
d+2l15i17-18-5
High crush
d+2,1l, m15, 9-11-5+0
High crush
d+2,1,l, m15, 9-8-2+3
High crush
d+2,1,2l, m, h15, 9, 20-3KND
High crush
d,2~1m18i28-4+2+7
d,2~1,m18i29-1+5+10
d,2~1,f+2m, h18, 20-3KND
d,2~1,2m, m18, 24-13+2cKND
Bound
db+1sm6i10-5+6
* High crush
* Recovers crouching
db+2l25i26-15KND
* Alternate input: FC.db+2
* High crush
db+2,dbl25i26-15KND
* Alternate input: d
* High crush
* Recovers crouching
* Transition to FC
db+3l12i16-15+1
db+3,2l, h12, 18-8KND
db+4
High crush
b+1h20i13-14+2KND
b+1,bh20i13-1+12gKND
Transition to FLK
b+1,b,dbh20i13-10-2KND
* Recovers crouching
* Transition to FLK
b+1,2h, l20, 12-11+0
High crush
b+1,2,1h, l, m20, 12, 24-9KND
High crush
b+2m18i17-9+4KND
High crush
b+4
High crush
b+1+2i2
Parry
1m36i14-14KNDJG
After a successful parry
ub+1m12i16-5+6
ub+2h20i15-+
ub+3
ub+4
uf+1m19i19-6+5
Low crush
u+1m14i18-8+3
Low crush
u+2m21i19-13JG
* Alternate input: uf+2
* Low crush
u+3l24i36-12+8
* Alternate input: uf+3
* Low crush
u+3,2l, h24, 18-9KND
* Alternate input: uf+3,2
* Low crush
u+4m24i23-14JG
* Alternate input: uf+4
* Low crush
f,F+1h8i10+1+8
f,F+2m28i15-13~-12cKND
Bound
f,F+3
* High crush
* Recovers crouching
f,F+4
* High crush
* Recovers crouching
qcf+1m25i18-10KND
qcf+1,bm25i18-3KND
Transition to FLK
qcf+1,b,dbm25i16-4KND
* Recovers crouching
* Transition to FLK
d,db,b,f+2m, !84i66KNDKND
d,db,b,f+2m, !54i66KND
f,f,F+1l20i16-11KND
High crush
f,f,F+2m30i23+9KND
* Alternate input: f,f,F+2
* Low crush
ws1m12i11-3+3+8
ws1,2m, m12, 24-13~-12+2c~+3cKND
Bound
ws2m19i15-7+4JG
ws2,m19i15-+JG
ws3
ws4
ws1+2m24i19-14JG
High crush
SS.1h8i10+1+8
SS.2h12i12-1+5
SS.3
SS.4
SS.1+2h28i26+1~+2KND
d+3
d+4
OTG.d+1+2L12i17-11+0
2+3+4
3
LWV.1m20i22-10+1KND (+5)
LWV.1,1m, m20, 26-10~-11KND+ (KND)
LWV.1,bm20i22-2+8KND
Transition to FLK
LWV.1,b,dbm20i14-7+3KND
* Recovers crouching
* Transition to FLK
LWV.1,f+1m, m20, 14-4+3
LWV.1,f+1,1m, m, h20, 14, 9+1+7
LWV.1,f+1,1,bm, m, h20, 14, 9-5~-3+1~+3
Transition to FLK
LWV.1,f+1,1,b,dbm, m, h20, 14, 9-11~-9-5~-3
* Recovers crouching
* Transition to FLK
LWV.2m15i14~15-5~-6+3~+4
LWV.2,fm15i22-+
LWV.2,1m, m15, 25-8+4cKND
Bound
4
RWV.1m15i14-5+4
RWV.1,fm15i22-+
RWV.1,2m, m15, 18-12KND
RWV.2m26i23-15KND
3+4
3+4,f
QT.2m26i22-8~-7KND
QT.d+2l20i34-15KND
High crush
QT.u
QT.d
3+4,d
* Alternate input: u,f
* Input rotated 2 times
QT.dm30i49-10KND
* Alternate input: u~1
* Input rotated 2 times
QT.dl25i59-11KND
* Alternate input: u~d+1
* High crush
* Input rotated 2 times
f+3
* Alternate input: f+4
* High crush
DCK.1m20i19-7KNDJG
DCK.2m25i49-15KND
DCK.1+2m3i24-7-1
DCK.1+2,1m, m3, 3-9+2
DCK.1+2,1,2m, m, m3, 3, 3-9-3
DCK.1+2,1,2,1m, m, m, m3, 3, 3, 3-9+2
DCK.1+2,1,2,1,2m, m, m, m, m3, 3, 3, 3, 3-9-3
DCK.1+2,1,2,1,2,1m, m, m, m, m, m3, 3, 3, 3, 3, 3-9+2
DCK.1+2,1,2,1,2,1,2m, m, m, m, m, m, m3, 3, 3, 3, 3, 3, 3-9-3
DCK.1+2,1,2,1,2,1,2,1m, m, m, m, m, m, m, m3, 3, 3, 3, 3, 3, 3, 3-9+2
DCK.1+2,1,2,1,2,1,2,1,2m, m, m, m, m, m, m, m, m3, 3, 3, 3, 3, 3, 3, 3, 3-10-4
DCK.1+2,1,2,1,2,1,2,1,2,1m, m, m, m, m, m, m, m, m, m3, 3, 3, 3, 3, 3, 3, 3, 3, 14-12KND
DCK.f+2h25i14-4KND
DCK.f+2,h25i14+0KND
f+3,f~h
* Alternate input: f+4,f~h
* High crush
LDK.1m25i19+0JG
LDK.2m25i19-15JG
LDK.f+2h28i14+3KND
f+3+4
PAB.db
PAB.1h12i13-2+9
Transition to PAB
PAB.1,2h, h12, 14-2+6
PAB.1,2,1h, h, m12, 14, 25-13+c
* Bound
* Transition to PAB
PAB.2h22 (25)i14-9+2 (KND)KND
* Alternate input: ub+2
* Parry
* Homing
* Transition to PAB
PAB.1+2t45i15KND
PAB.f+2m21-13KND
Transition to PAB
PAB.f+1+2h6+6+4
Transition to PAB
PAB.df+1m12i16-9+2
PAB.df+1,1m, m12, 16-7+1
PAB.df+1,1,2m, m, m12, 16, 14-9-3
PAB.df+1,1,2,1m, m, m, m12, 16, 14, 21-14KND
Bound
PAB.df+1,2m, h12, 19-7KND
PAB.df+2m19i17-10KND
Transition to PAB
PAB.df+3+4
High crush
DR.f
High crush
DR.2m26i15-1-3KND (+3)
* Alternate input: 1
* High crush
DR.2,1m, m26, 26-1-3KND (+3)
* Alternate input: 1,2,,,
* High crush
PAB.d+1l14i16-12+2
* High crush
* Transition to PAB
PAB.d+2l24-16KND
* High crush
* Recovers crouching
PAB.b+1m18i18-19-6
PAB.b+1,1m, h18, 12-7-1
PAB.b+1,1,2m, h, m18, 12, 14-10-4
PAB.b+1,1,2,1m, h, m, m18, 12, 14, 25-10KND
PAB.b+1,1,2,1,bm, h, m, m18, 12, 14, 25-4~-6KND
Transition to FLK
PAB.b+2m30i29-14KND
PAB.um21i18-15KND
* Alternate input: uf+2
* Low crush
b+3
* Alternate input: b+4
* High crush
SWY.1m31i22-10~-9+10cg (+2c)KND
Bound
SWY.2m36i27-18KND
High crush
SWY.1+2t0+1
Then d, b, f or u
b+3+4
b+3+4,
FLK.1h14i12-1+10
FLK.1,1h, h14, 9-9+0
FLK.1,1,1h, h, h14, 9, 9-9+0
FLK.1,1,1,2h, h, h, m14, 9, 9, 26-16KND
FLK.1,bh14i12-1+10g
Transition to FLK
FLK.1,b,dbh14i12-2+9g
* Recovers crouching
* Transition to FLK
FLK.1,1,bh, h14, 9-4+5
Transition to FLK
FLK.1,1,b,dbh, h14, 9-5+4
* Recovers crouching
* Transition to FLK
FLK.1,1,1,bh, h, h14, 9, 9-4+5
Transition to FLK
FLK.1,1,1,b,dbh, h, h14, 9, 9-5+4
* Recovers crouching
* Transition to FLK
FLK.1,f+1h, m14, 20-5+6KND
Bound
FLK.1,d+1h, h14, 27+0KND
Alternate input: u+1
FLK.2m25i18~19+0~+1cKND
Bound
FLK.1+2t40KND
FLK.b+2h30i14~19+0~-1KND
FLK.b+3+4(dbh-+
* From hit 3
* Transition to QT
FLK.f+3+4
Transition to PAB
FLK.b+1+2i2
Parry
FC.1sm6i10-5+6
* High crush
* Recovers crouching
FC.dsm9i11-4+7
* Alternate input: df+2
* Recovers crouching
FC.db
Alternate input: d+3
FC.db
Alternate input: d+4
FC.db+2l25i26-15KND
* High crush
* Recovers crouching
1+3t35 (25, 10)-7
* Throw break 1
* Side switch
* Opponent recovers FUFA
2+4t35-3
* Throw break 2
* Opponent recovers FDFT
Left throwt40-4
* Throw break 1
* Side switch
* Opponent recovers face up sideways
Right throwt40-4
* Throw break 2
* Side switch
* Opponent recovers face up sideways
Back throwt55 (10, 10, 10, 25)
* Unbreakable
* Side switch
* Opponent recovers FUFT
f,F+1+2t40 (12, 28)+0
* Throw break 1+2
* Side switch when broken
* Opponent recovers FUFA
qcb+2+4t40+0
* Throw break 2
* Opponent recovers FUFA

Notation

Commands

f, b, u, d
Forward, back, up, down. A capital letter is held
f,F
Dash
f,f,F
Run
~
Immediately after
*
Hold the button
ws
While standing up
FC.
While crouching
SS.
During sidestep
BT.
Back turned
OTG.
Against a grounded opponent

Hit levels

h, m, l
High, mid, low
sm
Special mid
t
Throw
!
Unblockable
M, L
Hits a grounded opponent

Frames

a
Opponent is launched
d
Opponent is knocked down
c
Crouching
g
Opponent can only block
s
Opponent is staggered
KND
Knockdown
JG
Launch
+, -
Plus or minus, the exact frames are not known

Positions

FUFA
Face up, feet away
FUFT
Face up, feet towards
FDFA
Face down, feet away
FDFT
Face down, feet towards