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Raven

Stances:
HAZ
Haze
CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
d+1+2,d,db,b,ub,u,uf,f+1+2!72i104KNDKND
ub,b+3+4!18, 25i40KNDKND
Low crush
HAZ.2!42i60KNDKND
Low crush
1h8i10+1+8
2h14i10-2+7
4h24i11-9+0KND
f+1h8i10+1+7
f+3h26i20~21-10~-9KND
f+4h24i16-11KND
df+3h25i16~17-10~-9+6 (KND)KND
b+1h25i15~16+4~+5c+4~+5c+15~+16c
Bound
b+2h20i15-14-5
ub+3h36i26+2+9g
* Low crush
* Recovers back turned
u+3h36i26+2+9g
* Low crush
* Recovers back turned
* Homing
f,F+1h8i10+1+7
SS.1h8i10+1+7
SS.2h14i10-2+7
SS.4h24i11-9+0KND
BT.1h12i8-1+3
BT.2h15i10-4+7
BT.3h12i10-11+0
BT.4h30i10-8KND
qcf+3h18i18-12~-11KND
1,2h, h8, 14-1+6
2,4h, h14, 19-12KND
b+2,4h, h20, 24-7+4
ub+3,4h, h36, 44+3sKND
* Alternate input: u+3,4
* Low crush
BT.1,4h, h12, 24-11KND
BT.2,1h, h15, 6-1+5
BT.2,1,bh, h15, 6-5+1
Recovers back turned
b+2,4,3+4h, h, l, h20, 24, 6, 24-23KND
2,3h, l14, 12-12-1
High crush
ub+3,d+3h, l36, 21-15KND
* Alternate input: u+3,d+3
* Low crush
* High crush
ub+3,d+3,3h, l, m36, 21, 26-11~-10KND
* Alternate input: u+3,d+3,3
* Low crush
* High crush
* Bound
b+2,2h, m20, 14-4+2
Recovers back turned
ub+3,3h, m36, 24-15KND
* Alternate input: u+3,3
* Low crush
BT.2,2h, m15, 18-9+2
BT.3~4h, m12, 12-5-4+0c
Recovers back turned
b+2,2,1+2h, m, l20, 14, 18-27KND
High crush
b+2,2,3h, m, m20, 14, 24-17KND
BT.3~4,3h, m, m12, 12, 26-12KND
Bound
BT.3~4,4h, m, m12, 12, 25-20KND
* Low crush
* Recovers back turned
d+3l14i14~15-12~-11-1~+0
d+4l21i20-16-5
* High crush
* Recovers crouching
db+3l20i29-11+6KND
* Low crush
* Recovers crouching
db+4l20i22~24-15~-13+1~+3KND
High crush
FC.df+3+4l19i16-41KND
High crush
FC.3l14i16-17-2~-3
* High crush
* Recovers crouching
FC.4l12i12-15-4
* High crush
* Recovers crouching
HAZ.3l18i20-13-2
Recovers back turned
BT.f+4l10i16-11+0
Recovers back turned
BT.d+3l21i25~26-24KND
* High crush
* At close range
BT.d+3l14i25~26-24~-23-4~-3
High crush
BT.f,F+3+4l20-22KND
Low crush
qcf~2l12i24-17KND
High crush
FC.df~3+4,4l, h19, 38-13KND
* High crush
* Recovers back turned
* Transition to BT
HAZ.3+4l, h12, 24-23KND
BT.f+4,3l, h10, 25-13+3 (KND)
3m14i14~15-12-1
1+2m30i15-9KND
f+2m14i15-10+0
f+1+2m30i25-9+2
f+3+4m24i23-16KND
Low crush
df+1m18i14~15-1~+0+5~+6
df+2m19i16-11JG (+3)KND
Recovers back turned
df+4m15i15-15-2 (KND)
df+1+2m28i35-12KND
df+3+4m25i14~15-28~-27-12~-11 (KND)
Low crush
db+2m15i13-4+5
Recovers back turned
b+3m24i26~29+1c~+4c+4c~+7c
b+4m13i14~15-12~-11+0~+1
b+1+2m33i31-14+1
ub+1m13i16-7+5
High crush
ub+1,fm13i16+2d
* On hit
* High crush
ub+1,bm13i16-9+2
* On hit
* High crush
u+1m14i18-8+3
* Alternate input: uf+1
* Low crush
uf+3m24i29~30-13~-12KND
Low crush
ub+4m15i20~22-6~-4KND
* Alternate input: u+4
* Low crush
uf+4m19i19~22-7~-4KND
Low crush
f,F+2m31i17-13KND
f,F+3m25i16-14~-13KND
Low crush
f,F+4m25i16-10KND
f,f,n+4m22i14-5+sKND
ws1m16i14~15-14~-13JG
ws2m19i13-9+8 (+s)JG
ws3m28i16-11KND
ws4m21i11-7+4
ws3+4m27i16-15KND
Homing
SS.3m22i25-8~-7+6~+7+23 (KND)
HAZ.1m22i19-9+4KND
HAZ.1,fm22i19-26dKND
On hit
HAZ.1,bm22i19-9-26KND
On hit
HAZ.1,3+4m22i19-2+13KND
HAZ.4m40i29-10KND
* Low crush
* Recovers back turned
* Bound
HAZ.4m30i30~36-4~-2KND
* Low crush
* Recovers back turned
* At long range
HAZ.1+2m24i14-15KND
BT.1+2m30i15-14KND
BT.3+4m6, 15i15-20JG
Hit throw
BT.3+4m18i25-20JG
Hit 2 only
BT.f+1m21i16-13+3
Recovers back turned
BT.f+2m15i17-5+6
BT.f+3m25i13-9+2+ (KND)
* Recovers back turned
* Transition to BT
BT.f+3,fm25i13-11+0+ (KND)
BT.f+3+4m28i25-10KND
* Low crush
* Recovers back turned
BT.b+2m20i16+0+8
Recovers back turned
BT.f,F+3m30i22-9KND
High crush
qcf+1m22i21-9+4KND
qcf+1,fm22i19-26dKND
On hit
qcf+1,bm22i19-9-26KND
On hit
qcf+1,3+4m22i21-2+13KND
qcf,2~1m28-12KND
qcf+4m18i21-14KND
Recovers back turned
qcf+1+2m14i24-23KND
* Recovers crouching
* Hit 1 only
qcf+3+4m27i18-15KND
Homing
3,3m, h14, 12-8+0
df+2,3m, h19, 30-3KND
db+2,1m, h15, 10-1+7
b,b+2m, h18, 25i18-10KND
Reversal
BT.f+2,4m, h15, 24-7+4
BT.b+2,4m, h20, 15-9+0KND
3,3,4m, h, h14, 12, 26-9KND
3,3,4,b~hm, h, h14, 12, 26-9KND
BT.f+2,4,3+4m, h, l, h15, 24, 6, 24-23KND
f+3+4,4m, l24, 10-11~-10-1KND
* Low crush
* High crush
f+3+4,f+4m, l24, 14-11~-10-1KND
* Low crush
* High crush
b+4,m, l13, 13-13-3
* Alternate input: b+4,3
* High crush
b+1+2,3m, l33, 20-34KND
ub+3,d~3m, l36, 21-26KND (-26)KND
Alternate input: u+3,d~3
b+4,(b+4,3),4m, l, l13, 13, 12-11~-10-1KND
High crush
b+4,(b+4,3),f+4m, l, l13, 13, 14-11~-10-1KND
High crush
b+4,(b+4,3),4,2m, l, l, m13, 13, 12, 25-16KND
High crush
b+4,(b+4,3),f+4,2m, l, l, m13, 14, 14, 25-16KND
High crush
f+3+4,4,2m, l, m24, 10, 25-16KND
* Low crush
* High crush
f+3+4,f+4,2m, l, m24, 14, 25-16KND
* Low crush
* High crush
b+4,(b+4,3),f,4~3m, l, m13, 14, 26-12~-11KND
* High crush
* Low crush
* Bound
b+4,(b+4,3),3+4m, l, m13, 13, 20-27~-25KND
High crush
3~4m, m15, 18i24-10KND
* Recovers back turned
* Transition to BT
4~3m, m9, 12i16-16JG
f+2,3m, m14, 18-11~-10+1~+2c (+14c)KND
f+3+4,f+4~3m, m24, 26-12~-11KND
* Low crush
* Bound
f+3+4,3+4m, m24, 18-27~-25KND
* Low crush
* Recovers crouching
df+2,4m, m19, 24-16KND
df+4,4m, m15, 18-16~-13-5c~-1S +9~+11cgKND
b+4,4m, m13, 18-3~+2c+2~+3c (KND)KND
* Recovers back turned
* Bound
b+4,b+4m, m13, 28-9+2KND
Recovers back turned
b+1+2,2m, m33, 14-11~+10c-7c-5
* Recovers back turned
* Bound
ub+1,2m, m13, 15-13-1c
* High crush
* Bound
ubm, m19, 24-16KND
* Alternate input: u or uf+4,4
* Low crush
BT.f+2,3m, m15, 18-7KND
Bound
BT.b+2,3m, m20, 6, 15-20KND
Hit throw
qcf+1+2m, m14, 25i24-9 or -15KND
Recovers crouching
4~3,3m, m, h9, 12, 27-3KND
4~3,1m, m, l9, 12, 14-16-2
* High crush
* Recovers crouching
4~3,4m, m, m9, 12, 20-14KND
df+4,4,3m, m, m15, 18, 26-12~-11KND
* Low crush
* Bound
d+2sm9i11-4+7
* High crush
* Recovers crouching
db+1sm6i10-5+6
* Alternate input: d+1
* High crush
* Recovers crouching
FC.1sm6i10-5+6
* High crush
* Recovers crouching
FC.2sm9i11-4+7
* High crush
* Recovers crouching
1+3t35 (15, 20)-6
* Throw break 1
* Side switch
* Opponent recovers face up sideways
2+4t35 (7, 7, 21)-6
* Throw break 2
* Opponent recovers FUFT
Left throwt40 (10, 30)-4
* Throw break 1
* Opponent recovers face down sideways
Right throwt40 (10, 30)-4
* Throw break 2
* Side switch
* Opponent recovers FUFA
* Recovers BT
Back throwt50
Unbreakable
df+1+4t38 (26, 12)+0
* Throw break 1
* Opponent recovers FDFT
* Floor Break
f,df,d,db,b,f+1+2t48 (20, 28)+0
* Throw break 1+2
* Side switch
* Opponent recovers FUFA
db+1+2t5+0
* Alternate input: d+1+2 or FC.1+2
* Unblockable
* Throw break 1+2
* Opponent recovers FUFT
db+1+2,1,2,1,2,1t5, 5, 5, 5, 5+6
* Alternate input: 2,1,2,1,2
* Throw break 1 or 2
* Opponent recovers FUFT
d+1+2
FC.df,d,df
* High crush
* Recovers crouching
3+4
b+3+4
Recovers back turned
BT.f+1+225i1
Reversal
BT.f+1+2,b25i1
* Reversal
* Recovers back turned
* Transition to BT
BT.b+3+4
BT.f,f,F
Recovers back turned
qcf
qcf+2,b
Recovers back turned
b+2+4-1
* Reversal
* Alternate input: b+1+3
* Throw break f+2+4 or f+1+3

Notation

Commands

f, b, u, d
Forward, back, up, down. A capital letter is held
f,F
Dash
f,f,F
Run
~
Immediately after
*
Hold the button
ws
While standing up
FC.
While crouching
SS.
During sidestep
BT.
Back turned
OTG.
Against a grounded opponent

Hit levels

h, m, l
High, mid, low
sm
Special mid
t
Throw
!
Unblockable
M, L
Hits a grounded opponent

Frames

a
Opponent is launched
d
Opponent is knocked down
c
Crouching
g
Opponent can only block
s
Opponent is staggered
KND
Knockdown
JG
Launch
+, -
Plus or minus, the exact frames are not known

Positions

FUFA
Face up, feet away
FUFT
Face up, feet towards
FDFA
Face down, feet away
FDFT
Face down, feet towards