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CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
1+3t35-6
* Throw break 1
* Side switch
* Opponent recovers FUFA
2+4t35-3
* Throw break 2
* Side switch
* Opponent recovers FUFA
Left throwt45-4
* Throw break 1
* Opponent recovers FUFA
Right throwt40-4
* Throw break 2
* Side switch
* Opponent recovers FUFA
1+3,1+3t50
* Unbreakable
* Side switch
* Opponent recovers FUFA
1+3,1+3,2+4t50
* Unbreakable
* Opponent recovers FDFA
2+4,bt40+0
* Throw break 2
* Opponent recovers FUFT
* Wall splat
b+1+4t40+0
* Throw break 1
* Side switch
* Opponent recovers FUFA
df+1+3t20
* Throw break 1
* Both recover standing
df+1+3,qcf+2t20, 15
* Can be blocked
* Opponent recovers FDFA
* Wall splat
df+1+3,qcf+2,qcf+2t20, 22
* Alternate input: JF
* Unbreakable
* Opponent recovers FDFA
* Wall splat
df+1+2t40-6
* Throw break 1+2
* Opponent recovers FUFT
* Floor Break
f,F+1+2t38+0
* Throw break 1+2
* Side switch when broken
* Opponent recovers FUFT
* Wall splat
db+1+2,2,1,2,1,2t5, 5, 5, 5, 5+0
* Alternate input: 1,2,1,2,1
* Throw break 1 or 2
* Opponent recovers FUFT
db+1+2,2,d+1,1,n,4,1,1+2t5, 8, 8, 35
* Unbreakable
* Opponent recovers FDFT
db+1sm6i10-5+6
* High crush
* Recovers crouching
FC.1sm6i10-5+6
* High crush
* Recovers crouching
FC.dbsm9i11-4+7
* Alternate input: d+2
* High crush
* Recovers crouching
f,F+3,4,f+4m, m, m20, 18, 21-14KND
* Alternate input: df+4
* Low crush
f,F+3,4,d+4m, m, l120, 18, 18-17-6
* Alternate input: db+4
* Low crush
* High crush
* Recovers crouching
f,F+3,4,4m, m, h20, 18, 30-5KND
Low crush
df+3,4m, m16, 20-13~-12+3~+4KND
d+1,2m, m19, 31-17KND
d+1,2m, m19, 46+20gKND
Held
ubm, m16, 24-13KND
* Alternate input: u or uf+3,4
* Low crush
f,F+2,1m, m16, 24-12KND
f,F+3,4m, m20, 18-13KND
Low crush
FC.df+2,1m, m19, 30-17KND
d~(db,f0F)n,u+2+3+4m, m57i14~15-49~-48JG
Low crush
d~(db,f0F)n,u+2+3+4m, m57i46~54-22~-14-11~-3c
* Low crush
* Recovers grounded
d+1,4,2m, l, m19, 18, 25-14KND
d+1,4m, l19, 18-31-17KND
f,F+2,2m, l16, 25-19KND
High crush
FC.df+2,2m, l19, 25-19KND
High crush
df+1,1,2m, h, m15, 10, 26-9KND
3,2m, h19, 20-3+7KND
df+1,1m, h15, 10-5+2
f,F+2,1jsm, h16, 28-4KND
3m19i15-7+4
f+1+2m26i20+1+8cKND
Bound
f+1+4m31i21-14KND
df+1m15i14-2+4
df+1,bm15i14+1+7
df+2m15i15-7JG (+4)JG
df+3m16i16-9+2
df+4m28i19-1+9KND (+6)
d+1m19i14-9+2+3~+4c
d+1,dm19i14~15-9+2+2c
* Recovers crouching
* Transition to FC
d+1+2m36i12-16KND
db+2m21i16-6+5
b+2m28i22-7KND
Homing
uf+2m42i39+8KND
Low crush
ub+3m14i15-17KND
Low crush
u+3m15i15-17KND
Low crush
u+4m18i15-12KNDJG
Low crush
uf+3m16i15-17KND
Low crush
uf+4m15i15-12JG
Low crush
ub+4m13i15-19-8KND
Low crush
f,F+2m16i16-18-7
f,F+2,1,bm16-23-12
f,F+2,2,bm16-30-16
* High crush
* Recovers crouching
f,F+3m20i16-17KND
Low crush
f,F+4m19i28-2~+2KND
* Low crush
* Recovers crouching
ws1m14i10~11-4~-3+7~+8
ws2m24i16-14JG
ws4m21i11-6+5
FC.df+2m19i16-17-6
FC.df+2,2,bm19-26-14
* High crush
* Recovers crouching
qcf+2m57i13-15KND
At close range
qcf+2m38i13-17KND
qcf+4m21i11-6+5
qcf+3+4m36i19~20-9KND
Low crush
qcb+1m28i18-9KND
Bound
qcb+2m25 (37)i17-8KND
d+4,2j,1+2jl, m, m12, 25, 24 (28)-17KND
qcb+3,2,3l, m, l16, 24, 18-13+0
qcb+3,2,1l, m, h16, 24, 30-10KND
d+4,2l, m12, 25-28KND
d+4,2jl, m12, 25-18-9
qcb+3,2l, m16, 24-10+6
d+3l14i16-17-3
* High crush
* Recovers crouching
d+4l18i15-31KND
d+4l12i15-31-17KND
At long range
db+3l14i15~16-17-3
* High crush
* Recovers crouching
db+4l8i12-13-2
* High crush
* Recovers crouching
b+4l16i21-13+1
FC.df+1+2l24i32-12cKND
* High crush
* Recovers crouching
SS.3l21i29-13+2+11
OTG.d+2L21i18-12-1
FC.3l14i16-17-3
* High crush
* Recovers crouching
FC.4l12i12-15-4
* High crush
* Recovers crouching
qcf+1+2l24i32-12KND
* High crush
* Recovers crouching
qcf+3l18i19-20+1KND
High crush
qcb+3l16i20-21-10KND
* High crush
* Recovers crouching
b+1,2h, m16, 24-12~-11+4c~+5c
Bound
1,4h, l8, 9-11+1
* High crush
* Recovers crouching
2,d+3h, l14, 13-12-1
* High crush
* Recovers crouching
f+2,3,1h, h, m14, 19, 26-12+22 (KND)+20
1,2h, h8, 14-1+7
2,3h, h14, 25-12KND
f+2,3h, h14, 19-11+5
1h8i10+1+8
2h14i10+0+6
f+1h8i10+1+8
f+2h14i12+0+6
f+3h36i16-16KND
f+4h20i12-4+7JG
b+1h16i12-9+2
b+3h19i14~15-10KND
b+1+2h42i24+3KND
ub+2h20i15-12+9
Alternate input: u+2
f,F+1h8i10+1+8
b,f+1h36i28~29-6~-5KND
ws3h33i16-16KND
4h20i12-4+7JG
SS.1h27i30+8KND
SS.2h14i10+0+6
SS.4h20i12-4+7JG
qcf+1h25i19-7JG
db+1+2!5+0
* Alternate input: FC.1+2
* Throw break 1+2
* Opponent recovers FUFT
b,b+1+290i63KNDKND
d~
Alternate input: db,f0F
qcf
qcb
b+2+4-1
* Reversal
* Alternate input: b+1+3
* Throw break f+2+4 or f+1+3

Notation

Commands

f, b, u, d
Forward, back, up, down. A capital letter is held
f,F
Dash
f,f,F
Run
~
Immediately after
*
Hold the button
ws
While standing up
FC.
While crouching
SS.
During sidestep
BT.
Back turned
OTG.
Against a grounded opponent

Hit levels

h, m, l
High, mid, low
sm
Special mid
t
Throw
!
Unblockable
M, L
Hits a grounded opponent

Frames

a
Opponent is launched
d
Opponent is knocked down
c
Crouching
g
Opponent can only block
s
Opponent is staggered
KND
Knockdown
JG
Launch
+, -
Plus or minus, the exact frames are not known

Positions

FUFA
Face up, feet away
FUFT
Face up, feet towards
FDFA
Face down, feet away
FDFT
Face down, feet towards