| Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
|---|---|---|---|---|---|---|---|
| 1 | h | 8 | i10 | +1 | +8 | ||
| 1,2 | h, h | 8, 14 | -1 | +7 | |||
| 1,4 | h, l | 8, 9 | -11 | +1 | * High crush * Recovers crouching | ||
| 2 | h | 14 | i10 | +0 | +6 | ||
| 2,3 | h, h | 14, 25 | -12 | KND | |||
| 2,d+3 | h, l | 14, 13 | -12 | -1 | * High crush * Recovers crouching | ||
| 3 | m | 19 | i15 | -7 | +4 | ||
| 3,2 | m, h | 19, 20 | -3 | +7 | KND | ||
| f+1 | h | 8 | i10 | +1 | +8 | ||
| f+2 | h | 14 | i12 | +0 | +6 | ||
| f+2,3 | h, h | 14, 19 | -11 | +5 | |||
| f+2,3,1 | h, h, m | 14, 19, 26 | -12 | +22 (KND) | +20 | ||
| f+3 | h | 36 | i16 | -16 | KND | ||
| f+4 | h | 20 | i12 | -4 | +7 | JG | |
| f+1+2 | m | 26 | i20 | +1 | +8c | KND | Bound |
| f+1+4 | m | 31 | i21 | -14 | KND | ||
| df+1 | m | 15 | i14 | -2 | +4 | ||
| df+1,1 | m, h | 15, 10 | -5 | +2 | |||
| df+1,1,2 | m, h, m | 15, 10, 26 | -9 | KND | |||
| df+1,b | m | 15 | i14 | +1 | +7 | ||
| df+2 | m | 15 | i15 | -7 | JG (+4) | JG | |
| df+3 | m | 16 | i16 | -9 | +2 | ||
| df+3,4 | m, m | 16, 20 | -13~-12 | +3~+4 | KND | ||
| df+4 | m | 28 | i19 | -1 | +9 | KND (+6) | |
| d+1 | m | 19 | i14 | -9 | +2 | +3~+4c | |
| d+1,d | m | 19 | i14~15 | -9 | +2 | +2c | * Recovers crouching * Transition to FC |
| d+1,2 | m, m | 19, 31 | -17 | KND | |||
| d+1,2 | m, m | 19, 46 | +20g | KND | Held | ||
| d+1,4 | m, l | 19, 18 | -31 | -17 | KND | ||
| d+1,4,2 | m, l, m | 19, 18, 25 | -14 | KND | |||
| d+3 | l | 14 | i16 | -17 | -3 | * High crush * Recovers crouching | |
| d+4 | l | 18 | i15 | -31 | KND | ||
| d+4 | l | 12 | i15 | -31 | -17 | KND | At long range |
| d+4,2 | l, m | 12, 25 | -28 | KND | |||
| d+4,2j | l, m | 12, 25 | -18 | -9 | |||
| d+4,2j,1+2j | l, m, m | 12, 25, 24 (28) | -17 | KND | |||
| d+1+2 | m | 36 | i12 | -16 | KND | ||
| db+1 | sm | 6 | i10 | -5 | +6 | * High crush * Recovers crouching | |
| db+2 | m | 21 | i16 | -6 | +5 | ||
| db+3 | l | 14 | i15~16 | -17 | -3 | * High crush * Recovers crouching | |
| db+4 | l | 8 | i12 | -13 | -2 | * High crush * Recovers crouching | |
| b+1 | h | 16 | i12 | -9 | +2 | ||
| b+1,2 | h, m | 16, 24 | -12~-11 | +4c~+5c | Bound | ||
| b+2 | m | 28 | i22 | -7 | KND | Homing | |
| b+3 | h | 19 | i14~15 | -10 | KND | ||
| b+4 | l | 16 | i21 | -13 | +1 | ||
| b+1+2 | h | 42 | i24 | +3 | KND | ||
| uf+2 | m | 42 | i39 | +8 | KND | Low crush | |
| ub+2 | h | 20 | i15 | -12 | +9 | Alternate input: u+2 | |
| ub+3 | m | 14 | i15 | -17 | KND | Low crush | |
| u+3 | m | 15 | i15 | -17 | KND | Low crush | |
| u+4 | m | 18 | i15 | -12 | KND | JG | Low crush |
| uf+3 | m | 16 | i15 | -17 | KND | Low crush | |
| uf+4 | m | 15 | i15 | -12 | JG | Low crush | |
| ub | m, m | 16, 24 | -13 | KND | * Alternate input: u or uf+3,4 * Low crush | ||
| ub+4 | m | 13 | i15 | -19 | -8 | KND | Low crush |
| f,F+1 | h | 8 | i10 | +1 | +8 | ||
| f,F+2 | m | 16 | i16 | -18 | -7 | ||
| f,F+2,1 | m, m | 16, 24 | -12 | KND | |||
| f,F+2,1,b | m | 16 | -23 | -12 | |||
| f,F+2,2 | m, l | 16, 25 | -19 | KND | High crush | ||
| f,F+2,2,b | m | 16 | -30 | -16 | * High crush * Recovers crouching | ||
| f,F+2,1js | m, h | 16, 28 | -4 | KND | |||
| f,F+3 | m | 20 | i16 | -17 | KND | Low crush | |
| f,F+3,4 | m, m | 20, 18 | -13 | KND | Low crush | ||
| f,F+3,4,4 | m, m, h | 20, 18, 30 | -5 | KND | Low crush | ||
| f,F+3,4,f+4 | m, m, m | 20, 18, 21 | -14 | KND | * Alternate input: df+4 * Low crush | ||
| f,F+3,4,d+4 | m, m, l | 120, 18, 18 | -17 | -6 | * Alternate input: db+4 * Low crush * High crush * Recovers crouching | ||
| f,F+4 | m | 19 | i28 | -2~+2 | KND | * Low crush * Recovers crouching | |
| b,b+1+2 | 90 | i63 | KND | KND | |||
| b,f+1 | h | 36 | i28~29 | -6~-5 | KND | ||
| ws1 | m | 14 | i10~11 | -4~-3 | +7~+8 | ||
| ws2 | m | 24 | i16 | -14 | JG | ||
| ws3 | h | 33 | i16 | -16 | KND | ||
| ws4 | m | 21 | i11 | -6 | +5 | ||
| FC.df+2 | m | 19 | i16 | -17 | -6 | ||
| FC.df+2,1 | m, m | 19, 30 | -17 | KND | |||
| FC.df+2,2 | m, l | 19, 25 | -19 | KND | High crush | ||
| FC.df+2,2,b | m | 19 | -26 | -14 | * High crush * Recovers crouching | ||
| FC.df+1+2 | l | 24 | i32 | -12c | KND | * High crush * Recovers crouching | |
| d~ | Alternate input: db,f0F | ||||||
| d~(db,f0F)n,u+2+3+4 | m, m | 57 | i14~15 | -49~-48 | JG | Low crush | |
| d~(db,f0F)n,u+2+3+4 | m, m | 57 | i46~54 | -22~-14 | -11~-3c | * Low crush * Recovers grounded | |
| 4 | h | 20 | i12 | -4 | +7 | JG | |
| SS.1 | h | 27 | i30 | +8 | KND | ||
| SS.2 | h | 14 | i10 | +0 | +6 | ||
| SS.3 | l | 21 | i29 | -13 | +2 | +11 | |
| SS.4 | h | 20 | i12 | -4 | +7 | JG | |
| OTG.d+2 | L | 21 | i18 | -12 | -1 | ||
| FC.1 | sm | 6 | i10 | -5 | +6 | * High crush * Recovers crouching | |
| FC.3 | l | 14 | i16 | -17 | -3 | * High crush * Recovers crouching | |
| FC.4 | l | 12 | i12 | -15 | -4 | * High crush * Recovers crouching | |
| FC.db | sm | 9 | i11 | -4 | +7 | * Alternate input: d+2 * High crush * Recovers crouching | |
| qcf | |||||||
| qcf+1 | h | 25 | i19 | -7 | JG | ||
| qcf+2 | m | 57 | i13 | -15 | KND | At close range | |
| qcf+2 | m | 38 | i13 | -17 | KND | ||
| qcf+1+2 | l | 24 | i32 | -12 | KND | * High crush * Recovers crouching | |
| qcf+3 | l | 18 | i19 | -20 | +1 | KND | High crush |
| qcf+4 | m | 21 | i11 | -6 | +5 | ||
| qcf+3+4 | m | 36 | i19~20 | -9 | KND | Low crush | |
| qcb | |||||||
| qcb+1 | m | 28 | i18 | -9 | KND | Bound | |
| qcb+2 | m | 25 (37) | i17 | -8 | KND | ||
| qcb+3 | l | 16 | i20 | -21 | -10 | KND | * High crush * Recovers crouching |
| qcb+3,2 | l, m | 16, 24 | -10 | +6 | |||
| qcb+3,2,1 | l, m, h | 16, 24, 30 | -10 | KND | |||
| qcb+3,2,3 | l, m, l | 16, 24, 18 | -13 | +0 | |||
| 1+3 | t | 35 | -6 | * Throw break 1 * Side switch * Opponent recovers FUFA | |||
| 2+4 | t | 35 | -3 | * Throw break 2 * Side switch * Opponent recovers FUFA | |||
| Left throw | t | 45 | -4 | * Throw break 1 * Opponent recovers FUFA | |||
| Right throw | t | 40 | -4 | * Throw break 2 * Side switch * Opponent recovers FUFA | |||
| 1+3,1+3 | t | 50 | * Unbreakable * Side switch * Opponent recovers FUFA | ||||
| 1+3,1+3,2+4 | t | 50 | * Unbreakable * Opponent recovers FDFA | ||||
| 2+4,b | t | 40 | +0 | * Throw break 2 * Opponent recovers FUFT * Wall splat | |||
| b+1+4 | t | 40 | +0 | * Throw break 1 * Side switch * Opponent recovers FUFA | |||
| df+1+3 | t | 20 | * Throw break 1 * Both recover standing | ||||
| df+1+3,qcf+2 | t | 20, 15 | * Can be blocked * Opponent recovers FDFA * Wall splat | ||||
| df+1+3,qcf+2,qcf+2 | t | 20, 22 | * Alternate input: JF * Unbreakable * Opponent recovers FDFA * Wall splat | ||||
| df+1+2 | t | 40 | -6 | * Throw break 1+2 * Opponent recovers FUFT * Floor Break | |||
| f,F+1+2 | t | 38 | +0 | * Throw break 1+2 * Side switch when broken * Opponent recovers FUFT * Wall splat | |||
| db+1+2 | ! | 5 | +0 | * Alternate input: FC.1+2 * Throw break 1+2 * Opponent recovers FUFT | |||
| db+1+2,2,1,2,1,2 | t | 5, 5, 5, 5, 5 | +0 | * Alternate input: 1,2,1,2,1 * Throw break 1 or 2 * Opponent recovers FUFT | |||
| db+1+2,2,d+1,1,n,4,1,1+2 | t | 5, 8, 8, 35 | * Unbreakable * Opponent recovers FDFT | ||||
| b+2+4 | -1 | * Reversal * Alternate input: b+1+3 * Throw break f+2+4 or f+1+3 |
Notation
Commands
- f, b, u, d
- Forward, back, up, down. A capital letter is held
- f,F
- Dash
- f,f,F
- Run
- ~
- Immediately after
- *
- Hold the button
- ws
- While standing up
- FC.
- While crouching
- SS.
- During sidestep
- BT.
- Back turned
- OTG.
- Against a grounded opponent
Hit levels
- h, m, l
- High, mid, low
- sm
- Special mid
- t
- Throw
- !
- Unblockable
- M, L
- Hits a grounded opponent
Frames
- a
- Opponent is launched
- d
- Opponent is knocked down
- c
- Crouching
- g
- Opponent can only block
- s
- Opponent is staggered
- KND
- Knockdown
- JG
- Launch
- +, -
- Plus or minus, the exact frames are not known
Positions
- FUFA
- Face up, feet away
- FUFT
- Face up, feet towards
- FDFA
- Face down, feet away
- FDFT
- Face down, feet towards