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CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
1h8i10+1+8
1,2h, h8, 12-1+5
1,2,1h, h, h8, 12, 7-3+4
Alternate input: df+1,2,1
1,2,1,4h, h, h, l8, 12, 7, 9-14+1
* Alternate input: df+1,2,1,4
* Recovers crouching
1,2,3h, h, m8, 12, 18-14-3
Alternate input: df+1,2,3
1,2,4h, h, h8, 12, 26-10KND
Alternate input: df+1,2,4
1,2,f+1+2h, h, m8, 12, 26-17KND
Alternate input: df+1,2,f+1+2
1,2,1,2h, h, h, h8, 12, 7, 7-10+1-1
Alternate input: df+1,2,1,2
1,2,1,2,f+1+2h, h, h, h, m8, 12, 7, 7, 26-17KND
Alternate input: df+1,2,1,2,f+1+2
1,4h, h8, 18-6-6KND
1,4,1h, h, m8, 18, 25-12+0KND (+5)
1,4,3h, h, l8, 18, 21-26-1KND
High crush
2h12i10-1+7
2,1h, h12, 7-3+4
2,1,4h, h, l12, 7, 9-14-2
Recovers crouching
2,3h, m12, 18-14-3
2,4h, h12, 26-12KND
2,f+1+2h, m12, 26-17KND
3h21i14-16-5
3,3h, l21, 12-18-7
High crush
3,3,2h, l, m21, 12, 12-10KND
High crush
3,3,4h, l, h21, 12, 24-7+4KND
High crush
3,3,d~4h, l, l21, 12, 8-19-3
High crush
3,4h, h21, 18-12KND
3,dh21i14-25-14
3,d,1+2h, m21, 26-10KND
4h18i11-3+8KND
4,3h, l18, 15-17-3
High crush
4,3,2h, l, m18, 15, 12-10~-9KND
High crush
4,3,4h, l, h18, 15, 24-7+4KND
High crush
4,3,d~4h, l, l18, 15, 8-19-3
High crush
4,uh18i10-29-18KND
4,u,1+2h, m18, 26-10KND
1+4m, m7, 21i15-6c+3c
Bound
f+1h8i10+1+8
f+2h14i12+1+7
f+3h, h16, 19i14+6KND
f+3h16i14-24c
f+4h16i16-12-3s-1s
f+4,3h, m16, 15-14KND
Low crush
f+4,3,3h, m, m16, 15, 24-14cKND
* Low crush
* Bound
f+4,4h, h16, 19+1-1sKND
f+1+2m28i19-17KND
Alternate input: ws1+2
df+1m15i13-1+5
df+1,2m, h15, 12-3+2+9
df+2m14i15-7JG (+4)JG
df+3m15i14-15-3
df+3,1m, h15, 12-8+1
df+3,1,dm15-19-7
Alternate input: u
df+3,1,2m, h, h15, 12, 7-10+1
df+3,1,2,f~1+2m, h, h, m15, 12, 7, 26-17KND
df+3,2m, h15, 14+1+2+12
df+3,2,1m, h, h15, 14, 7-3+6
df+3,2,1,4m, h, h, l15, 14, 7, 9-14+1
* High crush
* Recovers crouching
df+3,2,3m, h, m15, 14, 25-19~-18KND
df+3,2,4m, h, h15, 14, 26-12KND
df+3,2,d+3m, h, l15, 14, 12-14-3
* High crush
* Recovers crouching
df+3,2,d+3,2m, h, l, m15, 14, 12, 12-10KND
High crush
df+3,2,d+3,4m, h, l, h15, 14, 12, 24-7+4KND
High crush
df+3,2,dm, h15, 14+0+1+11
Alternate input: u
df+3,3m, h15, 6-14-3
df+3,3,3m, h, h15, 7, 9-14-3
df+3,3,3,4m, h, h, h15, 7, 9, 18-12KND
df+3,4m, h15, 18-12KND
df+4m18i12-4+7
df+1+2m, m4, 7i16-4+7KND (+8)
Homing
d+1sm6i10-5+6
* Alternate input: FC.1
* Recovers crouching
d+1,2sm, sm6, 9-6+5
* Alternate input: FC.1,2
* High crush
* Recovers crouching
d+1,2,4sm, sm, m6, 9, 12-5+6
* Alternate input: FC.1,2,4
* High crush
d+1,n+4sm, m6, 12-11+3
* Alternate input: FC.1,n+4
* High crush
d+2l18i20-12-6-1
* High crush
* Recovers crouching
d+2,3l, h18, 24-8KND
d+3l14i16-17-3
* High crush
* Recovers crouching
d+3,2l, m14, 12-15~-14KND
High crush
d+3,4l, h14, 21-7+4
High crush
d+3,4,3l, h, m14, 21, 24-7+2c
High crush
d+3,d~4l, l14, 8-19-3
* High crush
* Recovers crouching
d+4l8 (12)i12-13-2
* High crush
* Recovers crouching
d+4,1l, h8, 12+0+5+11
High crush
d+4,1,dl8i12-13-2
* Alternate input: u
* High crush
db+1sm6i10-5+6
* Alternate input: d+1
* High crush
* Recovers crouching
db+2m24i24-11KND
* High crush
* Homing
db+3l16i20-13+6c
db+4l6i16-10+1
* High crush
* Recovers grounded
db+4,3l, m6, 25-16~-15KND
High crush
db+1+2!78i65KNDKND
db+1+2,u,u
db+3+4m25i19~20-17~-16KND
b+1m18i20-18KND
b+2h10i12-14-3
b+2,2h, h10, 16-4+2
b+2,2,2h, h, h10, 16, 24-11KND
b+2,2,2,uh, h10, 16-11-5
Alternate input: d
b+3m14i13-10+1
b+3,4m, h14, 25-4KND
Low crush
b+3,4,4m, h, l14, 25, 21-15KND
* Low crush
* High crush
b+3,4,3+4m, h, m, m14, 25, 9, 25-11KND
Low crush
b+4h18i14-7+11 (KND)+18
b+1+2m, !7, 31i18-7KND
b+1+4m, m4, 16i16-17KND
uf+1m21i26-5KND
* Low crush
* Recovers crouching
uf+2m15i18-10+1
uf+2,1m, m15, 19-13+1cKND
Bound
ub+1m14i18-8+3
* Alternate input: u+1
* Low crush
ub+2h20i15-12+9
Alternate input: u+2
ub+3m18i14-15-4
Low crush
u+3m24i14-15KND
Low crush
uf+3m24i14-10KND
Low crush
uf+4h27i18-11-3
Low crush
uf+4,3h, l27, 12-19-8
Low crush
uf+4,3,4h, l, h27, 12, 16-6+5KND
Low crush
uf+4,3,4,dh, l27, 12-5+6
* Alternate input: u
* Low crush
ub+4m25i23~25-9~-7+2~+4cKND
* Alternate input: u+4
* Low crush
uf~4m25i23~25-9~-7+2~+4cKND
* Low crush
* Bound
uf,n,d~3l18i44-18-7
High crush
uf,n,d~3,2l, m15, 12-10KND
High crush
uf,n,d~3,3l, m18, 18-14-3
High crush
uf,n,d~3,4l, h18, 21-7+4
High crush
f,F+1h8i10+1+8
f,F+2h18 (21)i20-1KND
Hit throw
f,F+3m30i16-16+7KND
f,F+4m36i28+16g-1c
* Low crush
* Recovers grounded
f,F+4m24i28-6-6c
* Low crush
* Recovers grounded
* At long range
f,F+4,Km24 (36)i29+19g (-16)-6
* Alternate input: P
* Low crush
f,F+1+2m31i19-17KND
f,F+1+2*m38-15KND
Held
d,df~4l26i26-40KND
* High crush
* Recovers crouching
FC.df+4l26i27-40KND
* High crush
* Recovers crouching
qcb
qcb~4m26i29-14~-13KND
db,d,df,f,n,db~2+3h!0i41+33 (+s)+33 (+s)
Alternate input: d,df,f,db,n,db~2+3
f,f,F+3m24 (18)i23-18KND
* Alternate input: f,f,F+3 or uf+3+4
* Low crush
* Recovers grounded
* Hit throw
f,f,F+3m24i23-18KND
* Alternate input: f,f,F+3 or uf+3+4
* Low crush
* Recovers grounded
* At long range
ws1m14i13-6+5
ws1,1+2m, h, h16, 7, 15-11KND
ws2m18i15-13JG
ws3m18i18-13-3
ws4m18i11-4+7
ws4,3m, h18, 28-8KND
wsb+1m15i14-6+7KND
ws3+4h30i16-16KND
FC.1sm6i10-5+6
* High crush
* Recovers crouching
FC.2sm9i11-4+7
* High crush
* Recovers crouching
FC.2,4sm, m9, 12-9+6
High crush
FC.3l14i16-17-3
* High crush
* Recovers crouching
SS.1m18i14-10+3
SS.1,fm18i23+7+18g
SS.1,bm18i23+2+13
SS.1,2m, m18, 18-6+0
SS.2m15i22-12~-11KND
SS.3h21i14-16-5
SS.4l16i29-23+6cKND
High crush
SS.1+2m26i28-10KND
OTG.d+3+4L16i17-17-8c
FC.db+4l12i12-15-4
* Alternate input: d+4
* High crush
* Recovers crouching
qcf
qcf+1+2t15
qcf+3+4t15
qcf+1m25i22-11KND
qcf+2m24 (21)i22-10KND
qcf+3l18-20-3cKND
qcf+4m36i28+16g-1c
* Low crush
* Recovers grounded
qcf+4m24i28-6-6c
* Low crush
* Recovers grounded
* At long range
qcf+4,Km24 (36)i30+19g (-16)
* Alternate input: P
* Low crush
d,df,n+1m16i13-6+5
d,df,n+1,1+2m, h, h16, 7, 15-11KND
d,df,n
1+3t35-6
* Throw break 1
* Side switch when broken
* Side switch
* Opponent recovers FUFA
2+4t35+0
* Throw break 2
* Side switch when broken
* Side switch
* Opponent recovers FUFA
* Recovers BT
2+4,1,2,1t35 (10, 25)
* Unbreakable
* Side switch
* Opponent recovers FUFA
2+4,1,2,1,2,1,3t42 (10, 25, 7)
* Unbreakable
* Side switch
* Opponent recovers face up sideways
Left throwt40-4
* Throw break 1
* Opponent recovers face up sideways
Right throwt38-4
* Throw break 2
* Side switch
* Opponent recovers FUFA
Back throwt60
* Unbreakable
* Side switch
* Opponent recovers FUFA
df+1+3t37 (14, 23)-2
* Throw break 1
* Opponent recovers FUFA
df+2+4t37 (14, 23)-2
* Throw break 2
* Opponent recovers FDFT
df,df~1t43 (33, 10)-6
* Throw break 1+2
* Opponent recovers face up sideways
* Floor Break
uf~1+2t40 (20, 20)+0-22
* Throw break 1+2
* Opponent recovers FUFT
b+1+325+-1
* Reversal
* Alternate input: b+2+4
* Throw break f+1+3 or f+2+4
qcf+1+2,3,4,3,1+2t30 (20, 10)
* Throw break 1+2
* Side switch
* Opponent recovers FUFA
qcf+1+2,2,3,4,2,2t25 (15, 10)
* Throw break 2
* Opponent recovers face down sideways
qcf+1+2,2,3,4,2,2,1,3+4,1,2,1+2t25-4
* Throw break 1
* Opponent recovers face down sideways
qcf+1+2,2,3,4,2,2,1,2,4,3,1+2+3t30-4
* Throw break 2
* Opponent recovers face up sideways
qcb~1+4t15
* Unbreakable
* Opponent recovers crouching
qcb~1+4,2,1,1+2,1+2+3t20
* Throw break 2
* Opponent recovers face down sideways
qcb~1+4,2,1,1+2,1+2+3,1,3+4,1,2,1+2t25-4
* Throw break 1
* Opponent recovers face down sideways
qcb~1+4,2,1,1+2,1+2+3,1,2,4,3,1+2+3t30-4
* Throw break 2
* Opponent recovers face up sideways
qcf+3+4,3+4,3,4,1+2t35
* Throw break 1
* Side switch
* Opponent recovers FUFA
qcf+3+4,3+4,4,2,1+2t18
* Throw break 2
* Opponent recovers face up sideways
f,f,F+3,3,1,4,2+4t30-13
* Throw break 1
* Opponent recovers FUFT
f,f,F+3,1,3,2+4,3+4,1+2t35-13
* Throw break 2
* Opponent recovers face down sideways

Notation

Commands

f, b, u, d
Forward, back, up, down. A capital letter is held
f,F
Dash
f,f,F
Run
~
Immediately after
*
Hold the button
ws
While standing up
FC.
While crouching
SS.
During sidestep
BT.
Back turned
OTG.
Against a grounded opponent

Hit levels

h, m, l
High, mid, low
sm
Special mid
t
Throw
!
Unblockable
M, L
Hits a grounded opponent

Frames

a
Opponent is launched
d
Opponent is knocked down
c
Crouching
g
Opponent can only block
s
Opponent is staggered
KND
Knockdown
JG
Launch
+, -
Plus or minus, the exact frames are not known

Positions

FUFA
Face up, feet away
FUFT
Face up, feet towards
FDFA
Face down, feet away
FDFT
Face down, feet towards