| Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
|---|---|---|---|---|---|---|---|
| db+1+2 | ! | 78 | i65 | KND | KND | ||
| 1 | h | 8 | i10 | +1 | +8 | ||
| 2 | h | 12 | i10 | -1 | +7 | ||
| 3 | h | 21 | i14 | -16 | -5 | ||
| 3,d | h | 21 | i14 | -25 | -14 | ||
| 4 | h | 18 | i11 | -3 | +8 | KND | |
| 4,u | h | 18 | i10 | -29 | -18 | KND | |
| f+1 | h | 8 | i10 | +1 | +8 | ||
| f+2 | h | 14 | i12 | +1 | +7 | ||
| f+3 | h | 16 | i14 | -24c | |||
| f+4 | h | 16 | i16 | -12 | -3s | -1s | |
| b+2 | h | 10 | i12 | -14 | -3 | ||
| b+4 | h | 18 | i14 | -7 | +11 (KND) | +18 | |
| ub+2 | h | 20 | i15 | -12 | +9 | Alternate input: u+2 | |
| uf+4 | h | 27 | i18 | -11 | -3 | Low crush | |
| f,F+1 | h | 8 | i10 | +1 | +8 | ||
| f,F+2 | h | 18 (21) | i20 | -1 | KND | Hit throw | |
| ws3+4 | h | 30 | i16 | -16 | KND | ||
| SS.3 | h | 21 | i14 | -16 | -5 | ||
| 1,2 | h, h | 8, 12 | -1 | +5 | |||
| 1,4 | h, h | 8, 18 | -6 | -6 | KND | ||
| 2,1 | h, h | 12, 7 | -3 | +4 | |||
| 2,4 | h, h | 12, 26 | -12 | KND | |||
| 3,4 | h, h | 21, 18 | -12 | KND | |||
| f+3 | h, h | 16, 19 | i14 | +6 | KND | ||
| f+4,4 | h, h | 16, 19 | +1 | -1s | KND | ||
| b+2,2 | h, h | 10, 16 | -4 | +2 | |||
| b+2,2,2,u | h, h | 10, 16 | -11 | -5 | Alternate input: d | ||
| 1,2,1 | h, h, h | 8, 12, 7 | -3 | +4 | Alternate input: df+1,2,1 | ||
| 1,2,4 | h, h, h | 8, 12, 26 | -10 | KND | Alternate input: df+1,2,4 | ||
| b+2,2,2 | h, h, h | 10, 16, 24 | -11 | KND | |||
| 1,2,1,2 | h, h, h, h | 8, 12, 7, 7 | -10 | +1 | -1 | Alternate input: df+1,2,1,2 | |
| 1,2,1,2,f+1+2 | h, h, h, h, m | 8, 12, 7, 7, 26 | -17 | KND | Alternate input: df+1,2,1,2,f+1+2 | ||
| 1,2,1,4 | h, h, h, l | 8, 12, 7, 9 | -14 | +1 | * Alternate input: df+1,2,1,4 * Recovers crouching | ||
| 1,4,3 | h, h, l | 8, 18, 21 | -26 | -1 | KND | High crush | |
| 2,1,4 | h, h, l | 12, 7, 9 | -14 | -2 | Recovers crouching | ||
| 1,2,3 | h, h, m | 8, 12, 18 | -14 | -3 | Alternate input: df+1,2,3 | ||
| 1,2,f+1+2 | h, h, m | 8, 12, 26 | -17 | KND | Alternate input: df+1,2,f+1+2 | ||
| 1,4,1 | h, h, m | 8, 18, 25 | -12 | +0 | KND (+5) | ||
| 3,3 | h, l | 21, 12 | -18 | -7 | High crush | ||
| 4,3 | h, l | 18, 15 | -17 | -3 | High crush | ||
| uf+4,3 | h, l | 27, 12 | -19 | -8 | Low crush | ||
| uf+4,3,4,d | h, l | 27, 12 | -5 | +6 | * Alternate input: u * Low crush | ||
| 3,3,4 | h, l, h | 21, 12, 24 | -7 | +4 | KND | High crush | |
| 4,3,4 | h, l, h | 18, 15, 24 | -7 | +4 | KND | High crush | |
| uf+4,3,4 | h, l, h | 27, 12, 16 | -6 | +5 | KND | Low crush | |
| 3,3,d~4 | h, l, l | 21, 12, 8 | -19 | -3 | High crush | ||
| 4,3,d~4 | h, l, l | 18, 15, 8 | -19 | -3 | High crush | ||
| 3,3,2 | h, l, m | 21, 12, 12 | -10 | KND | High crush | ||
| 4,3,2 | h, l, m | 18, 15, 12 | -10~-9 | KND | High crush | ||
| 2,3 | h, m | 12, 18 | -14 | -3 | |||
| 2,f+1+2 | h, m | 12, 26 | -17 | KND | |||
| 3,d,1+2 | h, m | 21, 26 | -10 | KND | |||
| 4,u,1+2 | h, m | 18, 26 | -10 | KND | |||
| f+4,3 | h, m | 16, 15 | -14 | KND | Low crush | ||
| f+4,3,3 | h, m, m | 16, 15, 24 | -14c | KND | * Low crush * Bound | ||
| db,d,df,f,n,db~2+3 | h! | 0 | i41 | +33 (+s) | +33 (+s) | Alternate input: d,df,f,db,n,db~2+3 | |
| d+2 | l | 18 | i20 | -12 | -6 | -1 | * High crush * Recovers crouching |
| d+3 | l | 14 | i16 | -17 | -3 | * High crush * Recovers crouching | |
| d+4 | l | 8 (12) | i12 | -13 | -2 | * High crush * Recovers crouching | |
| d+4,1,d | l | 8 | i12 | -13 | -2 | * Alternate input: u * High crush | |
| db+3 | l | 16 | i20 | -13 | +6c | ||
| db+4 | l | 6 | i16 | -10 | +1 | * High crush * Recovers grounded | |
| uf,n,d~3 | l | 18 | i44 | -18 | -7 | High crush | |
| d,df~4 | l | 26 | i26 | -40 | KND | * High crush * Recovers crouching | |
| FC.df+4 | l | 26 | i27 | -40 | KND | * High crush * Recovers crouching | |
| FC.3 | l | 14 | i16 | -17 | -3 | * High crush * Recovers crouching | |
| SS.4 | l | 16 | i29 | -23 | +6c | KND | High crush |
| OTG.d+3+4 | L | 16 | i17 | -17 | -8c | ||
| FC.db+4 | l | 12 | i12 | -15 | -4 | * Alternate input: d+4 * High crush * Recovers crouching | |
| qcf+3 | l | 18 | -20 | -3c | KND | ||
| d+2,3 | l, h | 18, 24 | -8 | KND | |||
| d+3,4 | l, h | 14, 21 | -7 | +4 | High crush | ||
| d+4,1 | l, h | 8, 12 | +0 | +5 | +11 | High crush | |
| uf,n,d~3,4 | l, h | 18, 21 | -7 | +4 | High crush | ||
| d+3,4,3 | l, h, m | 14, 21, 24 | -7 | +2c | High crush | ||
| d+3,d~4 | l, l | 14, 8 | -19 | -3 | * High crush * Recovers crouching | ||
| d+3,2 | l, m | 14, 12 | -15~-14 | KND | High crush | ||
| db+4,3 | l, m | 6, 25 | -16~-15 | KND | High crush | ||
| uf,n,d~3,2 | l, m | 15, 12 | -10 | KND | High crush | ||
| uf,n,d~3,3 | l, m | 18, 18 | -14 | -3 | High crush | ||
| f+1+2 | m | 28 | i19 | -17 | KND | Alternate input: ws1+2 | |
| df+1 | m | 15 | i13 | -1 | +5 | ||
| df+2 | m | 14 | i15 | -7 | JG (+4) | JG | |
| df+3 | m | 15 | i14 | -15 | -3 | ||
| df+3,1,d | m | 15 | -19 | -7 | Alternate input: u | ||
| df+4 | m | 18 | i12 | -4 | +7 | ||
| db+2 | m | 24 | i24 | -11 | KND | * High crush * Homing | |
| db+3+4 | m | 25 | i19~20 | -17~-16 | KND | ||
| b+1 | m | 18 | i20 | -18 | KND | ||
| b+3 | m | 14 | i13 | -10 | +1 | ||
| uf+1 | m | 21 | i26 | -5 | KND | * Low crush * Recovers crouching | |
| uf+2 | m | 15 | i18 | -10 | +1 | ||
| ub+1 | m | 14 | i18 | -8 | +3 | * Alternate input: u+1 * Low crush | |
| ub+3 | m | 18 | i14 | -15 | -4 | Low crush | |
| u+3 | m | 24 | i14 | -15 | KND | Low crush | |
| uf+3 | m | 24 | i14 | -10 | KND | Low crush | |
| ub+4 | m | 25 | i23~25 | -9~-7 | +2~+4c | KND | * Alternate input: u+4 * Low crush |
| uf~4 | m | 25 | i23~25 | -9~-7 | +2~+4c | KND | * Low crush * Bound |
| f,F+3 | m | 30 | i16 | -16 | +7 | KND | |
| f,F+4 | m | 36 | i28 | +16g | -1c | * Low crush * Recovers grounded | |
| f,F+4 | m | 24 | i28 | -6 | -6c | * Low crush * Recovers grounded * At long range | |
| f,F+4,K | m | 24 (36) | i29 | +19g (-16) | -6 | * Alternate input: P * Low crush | |
| f,F+1+2 | m | 31 | i19 | -17 | KND | ||
| f,F+1+2* | m | 38 | -15 | KND | Held | ||
| qcb~4 | m | 26 | i29 | -14~-13 | KND | ||
| f,f,F+3 | m | 24 (18) | i23 | -18 | KND | * Alternate input: f,f,F+3 or uf+3+4 * Low crush * Recovers grounded * Hit throw | |
| f,f,F+3 | m | 24 | i23 | -18 | KND | * Alternate input: f,f,F+3 or uf+3+4 * Low crush * Recovers grounded * At long range | |
| ws1 | m | 14 | i13 | -6 | +5 | ||
| ws2 | m | 18 | i15 | -13 | JG | ||
| ws3 | m | 18 | i18 | -13 | -3 | ||
| ws4 | m | 18 | i11 | -4 | +7 | ||
| wsb+1 | m | 15 | i14 | -6 | +7 | KND | |
| SS.1 | m | 18 | i14 | -10 | +3 | ||
| SS.1,f | m | 18 | i23 | +7 | +18g | ||
| SS.1,b | m | 18 | i23 | +2 | +13 | ||
| SS.2 | m | 15 | i22 | -12~-11 | KND | ||
| SS.1+2 | m | 26 | i28 | -10 | KND | ||
| qcf+1 | m | 25 | i22 | -11 | KND | ||
| qcf+2 | m | 24 (21) | i22 | -10 | KND | ||
| qcf+4 | m | 36 | i28 | +16g | -1c | * Low crush * Recovers grounded | |
| qcf+4 | m | 24 | i28 | -6 | -6c | * Low crush * Recovers grounded * At long range | |
| qcf+4,K | m | 24 (36) | i30 | +19g (-16) | * Alternate input: P * Low crush | ||
| d,df,n+1 | m | 16 | i13 | -6 | +5 | ||
| b+1+2 | m, ! | 7, 31 | i18 | -7 | KND | ||
| df+1,2 | m, h | 15, 12 | -3 | +2 | +9 | ||
| df+3,1 | m, h | 15, 12 | -8 | +1 | |||
| df+3,2 | m, h | 15, 14 | +1 | +2 | +12 | ||
| df+3,2,d | m, h | 15, 14 | +0 | +1 | +11 | Alternate input: u | |
| df+3,3 | m, h | 15, 6 | -14 | -3 | |||
| df+3,4 | m, h | 15, 18 | -12 | KND | |||
| b+3,4 | m, h | 14, 25 | -4 | KND | Low crush | ||
| ws4,3 | m, h | 18, 28 | -8 | KND | |||
| df+3,1,2 | m, h, h | 15, 12, 7 | -10 | +1 | |||
| df+3,2,1 | m, h, h | 15, 14, 7 | -3 | +6 | |||
| df+3,2,4 | m, h, h | 15, 14, 26 | -12 | KND | |||
| df+3,3,3 | m, h, h | 15, 7, 9 | -14 | -3 | |||
| ws1,1+2 | m, h, h | 16, 7, 15 | -11 | KND | |||
| d,df,n+1,1+2 | m, h, h | 16, 7, 15 | -11 | KND | |||
| df+3,3,3,4 | m, h, h, h | 15, 7, 9, 18 | -12 | KND | |||
| df+3,2,1,4 | m, h, h, l | 15, 14, 7, 9 | -14 | +1 | * High crush * Recovers crouching | ||
| df+3,1,2,f~1+2 | m, h, h, m | 15, 12, 7, 26 | -17 | KND | |||
| df+3,2,d+3 | m, h, l | 15, 14, 12 | -14 | -3 | * High crush * Recovers crouching | ||
| b+3,4,4 | m, h, l | 14, 25, 21 | -15 | KND | * Low crush * High crush | ||
| df+3,2,d+3,4 | m, h, l, h | 15, 14, 12, 24 | -7 | +4 | KND | High crush | |
| df+3,2,d+3,2 | m, h, l, m | 15, 14, 12, 12 | -10 | KND | High crush | ||
| df+3,2,3 | m, h, m | 15, 14, 25 | -19~-18 | KND | |||
| b+3,4,3+4 | m, h, m, m | 14, 25, 9, 25 | -11 | KND | Low crush | ||
| 1+4 | m, m | 7, 21 | i15 | -6c | +3c | Bound | |
| df+1+2 | m, m | 4, 7 | i16 | -4 | +7 | KND (+8) | Homing |
| b+1+4 | m, m | 4, 16 | i16 | -17 | KND | ||
| uf+2,1 | m, m | 15, 19 | -13 | +1c | KND | Bound | |
| SS.1,2 | m, m | 18, 18 | -6 | +0 | |||
| d+1 | sm | 6 | i10 | -5 | +6 | * Alternate input: FC.1 * Recovers crouching | |
| db+1 | sm | 6 | i10 | -5 | +6 | * Alternate input: d+1 * High crush * Recovers crouching | |
| FC.1 | sm | 6 | i10 | -5 | +6 | * High crush * Recovers crouching | |
| FC.2 | sm | 9 | i11 | -4 | +7 | * High crush * Recovers crouching | |
| d+1,n+4 | sm, m | 6, 12 | -11 | +3 | * Alternate input: FC.1,n+4 * High crush | ||
| FC.2,4 | sm, m | 9, 12 | -9 | +6 | High crush | ||
| d+1,2 | sm, sm | 6, 9 | -6 | +5 | * Alternate input: FC.1,2 * High crush * Recovers crouching | ||
| d+1,2,4 | sm, sm, m | 6, 9, 12 | -5 | +6 | * Alternate input: FC.1,2,4 * High crush | ||
| qcf+1+2 | t | 15 | |||||
| qcf+3+4 | t | 15 | |||||
| 1+3 | t | 35 | -6 | * Throw break 1 * Side switch when broken * Side switch * Opponent recovers FUFA | |||
| 2+4 | t | 35 | +0 | * Throw break 2 * Side switch when broken * Side switch * Opponent recovers FUFA * Recovers BT | |||
| 2+4,1,2,1 | t | 35 (10, 25) | * Unbreakable * Side switch * Opponent recovers FUFA | ||||
| 2+4,1,2,1,2,1,3 | t | 42 (10, 25, 7) | * Unbreakable * Side switch * Opponent recovers face up sideways | ||||
| Left throw | t | 40 | -4 | * Throw break 1 * Opponent recovers face up sideways | |||
| Right throw | t | 38 | -4 | * Throw break 2 * Side switch * Opponent recovers FUFA | |||
| Back throw | t | 60 | * Unbreakable * Side switch * Opponent recovers FUFA | ||||
| df+1+3 | t | 37 (14, 23) | -2 | * Throw break 1 * Opponent recovers FUFA | |||
| df+2+4 | t | 37 (14, 23) | -2 | * Throw break 2 * Opponent recovers FDFT | |||
| df,df~1 | t | 43 (33, 10) | -6 | * Throw break 1+2 * Opponent recovers face up sideways * Floor Break | |||
| uf~1+2 | t | 40 (20, 20) | +0 | -22 | * Throw break 1+2 * Opponent recovers FUFT | ||
| qcf+1+2,3,4,3,1+2 | t | 30 (20, 10) | * Throw break 1+2 * Side switch * Opponent recovers FUFA | ||||
| qcf+1+2,2,3,4,2,2 | t | 25 (15, 10) | * Throw break 2 * Opponent recovers face down sideways | ||||
| qcf+1+2,2,3,4,2,2,1,3+4,1,2,1+2 | t | 25 | -4 | * Throw break 1 * Opponent recovers face down sideways | |||
| qcf+1+2,2,3,4,2,2,1,2,4,3,1+2+3 | t | 30 | -4 | * Throw break 2 * Opponent recovers face up sideways | |||
| qcb~1+4 | t | 15 | * Unbreakable * Opponent recovers crouching | ||||
| qcb~1+4,2,1,1+2,1+2+3 | t | 20 | * Throw break 2 * Opponent recovers face down sideways | ||||
| qcb~1+4,2,1,1+2,1+2+3,1,3+4,1,2,1+2 | t | 25 | -4 | * Throw break 1 * Opponent recovers face down sideways | |||
| qcb~1+4,2,1,1+2,1+2+3,1,2,4,3,1+2+3 | t | 30 | -4 | * Throw break 2 * Opponent recovers face up sideways | |||
| qcf+3+4,3+4,3,4,1+2 | t | 35 | * Throw break 1 * Side switch * Opponent recovers FUFA | ||||
| qcf+3+4,3+4,4,2,1+2 | t | 18 | * Throw break 2 * Opponent recovers face up sideways | ||||
| f,f,F+3,3,1,4,2+4 | t | 30 | -13 | * Throw break 1 * Opponent recovers FUFT | |||
| f,f,F+3,1,3,2+4,3+4,1+2 | t | 35 | -13 | * Throw break 2 * Opponent recovers face down sideways | |||
| db+1+2,u,u | |||||||
| qcb | |||||||
| qcf | |||||||
| d,df,n | |||||||
| b+1+3 | 25+ | -1 | * Reversal * Alternate input: b+2+4 * Throw break f+1+3 or f+2+4 |
Notation
Commands
- f, b, u, d
- Forward, back, up, down. A capital letter is held
- f,F
- Dash
- f,f,F
- Run
- ~
- Immediately after
- *
- Hold the button
- ws
- While standing up
- FC.
- While crouching
- SS.
- During sidestep
- BT.
- Back turned
- OTG.
- Against a grounded opponent
Hit levels
- h, m, l
- High, mid, low
- sm
- Special mid
- t
- Throw
- !
- Unblockable
- M, L
- Hits a grounded opponent
Frames
- a
- Opponent is launched
- d
- Opponent is knocked down
- c
- Crouching
- g
- Opponent can only block
- s
- Opponent is staggered
- KND
- Knockdown
- JG
- Launch
- +, -
- Plus or minus, the exact frames are not known
Positions
- FUFA
- Face up, feet away
- FUFT
- Face up, feet towards
- FDFA
- Face down, feet away
- FDFT
- Face down, feet towards