home
CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
db+3+4l19i24-18KND
Recovers crouching
qcf
Recovers crouching
3m16i15-14-5-3
Recovers back turned
b+3+4
Recovers back turned
1,2,4h, h, m8, 14, 30-7KND
Low crush
3,2,3m, h, h16, 15, 30-21KND
Low crush
f+3+4m, m12, 20i18-8KND
Low crush
f,3+4~3m, m12, 24i18-8~-7KND
Low crush
f,3+4~3,4m, m, m12, 24, 30-20KND
Low crush
b+1+4!72i63KNDKND
Low crush
ub+4m13i15-19-8KND
Low crush
uf+4m21i28~29-12c~-11c+1c~+0c
Low crush
uf+3+4m18i15-9+2
Low crush
uf+3+4,3m, h18, 19-11+0KND
Low crush
uf+3+4,3+4m, m18, 26-20KND
Low crush
f,F+3m18i23-5KND
Low crush
f,F+3,3+4m, m, m18, 12, 16-7KND
Low crush
f,F+3+4m36i20-6KND
Low crush
u+4m18i15-12KNDJG
Low crush
BT.3+4m21i30~31-4~-3+6c~+7cKND
Low crush
BT.3+4,2m, m21, 25-11KND
Low crush
f+3m28i20-9KND
Homing
1,2,3h, h, l8, 14, 12-16-5+3c
High crush
2,3h, l8, 12-16-5+3c
High crush
d+1l12i18-11+0
High crush
d+1,2l, h12, 9-8~-7+3~+4+6
High crush
d+1,2,4l, h, m12, 9, 28-15~-13KND
High crush
ws2m21i17-11JG
High crush
BT.d+3l19i17-20-4-1c
High crush
BT.d+3,4l, m19, 26-13KND
High crush
BT.d+3+4,fl26i22-24KND
High crush
f+1+2m20i14-6+3cKND
Bound
df+3m27i20+3c+8cKND
Bound
ws3,4m, m25, 30+1cKND
Bound
qcf+3,4m, m25, 30+1cKND
Bound
Back throwt60
* Unbreakable
* Opponent recovers FUFA
2+4t35 (12, 23)-3
* Throw break 2
* Side switch
* Opponent recovers FDFT
Right throwt43-4
* Throw break 2
* Opponent recovers FDFA
df+1+2t40-3
* Throw break 1+2
* Opponent recovers FUFA
1+3t35-4
* Throw break 1
* Side switch when broken
* Side switch
* Opponent recovers FDFA
* Floor Break
Left throwt42 (15, 27)-4
* Throw break 1
* Opponent recovers FUFA
df+2,bm19i16~17-11~-10KND
* Recovers back turned
* Transition to BT
b+2,1,bh, h18, 12-4d+7
* Recovers back turned
* Transition to BT
b+4
* Low crush
* To the near side
b+3
* Low crush
* To the far side
df+3+4m19i24-3~-1KND
* Low crush
* Recovers back turned
df+3+4,3+4m, m, m19, 12, 24-9KND
* Low crush
* Recovers back turned
3+4m, t21 (6, 9)i36~40-8JG
* Low crush
* Hit throw
3+4m21i41-7KND
* Low crush
* At long range
d+1,dli18-11+0
* High crush
* Recovers crouching
* Transition to FC
d+4l8i12-13-2
* High crush
* Recovers crouching
db+1sm6i10-5+6
* High crush
* Recovers crouching
db+2sm9i11-4+7
* High crush
* Recovers crouching
db+4l24i27-24KND
* High crush
* Recovers crouching
FC.2sm9i11-4+7
* High crush
* Recovers crouching
FC.4l12i12-15-4
* High crush
* Recovers crouching
ws2,bm21i17-11JG
* High crush
* Recovers back turned
* Transition to BT
BT.d+3+4l26i22-24KND
* High crush
* Recovers back turned
* Transition to BT
BT.4m, m12, 24i26-11KND
* High crush
* Recovers back turned
* Bound
d+1,2,bl, h12, 9-8~-7+3~+4+6
* High crush
* Recovers back turned
BT.4,3+4m, m, m, m12, 24, 12, 12-10KND
* High crush
* Low crush
* Recovers back turned
ub+3+4,fm30i20-JG
* Alternate input: u+3+4,f
* Low crush
ub+3+4,3,m, m, m, m30, 18, 12, 16-7KND
* Alternate input: u+3+4,3,3+4
* Low crush
ub+3+4,3m, m30, 18-8KND
* Alternate input: u+3+4,3
* Low crush
ub+3+4m30i20-16JG
* Alternate input: u+3+4
* Low crush
ubm15i15-12JG
* Alternate input: u or uf+3
* Low crush
FC.dbl14i16-17-3
* Alternate input: d+3
* High crush
* Recovers crouching
FC.dbsm6i10-5+6
* Alternate input: d+1
* High crush
* Recovers crouching
FC.df+3l22i23~32-18~-9-2~+7KND
* Alternate input: d,df~3
* High crush
b,3~4m32-10~-4KND
* Alternate input: b,4~4
* Low crush
b,3~3l26-15KND
* Alternate input: b,4~3
* Low crush
* High crush
* Recovers crouching
b+4
* Alternate input: 3,f
* Low crush
* Recovers crouching
b+1+3
* Against punches
* Alternate input: b+2+4
* Reversal
* Throw break f+1+3 or f+2+4
* Side switch
* Opponent recovers face up sideways
df+1+2t25 (, , )
* Against an opponent in wall stun
* Alternate input: 1+3 or 2+4
* Wall throw
* Unbreakable
* Opponent recovers FDFA
1h8i10+1+8
1,2h, h8, 14-1+8
2h8i10+0+6
2,4h, h8, 24-4KND
3,1m, m16, 25-14KND
3,2m, h16, 15-7+0+4
4h19i12-4+7
1+2m30i12-12KND
f+1h8i10+1+9
f+2h16i13-9-1
f+2,3h, m16, 21-10KND
f+4m24i17-14KND
df+1m14i13~14-1~+0+7
df+2m19i16~17-11~-10KND
df+4m16i15-8-2+5
df+4,4m, l16, 25-16+0KND
d+2m21i16~17-7-1
d+2,2m, h21, 12-10-4-1
d+2,2,3m, h, h21, 12, 28-3~-1KND
d+2,2,4m, h, m21, 12, 26-17KND
d+3l16i19-12+1
d+3+4m27i17-21KND
db+3h27i19~20-9~-8KND
b+1m21i17-8+5KND
b+2h18i13-11+0
b+2,1h, h18, 12-4+7
b+1+2m28i30-16KND
uf+4JS,3m, m21, 27-13KND
f,F+1h8i10+1+9
f,F+2m33i19-11KND
f,F+4l27i23-13+3
ws1m14i15-4+5KND
ws3m25i16-21JG
ws4m21i11-9KND
FC.df+1m21i15-12KND
SS.1h8i10+1+9
SS.2h8i10+0+6
SS.3m20i28-9KND
SS.4h19i12-4+7
SS.1+2m25i28-2KND
qcf+1m21i17-14-3
qcf+1,2m, m21, 24-14KND
qcf+2m28i18-6+5KND
qcf+3+4h, h16, 19i14+5KND
qcf+3m25i18-21KND
qcf+4m21i13-8KND
BT.1h9i8-8+3
BT.1,2h, h9, 15-3+5
BT.2m20i14-5KND
BT.3h30i10-8KND
BT.1+2m, m12, 25i13-4cKND

Notation

Commands

f, b, u, d
Forward, back, up, down. A capital letter is held
f,F
Dash
f,f,F
Run
~
Immediately after
*
Hold the button
ws
While standing up
FC.
While crouching
SS.
During sidestep
BT.
Back turned
OTG.
Against a grounded opponent

Hit levels

h, m, l
High, mid, low
sm
Special mid
t
Throw
!
Unblockable
M, L
Hits a grounded opponent

Frames

a
Opponent is launched
d
Opponent is knocked down
c
Crouching
g
Opponent can only block
s
Opponent is staggered
KND
Knockdown
JG
Launch
+, -
Plus or minus, the exact frames are not known

Positions

FUFA
Face up, feet away
FUFT
Face up, feet towards
FDFA
Face down, feet away
FDFT
Face down, feet towards