| Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
|---|---|---|---|---|---|---|---|
| 1 | h | 8 | i10 | +1 | +8 | ||
| 1,2 | h, h | 8, 12 | -1 | +7 | |||
| 1,2,b | h, h | 8, 12 | -10 | -2 | |||
| 1,2,1 | h, h, h | 8, 12, 19 | -5 | +6 | +9 | ||
| 1,2,1,1 | h, h, h, m | 8, 12, 19, 25 | -14 | KND | |||
| 1,2,1,4 | h, h, h, h | 8, 12, 19, 36 | -6 | KND | |||
| 1,2,4 | h, h, l | 8, 12, 18 | -13 | +3 | |||
| 1,4 | h, h | 8, 20 | -4 | +5 | KND | ||
| 2 | h | 10 | i11 | -1 | +5 | ||
| 2,1 | h, h | 10, 14 | -7 | +4 | |||
| 2,2 | h, m | 10, 24 | -15 | KND | |||
| 3 | h | 18 | i14 | -8 | +4 | ||
| 3,2 | h, h | 18, 12 | -2 | +9 | |||
| 3,2,3 | h, h, m | 18, 12, 31 | -7 | KND | Low crush | ||
| 3,2,4 | h, h, m | 18, 12, 16 | +8 | +14 | |||
| 4 | h | 20 | i12 | -5 | +6 | JG | |
| 2+3 | m | 25 | i30 | -8 | +5 | KND | Parry |
| f+1 | h | 8 | i10 | +1 | +8 | ||
| f+2 | m | 16 | i14 | -5 | +6 | ||
| f+2,2 | h, m | 16, 25 | -12 | +6 | KND | ||
| f+3 | h | 27 | i20 | +0 | +4 | KND | |
| f+3,d | h | 27 | i20 | +1 | +5 | KND | Transition to BOK |
| f+1+2 | m | 38 | i18 | -14 | KND | ||
| f+2+3 | h | 25 | i20 | -9 | KND | ||
| df+1 | m | 15 | i13 | -1 | +7 | ||
| df+2 | m | 16 | i15~16 | -13~-12 | JG (-2) | KND | |
| df+3 | m | 26 | i20 | -7 | KND | Homing | |
| df+4 | m | 16 | i13 | -6 | +5 | ||
| df+1+2 | m | 15 | i17 | -24 | -11 | ||
| df+1+2,1+2 | m, m | 15, 16 | -20 | -9 | +5 | ||
| df+1+2,1+2,qcf+2 | m, m, m | 15, 16, 26 | -18 | KND | |||
| df+2+3 | l | 22 | i23 | -11 | +5 | KND | * High crush * Recovers crouching |
| d+1 | m | 21 | i18 | -1 | +4c | KND | |
| d+1,d | m | 21 | i18~19 | -1 | +4c | KND | * Recovers crouching * Transition to FC |
| d+2 | m | 27 | i21 | +2c | +6c | KND | Bound |
| d+4 | l | 12 | i16 | -12 | -1 | ||
| d+4,2 | l, h | 12, 27 | -12 | KND | |||
| db+1 | sm | 6 | i10 | -5 | +6 | * High crush * Recovers crouching | |
| db+2 | h | 13 | i14 | -17 | +2 | +8 | |
| db+2,2 | h, m | 13, 20 | -7 | +5c | KND | Bound | |
| db+3 | l | 14 | i16 | -17 | -3 | Alternate input: d+3 | |
| db+4 | l | 21 | i20 | -31 | +2 | KND | * High crush * At close range |
| db+4 | l | 14 | i20 | -31 | +2 | KND | High crush |
| db+4 | l | 14 (21) | i20 | -31 | KND | * High crush * When hit 2 is input | |
| db+4,1 | l, m | 14 (21), 33 | -16 | KND | High crush | ||
| db+1+2 | m | 20 | i21 | -9 | +7 | ||
| db+1+2,1 | m, m | 20, 24 | -12 | KND | |||
| db+1+2,d | m | 20 | i21 | -13 | +4 | Transition to BOK | |
| b+1 | m | 20 | i18 | -12 | +1 | KND | |
| b+1,4 | m, m | 20, 16 | +8 | +14 | |||
| b+2 | m | 13 | i17 | -11 | +0 | ||
| b+2,1 | m, h | 13, 13 | -3 | +8 | |||
| b+2,1+2 | m, m | 13, 25 | -11c | +8c | KND | Bound | |
| b+3 | m | 16 | i14 | -7 | +4 | ||
| b+3,1 | m, m | 16, 19 | -7 | +4 | |||
| b+3,1,b | m, m | 16, 19 | -12 | +0 | |||
| b+4 | h | 20 | i12 | -5 | +6 | JG | |
| b+1+4 | h, l | 12, 18 | i19 | -13 | +3 | +16c | |
| b+1+4 | h | 12 | i19 | -15 | -4 | Hit 1 only | |
| b+1+4 | l | 18 | i21 | -13 | +3 | Hit 2 only | |
| uf+1 | h | 9 | i13 | -1 | +6 | ||
| uf+1,2 | h, m | 9, 25 | -14 | KND | |||
| uf+2 | m | 24 | i18 | -13 | KND | Low crush | |
| uf+2,1 | m, m | 24, 16 | -8 | +4 | KND (+5) | Low crush | |
| u+1 | m | 12 | i18 | -8 | +3 | * Alternate input: uf+1+2 * Low crush | |
| u+3 | m | 24 | i17 | -9 | KND | ||
| uf+3 | m | 25 | i17 | -9 | KND | ||
| ub+1 | Parry | ||||||
| ub+2 | h | 20 | i15 | -12 | +9 | Alternate input: u+2 | |
| ub+3 | m | 30 | i21 | -17 | KND | ||
| ub+4 | m | 13 | i15 | -19 | -8 | KND | Low crush |
| u+4 | m | 18 | i15 | -12 | KND | Low crush | |
| uf+4 | m | 15 | i15 | -12 | KND | Low crush | |
| f,F+1 | h | 8 | i10 | +1 | +8 | ||
| f,F+2 | m | 27 | i15 | -10 | KND | ||
| f,F+3 | m | 24 | i26~29 | -4c | KND | Low crush | |
| f,F+3,d | m | 24 | i26~29 | +1c | KND | * Low crush * Transition to BOK | |
| f,F+4 | m | 19 | i20 | -13 | KND | ||
| f,F+4,3 | m, h | 19, 14 | -13 | +0 | |||
| f,F+4,3,4 | m, h, l | 19, 14, 18 | -31 | KND | High crush | ||
| b,b+1+2 | ! | 72 | i70 | KND | KND | ||
| f,f,F+3 | m | 36 | i23~26 | +17g | KND | * Alternate input: f,f,F+3 * Low crush | |
| ws1 | m | 15 | i14~15 | -7~-6 | +4~+5 | ||
| ws1,4 | m, l | 15, 14 | -12 | -1 | |||
| ws1,4,1 | m, l, m | 15, 14, 28 | -14 | KND | |||
| ws2 | m | 18 | i16~17 | -13~-12 | JG | ||
| ws3 | m | 15 | i13~14 | -6~-5 | +5~+6 | ||
| ws3,1 | m, m | 15, 14 | -15 | +3 | |||
| ws3,1,2 | m, m, h | 15, 14, 21 | -16 | KND | |||
| ws4 | m | 18 | i11 | -6 | +5 | ||
| ws1+2 | m | 26 | i14 | -14 | +18 (KND) | ||
| FC.df+3 | l | 25 | i23 | -14 | KND | Recovers crouching | |
| SS.1 | h | 8 | i10 | +1 | +8 | ||
| SS.2 | h | 10 | i11 | -1 | +5 | ||
| SS.3 | h | 18 | i14 | -8 | +4 | ||
| SS.4 | h | 20 | i12 | -5 | +6 | JG | |
| SS.1+2 | m | 25 | i19 | -10 | KND | ||
| BT.1+2 | m | 25 | i11 | -20 | KND | ||
| d+3+4 | l | 24 | i12 | -13 | +3 | * High crush * Recovers crouching | |
| 1+2+3+4 | |||||||
| b+3 | m | 19 | i14 | -7 | +4 | During charge | |
| b+3,1 | m, m | 19, 22 | -7 | +4 | During charge | ||
| b+3,1,2 | m, m, m | 19, 22, 28 | -15 | KND | During charge | ||
| db+4 | l | 16 (25) | i20 | -31 | KND | * During charge * High crush | |
| db+4,1 | l, m | 16 (25), 33 | -16 | KND | During charge | ||
| db+4,1,2 | l, m, m | 16 (25), 33, 28 | -15 | KND | During charge | ||
| f+4 | m | 16 | i17 | +8 | +14 | ||
| b+3+4 | |||||||
| f+4,df | m | 16 | i17 | -5 | +1 | * Alternate input: KNK.df * Recovers crouching | |
| KNK.1 | m | 16 | i22 | -9 | +2 | ||
| KNK.1,2 | m, m | 16, 20 | -12 | +7 | KND | ||
| KNK.1,d | m | 16 | i22 | -7 | +4 | Transition to BOK | |
| KNK.2 | h | 21 | i15 | -4 | +7 | KND | |
| KNK.3 | m | 20 | i20 | -13 | KND | Low crush | |
| KNK.3,4 | m, m | 20, 22 | -13 | KND | Low crush | ||
| KNK.4 | l | 21 | i20 | -19 | -3 | +7 | |
| d+1+2 | * Alternate input: FC.db or d+1+2 * High crush * Recovers crouching | ||||||
| FC.1 | sm | 6 | i10 | -5 | +6 | * High crush * Recovers crouching | |
| FC.2 | sm | 9 | i11 | -4 | +7 | * High crush * Recovers crouching | |
| FC.4 | l | 12 | i12 | -15 | -4 | * High crush * Recovers crouching | |
| FC.db | l | 14 | i16 | -17 | -3 | * Alternate input: d+3 * High crush * Recovers crouching | |
| BOK.1 | m | 21 | i13 | -2 | +9 | KND (+5) | |
| BOK.2 | m | 25 | i19 | -11 | KND | ||
| BOK.3 | h | 36 | i21 | +9 | KND | * Low crush * Homing | |
| BOK.4 | m | 16 | i17 | +8 | +14 | ||
| BOK.1+2 | h | 36 | i26 | -9 | KND | Parry | |
| qcf | Alternate input: KNK.df | ||||||
| qcf+1 | l | 16 | i20 | -13 | +0 | * High crush * Recovers crouching | |
| qcf+2 | m | 28 | i16 | -4 | +9 | KND | At close range |
| qcf+2 | m | 19 | i16 | -4 | +9 | KND | |
| qcf+2,b | m | 19 (28) | i18 | -5 | +8 | KND | |
| qcf+3 | m | 15 | i15 | -6 | +5 | ||
| qcf+3,1 | m, m | 15, 14 | -15 | +3 | |||
| qcf+3,1,2 | m, m, h | 15, 14, 21 | -16 | KND | |||
| qcf+4 | m | 18 | i13 | -5 | +6 | ||
| qcf+1+2 | m | 26 | i18 | -14 | +18 (KND) | ||
| 1+3 | t | 35 | i12 | * Throw break 1 * Opponent recovers FDFT | |||
| 2+4 | t | 35 (10, 10, 15) | i12 | * Throw break 2 * Side switch * Opponent recovers FUFT | |||
| Left throw | t | 40 (15, 25) | * Throw break 1 * Opponent recovers FUFT | ||||
| Right throw | t | 40 (20, 20) | * Throw break 2 * Opponent recovers FUFA | ||||
| Back throw | t | 50 (25, 25) | * Unbreakable * Opponent recovers FDFT | ||||
| f,F+1+2 | t | 40 (15, 25) | i11 | * Throw break 1+2 * Side switch * Opponent recovers FUFT * Wall splat | |||
| ub+1,4 | t | 42 | i21 | * After a successful parry * Unbreakable | |||
| b+1+2 | * Parry * Unbreakable | ||||||
| b+1+3 | 0 | * Reversal * Alternate input: 2+4 * Parry * Unbreakable * Side switch * Recovers BT * Wall splat | |||||
| b+1+3 | 30+ | * Reversal * Alternate input: 2+4 * Throw break f+1+3 or f+2+4 * Opponent recovers FDFT |
Notation
Commands
- f, b, u, d
- Forward, back, up, down. A capital letter is held
- f,F
- Dash
- f,f,F
- Run
- ~
- Immediately after
- *
- Hold the button
- ws
- While standing up
- FC.
- While crouching
- SS.
- During sidestep
- BT.
- Back turned
- OTG.
- Against a grounded opponent
Hit levels
- h, m, l
- High, mid, low
- sm
- Special mid
- t
- Throw
- !
- Unblockable
- M, L
- Hits a grounded opponent
Frames
- a
- Opponent is launched
- d
- Opponent is knocked down
- c
- Crouching
- g
- Opponent can only block
- s
- Opponent is staggered
- KND
- Knockdown
- JG
- Launch
- +, -
- Plus or minus, the exact frames are not known
Positions
- FUFA
- Face up, feet away
- FUFT
- Face up, feet towards
- FDFA
- Face down, feet away
- FDFT
- Face down, feet towards