| Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
|---|---|---|---|---|---|---|---|
| 1 | h | 8 | i10 | +1 | +8 | ||
| 1,1 | h, m | 8, 12 | -8 | +0 | |||
| 1,1,1 | h, m, m | 8, 12, 20 | -12 | +3c | Bound | ||
| 1,2 | h, h | 8, 10 | -1 | +7 | |||
| 1,4 | h, l | 8, 12 | -12 | +1 | |||
| 2 | h | 10 | i10 | +0 | +8 | ||
| 2,1 | h, m | 10, 10 | -7 | +4 | |||
| 2,1,3 | h, m, m | 10, 10, 21 | -12 | KND | |||
| 2,1,4 | h, m, h | 10, 10, 28 | -7 | KND | |||
| 3 | h | 19 | i15 | -12 | +5 | ||
| 3,d | h | 19 | i15 | -12 | +5 | * Recovers crouching * Transition to FC | |
| 4 | h | 25 | i18 | -7 | KND | ||
| 1+2 | m, m | 12, 24 | i15 | -10 | +3 | ||
| 1+2,b | m | 12 | i15 | -9 | -2 | ||
| f+1 | h | 12 | i13 | -8 | +3 | ||
| f+1,2 | h, m | 12, 13 | -8 | +3 | |||
| f+1,2,f | h, m | 12, 13 | -5 | +6 | Transition to SEN | ||
| f+1,2,3 | h, m, m | 12, 13, 24 | -12 | KND | |||
| f+1,2,3,d | h, m, m | 12, 13, 24 | -9 | KND | Transition to DEN | ||
| f+2 | h | 12 | i12 | -6 | +3 | ||
| f+2,1 | h, h | 12, 9 | -6 | +5 | |||
| f+2,1,f | h, h | 12, 9 | -5 | +6 | Transition to SEN | ||
| f+2,4 | h, h | 12, 26 | i12 | -12 | KND | ||
| f+4 | h | 25 | i18 | -7 | KND | ||
| f+1+2 | m | 24 | i15 | -12 | KND | ||
| f+1+4 | m | 33 | i13 | -18 | KND | ||
| df+1 | m | 16 | i13 | -1 | +5 | ||
| df+2 | m | 20 | i15 | -9 | +4 | KND | |
| df+3 | m | 18 | i16 | -7 | +3 | ||
| df+3,d | m | 18 | -9 | +1 | Transition to DEN | ||
| df+3,3 | m, m | 18, 24 | -20 | KND | |||
| df+4 | m | 19 | i12 | - | + | ||
| df+1+2 | m | 21 | i24 | +2c | +4 | KND | Bound |
| d+1 | sm | 6 | i10 | -5 | +6 | * High crush * Recovers crouching | |
| d+2 | m | 19 | i18 | +0c | +4c | ||
| d+3 | l | 9 | i15 | -14 | -3 | ||
| d+3,1 | l, h, h | 9, 4, 12 | -10 | +6 | |||
| d+4 | l | 8 | i12 | -13 | -2 | High crush | |
| d+1+2 | l | 30 | i24 | -20 | KND | * High crush * Recovers crouching | |
| db+1 | l | 10 | i17 | -12 | -1 | * High crush * Recovers crouching | |
| db+1,3 | l, h | 10, 12 | -15 | -4 | |||
| db+1,3,d | l, h | 10, 12 | -15 | -4 | * Recovers crouching * Transition to FC | ||
| db+2 | m | 14 | i15 | -8 | +3 | ||
| db+2,f | m | 14 | -5 | +6 | Transition to SEN | ||
| db+2,1 | m, m | 14, 9 | -6 | +6 | |||
| db+2,3 | m, m | 14, 18 | -13 | +0 | +23 (KND) | ||
| db+2,3h | m, m | 14, 30 | -9~+8 | KND | Fully charged | ||
| db+3 | l | 14 | i16 | -17 | -3 | * High crush * Recovers crouching | |
| db+4 | l | 21 | i21 | -21 | +5c | KND | * High crush * Recovers crouching |
| db+1+2 | m | 21 | i26 | -10 | +5 | KND | High crush |
| b+1 | m | 19 | i15~16 | -9~-8 | +3~+4 | Homing | |
| b+2 | m | 12 | i16 | -7 | +4 | ||
| b+2,1 | m, m | 12, 20 | -8 | +3 | KND | ||
| b+3 | m | 16 | i20 | -9 | +2 | ||
| b+3,f | m | 16 | i20 | -5 | +6 | Transition to SEN | |
| b+3,4 | m, h | 16, 26 | -12 | KND | |||
| b+4 | m | 24 (25) | i18 | -8 | +8 | KND | Hit throw |
| b+1+2 | m, m | 9, 24 | i21 | -11 | KND | Homing | |
| b+2+3 | !, ! | 24, 24 | i80 | KND | KND | ||
| ub | m, m | 14 (12) | i16~17 | -21~-20 (+13~+12) | JG | * Alternate input: u or uf+3 * Low crush * Recovers crouching | |
| ub+1 | m | 12 | i18 | -8 | +3 | * Alternate input: u+1 * Low crush | |
| ub+4 | m | 24 | i25 | -9 | KND | * Low crush * Bound | |
| u+4 | m | 24 | i25 | -9 | KND | * Low crush * Bound | |
| uf+1 | h | 14 | - | + | |||
| uf+4 | m | 24 | i25 | -9 | KND | * Low crush * Bound | |
| f,F+1 | h | 12 | i13 | -8 | +3 | ||
| f,F+2 | m | 24 | i22 | -13 | KND | ||
| f,F+2,f | m | 24 | i21 | JG | * On hit * Transition to SEN | ||
| f,F+3 | m | 26 | i19 | -8 | KND | Low crush | |
| f,F+4 | l | 16 | i21 | -31~-30 | +5 | ||
| f,F+4,3 | l, m | 16, 24 | -16 | -3 | |||
| f,F+1+2 | m | 24 | i17 | -11 | KND | ||
| f,F+3+4 | l, l | 13, 18 | i20 | -16 | +0 | ||
| f,b+2 | m | 12 | i14 | -12 | KND | ||
| f,b+2,1 | m, m | 12, 24 | -16 | KND | Bound | ||
| f,f,F+3 | m | 36 | i23 | +7~+11 | KND | * Alternate input: f,f,F+3 * Low crush | |
| ws1 | m | 19 | i15~16 | -12~-11 | JG | ||
| ws1 | m | 19 | i15~16 | JG | * On hit * Alternate input: f * Transition to SEN | ||
| ws2 | m | 12 | i13 | -9 | +2 | ||
| ws2,f | m | 12 | i13 | -5 | +6 | Transition to SEN | |
| ws2,d | m | 12 | i13 | -12 | -1 | Transition to DEN | |
| ws2,1 | m, m | 12, 20 | -12c | +1c | KND | Bound | |
| ws3 | h | 36 | i20 | +7 | KND | ||
| ws4 | m | 19 | i11 | -6 | +5 | ||
| FC.df+1+2 | l, l | 12, 12 | i18 | -12 | +1 | ||
| SS.1 | h | 8 | i10 | +1 | +8 | ||
| SS.2 | m | 24 | i25 | -8 | KND | ||
| SS.3 | h | 19 | i15 | -12 | +5 | ||
| SS.4 | h | 25 | i18 | -7 | KND | ||
| OTG.d+3+4 | L | 20 | i22 | -14 | -3 | ||
| OTG.d+3+4h,f | L | 20 | i22 | -20 | -3 | Transition to SEN | |
| 1+2+3+4 | |||||||
| 2 | m | 24 | i16~17 | -18~-17 | JG | During charge | |
| SEN.1 | m | 32 | i12 | -10 | KND | ||
| SEN.2 | l | 24 | i22 | -17 | KND | Recovers crouching | |
| SEN.3 | m | 24 | i14 | -14 | KND | Low crush | |
| f+3 | |||||||
| DEN.1 | h | 16 | i11 | -4 | +7 | ||
| DEN.1,f | h | 16 | i11 | -5 | +6 | Transition to SEN | |
| DEN.1,2 | h, h | 16, 24 | -6 | KND | |||
| DEN.1,2j | h, h, h | 16, 16, 24 | -6 | KND | |||
| DEN.2 | m | 20 | i18 | -7 | +7 | KND | |
| DEN.1+2 | m | 24 | i17~18 | -10~-9 | KND | Bound | |
| DEN.2+3 | t | 20, 20 | i12 | Throw | |||
| DEN.2+3 | t | 10, 10 | i12 | Throw | Against an airborne opponent | ||
| ub | * Alternate input: u or uf+3+4 * Low crush | ||||||
| ub | t | 40 (50) | i27 | Throw | Alternate input: u or uf+3+4h | ||
| uf+3+4,1 | l | 20 | i23 | -16 | +0 | KND | |
| uf+3+4,4 | m | 24 (20) | i37 | -8 | +0 | KND | * Hit throw * Bound |
| FC.1 | sm | 6 | i10 | -5 | +6 | * High crush * Recovers crouching | |
| FC.2 | sm | 9 | i11 | -4 | +7 | * High crush * Recovers crouching | |
| FC.3 | l | 14 | i16 | -17 | -3 | * High crush * Recovers crouching | |
| FC.4 | l | 12 | i12 | -15 | -4 | * High crush * Recovers crouching | |
| 1+3 | t | 35 | Throw break 1 | ||||
| 2+4 | t | 35 () | * Throw break 2 * Opponent recovers FDFT | ||||
| Left throw | t | 40 | Throw break 1 | ||||
| Right throw | t | 40 | Throw break 2 | ||||
| Back throw | t | 50 | Unbreakable | ||||
| uf+1+2 | t | 40 | Throw break 1+2 | ||||
| uf+3+4* | t | Throw break db or d |
Notation
Commands
- f, b, u, d
- Forward, back, up, down. A capital letter is held
- f,F
- Dash
- f,f,F
- Run
- ~
- Immediately after
- *
- Hold the button
- ws
- While standing up
- FC.
- While crouching
- SS.
- During sidestep
- BT.
- Back turned
- OTG.
- Against a grounded opponent
Hit levels
- h, m, l
- High, mid, low
- sm
- Special mid
- t
- Throw
- !
- Unblockable
- M, L
- Hits a grounded opponent
Frames
- a
- Opponent is launched
- d
- Opponent is knocked down
- c
- Crouching
- g
- Opponent can only block
- s
- Opponent is staggered
- KND
- Knockdown
- JG
- Launch
- +, -
- Plus or minus, the exact frames are not known
Positions
- FUFA
- Face up, feet away
- FUFT
- Face up, feet towards
- FDFA
- Face down, feet away
- FDFT
- Face down, feet towards