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Lars

Stances:
SEN
Silent Entry
DEN
Dynamic Entry
CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
b+2+3!, !24, 24i80KNDKND
1h8i10+1+8
2h10i10+0+8
3h19i15-12+5
3,dh19i15-12+5
* Recovers crouching
* Transition to FC
4h25i18-7KND
f+1h12i13-8+3
f+2h12i12-6+3
f+4h25i18-7KND
uf+1h14-+
f,F+1h12i13-8+3
ws3h36i20+7KND
SS.1h8i10+1+8
SS.3h19i15-12+5
SS.4h25i18-7KND
DEN.1h16i11-4+7
DEN.1,fh16i11-5+6
Transition to SEN
1,2h, h8, 10-1+7
f+2,1h, h12, 9-6+5
f+2,1,fh, h12, 9-5+6
Transition to SEN
f+2,4h, h12, 26i12-12KND
DEN.1,2h, h16, 24-6KND
DEN.1,2jh, h, h16, 16, 24-6KND
1,4h, l8, 12-12+1
1,1h, m8, 12-8+0
2,1h, m10, 10-7+4
f+1,2h, m12, 13-8+3
f+1,2,fh, m12, 13-5+6
Transition to SEN
2,1,4h, m, h10, 10, 28-7KND
1,1,1h, m, m8, 12, 20-12+3c
Bound
2,1,3h, m, m10, 10, 21-12KND
f+1,2,3h, m, m12, 13, 24-12KND
f+1,2,3,dh, m, m12, 13, 24-9KND
Transition to DEN
d+3l9i15-14-3
d+4l8i12-13-2
High crush
d+1+2l30i24-20KND
* High crush
* Recovers crouching
db+1l10i17-12-1
* High crush
* Recovers crouching
db+3l14i16-17-3
* High crush
* Recovers crouching
db+4l21i21-21+5cKND
* High crush
* Recovers crouching
f,F+4l16i21-31~-30+5
OTG.d+3+4L20i22-14-3
OTG.d+3+4h,fL20i22-20-3
Transition to SEN
SEN.2l24i22-17KND
Recovers crouching
uf+3+4,1l20i23-16+0KND
FC.3l14i16-17-3
* High crush
* Recovers crouching
FC.4l12i12-15-4
* High crush
* Recovers crouching
db+1,3l, h10, 12-15-4
db+1,3,dl, h10, 12-15-4
* Recovers crouching
* Transition to FC
d+3,1l, h, h9, 4, 12-10+6
f,F+3+4l, l13, 18i20-16+0
FC.df+1+2l, l12, 12i18-12+1
f,F+4,3l, m16, 24-16-3
1+2,bm12i15-9-2
f+1+2m24i15-12KND
f+1+4m33i13-18KND
df+1m16i13-1+5
df+2m20i15-9+4KND
df+3m18i16-7+3
df+3,dm18-9+1
Transition to DEN
df+4m19i12-+
df+1+2m21i24+2c+4KND
Bound
d+2m19i18+0c+4c
db+2m14i15-8+3
db+2,fm14-5+6
Transition to SEN
db+1+2m21i26-10+5KND
High crush
b+1m19i15~16-9~-8+3~+4
Homing
b+2m12i16-7+4
b+3m16i20-9+2
b+3,fm16i20-5+6
Transition to SEN
b+4m24 (25)i18-8+8KND
Hit throw
ub+1m12i18-8+3
* Alternate input: u+1
* Low crush
ub+4m24i25-9KND
* Low crush
* Bound
u+4m24i25-9KND
* Low crush
* Bound
uf+4m24i25-9KND
* Low crush
* Bound
f,F+2m24i22-13KND
f,F+2,fm24i21JG
* On hit
* Transition to SEN
f,F+3m26i19-8KND
Low crush
f,F+1+2m24i17-11KND
f,b+2m12i14-12KND
f,f,F+3m36i23+7~+11KND
* Alternate input: f,f,F+3
* Low crush
ws1m19i15~16-12~-11JG
ws1m19i15~16JG
* On hit
* Alternate input: f
* Transition to SEN
ws2m12i13-9+2
ws2,fm12i13-5+6
Transition to SEN
ws2,dm12i13-12-1
Transition to DEN
ws4m19i11-6+5
SS.2m24i25-8KND
2m24i16~17-18~-17JG
During charge
SEN.1m32i12-10KND
SEN.3m24i14-14KND
Low crush
DEN.2m20i18-7+7KND
DEN.1+2m24i17~18-10~-9KND
Bound
uf+3+4,4m24 (20)i37-8+0KND
* Hit throw
* Bound
b+3,4m, h16, 26-12KND
1+2m, m12, 24i15-10+3
df+3,3m, m18, 24-20KND
db+2,1m, m14, 9-6+6
db+2,3m, m14, 18-13+0+23 (KND)
db+2,3hm, m14, 30-9~+8KND
Fully charged
b+2,1m, m12, 20-8+3KND
b+1+2m, m9, 24i21-11KND
Homing
ubm, m14 (12)i16~17-21~-20 (+13~+12)JG
* Alternate input: u or uf+3
* Low crush
* Recovers crouching
f,b+2,1m, m12, 24-16KND
Bound
ws2,1m, m12, 20-12c+1cKND
Bound
d+1sm6i10-5+6
* High crush
* Recovers crouching
FC.1sm6i10-5+6
* High crush
* Recovers crouching
FC.2sm9i11-4+7
* High crush
* Recovers crouching
DEN.2+3t20, 20i12Throw
DEN.2+3t10, 10i12Throw
Against an airborne opponent
ubt40 (50)i27Throw
Alternate input: u or uf+3+4h
1+3t35
Throw break 1
2+4t35 ()
* Throw break 2
* Opponent recovers FDFT
Left throwt40
Throw break 1
Right throwt40
Throw break 2
Back throwt50
Unbreakable
uf+1+2t40
Throw break 1+2
uf+3+4*t
Throw break db or d
1+2+3+4
f+3
ub
* Alternate input: u or uf+3+4
* Low crush

Notation

Commands

f, b, u, d
Forward, back, up, down. A capital letter is held
f,F
Dash
f,f,F
Run
~
Immediately after
*
Hold the button
ws
While standing up
FC.
While crouching
SS.
During sidestep
BT.
Back turned
OTG.
Against a grounded opponent

Hit levels

h, m, l
High, mid, low
sm
Special mid
t
Throw
!
Unblockable
M, L
Hits a grounded opponent

Frames

a
Opponent is launched
d
Opponent is knocked down
c
Crouching
g
Opponent can only block
s
Opponent is staggered
KND
Knockdown
JG
Launch
+, -
Plus or minus, the exact frames are not known

Positions

FUFA
Face up, feet away
FUFT
Face up, feet towards
FDFA
Face down, feet away
FDFT
Face down, feet towards