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King

Stances:
ALI
Ali Kicks
JSS
Jaguar Step Sobat
CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
f,df~1+3,2,1,1+2t15
Throw break 1 or 2
b+1+2,1+3t0+13
Throw break 1
1+4!30i52~56KNDKND
Recovers grounded
BT.1+4!36i41~45KNDKND
Recovers grounded
b+1,4h, m15, 30-9~-8KND
Recovers grounded
f,n,d,df
Recovers crouching
1+2m21i18-11-2+2
Recovers back turned
b+4h24i16~21-17~-12KND
Recovers back turned
f+3+4h30i38+8KND
Low crush
f,F+3+4h30i29+8KND
Low crush
df+4,3,4l, h, m12, 16, 27-14KND
Low crush
ub+4m13i15-19-8KND
Low crush
u+4m18i15-12KND
Low crush
uf+4m15i15-12KND
Low crush
uf+1+2m42i35~60+2cKND
Low crush
uf+1+2*!54i88~89KNDKND
Low crush
f,F+1+2h18i20~39-5~+14KND
Low crush
3+4
Low crush
f,n,d,df~4m25i20-9+22 (KND)
Low crush
3+4,1h37i19-1KND
Input rotated 5 times
3+4,4h!62i17KNDKND
Input rotated 5 times
3+4,df+4m54i17+8KND
Input rotated 5 times
3+4,1h37i19-1KND
Input rotated 4 times
3+4,4h!62i17KNDKND
Input rotated 4 times
3+4,df+4m54i17+8KND
Input rotated 4 times
3+4,1h37i19-1KND
Input rotated 3 times
3+4,4h!62i17KNDKND
Input rotated 3 times
3+4,df+4m54i17+8KND
Input rotated 3 times
3+4,1h30i19-1KND
Input rotated 2 times
3+4,4h!50i17KNDKND
Input rotated 2 times
3+4,df+4m43i17+8KND
Input rotated 2 times
3+4,1h24i19-5KND
Input rotated 1 times
3+4,4h42i17+8KND
Input rotated 1 times
3+4,df+4m36i17-17KND
Input rotated 1 times
ub+1h36i20-5+5
Homing
f,F+1m27i22-5KND
Homing
b+2,4h, m14, 21-9+9
Hit throw
f,F+4m28i16-15KND
Hit throw
d+1,n+2sm, m6, 15-11~-10+0~+1
High crush
f,f,n+2l16i18-14-3KND (-3)
High crush
f,n,d,df~2+3t25i12Throw
Held
f+2,2,2h, h, m14, 16, 25-12c+5cKND
Bound
db+2m25i25-5cKND
Bound
b+2,1+2h, h14, 26+0cKND
Bound
3+4,1+4t20i12Throw
Alternate input: 3+4,2+3
BT.1h18i8-8+3
Alternate input: 2
df,df~1+3,2,2,1+2,3+4,1+2,1+2+4,1,2,3+4,1+2t18
* Unbreakable
* Side switch
* Opponent recovers FUFT
SS.2+4,3+4,1+2,1+2+4,1,2,3+4,1+2t18
* Unbreakable
* Side switch
* Opponent recovers FUFT
3+4,1+4,1,4,2,3,2,1,1+3,1+2,1,2,1+2+3,3+4,1+2t15
* Unbreakable
* Side switch
* Opponent recovers FDFA
f,n,d,df~1+4,1+2,1+2,1+2,4,2+4,4,3,4,3+4,1+2t25
* Unbreakable
* Side switch
* Opponent recovers face up sideways
* Held
3+4,1+4,1,4,2,3t12
* Unbreakable
* Side switch
* Opponent recovers face up sideways
b+1+2t0+15
* Unbreakable
* Recovers BT
f,df~1+3,2,1,1+2,3+4,1+2,1,2,3+4t22
* Unbreakable
* Opponent recovers FUFT
f,df~1+3,2,1,1+2,2,2,1+2,3+4,1+2,1+2+4,1,2,3+4,1+2t18
* Unbreakable
* Opponent recovers FUFT
df,df~1+3,2,2,1+2t15
* Unbreakable
* Opponent recovers FUFT
df,df~1+3,2,2,1+2,1,2,3+4t22
* Unbreakable
* Opponent recovers FUFT
f,n,d,df~2+3,1+2,1,3,1+2,1,3,4,1+2,3+4t45
* Unbreakable
* Opponent recovers FDFT
Back throwt60
* Unbreakable
* Opponent recovers face down sideways
b+1+2,1+3,2+4,3+4t10
* Throw break 3+4
* Opponent recovers FUFA
d+1+3,2,1,3,4t25 ()
* Throw break 2
* Side switch
* Opponent recovers FUFT
2+4t35-3
* Throw break 2
* Side switch
* Opponent recovers FUFA
b+1+2,1+3,2+4t8
* Throw break 2
* Side switch
* Opponent recovers FDFT
3+4,1+4,3+4,3+4,1+2t15
* Throw break 2
* Side switch
* Opponent recovers face down sideways
Right throwt42-4
* Throw break 2
* Opponent recovers FUFT
df+2+3t40+0
* Throw break 2
* Opponent recovers FUFT
OTG.db~2+4t33
* Throw break 2
* Opponent recovers FUFT
f,df~1+3,2,1,1+2,2,2,1+2t15
* Throw break 2
* Opponent recovers FUFT
f,df~1+3,2,1,1+2,3+4,1+2,1,2,3+4,3,1,2,3+4,1+2+3+4t30
* Throw break 2
* Opponent recovers FUFA
* Recovers BT
f,df~1+3,2,1,1+2,2,2,1+2,3+4,1+2,1+2+4,1,2,3+4,1+2,3,1,2,3+4,1+2+3+4t30
* Throw break 2
* Opponent recovers FUFA
* Recovers BT
f,df~1+3,2,1,1+2,2,2,1+2,1,2,3+4,3,1,2,3+4,1+2+3+4t30
* Throw break 2
* Opponent recovers FUFA
* Recovers BT
df,df~1+3,2,2,1+2,3+4,1+2,1+2+4,1,2,3+4,1+2,3,1,2,3+4,1+2+3+4t30
* Throw break 2
* Opponent recovers FUFA
* Recovers BT
df,df~1+3,2,2,1+2,1,2,3+4,3,1,2,3+4,1+2+3+4t30
* Throw break 2
* Opponent recovers FUFA
* Recovers BT
SS.2+4,3+4,1+2,1+2+4,1,2,3+4,1+2,3,1,2,3+4,1+2+3+4t30
* Throw break 2
* Opponent recovers FUFA
* Recovers BT
SS.2+4,1,2,3+4,3,1,2,3+4,1+2+3+4t30
* Throw break 2
* Opponent recovers FUFA
* Recovers BT
db,f~2+4t52+0
* Throw break 2
* Opponent recovers FUFA
* Floor Break
df,df~1+3,2,2,1+2,3+4,1+2,1+2+4t15
* Throw break 2
* Opponent recovers FUFA
SS.2+4,3+4,1+2,1+2+4t15
* Throw break 2
* Opponent recovers FUFA
qcf+1,1+2,1+2t35+0
* Throw break 2
* Opponent recovers FDFA
f,df~1+3,2,1,1+2,2,2,1+2,3+4,1+2,1+2+4t15
* Throw break 2
* Opponent recovers FDFA
f,b,db,d,df,f+2t50
* Throw break 2
* Opponent recovers face up sideways
f,n,d,df~1+4,1+2,1+2,1+2,4,2+4t20
* Throw break 2
* Opponent recovers face up sideways
f,n,d,df~1+4,1+2,1+2,2,1,1+2+3,1+3,3+4,2+4,1+2,1+2+3t70
* Throw break 2
* Opponent recovers face up sideways
f,n,d,df~2+3,1+2,3,1,1+3t40
* Throw break 2
* Opponent recovers face down sideways
3+4,1+4,3+4,3+4,1+2,3,4,1+2,3+4t23
* Throw break 2
* Opponent recovers face down sideways
qcb~1+2t50-6
* Throw break 1+2
* Side switch
* Opponent recovers FUFA
* Recovers BT
* Floor Break
f,n,d,df~1+4,1+2,1+2,2,1,1+2+3t20
* Throw break 1+2
* Side switch
* Opponent recovers FDFT
3+4,1+4,1,4,2,3,2,1,1+3,1+2,1,2,1+2+3,3+4,1+2,1+2,4,1+2,1+2+3t27 (12, 15)
* Throw break 1+2
* Side switch
* Opponent recovers face down sideways
b+1+2,1+3,2+4,3+4,1+2t0
* Throw break 1+2
* Recovers BT
db+1+2t40-6
* Throw break 1+2
* Opponent recovers FUFT
FC.1+2!5+0
* Throw break 1+2
* Opponent recovers FUFT
FC.db,d,db+1+2t45-6
* Throw break 1+2
* Opponent recovers face up sideways
* Floor Break
qcf+1,1+2,3,4,1+2t45 (30, 15)-6
* Throw break 1+2
* Opponent recovers face down sideways
f,n,d,df~2+3,1+2,1,3,1+2t25
* Throw break 1+2
* Opponent recovers face down sideways
3+4,1+4,1,4,2,3,2,1,1+3,2,3,1,1+2t24
* Throw break 1+2
* Opponent recovers face down sideways
f,df~1+3,2,1,1+2,3+4,1+2,1,2,3+4,2,1,3,4t25
* Throw break 1
* Side switch
* Opponent recovers FUFT
f,df~1+3,2,1,1+2,2,2,1+2,3+4,1+2,1+2+4,1,2,3+4,1+2,2,1,3,4t25
* Throw break 1
* Side switch
* Opponent recovers FUFT
f,df~1+3,2,1,1+2,2,2,1+2,1,2,3+4,2,1,3,4t25
* Throw break 1
* Side switch
* Opponent recovers FUFT
df,df~1+3,2,2,1+2,3+4,1+2,1+2+4,1,2,3+4,1+2,2,1,3,4t25
* Throw break 1
* Side switch
* Opponent recovers FUFT
df,df~1+3,2,2,1+2,1,2,3+4,2,1,3,4t25
* Throw break 1
* Side switch
* Opponent recovers FUFT
SS.2+4,3+4,1+2,1+2+4,1,2,3+4,1+2,2,1,3,4t25
* Throw break 1
* Side switch
* Opponent recovers FUFT
SS.2+4,1,2,3+4,2,1,3,4t25
* Throw break 1
* Side switch
* Opponent recovers FUFT
d+1+3,1+2,1+2t15
* Throw break 1
* Side switch
* Opponent recovers FDFT
Left throwt40 (20, 20)-4
* Throw break 1
* Side switch
* Opponent recovers face up sideways
3+4,1+4,3+4,3+4,1+2,1,1,1+2t20 (4, 4, 12)
* Throw break 1
* Side switch
* Opponent recovers face down sideways
f,b,db,d,df,f+1t55 (35, 20)-8
* Throw break 1
* Side switch
qcf+1t30+0
* Throw break 1
* Opponent recovers FUFT
OTG.db~1+3t33
* Throw break 1
* Opponent recovers FUFT
f,n,d,df~1+4,1+2,1+2t30 (12, 18)
* Throw break 1
* Opponent recovers FUFT
f,df~1+3,2,1,1+2,2,2,1+2,1,2,3+4t22
* Throw break 1
* Opponent recovers FUFT
SS.2+4,1,2,3+4t22
* Throw break 1
* Opponent recovers FUFT
df,df~1+3,2,2,1+2,1,2,3+4t22
* Throw break 1
* Opponent recovers FUFT
1+3t35-6
* Throw break 1
* Opponent recovers FUFA
f,n,d,df~1+4,1+2,1+2,2,1,1+2+3,2,1,3,1+2+4,1+2+4t30
* Throw break 1
* Opponent recovers FUFA
3+4,1+4,2+4,1+2,1+2t25
* Throw break 1
* Opponent recovers FDFA
f,df~1+3,2,1,1+2,3+4,1+2t15
* Throw break 1
* Opponent recovers face up sideways
f,n,d,df~2+3,1,2,3,1+2t35
* Throw break 1
* Opponent recovers face down sideways
b+4h36i15-6KND
* Recovers back turned
* Point blank
df+3+4sm, t18 (30)i28ThrowThrow
* Low crush
* Recovers grounded
* At close range
df+3,4m, h20, 25+0KND
* Low crush
* Recovers grounded
df+3+4sm18i29~33-17~-13-6~-2c
* Low crush
* Recovers grounded
uf+3m, m30 (21)i22~26+2KND
* Low crush
* Recovers grounded
uf+3+4h33i23-16KND
* Low crush
* Recovers grounded
f,F+2+3m36i26~42-10~+5-13~+3c
* Low crush
* Recovers grounded
SS.3+4h64i27~31-9~-5KND
* Low crush
* Recovers grounded
JSS.2+3m36-10~+6-13~+3c
* Low crush
* Recovers grounded
db+4l24i27~29-15KND
* Low crush
* Recovers crouching
BT.d+4l24i22~24-15KND
* Low crush
* Recovers crouching
df+4,3,4,bl, h, m12, 16, 27-14KND
* Low crush
* Recovers back turned
* Transition to BT
3+4,3m40i22-1KND
* Low crush
* Input rotated 5 times
3+4,3m40i22-1KND
* Low crush
* Input rotated 4 times
3+4,3m40i22-1KND
* Low crush
* Input rotated 3 times
3+4,3m32i22-1KND
* Low crush
* Input rotated 2 times
3+4,3m27i22-5KND
* Low crush
* Input rotated 1 times
f+4m27i18-9KND
* Low crush
* Homing
f,F+2+3m36, 5i21~25-15~-11KND
* Low crush
* Hit throw
* Recovers grounded
* At close range
JSS.2+3m36, 5-15~-11KND
* Low crush
* Hit throw
* Recovers grounded
* At close range
f,F+1+2l18i40~43-25~-22KND
* Low crush
* At the tip of the range
d+2sm9i11-4+7
* High crush
* Recovers crouching
d+3l14i18-16-2
* High crush
* Recovers crouching
d+4l8i14-11c+0
* High crush
* Recovers crouching
f,f,F+4l26i14-29-13 (-18)
* High crush
* Recovers crouching
d+3+4,4l, l16, 8-29-13
* High crush
* Recovers crouching
d+3+4,4*dl16, 8, 8-29+12
* High crush
* Recovers crouching
d+3+4,4*dfl16, 8, 8, 4, 3-35+15
* High crush
* Recovers crouching
db+3l20i23-16+2cKND
* High crush
* Recovers crouching
FC.df+1l24i30-9KND
* High crush
* Recovers crouching
f,n,d,df~1l24i34-9KND
* High crush
* Recovers crouching
FC.3l14i18-16-2
* High crush
* Recovers crouching
SS.2+4t15
* From behind the opponent
* Throw break 1 or 2
* Opponent recovers FUFT
ALI.2l, m16, 12-15KND
* From any hit
* High crush
3+4,2m26i11+0+2c (+13c)
* Bound
* Input rotated 5 times
3+4,2m26i11+0+2c (+13c)
* Bound
* Input rotated 4 times
3+4,2m26i11+0+2c (+13c)
* Bound
* Input rotated 3 times
3+4,2m21i11+0+2c (+13c)
* Bound
* Input rotated 2 times
3+4,2m18i11-2+2c (+13c)
* Bound
* Input rotated 1 times
b,f~1+2t75
* Back throw only
* Unbreakable
* Opponent recovers face up sideways
* Floor Break
u+1m14i18-8+3
* Alternate input: uf+1
* Low crush
ub+3m30i23-19KND
* Alternate input: u+3
* Low crush
ub+1+2,bt40
* Alternate input: u+1+2,b
* Throw break 1+2
* Side switch
ub+1+2t40
* Alternate input: u+1+2
* Throw break 1+2
ubm42i48~52-18KND
* Alternate input: u or uf+2
* Low crush
* Recovers grounded
f,df~1+2t25
* Alternate input: SS.2+4
* Throw break 1+2
* Side switch
* Opponent recovers FUFT
d+3+4l16i16-29-13
* Alternate input: FC.df+4
* High crush
* Recovers crouching
d+1sm6i10-5+6
* Alternate input: FC.d+1
* High crush
* Recovers crouching
f,f,F+3+4m48i25+18gKND
* Alternate input: f,f,F+3+4
* Low crush
* Recovers grounded
f,f,F+2+4t40-5
* Alternate input: f,f,F+2+4
* Throw break 1+2
* Side switch when broken
* Opponent recovers FUFT
OTG.db+1+3t30 (20, 10)
* Alternate input: db+2+4
* Throw break 1 or 2
* Side switch
* Opponent recovers FUFT
OTG.db+1+3t35
* Alternate input: db+2+4
* Throw break 1 or 2
* Side switch
* Opponent recovers face down sideways
OTG.db+1+3t32
* Alternate input: db+2+4
* Throw break 1 or 2
* Opponent recovers FDFA
OTG.db+1+3t28
* Alternate input: db+2+4
* Throw break 1 or 2
* Opponent recovers face up sideways
* Held
OTG.db+1+3t0
* Alternate input: db+2+4
* Throw break 1 or 2
* Opponent recovers face down sideways
OTG.db+1+3t30
* Alternate input: db+2+4
* Throw break 1 or 2
* Opponent recovers face down sideways
OTG.db+1+3t37
* Alternate input: db+2+4
* Throw break 1 or 2
* Opponent recovers face down sideways
df+4,3,db+4l, h, l12, 16, 19-15KND
* Alternate input: d+4
* Low crush
* Recovers grounded
FC.db+4l12i14-11+0
* Alternate input: d+4
* High crush
* Recovers crouching
FC.db+2sm9i11-4+7
* Alternate input: d+2
* High crush
* Recovers crouching
db+1sm6i10-5+6
* Alternate input: d+1
* High crush
* Recovers crouching
FC.db+1sm6i10-5+6
* Alternate input: d+1
* High crush
* Recovers crouching
f,df~1+3t22
* Alternate input: 2+4
* Throw break 1 or 2
* Side switch
* Opponent recovers FUFA
3+4,1+4,1,4,2,3,2,1,1+3,1+2,1,2,1+2+3,3+4,1+2,1+2,3,4,1+3t18
* Alternate input: 2+4
* Throw break 1 or 2
* Side switch
* Opponent recovers FDFA
3+4,1+4,1,4,2,3,2,1,1+3t13
* Alternate input: 2+4
* Throw break 1 or 2
* Opponent recovers FDFA
FC.1+2,1,2,1,2,1t5, 5, 5, 5, 5
* Alternate input: 2,1,2,1,2
* Throw break 1 or 2
* Opponent recovers FUFT
3+4,1+4,1,4,2,3,2,1,1+3,1+2,1,2,1+2+3t16
* Alternate input: 1+2+4
* Throw break 1 or 2
* Opponent recovers FUFA
3+4,1+4,1,4,2,3,2,1,1+3,1+2,1,2,1+2+3,3+4,1+2,1+2,3,4,1+3,2+4,3+4,1+3,1+2,1+2+3t32
* Alternate input: 1+2+4
* Throw break 1 or 2
* Opponent recovers FUFA
f,b,db,d,df,f+1t35 (, , , , )
* Against an opponent in wall stun
* Alternate input: f,b,db,d,df,f+1 or f,f,F+2+4 or 3+4,1+4 or 2+3
* Wall throw
* Unbreakable
* Opponent recovers face up sideways
2+4t15 (3, 12)
* Against an airborne opponent
* Unbreakable
* Side switch
* Opponent recovers FUFT
f,f,F+2+4t30
* Against an airborne opponent
* Unbreakable
* Opponent recovers FUFT
1+3t15
* Against an airborne opponent
* Unbreakable
* Opponent recovers FDFT
f,b,db,d,df,f+1t22
* Against an airborne opponent
* Alternate input: f,b,db,d,df,f+2
* Unbreakable
* Opponent recovers FUFT
d+1+3t10
* Against an airborne opponent
* Alternate input: d+2+4
* Unbreakable
* Opponent recovers face down sideways
d+2+4t45+0
* Against a crouching opponent
* Low throw
* Throw break 2
* Side switch
* Opponent recovers FUFA
d+1+3t45
* Against a crouching opponent
* Low throw
* Throw break 1
* Floor Break
df,df~1+3t25
* Against a crouching opponent
* Alternate input: df,df~2+4
* Throw break 1 or 2
* Side switch
* Opponent recovers FUFT
b~2+425
* Against 4 attacks
* Reversal
* Unbreakable
* Side switch
* Opponent recovers FUFT
b~2+425
* Against 3 attacks
* Reversal
* Unbreakable
* Side switch
* Opponent recovers face up sideways
b~1+325
* Against 1 attacks
* Reversal
* Unbreakable
* Side switch
* Opponent recovers FUFA
* Floor Break
1h8i10+1+8
1,2h, h8, 18-1+6
1,2,2+4h, h, t8, 18, 30
1,2,d+2+4h, h, t8, 18, 45
1,2,1h, h, m8, 18, 12-4+5+10
1,2,1,2+4h, h, m, t8, 18, 12, 30
1,2,1,d+2+4h, h, m, t8, 18, 12, 45
2h12i10+1+7
2,1h, m12, 14+0+6
3h30i17-14KND
4h24i13-5+6JG
1+2,1m, m21, 25-13KND
1+2,3m, h21, 30-3KND
BT.4h30i10-8KND
f+1h8i10+1+8
f+2h14i15-3+3
f+2,2h, h14, 16-3+6
f+2,2,1h, h, h14, 16, 27-7KND
f+2,2,2,bh, h14, 16-13-4
f+3m21i15-9+1+9
f+1+2h30i19~21-1~+1KND
f+1+2*h!60i29KNDKND
f,F+3m21i15-9+1+9
f+1+4m25i17~18+2~+3+5~+6KND
f+2+3m48i25~31-10~-6KND
df+1m18i14-1+3
df+1,2m, m18, 14-11~-9+2~+4
df+2m14i13-6+2
df+2,1m, h14, 18-4KND
df+3m2i14-9+2
df+4l12i14-14-3
df+4,3l, h12, 16-5+6
d+1+2m30i30-8-5c
b+1h15i12-6+5KND
b+1,2h, h15, 21-11+5
b+2h14i14-5+1
b+3h27i16-10KND
f,F+2m22i32+2c+4c
f,F+2,b
f,F+2,1h22, 30+2KND
f,f,n+1+2m0i9+2+5+16
ws1m14i10~11-4~-3+7~+8
ws2m24i15~16-9~-8+8~+9KND
ws3m33i16-16KND
ws4m24i11-6+5
ws1+2m21i18-10JG
FC.df+2m25i15-14KND
SS.1h8i10+1+8
SS.2h36i18-5~-4KND
SS.3h30i17-14KND
SS.4h24i13-5+6JG
BT.1+2h!60i27KNDKND
BT.3m18i13-20+7KND
f,n,d,df~1+2m28i19-12cKND
f,n,d,df~1+4t20i12Throw

Notation

Commands

f, b, u, d
Forward, back, up, down. A capital letter is held
f,F
Dash
f,f,F
Run
~
Immediately after
*
Hold the button
ws
While standing up
FC.
While crouching
SS.
During sidestep
BT.
Back turned
OTG.
Against a grounded opponent

Hit levels

h, m, l
High, mid, low
sm
Special mid
t
Throw
!
Unblockable
M, L
Hits a grounded opponent

Frames

a
Opponent is launched
d
Opponent is knocked down
c
Crouching
g
Opponent can only block
s
Opponent is staggered
KND
Knockdown
JG
Launch
+, -
Plus or minus, the exact frames are not known

Positions

FUFA
Face up, feet away
FUFT
Face up, feet towards
FDFA
Face down, feet away
FDFT
Face down, feet towards