| Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
|---|---|---|---|---|---|---|---|
| 1 | h | 8 | i10 | +1 | +8 | ||
| 1,2 | h, h | 8, 18 | -1 | +6 | |||
| 1,2,2+4 | h, h, t | 8, 18, 30 | |||||
| 1,2,d+2+4 | h, h, t | 8, 18, 45 | |||||
| 1,2,1 | h, h, m | 8, 18, 12 | -4 | +5 | +10 | ||
| 1,2,1,2+4 | h, h, m, t | 8, 18, 12, 30 | |||||
| 1,2,1,d+2+4 | h, h, m, t | 8, 18, 12, 45 | |||||
| 2 | h | 12 | i10 | +1 | +7 | ||
| 2,1 | h, m | 12, 14 | +0 | +6 | |||
| 3 | h | 30 | i17 | -14 | KND | ||
| 4 | h | 24 | i13 | -5 | +6 | JG | |
| 1+2 | m | 21 | i18 | -11 | -2 | +2 | Recovers back turned |
| 1+2,1 | m, m | 21, 25 | -13 | KND | |||
| 1+2,3 | m, h | 21, 30 | -3 | KND | |||
| 1+4 | ! | 30 | i52~56 | KND | KND | Recovers grounded | |
| BT.1 | h | 18 | i8 | -8 | +3 | Alternate input: 2 | |
| BT.4 | h | 30 | i10 | -8 | KND | ||
| BT.1+4 | ! | 36 | i41~45 | KND | KND | Recovers grounded | |
| f+1 | h | 8 | i10 | +1 | +8 | ||
| f+2 | h | 14 | i15 | -3 | +3 | ||
| f+2,2 | h, h | 14, 16 | -3 | +6 | |||
| f+2,2,1 | h, h, h | 14, 16, 27 | -7 | KND | |||
| f+2,2,2 | h, h, m | 14, 16, 25 | -12c | +5c | KND | Bound | |
| f+2,2,2,b | h, h | 14, 16 | -13 | -4 | |||
| f+3 | m | 21 | i15 | -9 | +1 | +9 | |
| f+4 | m | 27 | i18 | -9 | KND | * Low crush * Homing | |
| f+1+2 | h | 30 | i19~21 | -1~+1 | KND | ||
| f+1+2* | h! | 60 | i29 | KND | KND | ||
| f+3+4 | h | 30 | i38 | +8 | KND | Low crush | |
| f,F+3 | m | 21 | i15 | -9 | +1 | +9 | |
| f,F+3+4 | h | 30 | i29 | +8 | KND | Low crush | |
| f+1+4 | m | 25 | i17~18 | +2~+3 | +5~+6 | KND | |
| f+2+3 | m | 48 | i25~31 | -10~-6 | KND | ||
| df+1 | m | 18 | i14 | -1 | +3 | ||
| df+1,2 | m, m | 18, 14 | -11~-9 | +2~+4 | |||
| df+2 | m | 14 | i13 | -6 | +2 | ||
| df+2,1 | m, h | 14, 18 | -4 | KND | |||
| df+3 | m | 2 | i14 | -9 | +2 | ||
| df+3,4 | m, h | 20, 25 | +0 | KND | * Low crush * Recovers grounded | ||
| df+4 | l | 12 | i14 | -14 | -3 | ||
| df+4,3 | l, h | 12, 16 | -5 | +6 | |||
| df+4,3,4 | l, h, m | 12, 16, 27 | -14 | KND | Low crush | ||
| df+4,3,4,b | l, h, m | 12, 16, 27 | -14 | KND | * Low crush * Recovers back turned * Transition to BT | ||
| df+4,3,db+4 | l, h, l | 12, 16, 19 | -15 | KND | * Alternate input: d+4 * Low crush * Recovers grounded | ||
| df+3+4 | sm, t | 18 (30) | i28 | Throw | Throw | * Low crush * Recovers grounded * At close range | |
| df+3+4 | sm | 18 | i29~33 | -17~-13 | -6~-2c | * Low crush * Recovers grounded | |
| d+1 | sm | 6 | i10 | -5 | +6 | * Alternate input: FC.d+1 * High crush * Recovers crouching | |
| d+1,n+2 | sm, m | 6, 15 | -11~-10 | +0~+1 | High crush | ||
| d+2 | sm | 9 | i11 | -4 | +7 | * High crush * Recovers crouching | |
| d+3 | l | 14 | i18 | -16 | -2 | * High crush * Recovers crouching | |
| d+4 | l | 8 | i14 | -11c | +0 | * High crush * Recovers crouching | |
| d+1+2 | m | 30 | i30 | -8 | -5c | ||
| d+3+4 | l | 16 | i16 | -29 | -13 | * Alternate input: FC.df+4 * High crush * Recovers crouching | |
| f,f,F+4 | l | 26 | i14 | -29 | -13 (-18) | * High crush * Recovers crouching | |
| d+3+4,4 | l, l | 16, 8 | -29 | -13 | * High crush * Recovers crouching | ||
| d+3+4,4*d | l | 16, 8, 8 | -29 | +12 | * High crush * Recovers crouching | ||
| d+3+4,4*df | l | 16, 8, 8, 4, 3 | -35 | +15 | * High crush * Recovers crouching | ||
| ALI.2 | l, m | 16, 12 | -15 | KND | * From any hit * High crush | ||
| db+1 | sm | 6 | i10 | -5 | +6 | * Alternate input: d+1 * High crush * Recovers crouching | |
| db+2 | m | 25 | i25 | -5c | KND | Bound | |
| db+3 | l | 20 | i23 | -16 | +2c | KND | * High crush * Recovers crouching |
| db+4 | l | 24 | i27~29 | -15 | KND | * Low crush * Recovers crouching | |
| b+1 | h | 15 | i12 | -6 | +5 | KND | |
| b+1,2 | h, h | 15, 21 | -11 | +5 | |||
| b+1,4 | h, m | 15, 30 | -9~-8 | KND | Recovers grounded | ||
| b+2 | h | 14 | i14 | -5 | +1 | ||
| b+2,1+2 | h, h | 14, 26 | +0c | KND | Bound | ||
| b+2,4 | h, m | 14, 21 | -9 | +9 | Hit throw | ||
| b+3 | h | 27 | i16 | -10 | KND | ||
| b+4 | h | 36 | i15 | -6 | KND | * Recovers back turned * Point blank | |
| b+4 | h | 24 | i16~21 | -17~-12 | KND | Recovers back turned | |
| ub+1 | h | 36 | i20 | -5 | +5 | Homing | |
| ub | m | 42 | i48~52 | -18 | KND | * Alternate input: u or uf+2 * Low crush * Recovers grounded | |
| uf+3 | m, m | 30 (21) | i22~26 | +2 | KND | * Low crush * Recovers grounded | |
| ub+3 | m | 30 | i23 | -19 | KND | * Alternate input: u+3 * Low crush | |
| ub+4 | m | 13 | i15 | -19 | -8 | KND | Low crush |
| u+1 | m | 14 | i18 | -8 | +3 | * Alternate input: uf+1 * Low crush | |
| u+4 | m | 18 | i15 | -12 | KND | Low crush | |
| uf+4 | m | 15 | i15 | -12 | KND | Low crush | |
| uf+1+2 | m | 42 | i35~60 | +2c | KND | Low crush | |
| uf+1+2* | ! | 54 | i88~89 | KND | KND | Low crush | |
| uf+3+4 | h | 33 | i23 | -16 | KND | * Low crush * Recovers grounded | |
| f,F+1 | m | 27 | i22 | -5 | KND | Homing | |
| f,F+2 | m | 22 | i32 | +2c | +4c | ||
| f,F+2,b | |||||||
| f,F+2,1 | h | 22, 30 | +2 | KND | |||
| f,F+4 | m | 28 | i16 | -15 | KND | Hit throw | |
| f,F+1+2 | h | 18 | i20~39 | -5~+14 | KND | Low crush | |
| f,F+1+2 | l | 18 | i40~43 | -25~-22 | KND | * Low crush * At the tip of the range | |
| f,F+2+3 | m | 36, 5 | i21~25 | -15~-11 | KND | * Low crush * Hit throw * Recovers grounded * At close range | |
| f,F+2+3 | m | 36 | i26~42 | -10~+5 | -13~+3c | * Low crush * Recovers grounded | |
| f,f,n+2 | l | 16 | i18 | -14 | -3 | KND (-3) | High crush |
| f,f,n+1+2 | m | 0 | i9 | +2 | +5 | +16 | |
| f,f,F+3+4 | m | 48 | i25 | +18g | KND | * Alternate input: f,f,F+3+4 * Low crush * Recovers grounded | |
| ws1 | m | 14 | i10~11 | -4~-3 | +7~+8 | ||
| ws2 | m | 24 | i15~16 | -9~-8 | +8~+9 | KND | |
| ws3 | m | 33 | i16 | -16 | KND | ||
| ws4 | m | 24 | i11 | -6 | +5 | ||
| ws1+2 | m | 21 | i18 | -10 | JG | ||
| FC.df+1 | l | 24 | i30 | -9 | KND | * High crush * Recovers crouching | |
| FC.df+2 | m | 25 | i15 | -14 | KND | ||
| SS.1 | h | 8 | i10 | +1 | +8 | ||
| SS.2 | h | 36 | i18 | -5~-4 | KND | ||
| SS.3 | h | 30 | i17 | -14 | KND | ||
| SS.4 | h | 24 | i13 | -5 | +6 | JG | |
| SS.3+4 | h | 64 | i27~31 | -9~-5 | KND | * Low crush * Recovers grounded | |
| BT.1+2 | h! | 60 | i27 | KND | KND | ||
| BT.3 | m | 18 | i13 | -20 | +7 | KND | |
| BT.d+4 | l | 24 | i22~24 | -15 | KND | * Low crush * Recovers crouching | |
| 3+4 | Low crush | ||||||
| 3+4,1 | h | 24 | i19 | -5 | KND | Input rotated 1 times | |
| 3+4,1 | h | 30 | i19 | -1 | KND | Input rotated 2 times | |
| 3+4,1 | h | 37 | i19 | -1 | KND | Input rotated 3 times | |
| 3+4,1 | h | 37 | i19 | -1 | KND | Input rotated 4 times | |
| 3+4,1 | h | 37 | i19 | -1 | KND | Input rotated 5 times | |
| 3+4,2 | m | 18 | i11 | -2 | +2c (+13c) | * Bound * Input rotated 1 times | |
| 3+4,2 | m | 21 | i11 | +0 | +2c (+13c) | * Bound * Input rotated 2 times | |
| 3+4,2 | m | 26 | i11 | +0 | +2c (+13c) | * Bound * Input rotated 3 times | |
| 3+4,2 | m | 26 | i11 | +0 | +2c (+13c) | * Bound * Input rotated 4 times | |
| 3+4,2 | m | 26 | i11 | +0 | +2c (+13c) | * Bound * Input rotated 5 times | |
| 3+4,3 | m | 27 | i22 | -5 | KND | * Low crush * Input rotated 1 times | |
| 3+4,3 | m | 32 | i22 | -1 | KND | * Low crush * Input rotated 2 times | |
| 3+4,3 | m | 40 | i22 | -1 | KND | * Low crush * Input rotated 3 times | |
| 3+4,3 | m | 40 | i22 | -1 | KND | * Low crush * Input rotated 4 times | |
| 3+4,3 | m | 40 | i22 | -1 | KND | * Low crush * Input rotated 5 times | |
| JSS.2+3 | m | 36, 5 | -15~-11 | KND | * Low crush * Hit throw * Recovers grounded * At close range | ||
| JSS.2+3 | m | 36 | -10~+6 | -13~+3c | * Low crush * Recovers grounded | ||
| 3+4,4 | h | 42 | i17 | +8 | KND | Input rotated 1 times | |
| 3+4,4 | h! | 50 | i17 | KND | KND | Input rotated 2 times | |
| 3+4,4 | h! | 62 | i17 | KND | KND | Input rotated 3 times | |
| 3+4,4 | h! | 62 | i17 | KND | KND | Input rotated 4 times | |
| 3+4,4 | h! | 62 | i17 | KND | KND | Input rotated 5 times | |
| 3+4,df+4 | m | 36 | i17 | -17 | KND | Input rotated 1 times | |
| 3+4,df+4 | m | 43 | i17 | +8 | KND | Input rotated 2 times | |
| 3+4,df+4 | m | 54 | i17 | +8 | KND | Input rotated 3 times | |
| 3+4,df+4 | m | 54 | i17 | +8 | KND | Input rotated 4 times | |
| 3+4,df+4 | m | 54 | i17 | +8 | KND | Input rotated 5 times | |
| 3+4,1+4 | t | 20 | i12 | Throw | Alternate input: 3+4,2+3 | ||
| f,n,d,df | Recovers crouching | ||||||
| f,n,d,df~1 | l | 24 | i34 | -9 | KND | * High crush * Recovers crouching | |
| f,n,d,df~4 | m | 25 | i20 | -9 | +22 (KND) | Low crush | |
| f,n,d,df~1+2 | m | 28 | i19 | -12c | KND | ||
| f,n,d,df~2+3 | t | 25 | i12 | Throw | Held | ||
| f,n,d,df~1+4 | t | 20 | i12 | Throw | |||
| FC.3 | l | 14 | i18 | -16 | -2 | * High crush * Recovers crouching | |
| FC.db+1 | sm | 6 | i10 | -5 | +6 | * Alternate input: d+1 * High crush * Recovers crouching | |
| FC.db+2 | sm | 9 | i11 | -4 | +7 | * Alternate input: d+2 * High crush * Recovers crouching | |
| FC.db+4 | l | 12 | i14 | -11 | +0 | * Alternate input: d+4 * High crush * Recovers crouching | |
| 1+3 | t | 35 | -6 | * Throw break 1 * Opponent recovers FUFA | |||
| 2+4 | t | 35 | -3 | * Throw break 2 * Side switch * Opponent recovers FUFA | |||
| Left throw | t | 40 (20, 20) | -4 | * Throw break 1 * Side switch * Opponent recovers face up sideways | |||
| Right throw | t | 42 | -4 | * Throw break 2 * Opponent recovers FUFT | |||
| Back throw | t | 60 | * Unbreakable * Opponent recovers face down sideways | ||||
| b,f~1+2 | t | 75 | * Back throw only * Unbreakable * Opponent recovers face up sideways * Floor Break | ||||
| db+1+2 | t | 40 | -6 | * Throw break 1+2 * Opponent recovers FUFT | |||
| df+2+3 | t | 40 | +0 | * Throw break 2 * Opponent recovers FUFT | |||
| ub+1+2 | t | 40 | * Alternate input: u+1+2 * Throw break 1+2 | ||||
| ub+1+2,b | t | 40 | * Alternate input: u+1+2,b * Throw break 1+2 * Side switch | ||||
| qcb~1+2 | t | 50 | -6 | * Throw break 1+2 * Side switch * Opponent recovers FUFA * Recovers BT * Floor Break | |||
| db,f~2+4 | t | 52 | +0 | * Throw break 2 * Opponent recovers FUFA * Floor Break | |||
| f,b,db,d,df,f+1 | t | 55 (35, 20) | -8 | * Throw break 1 * Side switch | |||
| f,b,db,d,df,f+2 | t | 50 | * Throw break 2 * Opponent recovers face up sideways | ||||
| f,f,F+2+4 | t | 40 | -5 | * Alternate input: f,f,F+2+4 * Throw break 1+2 * Side switch when broken * Opponent recovers FUFT | |||
| FC.db,d,db+1+2 | t | 45 | -6 | * Throw break 1+2 * Opponent recovers face up sideways * Floor Break | |||
| qcf+1 | t | 30 | +0 | * Throw break 1 * Opponent recovers FUFT | |||
| qcf+1,1+2,1+2 | t | 35 | +0 | * Throw break 2 * Opponent recovers FDFA | |||
| qcf+1,1+2,3,4,1+2 | t | 45 (30, 15) | -6 | * Throw break 1+2 * Opponent recovers face down sideways | |||
| d+1+3 | t | 45 | * Against a crouching opponent * Low throw * Throw break 1 * Floor Break | ||||
| d+2+4 | t | 45 | +0 | * Against a crouching opponent * Low throw * Throw break 2 * Side switch * Opponent recovers FUFA | |||
| b~1+3 | 25 | * Against 1 attacks * Reversal * Unbreakable * Side switch * Opponent recovers FUFA * Floor Break | |||||
| b~2+4 | 25 | * Against 3 attacks * Reversal * Unbreakable * Side switch * Opponent recovers face up sideways | |||||
| b~2+4 | 25 | * Against 4 attacks * Reversal * Unbreakable * Side switch * Opponent recovers FUFT | |||||
| FC.1+2 | ! | 5 | +0 | * Throw break 1+2 * Opponent recovers FUFT | |||
| FC.1+2,1,2,1,2,1 | t | 5, 5, 5, 5, 5 | * Alternate input: 2,1,2,1,2 * Throw break 1 or 2 * Opponent recovers FUFT | ||||
| OTG.db+1+3 | t | 28 | * Alternate input: db+2+4 * Throw break 1 or 2 * Opponent recovers face up sideways * Held | ||||
| OTG.db+1+3 | t | 30 (20, 10) | * Alternate input: db+2+4 * Throw break 1 or 2 * Side switch * Opponent recovers FUFT | ||||
| OTG.db~1+3 | t | 33 | * Throw break 1 * Opponent recovers FUFT | ||||
| OTG.db~2+4 | t | 33 | * Throw break 2 * Opponent recovers FUFT | ||||
| OTG.db+1+3 | t | 0 | * Alternate input: db+2+4 * Throw break 1 or 2 * Opponent recovers face down sideways | ||||
| OTG.db+1+3 | t | 32 | * Alternate input: db+2+4 * Throw break 1 or 2 * Opponent recovers FDFA | ||||
| OTG.db+1+3 | t | 30 | * Alternate input: db+2+4 * Throw break 1 or 2 * Opponent recovers face down sideways | ||||
| OTG.db+1+3 | t | 35 | * Alternate input: db+2+4 * Throw break 1 or 2 * Side switch * Opponent recovers face down sideways | ||||
| OTG.db+1+3 | t | 37 | * Alternate input: db+2+4 * Throw break 1 or 2 * Opponent recovers face down sideways | ||||
| b+1+2 | t | 0 | +15 | * Unbreakable * Recovers BT | |||
| b+1+2,1+3 | t | 0 | +13 | Throw break 1 | |||
| b+1+2,1+3,2+4 | t | 8 | * Throw break 2 * Side switch * Opponent recovers FDFT | ||||
| b+1+2,1+3,2+4,3+4 | t | 10 | * Throw break 3+4 * Opponent recovers FUFA | ||||
| b+1+2,1+3,2+4,3+4,1+2 | t | 0 | * Throw break 1+2 * Recovers BT | ||||
| 1+3 | t | 15 | * Against an airborne opponent * Unbreakable * Opponent recovers FDFT | ||||
| 2+4 | t | 15 (3, 12) | * Against an airborne opponent * Unbreakable * Side switch * Opponent recovers FUFT | ||||
| f,b,db,d,df,f+1 | t | 22 | * Against an airborne opponent * Alternate input: f,b,db,d,df,f+2 * Unbreakable * Opponent recovers FUFT | ||||
| f,f,F+2+4 | t | 30 | * Against an airborne opponent * Unbreakable * Opponent recovers FUFT | ||||
| d+1+3 | t | 10 | * Against an airborne opponent * Alternate input: d+2+4 * Unbreakable * Opponent recovers face down sideways | ||||
| d+1+3,1+2,1+2 | t | 15 | * Throw break 1 * Side switch * Opponent recovers FDFT | ||||
| d+1+3,2,1,3,4 | t | 25 () | * Throw break 2 * Side switch * Opponent recovers FUFT | ||||
| f,b,db,d,df,f+1 | t | 35 (, , , , ) | * Against an opponent in wall stun * Alternate input: f,b,db,d,df,f+1 or f,f,F+2+4 or 3+4,1+4 or 2+3 * Wall throw * Unbreakable * Opponent recovers face up sideways | ||||
| f,n,d,df~2+3,1+2,1,3,1+2 | t | 25 | * Throw break 1+2 * Opponent recovers face down sideways | ||||
| f,n,d,df~2+3,1+2,1,3,1+2,1,3,4,1+2,3+4 | t | 45 | * Unbreakable * Opponent recovers FDFT | ||||
| f,n,d,df~2+3,1,2,3,1+2 | t | 35 | * Throw break 1 * Opponent recovers face down sideways | ||||
| f,n,d,df~2+3,1+2,3,1,1+3 | t | 40 | * Throw break 2 * Opponent recovers face down sideways | ||||
| f,n,d,df~1+4,1+2,1+2 | t | 30 (12, 18) | * Throw break 1 * Opponent recovers FUFT | ||||
| f,n,d,df~1+4,1+2,1+2,1+2,4,2+4 | t | 20 | * Throw break 2 * Opponent recovers face up sideways | ||||
| f,n,d,df~1+4,1+2,1+2,1+2,4,2+4,4,3,4,3+4,1+2 | t | 25 | * Unbreakable * Side switch * Opponent recovers face up sideways * Held | ||||
| f,n,d,df~1+4,1+2,1+2,2,1,1+2+3 | t | 20 | * Throw break 1+2 * Side switch * Opponent recovers FDFT | ||||
| f,n,d,df~1+4,1+2,1+2,2,1,1+2+3,2,1,3,1+2+4,1+2+4 | t | 30 | * Throw break 1 * Opponent recovers FUFA | ||||
| f,n,d,df~1+4,1+2,1+2,2,1,1+2+3,1+3,3+4,2+4,1+2,1+2+3 | t | 70 | * Throw break 2 * Opponent recovers face up sideways | ||||
| f,df~1+3 | t | 22 | * Alternate input: 2+4 * Throw break 1 or 2 * Side switch * Opponent recovers FUFA | ||||
| f,df~1+3,2,1,1+2 | t | 15 | Throw break 1 or 2 | ||||
| f,df~1+3,2,1,1+2,3+4,1+2 | t | 15 | * Throw break 1 * Opponent recovers face up sideways | ||||
| f,df~1+3,2,1,1+2,3+4,1+2,1,2,3+4 | t | 22 | * Unbreakable * Opponent recovers FUFT | ||||
| f,df~1+3,2,1,1+2,3+4,1+2,1,2,3+4,2,1,3,4 | t | 25 | * Throw break 1 * Side switch * Opponent recovers FUFT | ||||
| f,df~1+3,2,1,1+2,3+4,1+2,1,2,3+4,3,1,2,3+4,1+2+3+4 | t | 30 | * Throw break 2 * Opponent recovers FUFA * Recovers BT | ||||
| f,df~1+3,2,1,1+2,2,2,1+2 | t | 15 | * Throw break 2 * Opponent recovers FUFT | ||||
| f,df~1+3,2,1,1+2,2,2,1+2,3+4,1+2,1+2+4 | t | 15 | * Throw break 2 * Opponent recovers FDFA | ||||
| f,df~1+3,2,1,1+2,2,2,1+2,3+4,1+2,1+2+4,1,2,3+4,1+2 | t | 18 | * Unbreakable * Opponent recovers FUFT | ||||
| f,df~1+3,2,1,1+2,2,2,1+2,3+4,1+2,1+2+4,1,2,3+4,1+2,2,1,3,4 | t | 25 | * Throw break 1 * Side switch * Opponent recovers FUFT | ||||
| f,df~1+3,2,1,1+2,2,2,1+2,3+4,1+2,1+2+4,1,2,3+4,1+2,3,1,2,3+4,1+2+3+4 | t | 30 | * Throw break 2 * Opponent recovers FUFA * Recovers BT | ||||
| f,df~1+3,2,1,1+2,2,2,1+2,1,2,3+4 | t | 22 | * Throw break 1 * Opponent recovers FUFT | ||||
| f,df~1+3,2,1,1+2,2,2,1+2,1,2,3+4,2,1,3,4 | t | 25 | * Throw break 1 * Side switch * Opponent recovers FUFT | ||||
| f,df~1+3,2,1,1+2,2,2,1+2,1,2,3+4,3,1,2,3+4,1+2+3+4 | t | 30 | * Throw break 2 * Opponent recovers FUFA * Recovers BT | ||||
| f,df~1+2 | t | 25 | * Alternate input: SS.2+4 * Throw break 1+2 * Side switch * Opponent recovers FUFT | ||||
| df,df~1+3 | t | 25 | * Against a crouching opponent * Alternate input: df,df~2+4 * Throw break 1 or 2 * Side switch * Opponent recovers FUFT | ||||
| df,df~1+3,2,2,1+2 | t | 15 | * Unbreakable * Opponent recovers FUFT | ||||
| df,df~1+3,2,2,1+2,3+4,1+2,1+2+4 | t | 15 | * Throw break 2 * Opponent recovers FUFA | ||||
| df,df~1+3,2,2,1+2,3+4,1+2,1+2+4,1,2,3+4,1+2 | t | 18 | * Unbreakable * Side switch * Opponent recovers FUFT | ||||
| df,df~1+3,2,2,1+2,3+4,1+2,1+2+4,1,2,3+4,1+2,2,1,3,4 | t | 25 | * Throw break 1 * Side switch * Opponent recovers FUFT | ||||
| df,df~1+3,2,2,1+2,3+4,1+2,1+2+4,1,2,3+4,1+2,3,1,2,3+4,1+2+3+4 | t | 30 | * Throw break 2 * Opponent recovers FUFA * Recovers BT | ||||
| df,df~1+3,2,2,1+2,1,2,3+4 | t | 22 | * Unbreakable * Opponent recovers FUFT | ||||
| df,df~1+3,2,2,1+2,1,2,3+4,2,1,3,4 | t | 25 | * Throw break 1 * Side switch * Opponent recovers FUFT | ||||
| df,df~1+3,2,2,1+2,1,2,3+4,3,1,2,3+4,1+2+3+4 | t | 30 | * Throw break 2 * Opponent recovers FUFA * Recovers BT | ||||
| SS.2+4 | t | 15 | * From behind the opponent * Throw break 1 or 2 * Opponent recovers FUFT | ||||
| SS.2+4,3+4,1+2,1+2+4 | t | 15 | * Throw break 2 * Opponent recovers FUFA | ||||
| SS.2+4,3+4,1+2,1+2+4,1,2,3+4,1+2 | t | 18 | * Unbreakable * Side switch * Opponent recovers FUFT | ||||
| SS.2+4,3+4,1+2,1+2+4,1,2,3+4,1+2,2,1,3,4 | t | 25 | * Throw break 1 * Side switch * Opponent recovers FUFT | ||||
| SS.2+4,3+4,1+2,1+2+4,1,2,3+4,1+2,3,1,2,3+4,1+2+3+4 | t | 30 | * Throw break 2 * Opponent recovers FUFA * Recovers BT | ||||
| SS.2+4,1,2,3+4 | t | 22 | * Throw break 1 * Opponent recovers FUFT | ||||
| SS.2+4,1,2,3+4,2,1,3,4 | t | 25 | * Throw break 1 * Side switch * Opponent recovers FUFT | ||||
| SS.2+4,1,2,3+4,3,1,2,3+4,1+2+3+4 | t | 30 | * Throw break 2 * Opponent recovers FUFA * Recovers BT | ||||
| 3+4,1+4,2+4,1+2,1+2 | t | 25 | * Throw break 1 * Opponent recovers FDFA | ||||
| 3+4,1+4,3+4,3+4,1+2 | t | 15 | * Throw break 2 * Side switch * Opponent recovers face down sideways | ||||
| 3+4,1+4,3+4,3+4,1+2,1,1,1+2 | t | 20 (4, 4, 12) | * Throw break 1 * Side switch * Opponent recovers face down sideways | ||||
| 3+4,1+4,3+4,3+4,1+2,3,4,1+2,3+4 | t | 23 | * Throw break 2 * Opponent recovers face down sideways | ||||
| 3+4,1+4,1,4,2,3 | t | 12 | * Unbreakable * Side switch * Opponent recovers face up sideways | ||||
| 3+4,1+4,1,4,2,3,2,1,1+3 | t | 13 | * Alternate input: 2+4 * Throw break 1 or 2 * Opponent recovers FDFA | ||||
| 3+4,1+4,1,4,2,3,2,1,1+3,2,3,1,1+2 | t | 24 | * Throw break 1+2 * Opponent recovers face down sideways | ||||
| 3+4,1+4,1,4,2,3,2,1,1+3,1+2,1,2,1+2+3 | t | 16 | * Alternate input: 1+2+4 * Throw break 1 or 2 * Opponent recovers FUFA | ||||
| 3+4,1+4,1,4,2,3,2,1,1+3,1+2,1,2,1+2+3,3+4,1+2 | t | 15 | * Unbreakable * Side switch * Opponent recovers FDFA | ||||
| 3+4,1+4,1,4,2,3,2,1,1+3,1+2,1,2,1+2+3,3+4,1+2,1+2,4,1+2,1+2+3 | t | 27 (12, 15) | * Throw break 1+2 * Side switch * Opponent recovers face down sideways | ||||
| 3+4,1+4,1,4,2,3,2,1,1+3,1+2,1,2,1+2+3,3+4,1+2,1+2,3,4,1+3 | t | 18 | * Alternate input: 2+4 * Throw break 1 or 2 * Side switch * Opponent recovers FDFA | ||||
| 3+4,1+4,1,4,2,3,2,1,1+3,1+2,1,2,1+2+3,3+4,1+2,1+2,3,4,1+3,2+4,3+4,1+3,1+2,1+2+3 | t | 32 | * Alternate input: 1+2+4 * Throw break 1 or 2 * Opponent recovers FUFA | ||||
| df,df~1+3,2,2,1+2,1,2,3+4 | t | 22 | * Throw break 1 * Opponent recovers FUFT |
Notation
Commands
- f, b, u, d
- Forward, back, up, down. A capital letter is held
- f,F
- Dash
- f,f,F
- Run
- ~
- Immediately after
- *
- Hold the button
- ws
- While standing up
- FC.
- While crouching
- SS.
- During sidestep
- BT.
- Back turned
- OTG.
- Against a grounded opponent
Hit levels
- h, m, l
- High, mid, low
- sm
- Special mid
- t
- Throw
- !
- Unblockable
- M, L
- Hits a grounded opponent
Frames
- a
- Opponent is launched
- d
- Opponent is knocked down
- c
- Crouching
- g
- Opponent can only block
- s
- Opponent is staggered
- KND
- Knockdown
- JG
- Launch
- +, -
- Plus or minus, the exact frames are not known
Positions
- FUFA
- Face up, feet away
- FUFT
- Face up, feet towards
- FDFA
- Face down, feet away
- FDFT
- Face down, feet towards