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Julia

Stances:
BKT
Back Take
ESP
Evasive Spin
CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
f+1+4!60i67KNDKND
1h8i10+1+8
2,bh14i12-2+4
* On hit
* On back hit
BKT.1+2h40i11KND
2h9i10-2+7
3h30i14-16KND
4h19i11-6-2KND
f+1h8i10+1+6
f+2h14i12-2+7+9
f+4h19i11-6-2JG
db+1+2h14i16-13-1KND
b+2h14i13-10+1
b+4h20i18+1KND
Homing
f,F+4h19i11-6-2JG
f,F+1+2h40i14-9KND
qcf+2h21i15-8KND
f,f,F+1h38i15+7KND
Alternate input: f,f,F+1
SS.1h8i10+1+6
SS.4h19i11-6-2JG
ESP.1h15i31-1+5KND
f,3~1h28i18-6KND
Low crush
ubh20i15-12+9
Alternate input: u or uf+2
1,2h, h8, 9-1+5
1,2,3h, h8, 9-9-3
* Alternate input: 4
* Transition to ESP
f+2,1h, h14, 6-3+3+8
db+1+2,1h, h14, 19+1KND
1,2,1h, h, m8, 9, 12-13+3
f+2,1,2h, h, m14, 6, 21-12KND
1,2,1,1h, h, m, l8, 9, 12, 16-17KND
4,4h, l19, 14-7+4
* High crush
* Recovers crouching
4,4,4h, l, h19, 14, 27-6KND
High crush
4,4,d~4h, l, l19, 14, 12-19-8
* High crush
* Recovers crouching
4,4,1h, l, m19, 14, 25-14KND
High crush
4,4,1~2h, l, m19, 14, 25-10KND
High crush
1,1h, m8, 14-11+0+0c
Bound
b+2,3h, m14, 16-14-4KND
1,1,4h, m, l8, 14, 14-12+5c+14
1,1,1h, m, m8, 14, 19-12+ (KND)
1,1,2h, m, m8, 14, 30-9KND
b+2,3,1+2h, m, m14, 16, 21-10KND
High crush
d+3l12i13-12-1+4c
db+4l12i20-12-12
* Alternate input: d+4
* High crush
* Recovers crouching
db+3l14i16-16-5
* High crush
* Recovers crouching
b+3l20i27-13~-11+4c~+6cKND
* High crush
* Recovers crouching
FC.df+4l14i16-14-3
* High crush
* Recovers crouching
ESP.4l14-21+6c
* High crush
* Recovers crouching
f+3,4l18i33-12+7cKND
Low crush
FC.3l14i16-17-3
* High crush
* Recovers crouching
FC.db+4l12i12-15-4
* Alternate input: d+4
* High crush
* Recovers crouching
4~2l, h6, 6i15-12-4
d+4,4l, h12, 27-6KND
High crush
4~2~1l, h, m6, 6, 31-16KND
d+4,d~4l, l12, 12-19-8
* High crush
* Recovers crouching
b+3,4l, l20, 12-8KND
High crush
d+4,1l, m12, 25-14KND
High crush
d+4,1~2l, m12, 25-10KND
High crush
FC.df+4,3l, m14, 18-16~-12KND
* High crush
* Low crush
ESP.4,1+2l, m14, 30-15KND
High crush
1+2m16i18-5-5+6
Bound
f+1+2m27i20-7+ (KND)KND
High crush
df+1m19i14-5+1 (+14)
df+2m9i16-6+5
df+3m19i14-7+6
df+4m14i14-10+4
d+1+2m32i16-12KND
db+1m19i19-10+7KND
High crush
db+2m15i15-10+1
b+1m18i18-10-4cKND
Bound
b+1+2m27i21-13KND
uf+3m21i15-16KND
Low crush
uf+4m12i15-9+5
Low crush
uf+3+4m33i34~35-18KND
Low crush
f,F+1m9i12-2+4+7
f,F+2m25i19-14-6cKND
Recovers crouching
f,F+3m24i13-14KND
d,df~1m16i11-6+0+5
d,df~1,3m16i11-7+3
* Alternate input: 4
* Transition to ESP
ws1m18i16-13JG
ws1~2m25i32-10KND
ws2m14i18-17-6
ws2,3m14i18-13-2-10
* Alternate input: 4
* Transition to ESP
ws3m25i15-7KND
ws4m25i11-15KND
FC.df+2m25i12-14KND
Alternate input: f,f,F+2
SS.2m21i27-10-5
SS.3m27i29-2KND
u+3m19i15-16KND
Low crush
u+4m19i15-20KND
Low crush
ESP.2m30i38-12KND
ESP.1+2m18i37-10-4cKND
Bound
ESP.3m21i34-17~-16-12KND
f+3,1m18i16-13JG
f+3,1~2m25i32-10KND
f+3,2m27i31-10KND
Low crush
ubm14i18-8+3
* Alternate input: u or uf+1
* Low crush
ub+3m16i15-22~-21-11
Low crush
ub+4m16i15-23-12
Low crush
1+2,4m, h16, 20-12-1+4
df+2,4m, h9, 21-6+5KND
f,F+1,4m, h9, 20-8KND
ws2,1m, h14, 12+1KND
1+2,4,b,f,1+2m, h, m16, 20, 30-10KND
1+4m, l14, 14i17~18-13KND
df+2,3m, l9, 12-17-6
* High crush
* Recovers crouching
db+2,1m, l15, 7-12-4+0
ws2,j24m, l17, 14-10+1
* High crush
* Recovers crouching
ws2,j24,4m, l, h17, 14, 27-6KND
High crush
ws2,j24,d~4m, l, l17, 14, 12-19-8
* High crush
* Recovers crouching
ws2,j24,j1m, l, m17, 14, 25-14JG
High crush
ws2,j24,1~2m, l, m17, 14, 25-10KND
High crush
df+2,1m, m9, 19-18KND
df+4,2m, m14, 9-16-2
db+2,2m, m15, 18-17KND
uf+4,3m, m12, 14-16KND
Low crush
d,df+1,2m, m16, 25-11KND
ws2,2m, m14, 19-16KND
ws2,2*m, m14, 24+6+6
* Bound
* Held
SS.2,1m, m21, 25-15KNDKND (-1)
SS.3+4m, m12, 18i31-21KND
ESP.3,1m, m21, 30-4KND
High crush
df+4,2,3m, m, h14, 9, 24-9KND
df+4,2,b,f,1m, m, m14, 9, 24-16KND
uf+4,3,1m, m, m12, 14, 25-7KND
Low crush
uf+4,3,1hm, m, m12, 14, 30-7KND
* Low crush
* Held
ws2,2*,1+2m, m, m14, 24, 25-16KND
Low crush
df+3+4sm12i17-23-+12g
Hit 1 only
d+1sm6i10-5+6
* High crush
* Recovers crouching
d+2sm9i11-4+7
* High crush
* Recovers crouching
FC.1sm6i10-5+6
* High crush
* Recovers crouching
FC.db+2sm9i11-4+7
* Alternate input: d+2
* High crush
* Recovers crouching
df+3+4sm, m12, 24i17-7+8KND
Low crush
d+2,3sm, m9, 14-10+1
High crush
1+3t35-6
* Throw break 1
* Side switch when broken
* Side switch
* Opponent recovers FUFA
2+4t35-3
* Throw break 2
* Side switch
* Opponent recovers face up sideways
Left throwt40-4
* Throw break 1
* Opponent recovers FDFA
Right throwt45-4
* Throw break 2
* Opponent recovers FUFA
Back throwt55
* Unbreakable
* Side switch
* Opponent recovers FDFA
Back throwt55
* Unbreakable
* Opponent recovers FDFA
d,db+1+3t10+0
* Throw break 1
* Side switch
* Recovers BT
* Wall splat
df+1+2t37-6
* Throw break 1+2
* Side switch
* Opponent recovers FUFA
df+1+3t37+0
* Throw break 1
* Side switch
* Opponent recovers FUFA
* Floor Break
d,db,b,f~2t42 (14, 14, 14)-4
* Throw break 1+2
* Opponent recovers FUFT
FC.db,d,db~1+2t45-6
* Throw break 1+2
* Side switch
* Opponent recovers face up sideways
d+1+3t40 (20, 10, 2*5)+0
* Against a crouching opponent
* Low throw
* Throw break 1
* Opponent recovers FDFA
d+2+4t40+0
* Against a crouching opponent
* Low throw
* Throw break 2
* Opponent recovers FDFA
2+3+4
3+4
u+3+4
Alternate input: d+3+4
f+3
Low crush
f+3,db
* Alternate input: d
* Low crush
* Recovers crouching
* Transition to FC

Notation

Commands

f, b, u, d
Forward, back, up, down. A capital letter is held
f,F
Dash
f,f,F
Run
~
Immediately after
*
Hold the button
ws
While standing up
FC.
While crouching
SS.
During sidestep
BT.
Back turned
OTG.
Against a grounded opponent

Hit levels

h, m, l
High, mid, low
sm
Special mid
t
Throw
!
Unblockable
M, L
Hits a grounded opponent

Frames

a
Opponent is launched
d
Opponent is knocked down
c
Crouching
g
Opponent can only block
s
Opponent is staggered
KND
Knockdown
JG
Launch
+, -
Plus or minus, the exact frames are not known

Positions

FUFA
Face up, feet away
FUFT
Face up, feet towards
FDFA
Face down, feet away
FDFT
Face down, feet towards