| Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
|---|---|---|---|---|---|---|---|
| ub+1+2 | ! | 84 | i75 | KND | KND | ||
| 1 | h | 8 | i10 | +1 | +8 | ||
| 2 | h | 10 | i10 | +0 | +9 | ||
| 3 | h | 22 | i14 | -7 | +4 | ||
| 4 | h | 21 | i13 | -8 | +0 | KND | Homing |
| f+1 | h | 8 | i10 | +1 | +8 | ||
| f+2 | h | 14 | i16 | -9 | +0 | ||
| db+3 | h | 33 | i20 | -11 | KND | High crush | |
| ub+2 | h | 20 | i15 | -12 | +9 | Alternate input: u+2 | |
| f,F+1 | h | 8 | i10 | +1 | +8 | ||
| ZEN.3 | h | 30 | i22 | +4 | KND | Low crush | |
| f,n,d,df~2 | h | 24 | i16 | -7 | KND | ||
| f,n,d,df+2 | h | 30 | i14 | +5 | KND | ||
| SS.1 | h | 8 | i10 | +1 | +8 | ||
| SS.2 | h | 10 | i10 | +0 | +9 | ||
| SS.3 | h | 22 | i14 | -7 | +4 | ||
| SS.4 | h | 21 | i13 | -8 | +0 | KND | * Low crush * Homing |
| 1,2 | h, h | 8, 14 | -1 | +3 | |||
| 1,3 | h, h | 8, 12 | -6 | +4 | |||
| 1,3,b | h, h | 8, 12 | -6 | +4 | |||
| 2,4 | h, h | 10, 19 | -13 | KND | |||
| 3,1 | h, h | 22, 8 | -1 | +7 | |||
| f+1+2 | h, h | 12, 25 | i14 | -9 | KND | ||
| 1,2,4 | h, h, h | 8, 14, 30 | -1 | KND | |||
| 3,1,4 | h, h, l | 22, 8, 21 | -12 | +4 | KND | ||
| 1,2,3 | h, h, m | 8, 14, 24 | +2~+3 | KND | Bound | ||
| 1,3,2 | h, h, m | 8, 12, 12 | -1 | +4 | |||
| 1,3,2,1 | h, h, m, m | 8, 12, 12, 12 | -4 | +0 | |||
| 1,3,2,1,4 | h, h, m, m, l | 8, 12, 12, 12, 12 | -9 | +8 | |||
| 1,d+3 | h, l | 8, 8 | -12 | -1 | |||
| 1,d+3,4 | h, l, l | 8, 8, 18 | -12 | +4 | |||
| 1,3~3 | h, m | 8, 24 | +5~+8 | +5~+8c | Bound | ||
| 2,1 | h, m | 10, 10 | -3 | +6 | |||
| 2,1,4~4 | h, m, l | 10, 10, 18 | -31 | KND | |||
| 1,3~3,df+3 | h, m, m | 8, 24, 15 | +0 | +1 | KND | ||
| 2,1,4 | h, m, m | 10, 10, 21 | -7 | +2 | |||
| d+3 | l | 8 | i15 | -11 | +0 | ||
| d+4 | l | 18 | i16 | -13 | -2 | High crush | |
| db+4 | l | 20 | i20 | -13 | +3 | KND | |
| ZEN.4 | l | 24 | i23 | -18 | KND | High crush | |
| f,n,d,df~4 | l | 19 | i20 | -31 | KND | ||
| FC.3 | l | 14 | i16 | -17 | -3 | * High crush * Recovers crouching | |
| FC.4 | l | 12 | i12 | -15 | -4 | * High crush * Recovers crouching | |
| d+3,3 | l, m | 8, 12 | -15 | -4 | |||
| f,n,d,df~4,3+4 | l, m | 19, 25 | -10~-11 | KND | * Low crush * Recovers grounded | ||
| 4~3 | m | 30 | i24 | -10~-11 | KND | * Alternate input: ws4~3 * Low crush * Recovers grounded | |
| f+3 | m | 19 | i12 | -8 | +3 | ||
| f,3~3 | m | 24 | i24~27 | +5~+8 | +5~+8c | Bound | |
| f+4 | m | 25 | i16 | -8 | +4 (-1) | KND | |
| df+1 | m | 14 | i13 | -3 | +6 | ||
| df+2 | m | 18 | i15 | -7 | +4 | KND | |
| df+3 | m | 14 | i14 | -16 | -5 | ||
| df+4 | m | 26 | i20 | -7 | KND | Bound | |
| df+1+2 | m | 24 | i35 | -12 | +6 (KND) | Parry | |
| d+1 | m | 28 | i21 | -7 | KND | ||
| db+2 | m | 14 | i16 | -10 | -4 | KND (-1) | |
| b+2 | m | 14 | i15 | -11 | +0 | High crush | |
| b+3 | m | 20 | i16 | -6 | +5 | KND | |
| b+4 | m | 21 | i17 | -7 | KND | ||
| ub | m | 14 | i18 | -8 | +3 | * Alternate input: u or uf+1 * Low crush | |
| ub+4 | m | 13 | i15 | -12 | -1 | KND | Low crush |
| uf+2 | m | 21 | i15 | -8 | +2 | ||
| ub+3 | m | 15 | i22 | -11 | +0 | KND (+14) | Low crush |
| u+3 | m | 20 | i22 | -9 | +5 | KND | * Alternate input: uf+3 * Low crush |
| u+4 | m | 18 | i15 | -12 | KND | Low crush | |
| uf+4 | m | 15 | i15 | -12 | KND | Low crush | |
| f,F+2 | m | 28 | i15 | -11 | KND | ||
| f,F+3 | m | 24 | i23 | +2~+4 | KND | Bound | |
| f,F+4 | m | 22 | i21 | +3~+6c | +7~+10c | ||
| b,f+2 | m | 18 | i15 | -7 | +4 | ||
| ws1 | m | 12 | i13 | -6 | +5 | ||
| ws2 | m | 16 | i14 | -12 | JG | ||
| ws3 | m | 24 | i16 | -9 | KND | Homing | |
| ws4 | m | 19 | i11 | -6 | +5 | ||
| ZEN.1 | m | 16 | i16 | -9 | +12g | ||
| ZEN.2 | m | 32 | -12 | KND | |||
| f,n,d,df~1 | m | 26 | i20 | -12 | KND | ||
| f,n,d,df+1 | m | 26 | i19 | -10 | KND | ||
| f,n,d,df+3 | m | 24 | i19 | -9 | KND | Homing | |
| f,n,d,df+4 | m | 19 | i23 | -31 | KND | ||
| df+3,3 | m, h | 14, 16 | -8 | +8 | |||
| db+2,2 | m, h | 14, 13 | -12 | -7 | |||
| f,F+3,1 | m, h | 24, 6 | +1 | +7 | |||
| b,f+2,1 | m, h | 18, 12 | -4 | +7 | |||
| f,F+3,1,3 | m, h, h | 26, 6, 12 | -6 | +4 | |||
| f,F+3,1,3,2 | m, h, h, m | 24, 6, 12, 12 | -1 | +3 | |||
| f,F+3,1,3,2,1 | m, h, h, m, m | 24, 6, 12, 12, 12 | -4 | +3 | |||
| f,F+3,1,3,2,1,4 | m, h, h, m, m, l | 24, 6, 12, 12, 12, 12 | -8 | +3 | |||
| db+2,2,3 | m, h, m | 14, 13, 25 | -8~-9 | KND | |||
| b,f+2,1,2 | m, h, m | 18, 12, 24 | -6 | KND | |||
| df+1,4~4 | m, l | 14, 18 | -31 | KND | |||
| f,3~3,df+3 | m, m | 24, 15 | +0 | +1 | KND | ||
| df+1,4 | m, m | 14, 21 | -7 | +2 | |||
| d+3+4 | m, m | 6, 18 | i15 | -19 | KND | ||
| db+2,3 | m, m | 14, 21 | -12 | KND | |||
| b+2,1 | m, m | 14, 12 | -9 | +2 | High crush | ||
| b,f+2,3 | m, m | 18, 20 | -12 | + | KND | ||
| ws1,2 | m, m | 12, 19 | -8 | +3c | |||
| ZEN.1,2 | m, m | 16, 25 | -10 | KND | |||
| 1+2 | m, m, h | 9, 9, 18 | i12 | -12 | KND | ||
| db+1 | sm | 6 | i10 | -5 | +6 | * High crush * Recovers crouching | |
| d+2 | sm | 26 | i19 | -12 | +3 | * High crush * Recovers crouching | |
| FC.1 | sm | 6 | i10 | -5 | +6 | * High crush * Recovers crouching | |
| FC.2 | sm | 9 | i11 | -4 | +7 | * High crush * Recovers crouching | |
| 1+3 | t | 35 (12, 23) | +0 | * Throw break 1 * Opponent recovers FUFT | |||
| 2+4 | t | 35 (6, 9, 20) | -1 | * Throw break 2 * Side switch * Opponent recovers FDFA | |||
| Left throw | t | 43 (12, 12, 19) | -4 | * Throw break 1 * Opponent recovers FUFA | |||
| Right throw | t | 40 | -4 | * Throw break 2 * Opponent recovers FDFA | |||
| Back throw | t | 50 | * Unbreakable * Side switch * Opponent recovers face up sideways | ||||
| df+2+3 | t | 40 (, , , ) | * Throw break 2 * Opponent recovers FDFT | ||||
| uf+1+2 | t | 40 (2, 2, 4, 4, 28) | +0 | * Throw break 1+2 * Side switch when broken * Opponent recovers FDFA * Floor Break | |||
| qcb~1+3 | t | 35 | +0 | * Throw break 1 * Opponent recovers FUFA | |||
| 1+3+4 | i16 | ||||||
| b+1+2 | 0 | i16~30 | -22~-8 | -22~-8 | |||
| SAN.f,F~b+2+4 | Reversal | ||||||
| b+1 | High crush | ||||||
| ZEN.f | |||||||
| ZEN.df | Recovers crouching | ||||||
| f,n,d,df | |||||||
| f,n,d,df,uf | Low crush | ||||||
| b+2+4 | 0 | * Reversal * Alternate input: b+1+3 * Unbreakable | |||||
| SAN.f,f,b+2+4 | * Reversal * Throw break f+1+3 or f+2+4 |
Notation
Commands
- f, b, u, d
- Forward, back, up, down. A capital letter is held
- f,F
- Dash
- f,f,F
- Run
- ~
- Immediately after
- *
- Hold the button
- ws
- While standing up
- FC.
- While crouching
- SS.
- During sidestep
- BT.
- Back turned
- OTG.
- Against a grounded opponent
Hit levels
- h, m, l
- High, mid, low
- sm
- Special mid
- t
- Throw
- !
- Unblockable
- M, L
- Hits a grounded opponent
Frames
- a
- Opponent is launched
- d
- Opponent is knocked down
- c
- Crouching
- g
- Opponent can only block
- s
- Opponent is staggered
- KND
- Knockdown
- JG
- Launch
- +, -
- Plus or minus, the exact frames are not known
Positions
- FUFA
- Face up, feet away
- FUFT
- Face up, feet towards
- FDFA
- Face down, feet away
- FDFT
- Face down, feet towards