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Jin

Stances:
SAN
Sanchin
ZEN
Zanshin
CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
1+3t35 (12, 23)+0
* Throw break 1
* Opponent recovers FUFT
2+4t35 (6, 9, 20)-1
* Throw break 2
* Side switch
* Opponent recovers FDFA
Left throwt43 (12, 12, 19)-4
* Throw break 1
* Opponent recovers FUFA
Right throwt40-4
* Throw break 2
* Opponent recovers FDFA
Back throwt50
* Unbreakable
* Side switch
* Opponent recovers face up sideways
df+2+3t40 (, , , )
* Throw break 2
* Opponent recovers FDFT
uf+1+2t40 (2, 2, 4, 4, 28)+0
* Throw break 1+2
* Side switch when broken
* Opponent recovers FDFA
* Floor Break
qcb~1+3t35+0
* Throw break 1
* Opponent recovers FUFA
db+1sm6i10-5+6
* High crush
* Recovers crouching
d+2sm26i19-12+3
* High crush
* Recovers crouching
FC.1sm6i10-5+6
* High crush
* Recovers crouching
FC.2sm9i11-4+7
* High crush
* Recovers crouching
1+2m, m, h9, 9, 18i12-12KND
f,3~3,df+3m, m24, 15+0+1KND
df+1,4m, m14, 21-7+2
d+3+4m, m6, 18i15-19KND
db+2,3m, m14, 21-12KND
b+2,1m, m14, 12-9+2
High crush
b,f+2,3m, m18, 20-12+KND
ws1,2m, m12, 19-8+3c
ZEN.1,2m, m16, 25-10KND
df+1,4~4m, l14, 18-31KND
db+2,2,3m, h, m14, 13, 25-8~-9KND
b,f+2,1,2m, h, m18, 12, 24-6KND
f,F+3,1,3,2,1,4m, h, h, m, m, l24, 6, 12, 12, 12, 12-8+3
f,F+3,1,3,2,1m, h, h, m, m24, 6, 12, 12, 12-4+3
f,F+3,1,3,2m, h, h, m24, 6, 12, 12-1+3
f,F+3,1,3m, h, h26, 6, 12-6+4
df+3,3m, h14, 16-8+8
db+2,2m, h14, 13-12-7
f,F+3,1m, h24, 6+1+7
b,f+2,1m, h18, 12-4+7
4~3m30i24-10~-11KND
* Alternate input: ws4~3
* Low crush
* Recovers grounded
f+3m19i12-8+3
f,3~3m24i24~27+5~+8+5~+8c
Bound
f+4m25i16-8+4 (-1)KND
df+1m14i13-3+6
df+2m18i15-7+4KND
df+3m14i14-16-5
df+4m26i20-7KND
Bound
df+1+2m24i35-12+6 (KND)
Parry
d+1m28i21-7KND
db+2m14i16-10-4KND (-1)
b+2m14i15-11+0
High crush
b+3m20i16-6+5KND
b+4m21i17-7KND
ubm14i18-8+3
* Alternate input: u or uf+1
* Low crush
ub+4m13i15-12-1KND
Low crush
uf+2m21i15-8+2
ub+3m15i22-11+0KND (+14)
Low crush
u+3m20i22-9+5KND
* Alternate input: uf+3
* Low crush
u+4m18i15-12KND
Low crush
uf+4m15i15-12KND
Low crush
f,F+2m28i15-11KND
f,F+3m24i23+2~+4KND
Bound
f,F+4m22i21+3~+6c+7~+10c
b,f+2m18i15-7+4
ws1m12i13-6+5
ws2m16i14-12JG
ws3m24i16-9KND
Homing
ws4m19i11-6+5
ZEN.1m16i16-9+12g
ZEN.2m32-12KND
f,n,d,df~1m26i20-12KND
f,n,d,df+1m26i19-10KND
f,n,d,df+3m24i19-9KND
Homing
f,n,d,df+4m19i23-31KND
d+3,3l, m8, 12-15-4
f,n,d,df~4,3+4l, m19, 25-10~-11KND
* Low crush
* Recovers grounded
d+3l8i15-11+0
d+4l18i16-13-2
High crush
db+4l20i20-13+3KND
ZEN.4l24i23-18KND
High crush
f,n,d,df~4l19i20-31KND
FC.3l14i16-17-3
* High crush
* Recovers crouching
FC.4l12i12-15-4
* High crush
* Recovers crouching
1,3~3,df+3h, m, m8, 24, 15+0+1KND
2,1,4h, m, m10, 10, 21-7+2
2,1,4~4h, m, l10, 10, 18-31KND
1,3~3h, m8, 24+5~+8+5~+8c
Bound
2,1h, m10, 10-3+6
1,d+3,4h, l, l8, 8, 18-12+4
1,d+3h, l8, 8-12-1
1,3,2,1,4h, h, m, m, l8, 12, 12, 12, 12-9+8
1,3,2,1h, h, m, m8, 12, 12, 12-4+0
1,2,3h, h, m8, 14, 24+2~+3KND
Bound
1,3,2h, h, m8, 12, 12-1+4
3,1,4h, h, l22, 8, 21-12+4KND
1,2,4h, h, h8, 14, 30-1KND
1,2h, h8, 14-1+3
1,3h, h8, 12-6+4
1,3,bh, h8, 12-6+4
2,4h, h10, 19-13KND
3,1h, h22, 8-1+7
f+1+2h, h12, 25i14-9KND
1h8i10+1+8
2h10i10+0+9
3h22i14-7+4
4h21i13-8+0KND
Homing
f+1h8i10+1+8
f+2h14i16-9+0
db+3h33i20-11KND
High crush
ub+2h20i15-12+9
Alternate input: u+2
f,F+1h8i10+1+8
ZEN.3h30i22+4KND
Low crush
f,n,d,df~2h24i16-7KND
f,n,d,df+2h30i14+5KND
SS.1h8i10+1+8
SS.2h10i10+0+9
SS.3h22i14-7+4
SS.4h21i13-8+0KND
* Low crush
* Homing
ub+1+2!84i75KNDKND
1+3+4i16
b+1+20i16~30-22~-8-22~-8
SAN.f,F~b+2+4
Reversal
b+1
High crush
ZEN.f
ZEN.df
Recovers crouching
f,n,d,df
f,n,d,df,uf
Low crush
b+2+40
* Reversal
* Alternate input: b+1+3
* Unbreakable
SAN.f,f,b+2+4
* Reversal
* Throw break f+1+3 or f+2+4

Notation

Commands

f, b, u, d
Forward, back, up, down. A capital letter is held
f,F
Dash
f,f,F
Run
~
Immediately after
*
Hold the button
ws
While standing up
FC.
While crouching
SS.
During sidestep
BT.
Back turned
OTG.
Against a grounded opponent

Hit levels

h, m, l
High, mid, low
sm
Special mid
t
Throw
!
Unblockable
M, L
Hits a grounded opponent

Frames

a
Opponent is launched
d
Opponent is knocked down
c
Crouching
g
Opponent can only block
s
Opponent is staggered
KND
Knockdown
JG
Launch
+, -
Plus or minus, the exact frames are not known

Positions

FUFA
Face up, feet away
FUFT
Face up, feet towards
FDFA
Face down, feet away
FDFT
Face down, feet towards