home
← Character select

Heihachi

Stances:
KAM
Kamae
HSW
Hell Sweep
CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
1h8i10+1+8
1,1h, h8, 7-1+8
1,1,2h, h, m8, 7, 14-17KND
1,2h, h8, 9+0+8
1,2,2h, h, h8, 9, 14-12+1
1,2,2~1+2h, h, m7, 8, 20-12KND
1,2,2~1+2,uh, h7, 8-18~-17-11~-10
Alternate input: d
1,2,4h, h, h8, 9, 18-9KND
1,b+2h, m8, 25-2+8
1,b+2,1h, m, m8, 25, 24-28KND
1,b+2,4h, m, m8, 25, 36+5KND
2h12i10+0+9
2,2h, h12, 21-13-2
2,2~1+2h, m10, 20-12KND
2,2~1+2,uh10-17~-16-8~-7
Alternate input: d
3hi14-10+1
3,4h, m-14+3
4~3m25i35-11~-9KND
* Low crush
* Recovers grounded
uf,4~3m25i34-11~-9KND
* Low crush
* Recovers grounded
4h30i16-5KND
1+2m24i15-12KND
f,2~1+2m20i26-5KND
f,2~1+2,u
Alternate input: d
f+1h7i10+1+9
f+2h21i17-13-2
f+3m21i18-3KND
f+4m24i19+3+7cKND
Bound
f+1+2h18i12-12KND
Bound
df+1m12i13-1+9
df+1,1m, h12, 9-2+4
df+1,2m, m12, 25-13cKND
Bound
df+2m14i15-7+4JG
df+3m17i17-5+6
df+4m15i13-4+7
df+1+2t28 (33)i24-16KND
Parry
d+1m21i17-8+3c
Bound
d+1,dm21i17-8+3c
* Recovers crouching
* Bound
* Transition to FC
d+2sm8i11-4+7
* High crush
* Recovers crouching
d+3m36i22-7KND
d~1+4!70i60KNDKND
db+1sm5i10-5+6
* High crush
* Recovers crouching
db+2l16i23-15+5c
* High crush
* Recovers crouching
db+3l12i16-17-3
* High crush
* Recovers crouching
db+4l7i12-13-2
* Alternate input: d+4
* High crush
* Recovers crouching
b+1h13i16-8-2+2
b+1,2h, h13, 19-6+5KND
b+1,4h, l13, 12-13-2
b+2m20i17-9+8
High crush
b+3h16i14-6+5
b+3,3h, m16, 25-12~+10cKND
b+4m24i18-9KND
Homing
b+1+2m24i19-5-6
b+1+2,1+2m, m24, 26-11KND
uf+3m24i28-6KND
Low crush
uf+3,4m, m20, 22+7KND
Low crush
uf+4m30i24-5KND
Low crush
f,F+1h7i10+1+9
f,F+2m30i21-16KND
f,F+3m30i20+0cKND
Bound
f,F+4m20i19+5c+8c (KND)KND
Bound
b,b+1+2m24i39+9~+10KND
Wall splat
b,b,n+3+4
b,f+2m14i15-7+4
b,f+2,1m, h14, 24-1KND
b,f+2,2m, m14, 21-11+1cJG
Bound
qcf+2m36i15-17KND
f,f,F+3m36i25+17gKND
Alternate input: f,f,F+3
ws1m15i17-11KND
ws2m20i18-7+4KND
ws3h28i16-16KND
ws4m13i11-5+6
ws4,4m, m13, 20-15-4c
FC.df+4l24i19-27KND
* High crush
* Recovers crouching
SS.1h7i10+1+9
SS.2m21i28-9-1
SS.2,1m, m21, 25-16KND
SS.3h25i14-14KND
SS.4h30i16-5KND
OTG.d+4L24i19-16-5
2+3+4
d+3+4
KAM.1m35i15-12KND
KAM.1m50i15+12gKND
Fully charged
KAM.1~2m, m35, 35-17cKND
Bound
KAM.1~2m, m35, 35-17cKND
* Bound
* Fully charged
KAM.2h!70i91KNDKND
KAM.2h!70i91KNDKND
Fully charged
KAM.2,b
f,n,d,df
f,n,d,df~2h27i15-10KND
f,n,d,df+2h27i14+5KND
f,n,d,df~1m30i19-15JG
f,n,d,df~1m30i22-15JG
Delayed
f,n,df+1m42i24-7~-6KND
f,n,d,df+3m42i30+7KND
Low crush
f,n,d,df~3l25i37-18KND
High crush
f,n,d,df~4l15i16-28+5KND
f,n,d,df~4,4l, l15, 13-14KND
Can block during recovery
f,n,d,df~4,4,4l, l, l15, 13, 13-14KND
Can block during recovery
f,n,d,df~4,4l, l15, 13-14+3KND
* Can block during recovery
* Single hit
f,n,d,df~4,4,4l, l, l15, 13, 13-14+3KND
* Can block during recovery
* Single hit
ubm12i18-8+3
* Alternate input: u or uf+1
* Low crush
ubh15-+
Alternate input: u or uf+2
ub+3m25i21-17KND
* Alternate input: uf+3+4 or u+3 or uf+3+4
* Low crush
ub+4m11i15-19-8KND
Low crush
u+4m15i15-12KNDJG
Low crush
FC.1sm5i10-5+6
* High crush
* Recovers crouching
FC.2sm8i11-4+7
* High crush
* Recovers crouching
FC.3l12i16-17-3
* High crush
* Recovers crouching
FC.dbl10i12-15-4
* Alternate input: d+4
* High crush
* Recovers crouching
HSW.n,4m13-3+8
HSW.n,4,4m, m13, 20-16-5c
HSW.n,4,4*m, m13, 20++c
Held
HSW.n,1m35-19JG
From hit 1
HSW.n,1*m-JG
Held
HSW.n,1m20-12JG
1+3t35-3
* Throw break 1
* Opponent recovers FUFT
2+4t35+0
* Throw break 2
* Side switch when broken
* Opponent recovers FUFT
Left throwt40-4
* Throw break 1
* Opponent recovers face down sideways
Right throwt46-4
* Throw break 2
* Opponent recovers face down sideways
Back throwt60
* Unbreakable
* Opponent recovers FUFA
df+2+3t25
* Throw break 2
* Both recover standing
f,F+1+2t35+0
* Throw break 1+2
* Side switch when broken
* Opponent recovers FUFT
* Wall splat
f,F+1+4t35-6
Throw break 1+2
qcf~1t45+0
* Throw break 1
* Opponent recovers FUFT
b+1+415
* Reversal
* Alternate input: b+2+3
* Unbreakable
* Opponent recovers FUFT

Notation

Commands

f, b, u, d
Forward, back, up, down. A capital letter is held
f,F
Dash
f,f,F
Run
~
Immediately after
*
Hold the button
ws
While standing up
FC.
While crouching
SS.
During sidestep
BT.
Back turned
OTG.
Against a grounded opponent

Hit levels

h, m, l
High, mid, low
sm
Special mid
t
Throw
!
Unblockable
M, L
Hits a grounded opponent

Frames

a
Opponent is launched
d
Opponent is knocked down
c
Crouching
g
Opponent can only block
s
Opponent is staggered
KND
Knockdown
JG
Launch
+, -
Plus or minus, the exact frames are not known

Positions

FUFA
Face up, feet away
FUFT
Face up, feet towards
FDFA
Face down, feet away
FDFT
Face down, feet towards