| Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
|---|---|---|---|---|---|---|---|
| d~1+4 | ! | 70 | i60 | KND | KND | ||
| 1 | h | 8 | i10 | +1 | +8 | ||
| 2 | h | 12 | i10 | +0 | +9 | ||
| 2,2~1+2,u | h | 10 | -17~-16 | -8~-7 | Alternate input: d | ||
| 3 | h | i14 | -10 | +1 | |||
| 4 | h | 30 | i16 | -5 | KND | ||
| f+1 | h | 7 | i10 | +1 | +9 | ||
| f+2 | h | 21 | i17 | -13 | -2 | ||
| f+1+2 | h | 18 | i12 | -12 | KND | Bound | |
| b+1 | h | 13 | i16 | -8 | -2 | +2 | |
| b+3 | h | 16 | i14 | -6 | +5 | ||
| f,F+1 | h | 7 | i10 | +1 | +9 | ||
| ws3 | h | 28 | i16 | -16 | KND | ||
| SS.1 | h | 7 | i10 | +1 | +9 | ||
| SS.3 | h | 25 | i14 | -14 | KND | ||
| SS.4 | h | 30 | i16 | -5 | KND | ||
| f,n,d,df~2 | h | 27 | i15 | -10 | KND | ||
| f,n,d,df+2 | h | 27 | i14 | +5 | KND | ||
| ub | h | 15 | - | + | Alternate input: u or uf+2 | ||
| 1,1 | h, h | 8, 7 | -1 | +8 | |||
| 1,2 | h, h | 8, 9 | +0 | +8 | |||
| 1,2,2~1+2,u | h, h | 7, 8 | -18~-17 | -11~-10 | Alternate input: d | ||
| 2,2 | h, h | 12, 21 | -13 | -2 | |||
| b+1,2 | h, h | 13, 19 | -6 | +5 | KND | ||
| 1,2,2 | h, h, h | 8, 9, 14 | -12 | +1 | |||
| 1,2,4 | h, h, h | 8, 9, 18 | -9 | KND | |||
| 1,1,2 | h, h, m | 8, 7, 14 | -17 | KND | |||
| 1,2,2~1+2 | h, h, m | 7, 8, 20 | -12 | KND | |||
| b+1,4 | h, l | 13, 12 | -13 | -2 | |||
| 1,b+2 | h, m | 8, 25 | -2 | +8 | |||
| 2,2~1+2 | h, m | 10, 20 | -12 | KND | |||
| 3,4 | h, m | -14 | +3 | ||||
| b+3,3 | h, m | 16, 25 | -12~+10c | KND | |||
| 1,b+2,1 | h, m, m | 8, 25, 24 | -28 | KND | |||
| 1,b+2,4 | h, m, m | 8, 25, 36 | +5 | KND | |||
| KAM.2 | h! | 70 | i91 | KND | KND | ||
| KAM.2 | h! | 70 | i91 | KND | KND | Fully charged | |
| db+2 | l | 16 | i23 | -15 | +5c | * High crush * Recovers crouching | |
| db+3 | l | 12 | i16 | -17 | -3 | * High crush * Recovers crouching | |
| db+4 | l | 7 | i12 | -13 | -2 | * Alternate input: d+4 * High crush * Recovers crouching | |
| FC.df+4 | l | 24 | i19 | -27 | KND | * High crush * Recovers crouching | |
| OTG.d+4 | L | 24 | i19 | -16 | -5 | ||
| f,n,d,df~3 | l | 25 | i37 | -18 | KND | High crush | |
| f,n,d,df~4 | l | 15 | i16 | -28 | +5 | KND | |
| FC.3 | l | 12 | i16 | -17 | -3 | * High crush * Recovers crouching | |
| FC.db | l | 10 | i12 | -15 | -4 | * Alternate input: d+4 * High crush * Recovers crouching | |
| f,n,d,df~4,4 | l, l | 15, 13 | -14 | KND | Can block during recovery | ||
| f,n,d,df~4,4 | l, l | 15, 13 | -14 | +3 | KND | * Can block during recovery * Single hit | |
| f,n,d,df~4,4,4 | l, l, l | 15, 13, 13 | -14 | KND | Can block during recovery | ||
| f,n,d,df~4,4,4 | l, l, l | 15, 13, 13 | -14 | +3 | KND | * Can block during recovery * Single hit | |
| 4~3 | m | 25 | i35 | -11~-9 | KND | * Low crush * Recovers grounded | |
| uf,4~3 | m | 25 | i34 | -11~-9 | KND | * Low crush * Recovers grounded | |
| 1+2 | m | 24 | i15 | -12 | KND | ||
| f,2~1+2 | m | 20 | i26 | -5 | KND | ||
| f+3 | m | 21 | i18 | -3 | KND | ||
| f+4 | m | 24 | i19 | +3 | +7c | KND | Bound |
| df+1 | m | 12 | i13 | -1 | +9 | ||
| df+2 | m | 14 | i15 | -7 | +4 | JG | |
| df+3 | m | 17 | i17 | -5 | +6 | ||
| df+4 | m | 15 | i13 | -4 | +7 | ||
| d+1 | m | 21 | i17 | -8 | +3c | Bound | |
| d+1,d | m | 21 | i17 | -8 | +3c | * Recovers crouching * Bound * Transition to FC | |
| d+3 | m | 36 | i22 | -7 | KND | ||
| b+2 | m | 20 | i17 | -9 | +8 | High crush | |
| b+4 | m | 24 | i18 | -9 | KND | Homing | |
| b+1+2 | m | 24 | i19 | -5 | -6 | ||
| uf+3 | m | 24 | i28 | -6 | KND | Low crush | |
| uf+4 | m | 30 | i24 | -5 | KND | Low crush | |
| f,F+2 | m | 30 | i21 | -16 | KND | ||
| f,F+3 | m | 30 | i20 | +0c | KND | Bound | |
| f,F+4 | m | 20 | i19 | +5c | +8c (KND) | KND | Bound |
| b,b+1+2 | m | 24 | i39 | +9~+10 | KND | Wall splat | |
| b,f+2 | m | 14 | i15 | -7 | +4 | ||
| qcf+2 | m | 36 | i15 | -17 | KND | ||
| f,f,F+3 | m | 36 | i25 | +17g | KND | Alternate input: f,f,F+3 | |
| ws1 | m | 15 | i17 | -11 | KND | ||
| ws2 | m | 20 | i18 | -7 | +4 | KND | |
| ws4 | m | 13 | i11 | -5 | +6 | ||
| SS.2 | m | 21 | i28 | -9 | -1 | ||
| KAM.1 | m | 35 | i15 | -12 | KND | ||
| KAM.1 | m | 50 | i15 | +12g | KND | Fully charged | |
| f,n,d,df~1 | m | 30 | i19 | -15 | JG | ||
| f,n,d,df~1 | m | 30 | i22 | -15 | JG | Delayed | |
| f,n,df+1 | m | 42 | i24 | -7~-6 | KND | ||
| f,n,d,df+3 | m | 42 | i30 | +7 | KND | Low crush | |
| ub | m | 12 | i18 | -8 | +3 | * Alternate input: u or uf+1 * Low crush | |
| ub+3 | m | 25 | i21 | -17 | KND | * Alternate input: uf+3+4 or u+3 or uf+3+4 * Low crush | |
| ub+4 | m | 11 | i15 | -19 | -8 | KND | Low crush |
| u+4 | m | 15 | i15 | -12 | KND | JG | Low crush |
| HSW.n,4 | m | 13 | -3 | +8 | |||
| HSW.n,1 | m | 35 | -19 | JG | From hit 1 | ||
| HSW.n,1* | m | - | JG | Held | |||
| HSW.n,1 | m | 20 | -12 | JG | |||
| df+1,1 | m, h | 12, 9 | -2 | +4 | |||
| b,f+2,1 | m, h | 14, 24 | -1 | KND | |||
| df+1,2 | m, m | 12, 25 | -13c | KND | Bound | ||
| b+1+2,1+2 | m, m | 24, 26 | -11 | KND | |||
| uf+3,4 | m, m | 20, 22 | +7 | KND | Low crush | ||
| b,f+2,2 | m, m | 14, 21 | -11 | +1c | JG | Bound | |
| ws4,4 | m, m | 13, 20 | -15 | -4c | |||
| SS.2,1 | m, m | 21, 25 | -16 | KND | |||
| KAM.1~2 | m, m | 35, 35 | -17c | KND | Bound | ||
| KAM.1~2 | m, m | 35, 35 | -17c | KND | * Bound * Fully charged | ||
| HSW.n,4,4 | m, m | 13, 20 | -16 | -5c | |||
| HSW.n,4,4* | m, m | 13, 20 | + | +c | Held | ||
| d+2 | sm | 8 | i11 | -4 | +7 | * High crush * Recovers crouching | |
| db+1 | sm | 5 | i10 | -5 | +6 | * High crush * Recovers crouching | |
| FC.1 | sm | 5 | i10 | -5 | +6 | * High crush * Recovers crouching | |
| FC.2 | sm | 8 | i11 | -4 | +7 | * High crush * Recovers crouching | |
| df+1+2 | t | 28 (33) | i24 | -16 | KND | Parry | |
| 1+3 | t | 35 | -3 | * Throw break 1 * Opponent recovers FUFT | |||
| 2+4 | t | 35 | +0 | * Throw break 2 * Side switch when broken * Opponent recovers FUFT | |||
| Left throw | t | 40 | -4 | * Throw break 1 * Opponent recovers face down sideways | |||
| Right throw | t | 46 | -4 | * Throw break 2 * Opponent recovers face down sideways | |||
| Back throw | t | 60 | * Unbreakable * Opponent recovers FUFA | ||||
| df+2+3 | t | 25 | * Throw break 2 * Both recover standing | ||||
| f,F+1+2 | t | 35 | +0 | * Throw break 1+2 * Side switch when broken * Opponent recovers FUFT * Wall splat | |||
| f,F+1+4 | t | 35 | -6 | Throw break 1+2 | |||
| qcf~1 | t | 45 | +0 | * Throw break 1 * Opponent recovers FUFT | |||
| f,2~1+2,u | Alternate input: d | ||||||
| b,b,n+3+4 | |||||||
| 2+3+4 | |||||||
| d+3+4 | |||||||
| KAM.2,b | |||||||
| f,n,d,df | |||||||
| b+1+4 | 15 | * Reversal * Alternate input: b+2+3 * Unbreakable * Opponent recovers FUFT |
Notation
Commands
- f, b, u, d
- Forward, back, up, down. A capital letter is held
- f,F
- Dash
- f,f,F
- Run
- ~
- Immediately after
- *
- Hold the button
- ws
- While standing up
- FC.
- While crouching
- SS.
- During sidestep
- BT.
- Back turned
- OTG.
- Against a grounded opponent
Hit levels
- h, m, l
- High, mid, low
- sm
- Special mid
- t
- Throw
- !
- Unblockable
- M, L
- Hits a grounded opponent
Frames
- a
- Opponent is launched
- d
- Opponent is knocked down
- c
- Crouching
- g
- Opponent can only block
- s
- Opponent is staggered
- KND
- Knockdown
- JG
- Launch
- +, -
- Plus or minus, the exact frames are not known
Positions
- FUFA
- Face up, feet away
- FUFT
- Face up, feet towards
- FDFA
- Face down, feet away
- FDFT
- Face down, feet towards