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Ganryu

Stances:
SPL
Splits
SHI
Shiranui
CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
f,F+1+4t28 (4*5, 8)-6
Throw break 1+2
f,F+4m38i18-24KND
Recovers grounded
b+2m14i15-18-7
Recovers crouching
b+2,1m, m14, 15-6+1+3
Recovers crouching
b,db,d,df~2m48i22-11KND
Recovers crouching
FC.df+1m10i18-9+2
Recovers crouching
FC.df+1,2m, m10, 14-8+2
Recovers crouching
FC.df+1,2,1m, m, m10, 14, 14-8+3KND
Recovers crouching
SPL.f
Parry
ub+1m18i18-6+5 +9
Low crush
u+1m18i18-6+5 +20G(+14)
Low crush
u+3m24i25-14KND
Low crush
uf+1m18i18-6+5 +18G(+12)
Low crush
uf+3m42i25-10KND
Low crush
uf+1+2m33i18~19-4~-5-2~-1 (+s)
Low crush
ub+3m24i25-18KND
Low crush
b+1h21i21-6+4+14
Homing
uf+2m24i21-8KND
Homing
d+1+2m26i15+1+1
Hit throw
f,F+2m14i18-15
Hit throw
1+2,b+1+2m, !22, 54KNDKND
High crush
f+2sm16i14-15 (-20)-2KND
High crush
d+1,3+4m26i24~25+2~+3cKND
High crush
d+2l18i29-21-3
High crush
d+2,2,,,l18, 12-24-6
High crush
db+2l19i26-21KND
High crush
db+1+2!84i73KNDKND
High crush
b+1,1,1,3+4h, h, m18, 15, 18+2KND
High crush
b+2,1,d+2m, m, l14, 15, 24-16KND
High crush
b,f+2m26i32+5JG
High crush
ws1,2m, l14, 18-13-2
High crush
FC.d+1,1,1,2l, l, m, m12, 9, 14, 14-9+2
High crush
FC.d+1,1,1,2,1l, l, m, m, h12, 9, 14, 14, 14-6+14
High crush
FC.d+1,1,1,2,d+1l, l, m, m, l12, 9, 14, 14, 9-17-1
High crush
3+4i3
High crush
FUFA.1+2m12i26+6c+15
High crush
FUFA.1+2,1,2,2,1+2,3+4,d
High crush
d+3+4*m60 or 72-cKND
Held
d+3+4*!72JGJG
Fully charged
2,1,2h, h, m14, 14, 24-10cKND
Bound
3,4,4h, h, m26, 24, 21-11cKND
Bound
4,4h, m24, 21-11cKND
Bound
b+4,1m, m21, 36-2cKND
Bound
ws1+2,1+2m, m16, 20-9+26gKND
Bound
ub+2h20i15-+
Alternate input: u+2
SPL.d
Alternate input: u
f,f,F+1+2m42+9+32g
Alternate input: f,f,F+1+2
Back throwt50
* Unbreakable
* Side switch
* Opponent recovers FUFA
Back throwt55
* Unbreakable
* Opponent recovers FDFT
2+4t35 (20, 15)-1
* Throw break 2
* Side switch
* Opponent recovers face up sideways
Right throwt40-4
* Throw break 2
* Opponent recovers FUFT
f,F+2,2t33+0
* Throw break 2
* Opponent recovers FDFA
d+1+2,2t28+0
* Throw break 2
* Opponent recovers face up sideways
d+1+2,1+2t35+0
* Throw break 1+2
* Side switch
* Opponent recovers face up sideways
f,F+2,1+2t22+0
* Throw break 1+2
* Side switch
f,F+2+3t40-6
* Throw break 1+2
* Opponent recovers FUFT
* Floor Break
1+3t35-7
* Throw break 1
* Side switch when broken
* Opponent recovers FUFA
f,F+2,1t16i18+4+12
* Throw break 1
* Side switch
* Opponent recovers FUFA
d+1+2,1t28+0
* Throw break 1
* Side switch
* Opponent recovers face up sideways
* Floor Break
Left throwt40-4
* Throw break 1
* Side switch
* Opponent recovers face up sideways
f,F+3+4m60i40+12KND
* Low crush
* Recovers grounded
BT.1+2m45i30-KND
* Low crush
* Recovers grounded
FUFA.1+2,1,2,2,1+2m39i30-KND
* Low crush
* Recovers grounded
uf+1+2,dm33i18~19-2~-1+5~+6 (+s)
* Low crush
* Recovers crouching
* Transition to FC
db+1+2,d
* High crush
* Transition to SPL
FUFA.1+2,1,2,2,1+2,3+4l26i45-KND
* High crush
* Recovers grounded
FUFA.1+2,1,2,2l13i19-20-6KND
* High crush
* Recovers crouching
* At long range
df+2+3l24i22~23-15KND
* High crush
* Recovers crouching
d+2,1l, m18, 14-14-3
* High crush
* Recovers crouching
db+1sm6i10-3+8
* High crush
* Recovers crouching
db+4l14i16-13-2
* High crush
* Recovers crouching
FC.db+1sm6i10-5+6
* High crush
* Recovers crouching
FC.d+1l12i19-8+2
* High crush
* Recovers crouching
FC.d+1,1l, l12, 9-5+7
* High crush
* Recovers crouching
FC.d+1,1,1l, l, m12, 9, 14-14-3
* High crush
* Recovers crouching
FC.d+1,1,1,2,df+1l, l, m, m, m12, 9, 14, 14, 18+0+11g
* High crush
* Recovers crouching
FC.3l14i20-15-1
* High crush
* Recovers crouching
FC.4l12i16-13-2
* High crush
* Recovers crouching
FUFA.1+2,1,2l19i19-20KND
* High crush
* Recovers crouching
ubm27i34+13KND
* Alternate input: u or uf+3+4
* Low crush
* High crush
FC.d+1+2l28i23-23KND
* Alternate input: df+1+2
* High crush
* Recovers crouching
db+3l14i20-15-1
* Alternate input: d+3
* High crush
* Recovers crouching
FC.db+2sm9i11-4+7
* Alternate input: d+2
* High crush
* Recovers crouching
1+2,b+1+2,dbm22-+KND
* Alternate input: d
* Transition to SPL
b+2+40
* Against punches
* Alternate input: b+1+3
* Parry
* Unbreakable
* Side switch
* Recovers BT
1h12i12+3+9+10
1,2h, h12, 12-1+6+10
1,2,1h, h, h12, 12, 9-1+7+10
1,2,1,2h, h, h, h12, 12, 9, 6-1+7+10
1,2,1,2,1h, h, h, h, h12, 12, 9, 6, 6-1+7+10
1,2,1,2,1,2h, h, h, h, h, h12, 12, 9, 6, 6, 6-18-8
1,2,1,2,1,2,1h, h, h, h, h, h, h12, 12, 9, 6, 6, 6, 6-18-8
1,2,1,2,1,2,1,2h, h, h, h, h, h, h, h12, 12, 9, 6, 6, 6, 6, 6-18-8
2h14i14+1+7
2,1h, h14, 14-3+8
2,4h, l14, 16-12-1
3h26i17-11KND
3,4h, h26, 24-6+3KND
3,4,3h, h, h26, 24, 30-12KND
3,4,3,4,,h, h, h, h26, 24, 30, 24-6+3KND
4h24i15-11+0KND
4,3h, h24, 30-12KND
4,3,4h, h, h24, 30, 24-6+3KND
4,3,4,3,,h, h, h, h24, 30, 24, 30-12KND
1+2m22i19~20-12~-11+8~+9cKND
1+2,1+2m, m22, 26-13KND
1+2,b+1+2,2m, h22, 14-7KND
1+2,b+1+2,1+2m, t22, 0
f+1h12i12+3+9+11
f,2~1h16i16+4+12
f,F,2~1h16i16+4+12
b,db,d,df~2~1h16i16+4+12
f+3h30i18-10KND
f+4h25i15-11+0KND
f+1+2h36i14-12KND
f+3+4m33i23-13KND
df+1m12i13~14-5~-4+6~+7
df+1,4m, m12, 14-13-2
df+1,4,1m, m, h12, 14, 12-6+8
df+2m18i16-11KND
df+2,1m, h18, 12-7+4
df+2,1,2m, h, h18, 12, 12-1+7
df+2,1,2,1m, h, h, h18, 12, 12, 9-1+7
df+2,1,2,1,2m, h, h, h, h18, 12, 12, 9, 6-1+10
df+2,1,2,1,2,1m, h, h, h, h, h18, 12, 12, 9, 6, 6-1+10
df+2,1,2,1,2,1,2m, h, h, h, h, h, h18, 12, 12, 9, 6, 6, 6-18-8
df+2,1,2,1,2,1,2,1m, h, h, h, h, h, h, h18, 12, 12, 9, 6, 6, 6, 6-18-8
df+2,1,2,1,2,1,2,1,2m, h, h, h, h, h, h, h, h18, 12, 12, 9, 6, 6, 6, 6, 6-18-8
df+3l17i16~17-12+5~+6c
df+4m20i14-6+5
df+4,1m, h20, 12-6+5
df+1+2m, m12, 12i20-7+3c
df+1+2,1m, m, m12, 12, 25-16KND
d+1m26i24~26+2~+3cKND
d+1,2m, m26, 18-10KND
d+4l21i21-12-1
d+3+4m42i52-25cKND
db+1+2,2h14i13-7KND
db+1+2,1+2t0
b+1,1h, h21, 18-11-2+6
b+1,1,1h, h, m21, 18, 21+3KND
b,1~2m, m, m, m2, 2, 2, 25i14-14KND
FC.db+1+2m, m, m, m2, 2, 2, 25i14-14KND
b+2,1,2m, m, m14, 15, 26-12KND
b+3h26i17-11KND
b+4m21i17-12+1+6
b+1+2h20i10-13KND
f,F+1h12i12+3+9+11
f,F+3h30i18-10KND
f,F+1+2h18i14-8KND
b,f+1m28i29-14+8d
b,db,d,df~1m27i27-20JG
ws1m14i13~14-3~-2+8~+9
ws2m18i16-10JG
ws3h33i16-3KND
ws4m24i11-6+5
ws1+2m16i20-13JG
FC.df+2m24i15-12KND
SS.1h36i26-10KND
SS.2h14i12+1+7
SS.3h26i17-11KND
SS.4h24i15-11+0KND
FUFA.1+2,1m32i30-8KND
SHI.1+2t0

Notation

Commands

f, b, u, d
Forward, back, up, down. A capital letter is held
f,F
Dash
f,f,F
Run
~
Immediately after
*
Hold the button
ws
While standing up
FC.
While crouching
SS.
During sidestep
BT.
Back turned
OTG.
Against a grounded opponent

Hit levels

h, m, l
High, mid, low
sm
Special mid
t
Throw
!
Unblockable
M, L
Hits a grounded opponent

Frames

a
Opponent is launched
d
Opponent is knocked down
c
Crouching
g
Opponent can only block
s
Opponent is staggered
KND
Knockdown
JG
Launch
+, -
Plus or minus, the exact frames are not known

Positions

FUFA
Face up, feet away
FUFT
Face up, feet towards
FDFA
Face down, feet away
FDFT
Face down, feet towards