| Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
|---|---|---|---|---|---|---|---|
| 1 | h | 12 | i12 | +3 | +9 | +10 | |
| 1,2 | h, h | 12, 12 | -1 | +6 | +10 | ||
| 1,2,1 | h, h, h | 12, 12, 9 | -1 | +7 | +10 | ||
| 1,2,1,2 | h, h, h, h | 12, 12, 9, 6 | -1 | +7 | +10 | ||
| 1,2,1,2,1 | h, h, h, h, h | 12, 12, 9, 6, 6 | -1 | +7 | +10 | ||
| 1,2,1,2,1,2 | h, h, h, h, h, h | 12, 12, 9, 6, 6, 6 | -18 | -8 | |||
| 1,2,1,2,1,2,1 | h, h, h, h, h, h, h | 12, 12, 9, 6, 6, 6, 6 | -18 | -8 | |||
| 1,2,1,2,1,2,1,2 | h, h, h, h, h, h, h, h | 12, 12, 9, 6, 6, 6, 6, 6 | -18 | -8 | |||
| 2 | h | 14 | i14 | +1 | +7 | ||
| 2,1 | h, h | 14, 14 | -3 | +8 | |||
| 2,1,2 | h, h, m | 14, 14, 24 | -10c | KND | Bound | ||
| 2,4 | h, l | 14, 16 | -12 | -1 | |||
| 3 | h | 26 | i17 | -11 | KND | ||
| 3,4 | h, h | 26, 24 | -6 | +3 | KND | ||
| 3,4,3 | h, h, h | 26, 24, 30 | -12 | KND | |||
| 3,4,3,4,, | h, h, h, h | 26, 24, 30, 24 | -6 | +3 | KND | ||
| 3,4,4 | h, h, m | 26, 24, 21 | -11c | KND | Bound | ||
| 4 | h | 24 | i15 | -11 | +0 | KND | |
| 4,4 | h, m | 24, 21 | -11c | KND | Bound | ||
| 4,3 | h, h | 24, 30 | -12 | KND | |||
| 4,3,4 | h, h, h | 24, 30, 24 | -6 | +3 | KND | ||
| 4,3,4,3,, | h, h, h, h | 24, 30, 24, 30 | -12 | KND | |||
| 1+2 | m | 22 | i19~20 | -12~-11 | +8~+9c | KND | |
| 1+2,1+2 | m, m | 22, 26 | -13 | KND | |||
| 1+2,b+1+2 | m, ! | 22, 54 | KND | KND | High crush | ||
| 1+2,b+1+2,db | m | 22 | - | + | KND | * Alternate input: d * Transition to SPL | |
| 1+2,b+1+2,2 | m, h | 22, 14 | -7 | KND | |||
| 1+2,b+1+2,1+2 | m, t | 22, 0 | |||||
| f+1 | h | 12 | i12 | +3 | +9 | +11 | |
| f+2 | sm | 16 | i14 | -15 (-20) | -2 | KND | High crush |
| f,2~1 | h | 16 | i16 | +4 | +12 | ||
| f,F,2~1 | h | 16 | i16 | +4 | +12 | ||
| b,db,d,df~2~1 | h | 16 | i16 | +4 | +12 | ||
| f+3 | h | 30 | i18 | -10 | KND | ||
| f+4 | h | 25 | i15 | -11 | +0 | KND | |
| f+1+2 | h | 36 | i14 | -12 | KND | ||
| f+3+4 | m | 33 | i23 | -13 | KND | ||
| df+1 | m | 12 | i13~14 | -5~-4 | +6~+7 | ||
| df+1,4 | m, m | 12, 14 | -13 | -2 | |||
| df+1,4,1 | m, m, h | 12, 14, 12 | -6 | +8 | |||
| df+2 | m | 18 | i16 | -11 | KND | ||
| df+2,1 | m, h | 18, 12 | -7 | +4 | |||
| df+2,1,2 | m, h, h | 18, 12, 12 | -1 | +7 | |||
| df+2,1,2,1 | m, h, h, h | 18, 12, 12, 9 | -1 | +7 | |||
| df+2,1,2,1,2 | m, h, h, h, h | 18, 12, 12, 9, 6 | -1 | +10 | |||
| df+2,1,2,1,2,1 | m, h, h, h, h, h | 18, 12, 12, 9, 6, 6 | -1 | +10 | |||
| df+2,1,2,1,2,1,2 | m, h, h, h, h, h, h | 18, 12, 12, 9, 6, 6, 6 | -18 | -8 | |||
| df+2,1,2,1,2,1,2,1 | m, h, h, h, h, h, h, h | 18, 12, 12, 9, 6, 6, 6, 6 | -18 | -8 | |||
| df+2,1,2,1,2,1,2,1,2 | m, h, h, h, h, h, h, h, h | 18, 12, 12, 9, 6, 6, 6, 6, 6 | -18 | -8 | |||
| df+3 | l | 17 | i16~17 | -12 | +5~+6c | ||
| df+4 | m | 20 | i14 | -6 | +5 | ||
| df+4,1 | m, h | 20, 12 | -6 | +5 | |||
| df+1+2 | m, m | 12, 12 | i20 | -7 | +3c | ||
| df+1+2,1 | m, m, m | 12, 12, 25 | -16 | KND | |||
| df+2+3 | l | 24 | i22~23 | -15 | KND | * High crush * Recovers crouching | |
| d+1 | m | 26 | i24~26 | +2~+3c | KND | ||
| d+1,2 | m, m | 26, 18 | -10 | KND | |||
| d+1,3+4 | m | 26 | i24~25 | +2~+3c | KND | High crush | |
| d+2 | l | 18 | i29 | -21 | -3 | High crush | |
| d+2,2,,, | l | 18, 12 | -24 | -6 | High crush | ||
| d+2,1 | l, m | 18, 14 | -14 | -3 | * High crush * Recovers crouching | ||
| d+4 | l | 21 | i21 | -12 | -1 | ||
| d+1+2 | m | 26 | i15 | +1 | +1 | Hit throw | |
| d+3+4 | m | 42 | i52 | -25c | KND | ||
| d+3+4* | m | 60 or 72 | -c | KND | Held | ||
| d+3+4* | ! | 72 | JG | JG | Fully charged | ||
| db+1 | sm | 6 | i10 | -3 | +8 | * High crush * Recovers crouching | |
| db+2 | l | 19 | i26 | -21 | KND | High crush | |
| db+3 | l | 14 | i20 | -15 | -1 | * Alternate input: d+3 * High crush * Recovers crouching | |
| db+4 | l | 14 | i16 | -13 | -2 | * High crush * Recovers crouching | |
| db+1+2 | ! | 84 | i73 | KND | KND | High crush | |
| db+1+2,2 | h | 14 | i13 | -7 | KND | ||
| db+1+2,1+2 | t | 0 | |||||
| db+1+2,d | * High crush * Transition to SPL | ||||||
| b+1 | h | 21 | i21 | -6 | +4 | +14 | Homing |
| b+1,1 | h, h | 21, 18 | -11 | -2 | +6 | ||
| b+1,1,1 | h, h, m | 21, 18, 21 | +3 | KND | |||
| b+1,1,1,3+4 | h, h, m | 18, 15, 18 | +2 | KND | High crush | ||
| b,1~2 | m, m, m, m | 2, 2, 2, 25 | i14 | -14 | KND | ||
| FC.db+1 | sm | 6 | i10 | -5 | +6 | * High crush * Recovers crouching | |
| FC.db+2 | sm | 9 | i11 | -4 | +7 | * Alternate input: d+2 * High crush * Recovers crouching | |
| FC.db+1+2 | m, m, m, m | 2, 2, 2, 25 | i14 | -14 | KND | ||
| b+2 | m | 14 | i15 | -18 | -7 | Recovers crouching | |
| b+2,1 | m, m | 14, 15 | -6 | +1 | +3 | Recovers crouching | |
| b+2,1,2 | m, m, m | 14, 15, 26 | -12 | KND | |||
| b+2,1,d+2 | m, m, l | 14, 15, 24 | -16 | KND | High crush | ||
| b+3 | h | 26 | i17 | -11 | KND | ||
| b+4 | m | 21 | i17 | -12 | +1 | +6 | |
| b+4,1 | m, m | 21, 36 | -2c | KND | Bound | ||
| b+1+2 | h | 20 | i10 | -13 | KND | ||
| ub+1 | m | 18 | i18 | -6 | +5 +9 | Low crush | |
| u+1 | m | 18 | i18 | -6 | +5 +20G(+14) | Low crush | |
| u+3 | m | 24 | i25 | -14 | KND | Low crush | |
| uf+1 | m | 18 | i18 | -6 | +5 +18G(+12) | Low crush | |
| uf+2 | m | 24 | i21 | -8 | KND | Homing | |
| uf+3 | m | 42 | i25 | -10 | KND | Low crush | |
| uf+1+2 | m | 33 | i18~19 | -4~-5 | -2~-1 (+s) | Low crush | |
| uf+1+2,d | m | 33 | i18~19 | -2~-1 | +5~+6 (+s) | * Low crush * Recovers crouching * Transition to FC | |
| f,F+1 | h | 12 | i12 | +3 | +9 | +11 | |
| f,F+2 | m | 14 | i18 | -15 | Hit throw | ||
| f,F+3 | h | 30 | i18 | -10 | KND | ||
| f,F+4 | m | 38 | i18 | -24 | KND | Recovers grounded | |
| f,F+1+2 | h | 18 | i14 | -8 | KND | ||
| f,F+3+4 | m | 60 | i40 | +12 | KND | * Low crush * Recovers grounded | |
| b,f+1 | m | 28 | i29 | -14 | +8d | ||
| b,f+2 | m | 26 | i32 | +5 | JG | High crush | |
| b,db,d,df~1 | m | 27 | i27 | -20 | JG | ||
| b,db,d,df~2 | m | 48 | i22 | -11 | KND | Recovers crouching | |
| f,f,F+1+2 | m | 42 | +9 | +32g | Alternate input: f,f,F+1+2 | ||
| ws1 | m | 14 | i13~14 | -3~-2 | +8~+9 | ||
| ws1,2 | m, l | 14, 18 | -13 | -2 | High crush | ||
| ws2 | m | 18 | i16 | -10 | JG | ||
| ws3 | h | 33 | i16 | -3 | KND | ||
| ws4 | m | 24 | i11 | -6 | +5 | ||
| ws1+2 | m | 16 | i20 | -13 | JG | ||
| ws1+2,1+2 | m, m | 16, 20 | -9 | +26g | KND | Bound | |
| FC.d+1 | l | 12 | i19 | -8 | +2 | * High crush * Recovers crouching | |
| FC.d+1,1 | l, l | 12, 9 | -5 | +7 | * High crush * Recovers crouching | ||
| FC.d+1,1,1 | l, l, m | 12, 9, 14 | -14 | -3 | * High crush * Recovers crouching | ||
| FC.d+1,1,1,2 | l, l, m, m | 12, 9, 14, 14 | -9 | +2 | High crush | ||
| FC.d+1,1,1,2,1 | l, l, m, m, h | 12, 9, 14, 14, 14 | -6 | +14 | High crush | ||
| FC.d+1,1,1,2,df+1 | l, l, m, m, m | 12, 9, 14, 14, 18 | +0 | +11g | * High crush * Recovers crouching | ||
| FC.d+1,1,1,2,d+1 | l, l, m, m, l | 12, 9, 14, 14, 9 | -17 | -1 | High crush | ||
| FC.df+1 | m | 10 | i18 | -9 | +2 | Recovers crouching | |
| FC.df+1,2 | m, m | 10, 14 | -8 | +2 | Recovers crouching | ||
| FC.df+1,2,1 | m, m, m | 10, 14, 14 | -8 | +3 | KND | Recovers crouching | |
| FC.df+2 | m | 24 | i15 | -12 | KND | ||
| FC.d+1+2 | l | 28 | i23 | -23 | KND | * Alternate input: df+1+2 * High crush * Recovers crouching | |
| SS.1 | h | 36 | i26 | -10 | KND | ||
| SS.2 | h | 14 | i12 | +1 | +7 | ||
| SS.3 | h | 26 | i17 | -11 | KND | ||
| SS.4 | h | 24 | i15 | -11 | +0 | KND | |
| BT.1+2 | m | 45 | i30 | - | KND | * Low crush * Recovers grounded | |
| 3+4 | i3 | High crush | |||||
| ub | m | 27 | i34 | +13 | KND | * Alternate input: u or uf+3+4 * Low crush * High crush | |
| ub+2 | h | 20 | i15 | - | + | Alternate input: u+2 | |
| ub+3 | m | 24 | i25 | -18 | KND | Low crush | |
| FC.3 | l | 14 | i20 | -15 | -1 | * High crush * Recovers crouching | |
| FC.4 | l | 12 | i16 | -13 | -2 | * High crush * Recovers crouching | |
| FUFA.1+2 | m | 12 | i26 | +6c | +15 | High crush | |
| FUFA.1+2,1 | m | 32 | i30 | -8 | KND | ||
| FUFA.1+2,1,2 | l | 19 | i19 | -20 | KND | * High crush * Recovers crouching | |
| FUFA.1+2,1,2,2 | l | 13 | i19 | -20 | -6 | KND | * High crush * Recovers crouching * At long range |
| FUFA.1+2,1,2,2,1+2 | m | 39 | i30 | - | KND | * Low crush * Recovers grounded | |
| FUFA.1+2,1,2,2,1+2,3+4 | l | 26 | i45 | - | KND | * High crush * Recovers grounded | |
| FUFA.1+2,1,2,2,1+2,3+4,d | High crush | ||||||
| SPL.f | Parry | ||||||
| SHI.1+2 | t | 0 | |||||
| SPL.d | Alternate input: u | ||||||
| 1+3 | t | 35 | -7 | * Throw break 1 * Side switch when broken * Opponent recovers FUFA | |||
| 2+4 | t | 35 (20, 15) | -1 | * Throw break 2 * Side switch * Opponent recovers face up sideways | |||
| Left throw | t | 40 | -4 | * Throw break 1 * Side switch * Opponent recovers face up sideways | |||
| Right throw | t | 40 | -4 | * Throw break 2 * Opponent recovers FUFT | |||
| Back throw | t | 55 | * Unbreakable * Opponent recovers FDFT | ||||
| Back throw | t | 50 | * Unbreakable * Side switch * Opponent recovers FUFA | ||||
| f,F+1+4 | t | 28 (4*5, 8) | -6 | Throw break 1+2 | |||
| f,F+2+3 | t | 40 | -6 | * Throw break 1+2 * Opponent recovers FUFT * Floor Break | |||
| b+2+4 | 0 | * Against punches * Alternate input: b+1+3 * Parry * Unbreakable * Side switch * Recovers BT | |||||
| f,F+2,1 | t | 16 | i18 | +4 | +12 | * Throw break 1 * Side switch * Opponent recovers FUFA | |
| f,F+2,2 | t | 33 | +0 | * Throw break 2 * Opponent recovers FDFA | |||
| f,F+2,1+2 | t | 22 | +0 | * Throw break 1+2 * Side switch | |||
| d+1+2,1 | t | 28 | +0 | * Throw break 1 * Side switch * Opponent recovers face up sideways * Floor Break | |||
| d+1+2,2 | t | 28 | +0 | * Throw break 2 * Opponent recovers face up sideways | |||
| d+1+2,1+2 | t | 35 | +0 | * Throw break 1+2 * Side switch * Opponent recovers face up sideways |
Notation
Commands
- f, b, u, d
- Forward, back, up, down. A capital letter is held
- f,F
- Dash
- f,f,F
- Run
- ~
- Immediately after
- *
- Hold the button
- ws
- While standing up
- FC.
- While crouching
- SS.
- During sidestep
- BT.
- Back turned
- OTG.
- Against a grounded opponent
Hit levels
- h, m, l
- High, mid, low
- sm
- Special mid
- t
- Throw
- !
- Unblockable
- M, L
- Hits a grounded opponent
Frames
- a
- Opponent is launched
- d
- Opponent is knocked down
- c
- Crouching
- g
- Opponent can only block
- s
- Opponent is staggered
- KND
- Knockdown
- JG
- Launch
- +, -
- Plus or minus, the exact frames are not known
Positions
- FUFA
- Face up, feet away
- FUFT
- Face up, feet towards
- FDFA
- Face down, feet away
- FDFT
- Face down, feet towards